Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it...

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Extending the Game to the Web Aaron Lieberman

Transcript of Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it...

Page 1: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Extending the Game to the Web

Aaron Lieberman

Page 2: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

The Web

• Website as a feature area

• Why is it interesting?

• Implementation

• Results

Page 3: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Bungie.Net• Company website

– Represents Bungie– Games are one tier off the front page

• Community

• News

Page 4: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Demo of Bungie.Net Integration

• Home page• Personal stats page• Games listing• Detailed game

information• Game viewer

Page 5: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Why the web?

Page 6: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Our Reasons

• Our main reasons– Community– Continued excitement

about the game– Reach people when

they are away from their couch

– Educating players how to improve their game

– User interface differences

• Other reasons– Further excitement

about your brand– “Back of the box”– Ad revenue

Although these didn’t really pertain to us, they could be helpful if you need some convincing reasons to put time

into web features

Page 7: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Online Strategy Guide

• Dynamic, up to date

• Intermediate players– Easy to understand– Learning curve

• Historic data

Page 8: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Interface Differences

• The good– Gamepad

Taking actions, Indicating direction

Navigating hierarchical menus

– DisplayMovement and action

More comfortable for longer use

• The bad– Gamepad

Horrible for text entry

Mouse is superior for using menus

– DisplayConsoles have relatively low resolution displays

Bad for reading text

Console vs. Computer(or Gamepad/TV vs. Keyboard/Mouse/Monitor)

Page 9: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

How do we use these differences?

• Tables of statistics

• Lots of text, images and data

• High resolution images

• Point-and-click navigation

• Inline hyperlinks

Page 10: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

How did we do it?How did we do it?

Page 11: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

History

• By about a year before Halo 2 launch we had developed several pieces of technology– Detailed statistics in game– Code to upload http posts from game to website and

process the uploads efficiently

• Had recently built a new website– Scrapped our old Perl site– New site in ASP.NET– Heavily relying on SQL and Web Services– Designed to work across multiple servers

Page 12: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Dreams

• Record games played online

• View recent games– Analyze how people play– Send via email or IM

• Visual representation

Page 13: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Storage Concerns

• Storage size

• Number of games

• SQL experience compared to our SQL requirements

• Getting data from the game to the site

Page 14: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

In-game Functionality

• Low impact on the game

• Gameplay not impacted if the backend goes down– Experience running a 24/7 system– Being on-call– Eventually stop support?

• Push work out later in development cycle

Page 15: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

As late as possible

• Web deliverables came come late

• Some work needs to be done before the game ships– In game features– Uploading / downloading– User Interface

– Testing

Page 16: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Tools and Technologies

• Development– Visual Studio 2003– C# / .NET Framework 1.1– ASP.NET 1.1 and Web Services

• Server-side– Windows Server 2003– SQL Server 2000

Page 17: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Basic Server Architecture

Page 18: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Accomplishments

Page 19: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Features

• Detailed statistics

• Game Viewer

• Emblems

• RSS

• Feature revision / updates

• Processing system

Page 20: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Processing

• Peak processing at 30+ games per second

• 343 million games stored

• 2 weeks till partial purge

• 750 GB of online storage

Page 21: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Cheaters

• What constitutes cheating?*– Boosting– Standbying– Modding

• Xbox Live provides help– Executable code safety

• Detection– Compare historical ranking data– Look for anomalies in games (things that are

disallowed in the game world)– Evaluate game-specific data in uploads– Detect modified content

(* not a comprehensive list)

Page 22: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

A Handful of Stats

(compiled 1 year after launch)

• Number of online players: 2.56 million

• Average of 1 million games per day

• Man-hours of Optimatch games: 218,668,172

Page 23: Extending the Game to the Web Aaron Lieberman. The Web Website as a feature area Why is it interesting? Implementation Results.

Main points

• Web integration can be considered a feature

• Takes lots of work, from people with diverse skill sets

• New direction to innovate

• Keeps people coming back and excited for a long time