UX: The Power of Getting Things Designed

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USER EXPERIENCE THE POWER OF DESIGN MAKE IT EFFECTIVE
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Transcript of UX: The Power of Getting Things Designed

Page 1: UX: The Power of Getting Things Designed

USER EXPERIENCETHE POWER OF

DESIGNMAKE IT EFFECTIVE

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© Copyright 2010 Avanade Inc. All Rights Reserved.

Multinational Insurance Company IntranetBPOS Sharepoint 2007 to Sharepoint 2010Focus on brand consistency

Avanade Experience Design delivers projects that are useful, usable, & beautiful.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE FAT SMOKER

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USER EXPERIENCETHE POWER OF

DESIGNGetting Things Designed

MAKE IT EFFECTIVE

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE BACKCHANNEL

Use the hashtags to follow the conversation: #gtdesigned

(Or catch me on Twitter: @austingovella)

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE FRONTCHANNEL

Grab the slides from SlideShare and follow along:http://www.slideshare.net/austingovella/ux-the-power-of-getting-things-designed

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE NEXTCHANNEL

Austin [email protected]@gmail.com

My blog:www.thinkingandmaking.com

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE MANIFESTODesigners don't really design anything. Organizations design everything. What if your organization sucks? Seriously. What do you do then? And then — while you're at it — do it “agile”, do it “lean”.

Organizations face seven barriers when designing better products and services: value, focus, time, memory, quality, understanding, and improvement.We'll look at seven tactics you can use to help overcome these seven barriers.

Instead of changing what you do, change how you do it.Change the how and enable better design. You can build better, more balanced teams; better interfaces; and better experiences.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

THE INSPIRATION

Don’t look for the next opportunity.

The one you have in hand is the opportunity.

— Paul Arden

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

WHAT IS UX?User experience is understanding context to improve effectiveness.1. Where will your audience use the interface? From work? From home? The car?

2. How often will they interact? Once. Every hour. Once a month?

3. What do they need to know? Can they learn it? Or will they not have the time?

4. How long will they interact?

5. How critical is the interaction? What happens if they fail? (A nuclear reactor?)

6. How important is it? Likes on Facebook? Signing up for health insurance?

7. How complex is the interaction? One obvious step? Several complex steps?

8. How focused will they be? In a state of flow? At home juggling two kids and dinner?

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

SEVEN BARRIERS

Organizations face seven barriers to designing better experiences.The organization:...doesn’t VALUE design...can’t FOCUS on the design activities it needs to focus on...doesn’t have TIME to design everything it needs designed...has no MEMORY about its design decisions...has a low QUALITY of design by non-designers...has no UNDERSTANDING about what it takes to do UX...can’t validate IMPROVEMENT in the user experience

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

SEVEN BARRIERS

Organizations face seven barriers to designing better effectiveness.The organization:...doesn’t VALUE effectiveness...can’t FOCUS on the effectiveness activities it needs to focus on...doesn’t have TIME to effective everything it needs effective...has no MEMORY about its effectiveness decisions...has a low QUALITY of effectiveness by non-designers...has no UNDERSTANDING about what it takes to do effectiveness...can’t validate IMPROVEMENT in effectiveness

Learn more about the barriers in my series at Follow the UX Leader:http://www.followtheuxleader.com/author/agovella

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

HOUSTON EXPERIENCE DESIGN

Houston Startup Design WorkshopTuesday, October 11 (next Tuesday!)

7-10 PMat

Caroline Collective

http://houstonexperiencedesign.wordpress.com/

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A story about a brand new UX department at Comcast (the devil you know is always better)

BARRIER 1The organization doesn’t VALUE design.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: TELL A STORY

People understand the world through stories. Tell a story about design that your coworkers can use to understand what they can do.Good stories:...are TRUE...use MEMORABLE words and images...remember something IMPORTANT

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: DISCOVERMODELVALIDATE

By Livia Labate for Comcast Interactive Media, January 2006

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: UX HONEYCOMB

“The UX Honeycomb” by Peter Morville for Semantic Studios, June 2004

Page 20: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: STUPID USERS

“Are your users S.T.U.P.I.D.” by Stephen Turbek, Boxes and Arrows, March 2011

Page 21: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

END: TELL A STORY

Good stories are TRUE.

Good stories use MEMORABLE words and images.

Good stories remember something IMPORTANT.

Another tactic to explore:Design vision (what one thought would you change in the minds of your coworkers)

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A story about the unsexy UX at Comcast.

BARRIER 2The organization can’t FOCUS on important design activities.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: UX BUCKET

Day-to-day user experience maintenance and improvements are never as exciting or important as this week’s newest priority.

So, protect your tasks with a UX bucket.INVIOLABLE: the bucket is ONLY for UX activitiesRESPONSIVE: schedule what you want when you wantIRRESPONSIBLE: no one is responsible; unless you want them to be

Another tactic to explore:Strict roles (split team between strategic and tactical design)

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A story about letting dead design lie at Convio.

BARRIER 3The organization doesn’t have TIME to complete all designs.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: SLOUGH WORKIf you don’t have time to do it all, then don’t. Decide what UX you need to do. Leave the rest to everyone else.WHAT’S CRITICAL? Important designs want your love.WHAT’S AWESOME? If it can be awesome, make it so.WHAT’S HARD? Complex designs need your love.WHAT FITS? If it fits, do it. If it doesn’t, don’t.

Advantages:Level-up your team: more practice, more review, better designers.Demonstrate value: your UX will be distinctly betterIllustrate impact: the interface reveals time trade-offs

More tactics to explore:Overbook yourself; More, faster; Doc systems

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ACTIVITY

Stop. Close your eyes and think for a moment. What project are you working on that you know needs better UX?

As we continue, think about what’s stopping you.

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A story about too many cooks in the preferences kitchen.

BARRIER 4The organization has no MEMORY about its design decisions.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: DOCUMENT RATIONALE

If you can’t remember, then forget it. Record your rationale alongside your design so you don’t need to remember.Rationale includes:WHY? WHAT’S THE GOAL?WHO’S IT FOR? WHAT’S THE CONTEXT? WHAT ARE THE CONSTRAINTS?OPEN QUESTIONS?

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: DOCUMENT CONTEXT

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: DOCUMENT WHY

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

END: DOCUMENT RATIONALE

Record your rationale so everyone remembers.Rationale includes (in order of importance):WHY did you identify this need?WHAT is this for the project’s or the user’s goal?WHO did you design this for?WHEN+WHERE is the interaction’s context ?WHAT are the constraints?Do you have any OPEN QUESTIONS?

More tactics to explore:Personas and sample users; Design goals

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A story about good engineers designing bad things.

BARRIER 5The organization’s design QUALITY is too low.

Page 33: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: BETTER STORIESGroups deliver the interaction they’re given. If it’s not the interaction you expected, then you’re reading different stories.Stories have:

Shared stories have:COMMON LANGUAGE

More tactics to try:Sketching, Critiques, Guerilla testing, RITE testing, Patterns, Design seeds

The session attendeetweets a point from the presentation to their streamso they can share the point with their friends.

A MAIN CHARACTEREVENTS

OTHER ACTORSMOTIVATION

The interaction should be like sharing something on Google+.

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A story about bouncing off the walls at Convio.

BARRIER 6The organization doesn’t UNDERSTAND what it takes to do UX.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: USE THE WALLS

Make the invisible, visible. Photocopy your next sketch. Print your next wireframe. Create your next sitemap out of Post-Its on a public wall.Choose a wall where key influencers will pass by frequently.Scribble edits on the pages on your wall.Post iterations on top of the previous version.

Other tactics to try:Case studies, Viruses

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: THE LADDERS

From “Lean UX: getting out of the deliverables business” by Jeff Gothelf, 2011

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A story about product physicals at Comcast.

BARRIER 7The organization has no way to VALIDATE good UX.

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

TRY: UX HEALTH CHECK

Evaluating the user experience is as easy said as done. The UX Health Check lets you evaluate any user experience.Choose what you want to measure. (your features)Choose your scale. (your comparison)Set your target. (how good do you want to be?)Measure yourself. (how good are you now?)

Page 39: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

Ex: UX HEALTH CHECK

Page 40: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

END: UX HEALTH CHECK

Evaluate every user experience.Choose what you want to measure. (your features)Choose your scale. (your comparison)Set your target. (how good do you want to be?)Measure yourself. (how good are you now?)

More tactics you can try:System Usability Score, Experience value index

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WRAPUP

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UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

SEVEN BARRIERS

Although organizations face seven barriers to designing better experiences.The organization:...can VALUE design...can FOCUS on the important design activities...can find enough TIME to accomplish all design...can have a MEMORY about its design decisions...can improve the QUALITY of design by others...can have an UNDERSTANDING about what it takes to do UX...can validate IMPROVEMENT

Page 43: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

WORKING BETTER

Made to StickChip & Dan Heath, 2007

Back of the NapkinDan Roam, 2009

The Effective ExecutivePeter Drucker, rev. 2006

ZagMarty Neumeier, 2006

Rocket Surgery Made EasySteve Krug, 2009

The Trusted AdvisorDavid Maister, Charles Green, & Robert Galford, 2001

Designing With AgileAnders Ramsey, 2011

Getting RealJason Fried, 2009

Storytelling for User ExperienceWhitney Quesenbery & Kevin Brooks, 2010

Information Architecture: Blueprints for the WebChristina Wodtke & Austin Govella, 2009

Page 44: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

“No” is only part of “Now”

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Let’s talk about your projects.

SHARE!What’s stopping you from being a fit non-smoker?

Page 46: UX: The Power of Getting Things Designed

UX: The Power of Design Getting Things Designed by Austin Govella • SchipulCon, Houston, TX, Oct 7, 2011 • www.thinkingandmaking.com • @austingovella • #gtdesign

A NOTE ABOUT AGILE & LEANOne of the hottest memes in user experience land continues to be agile+ux and its emerging, younger sibling, lean+ux.

You’re overworked and under-appreciated. It’s your job to make sure agile and lean don’t become synonyms for creating skimpy, malnourished experiences.

Instead of thinking agile and lean, think about how you can make you organization a healthy user experience culture.