UX for Internet of things == Experience of Things

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Puneet Kumar Arora UX Team

Transcript of UX for Internet of things == Experience of Things

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Puneet Kumar Arora UX Team

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What is IoT Financial Impact of IoT Challenges in IoT Adoption Creating IoT experience Measuring success Questions

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The internet of things is a global network of computers, sensors and actuators connected through internet protocols to create an informed and collaborative experience between humans and their surroundings.

Examples: Smart wearables, Smart consumer appliances such as ovens, TVs, washing machines etc. Smart meters.

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Gartner predicts the IoT industry to be $1.9TN in size by 2020

McKinsey thinks it could be as large as $6.2TN by 2025

Intel forecasted 15BN devices were already connected to the internet in 2015 alone

Financial services, Retail, Transportation, Security/Safety, IT, Manufacturing, Automotive, Energy and Healthcare are going to be the major players in IoT adoption.

In terms of financial investors, over $1.6BN was invested into IoT companies by venture capital firms in 2014 alone

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Infrastructure & Interoperability

Education

Inadequate security and privacy protections for user data

Concrete use cases and compelling value propositions.

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Uniform experience across all devices

 Real time experience

Minimalist Design

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What’s the difference?Strong Emphasis on UX, but Less on GUIQuality, Not QuantityDifferent User SegmentsBranding Beyond PixelsDesigning With DataNetwork Outages

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How User Experience brings in the smartness depends majorly on 4 characteristics: No-brainer installation

Quick feedback

Visibility of vital information

Comfort and convenience

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UX KPIs

Task success rate Time on task User error rate

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