Apf reflections scientific temper

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www.azimpremjifoundation. org REFLECTIONS OF DLR Look BACK Look FORWARD

Transcript of Apf reflections scientific temper

Page 1: Apf reflections   scientific temper

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REFLECTIONS OF DLR

Look BACK Look FORWARD

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Subject “Story of 20 scientists”

“ScientificTemper”

UserGrade – 5,6,7

Govt. Schools

Introduction to Subject

Learning EnvironmentAccess to technologyLearner’s digital literacyIntegration in current curriculum.

What is Scientific Temper or Thinking?Understanding was left to be developed from internet material .

How can story of these scientists help in instilling scientific thinking?

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Subject Concept 2 :: Story Telling in Comic format

Concept 1:: Story Telling

Concept 3 :: Science Process SkillsDeveloping certain skills in a learner would be of value. But not sure if we will still achieve our objective.

Do you develop scientific thinking

skills by reading stories?

Visual format of story telling can create interest. But, our main objective of scientific thinking remains an issue.

Concept Evaluation Method

How the change in design approach impacts the given subject content?

What is the difference in role of designer and SMEs? Do they give subject content or their ideas on its implementation also?

In-depth analysis of each concept.

Possible roles of technology

Concept

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Approach 1: Work on the concept and ask SMEs to give inputs.SMEs = Evaluators

Approach 2:Discuss with SMEs about the new concept and ask them to work further on the content.

Questions:How to convince SMEs about the new concept?How to help SMEs visualize / conceptualize in their minds? (till they don’t see the prototype)

Approach

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5 x 3 Step Process

Science

Process Skill

Scientist

storyStory

of Charac

ter

Activity

Scientist

story

Story of Charact

er

Activity

Scientist

storyStory

of Charac

ter

Activity

Scientist

storyStory

of Charac

ter

Activity

Scientist

story

Story of

Character

Activity

1

2

34

5

Complex Process and Content dependent

What is the area of focus :Content ( 3 kinds)Flow of contentBalance of Content Validity of contentTechnological contentCreative content (limitless)

5 Step Process

Scientist Story

Story of Characters

Activity

Observe Hypothesis Investigate Experiment Conclude

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SMEsIllustratorScript writerFlash ProgrammerDesigner

Clarity required:How to clarify each role ? And, what is the role of a designer?

Need of Experts

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5 x 3 Step Process

Scientist Story

Story of Characters

Activity

Observe Hypothesis Investigate Experiment Conclude

Science

Process Skill

Scientist

story

Activity

Story of

Character

1 2

3

4

5

Scientist

story

Activity

Story of

Character

Scientist

story

Activity

Story of

CharacterScien

tist story

Activity

Story of

Character

Scientist

story

Activity

Story of

Character

5 Step Process

Focus on developing a series of learning activities from both a pedagogical and technical perspective.

Story of characters and scientist became trivial.

Questioned our approach – scientist story to develop scientific thinking.

Path redefined.

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Many learning activities did not seem appropriate for digital media. Guidance or teacher intervention was absolutely necessary.

Questions:Is ANY subject content appropriate for digital media?Who would be the right individual (designer, SMEs or others) to review the process and at what stages of the project?What are the measures to identify appropriate subject / areas of work that can exploit digital media to the maximum?

Questioning the Approach

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Idea Bank

In the entire process, there is been a good collection of useful resources – links, ideas for activities (online and offline), technological ideas which did not get interwoven in the final concept.

Questions:How to develop a process of effective and timely documentation of resources generated?

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Plethora of tools and resources

Enormous potential but underused

Wealth of knowledge about learning

Didactic/behaviourists models predominate

Gap between the potential of the technologies

(confusion over how they can be used)&

Application of good pedagogical principles(confusion over which models to use)

How to approach as a designer?

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Learner centric

Role of learner in organizing their own learning space and pace.

Use of technology in providing various tools / mediums of learning based on learner’s choice.

Recognize different forms and contexts of learning.

Development and adoption of new pedagogies.

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Questions

How is the Web Based approach going to change our thinking?What comes first - Design of DLR or creating a framework for web based DLR?