Western Indie Game Trends

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Independent Games In The West: Market Trends Simon Carless [IGF Chairman, Game Developer magazine/Gamasutra publisher.] GDC China [email protected]

Transcript of Western Indie Game Trends

Page 1: Western Indie Game Trends

Independent Games In The West: Market Trends

Simon Carless[IGF Chairman, Game Developer magazine/Gamasutra publisher.]

GDC [email protected]

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Why Now?The rise of indie games driven by:

- Massive growth of digital distribution on PC/console and iPhone.

- Increased importance of Web and direct contact with consumer.

- Alternative business models (e.g. microtransactions)

- Innovative and different shorter-form games with different ‘style’.

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How Do Gamers Get Indie Titles?

In the West, independent games are consumed via:

- Console digital download (Xbox Live Arcade, PSN, WiiWare - $5 to $20 one-time payments.)

- PC downloadable singleplayer (via own website, ‘portals’ like Steam, Direct2Drive, etc - $5 to $30 one-time.)

- PC web-based single-player (own site, ‘portals’ like Kongregate, NewGrounds - ad revenue or ‘sponsorships’, now microtransactions of $1-$10.)

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How Do Gamers Get Indie Titles? (Pt.2!)Other major distribution methods:

- *PC web-based/downloadable multiplayer (own website, FilePlanet, online stores - microtransactions of $1-$5 or subscriptions of $5-$10 monthly.)

- iPhone (via Apple, $1-$10 one-time, microtransactions soon.)

- *Social networks (via Facebook, MySpace - microtransactions of $1-$5)

*Indie definition hazy.

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Notable Western Independent Game Trends - PC

- Rise of smaller-team indie PC games - retail /publisher slowdown, growth of digital (Steam)

- Use of pre-orders to fund full game development (Cortex Command)

- Growth of influential, ‘trendy’ indie game-friendly press (RockPaperShotgun, Offworld).

- Acceptance of ‘play’-based games with a less clear goal (Blueberry Garden, Line Rider)

- PC online indies breaking Flash, online microtransaction cultural taboos (Puzzle Pirates)

- Rapid prototyping allows freeware PC hits to become full games (Crayon Physics, Audiosurf)

- Understanding of ‘virality’ as game design key leads to Facebook game growth (FarmTown, others.)

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Notable Western Independent Game Trends -

Console/Handheld- Innovative small-team titles can beat more

‘calculated’ games on XBLA, PSN, WiiWare.- Risk/reward per system proportional to a) entry

barriers b) natural ‘connectedness’ of console- Median revenue for published titles: XBLA > PSN

> WiiWare > PSP Minis > DSiWare > iPhone > Xbox Live Indie Games

- BUT revenue curve massively different for each.- iPhone is gigantic, messy ‘gold rush’.- Biggest console (XBLA, PSN, WiiWare) mistake:

team overstaffing (3-5 people, not 10-15!)- Bet-hedging across console and PC SKUs ideal.

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The ‘Rules’* For Digital Game Distribution Success

Who are you?

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The ‘Rules’* For Digital Game Distribution Success

1. Define Your Developer- Company name: pronounceable, adaptable.

(Infinite Ammo, Halfbrick)- What are you ‘known’ for? (Spiderweb. Q Games)- What is your easily definable ‘story’? (2D Boy,

Introversion)- Have a mission statement.- Who is your spokesperson/’personality’? (Paul

Wedgwood/Splash Damage, Brad Wardell/Stardock)- Why should the press or public care? (See

above.)

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The ‘Rules’* For Digital Game Distribution Success

How do your ‘fans’ find you?

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The ‘Rules’* For Digital Game Distribution Success

2. Make yourself community-friendly

- Never too early to make official company website. (Hello Games)

- Get an official blog, RSS, forum.- Post company-specific news _and_

editorials/thinkpieces (Tale Of Tales, Denki)- Get active with Twitter/Facebook, inc. giveaways &

interaction (James Silva, Wolfire)- Publish video to YouTube, GameTrailers, etc (Crayon

Physics)- Much more legitimacy when you do this yourself -

or use a community member.

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The ‘Rules’* For Digital Game Distribution Success

Who have you reached out to?

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The ‘Rules’* For Digital Game Distribution Success

3. Use Other Sites, Events To Build Popularity

- Read the major websites, blogs, magazines and understand the ecosystem.

- Make press/news releases (GamesPress, on your own site)- Identify indie-friendly ‘influencer’ outlets and target

them. (RockPaperShotgun, Offworld, IndieGames, Penny Arcade, bigger sites)

- Research and pitch personally and directly in key cases (Hello Games)

- Understand how novelty/unique stories & content gets viral (Denki's Scrabble sponsorship!)

- Enter _all_ festivals, showcases and use them to your advantage (IGF, Indiecade, Eurogamer Expo, etc)

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The ‘Rules’* For Digital Game Distribution Success

Who are your peers?

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The ‘Rules’* For Digital Game Distribution Success

4. Become Part Of The Game Community- Get on forums and mailing lists and have fun, learn stuff

(TIGSource, IndieGamer, mailing lists)- Give back - share indie-friendly information, tips, user

data on your blog/elsewhere (Gamasutra Blogs?)- Use your relationships to cross-promote each other's

games (Captain Forever, Wolfire)- Feed the local and national digital download/indie game

community (local meetings/events, speaking at GDC, exhibit at PAX, etcetera)

- Make fun custom games for online mini-competitions, build a reputation (Ludum Dare, Global Game Jam, TIGSource competitions)

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The ‘Rules’* For Digital Game Distribution Success

Where’s your cash coming from?

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The ‘Rules’* For Digital Game Distribution Success

5. Get Your Funding/Publishing Right- Self-funding gives you CONTROL, consider pre-orders

'hidden weapon' (Captain Forever, Cortex Command).- Look at local, national government grants & loans (N+,

DeathSpank, Fez)- 'Total' publisher deals on console/PC/iPhone mitigate

risk, harder to reap the upside (Blitz's games vs. A Kingdom For Keflings)

- Direct 'publishing' deals for consoles optimum - but watch selective gatekeepers and hidden costs. (Localization, ESRB, testing, regional submissions.)

- Regional PC publisher deals can give you ready cash, can be dangerous tactically (2D Boy)

- Digital distribution deals on PC - no downside except contract time.

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The ‘Rules’* For Digital Game Distribution Success

How can you balance your company’s needs?

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The ‘Rules’* For Digital Game Distribution Success

6. Understand Where Design And Business Interact- For project scope estimates, add a LOT of polishing time (2D Boy)- Don't put all your eggs in one basket, SKU-wise (2D Boy)- Try to design for multiple formats or produce multiple games

swiftly. (And Yet It Moves, Firemint.)- Consider design virality as a game marketing/business mechanic

(Fantastic Contraption, most Facebook games.) - Look at building publisher relationships, trust, to get consulting

work to help fund indie work (NinjaBee!)- BUT understand which sets of platforms don't go together well.

(Console and iPhone? Console and Facebook?)- Don't forget Mac (Aquaria) and Linux? (2D Boy) versions.- If you want to make the game you want to make (good!), still look at

competitors, genre popularities, etc.

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The Eight ‘Rules’* For Digital Game Distribution Success

7. Plan for release and post-release carefully.

- Make a demo: very rare that releasing one is negative (iPhone games? Q Games theories.)

- Think about amount of demo to give away (Context, difficulty - Dead Space.)

- Co-ordinate your worldwide release simultaneously (Space Tripper, World Of Goo).

- Use your fans for localization? (Wolfire, 2D Boy)- Have your own support infrastructure if selling on your own

site (automated systems, refunds, direct payments, free copies)- DLC helps with publicity, if not big profit - watch ‘why not free?’

complaints (The Maw)

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What Is Indie?

Some possible answers:

- Small group of creators making the game they really want to make - INTENTIONALITY.

- Bringing back old genres (2D, platform, puzzle, action games) with new innovative twist (physics, time manipulation, procedural generation).

- Growing massively and IPO-ing is NOT the main goal.

- Concentration on how games make you feel (Passage, Flower) or subverting the medium (You Have To Burn The Rope, The Graveyard).

- OK to make games for free or without initial business models. (Spelunky).

- Upfront about being indie, needing support (Fantastic Contraption).

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What Is Indie?

Independent Games Festival’s definition of independent games?

We ask ‘Are you really indie?’

If you agree, you can enter.

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Conclusion

Independent games are growing because they:

- Are bite-sized for today’s busy Western gamer.- Look ‘different’ and provide quirky, lower-cost

alternatives to AAA $60 titles.- Provide clever gameplay and conceptual twists on

familiar game genres.- Are easy, fun, and thought-provoking to play.- Feel like they have been produced by people, not

teams.

Questions?