T&d project ppt

17
Technology Edge Future of Training & Development Presented by Nikhil Paithankar (13BSP1181) Shantanu Kumar (13BSP1762) Chetan Keskar (13BSP1678) Sweety Agarwal (13BSP0856) Neha Dusad (13BSP1284)

Transcript of T&d project ppt

Technology Edge – Future of Training & Development

Presented by –

Nikhil Paithankar (13BSP1181)

Shantanu Kumar (13BSP1762)

Chetan Keskar (13BSP1678)

Sweety Agarwal (13BSP0856)

Neha Dusad (13BSP1284)

Introduction

O Over the coming years, training and

development won’t just change; it’ll

transform

O Anything that can accelerate or enhance

learning will save both time and money

Future of Training & Development

A combination of –

O Competency building through lecture-led seminars

O Engagement building through social learning

O Discovery-learning through new technologies and collaborations

Video-

http://www.youtube.com/watch?v=qwJIhZcAd0I

Amazing Facts

O More than 85% of the phones soldglobally in 2012 were smart phones.

O In other words, employees’ phones areactually multimedia computers withInternet access.

O One-third of all PCs sold globally weretablets, and most of them were iPads.

O These smart devices will get exponentiallysmarter every year, giving us newcapabilities.

Trends

1. Implement Just-in-Time Training

2. Create Interactive Training Materials

3. Gamification of Training and Education

4. Miniaturization

Implement Just-in-Time Training

O Distributed training in real time, i.e., just in

time rather than classroom learning.

O Employees can access any element of

what they need to know at the moment of

need, and not in advance.

O This alone would cut training costs

tremendously.

Interactive Training Materials

O Interactive training manuals and textbooks

O Dynamic e-books which have embedded

audio, video, and links to other resources

O Employees can personalize the manual by

plugging into a menu of more advanced

training options embedded within

Gamification of Training and Education

Interactive gaming is a tool that can transform

training and education.

O Self-diagnostic - can know each person’s

skill or knowledge level and progress

accordingly

O Competition - in an effort to “win,” people

master concepts faster

O Immersion - 3D view gives an immersed

effect, which engages people more

O Focus - result of interactivity, competition,

immersion, and self-diagnosis

Miniaturization

O Distilling of a learning experience into

smaller, more easily consumed packages

O Miniaturization is a challenge

O Reduces cost and increases return on

investment

What Statistics say……

O Companies that are more technology oriented spendmore on training than those are more service oriented

O The global market for training expenditure in 2011was about $287 Billion and approx grow to about$292 Billion in 2012

O India the most populated regions in the world,combined make up about 17% of the global market inproviding training

O US organization spent approx $1562 million on

employee training and development with

comparison to India which only spends $438million

O Business spend more than $60 billion on training in

the US alone and more than 50% of all dollars go

into technology, tools, coaching and others, non

instructor led solution

• Curatr is a teaching tool

for those who already

have their own content

and need to train others

• Curatr engages a user

by turning the training

into a social game

Mobile apps in the field of training

• Skill-Pill is an app to view

two-minute training

videos called “pills” to

reinforce business skills

• Use custom content to

introduce, refresh or

support a new initiative

or training programme

• lynda.com offers an

iPhone app to access

its online-training

video library

• There are hundreds of

business subjects to

choose from, as well

as additional subjects

like graphic and web

design

Will Mobile

Apps Change

Training

Forever?

References

O http://newdirectionsconsulting.com/7365/blog/the-

future-of-learning-and-development-in-the-

workplace-revisited/

O http://www.trainingmag.com/content/future-training-

already-here

O http://www.upsidelearning.com/blog/index.php/201

0/09/30/will-mobile-apps-change-training-forever/

O http://www.practicalecommerce.com/articles/3012-

9-Mobile-Apps-for-Business-Training