LO3 - Lesson 2 - Door Triggers
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Transcript of LO3 - Lesson 2 - Door Triggers
Door TriggersLesson 2
Understand importance of events in computer games
Know the triggers available within chosen software
Be able to use a range of appropriate door triggers
Lesson Goals
#trigger#door
MarkingMarks Learning Objective
1 – 5Pass
Limited range of basic interactions to aid game-play experience. The interactions have limited appropriateness to the client brief.
6 – 9Merit
Range of appropriate interactions with some advanced, to enhance game-play experience. The interactions are mostly appropriate to the client brief.
10 – 12Distinction
Wide range of appropriate interactions which effectively enhance game-play experience. The interactions are consistently appropriate to the client brief.
#trigger#door
Triggers Triggers are used in video games
to make something happen in the level.
This would include the events that you use to open or close a door or to use an active prop.
Triggers will also be used to make a character seek and destroy the player as they try to complete the level.
Know range of triggers availableBe able to use door triggers
#trigger#door
TriggerWhat triggers can be used in your software?
Know range of triggers availableBe able to use door triggers
#trigger#door
Triggers Mission Maker uses six different categories of trigger which are:
Spatial Trigger Object Clicked
State Trigger Global Trigger
Speech Trigger Shot by Player
Into a room or trigger volume Actual object or nearby object
State of something changes Score, time, start of game
Character delivering speech media Shoot an object or character
Know range of triggers availableBe able to use door triggers
#trigger#door
Triggers
Know range of triggers availableBe able to use door triggers
#trigger#door
You must use a variety of triggers to make your doors open and close.
You must take a screenshot of each trigger and add it into your evidence.
Add some suitable doors into your game to meet the client requirements and create screenshot evidence of: Door Style Door Triggers
Your Task
Show evidence of changing the properties such as the speed of opening and closing if you have changed these.
If you use any active props to interact with the door show evidence of the triggers on these e.g. pulling a lever.
Know range of triggers availableBe able to use door triggers
#trigger#door
Keywords
Door
Trigger
Asset used between rooms which can have open or close rules applied
Something that causes an event to take place within a game.
#trigger#door
Know range of triggers availableBe able to use door triggers