Casually Create an Indie Game Label | John Battagline
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Transcript of Casually Create an Indie Game Label | John Battagline
I quit my job to chase a dream…
Now:
I own / operate 247 Games
Starting an Indie Label, Burger Circus!
2010: I quit my job to“Make video games!”
3 Principles for Success
1. Pick a market, pick a keyword
2. Reskin, Reuse, Recycle
3. Burst Campaign with House Ads
1.) Pick a Market, Pick a Keyword
• Now, several years later, we’re on the front page for solitaire• Over 1 billion PageViews in ~5 years
CardGameSolitaire.com weekly traffic
• Our audience LOVES to play solitaire Monday-Friday (dips on weekends):
1.) Pick a Market, Pick a Keyword
• Start small (low competition)
• Pick a single keyword, on a single market
• Get a small audience
• Repeat… (more on that, later)
• …And, there’s a great tool for this…
Google Trends - Suggested Use
• Pick a keyword you “know” is successful on a market• “solitaire”
• Compare with similar keywords:• “mahjong”
• “sudoku”
Assess keywords with Google Trends
• Relative volume of ‘interesting’ keywords, compared to ‘solitaire’:
2.) Reskin, Reuse, Recycle
• Learned: • re-use my code base to create new products
• capture “corollary keywords”
• Corollary Keywords: • keywords that contain or are often found adjacent to your “main keyword”
• Spider solitaire
• FreeCell solitaire
Corollary “solitaire” keywords - Freecell
• 123freecell.com – 1st page on Google Search for “freecell”
Corollary Keywords – Spider Solitaire
• Cardgamespidersolitaire.com – 1st page for “spider solitaire”
This has happened more than once…
• We’ve had several apps “featured” on various markets• Chrome Store – 247Mahjong
• Amazon App Store – various solitaire / mahjong games
• Etc.
2.) Reskin, Reuse, Recycle - Opportunities
• Learned:• Reskins allow more opportunities to get noticed by curators
• Occasionally, you get a “slam dunk”!
3.) “Burst Campaign” With House Ads
• “Burst Campaigning:• Push lots of traffic quickly
• Leverage your Users• Use House Ads!
3.) “Burst Campaign” With House Ads
• Learned:
• Helps “climb the charts”
• Operates similarly in other markets:• App Stores: downloads
• Social Media: likes and shares
• SEO: impressions and (sometimes) links.
• Will this work in “Indie” market space?
Ways to Burst Campaign
• “House Ads”• In-Game (my preferred method)
• Social Media
• Purchase Advertisements• Requires a budget
• IMHO: Spend more acquiring a user than you get out of them.
Bashy Birds (my first ‘original’ game)
• “Almost” an original concept
• Still has traffic!
• Inspired Burger Circus
Principles Revisited: Indie Game Market
• Applied what I learned in Casual Games to the Indie market• 1.) Pick a market, pick a keyword
• 2.) Reskin, Reuse, Recycle
• 3.) Burst Campaigning
Burger Circus: Raw Games, Well Done
• For “Indie Games”
• Different Audience
• LESS than 10million+ daily impressions…• Starting from scratch?
Google Trends Keyword Analysis
• Compared keywords to “Pokemon” to gauge popularity:
Learned: “Roguelike” not very much
Market / Keyword Goals:
• Important Keywords• Retro
• RPG
• Learned• “pokemon” too competitive
• “roguelike” too small
• Goal• Capture “smaller” Indie keywords
Market / Keyword Goals:
• Future Game / Keyword Concepts• Sci-Fi
• Zombie
• Goal• Capture additional keyword audiences
• Dream• get lucky, and get “noticed”…
3.) “Burst Campaign” House Ads (Indie)
• See the relative traffic / growth of RogueMON.com, given House Ads from BashyBirds.com
A / B Testing
• This “burst campaigning” from BashyBirds.com also allows us enough traffic to do some A / B testing…to get the conversions as high as possible
Learned (so far)
• You CAN get traffic from casual -> indie markets• But not a ton…
• Need to increase conversions• Visitors -> Players
• Players -> Regulars
Goals:
• Burst traffic from Casual -> RogueMON
• Determine % user conversion Casual -> Indie
• Develop a small Indie audience
• Use audience to leverage next release
• Reskin, rinse, repeat…
Conclusion and Forecasts
• Paid advertisements (mobile and web) will get more expensive
• “House Ads” will become more essential to succeed
• Those with an audience will find it easier to expand
• Growing an audience NOW is ESSENTIAL• Before it’s too late!
If You Follow These Guidelines:
• You’ll start with a small audience
• You’ll rapidly create more products / opportunities
• You’ll accumulate users with every release
• OCCASIONALLY, you will hit a slam dunk, getting you a TON of users
• This will have an “upward spiral” effect on your traffic…
Have fun—and keep in touch!
• Facebook.com/burgercircusllc
• Twitter.com/burgercircusllc
• www.burgercircus.com