The Ubhave Project (Part 1/2)

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Ubiquitous and Social Computing for Positive Behaviour Change

description

Invited talk at the 2nd ACM Conference on Mobile Systems for Computational Social Science #ubicom13

Transcript of The Ubhave Project (Part 1/2)

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Ubiquitous and Social Computing for Positive Behaviour Change

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UBHave's

...aim is to investigate the power and challenges of using mobile phones and social networking for Digital Behaviour Change Interventions (DBCIs), and to contribute to creating a scientifc foundation for digitally supported behaviour change.

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Digital Behaviour Change Interventions

...focus on delivering relevant information via digital means (e.g., a web site) in order to support intents to change behaviour

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Monitor

Learn

Deliver

MobileIntervention

“Smartphones for Large-Scale Behaviour Change Interventions”. IEEE Pervasive 2013.

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“ Study fndings suggested that young, currently healthy adults have some interest in apps that attempt to support health-related behaviour change [...] The ability to record and track behaviour and goals and the ability to acquire advice and information “on the go” were valued. Context-sensing capabilities and social media features tended to be considered unnecessary and off-putting.”

“Opportunities and Challenges for Smartphone Applications in Supporting Health Behavior Change: Qualitative Study” Dennison et. al

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“...They predicted that context-triggered advice and suggestions would produce counterproductive effects by drawing attention towards unhealthy but attractive behaviour choices.”

“Opportunities and Challenges for Smartphone Applications in Supporting Health Behavior Change: Qualitative Study” Dennison et. al

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Monitor

Learn

Deliver

MobileIntervention

Design

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● User Interface and interaction:– Diaries

– Menus

– Information

– Questionnaires– Feedback

● Sensor data collection● Context triggering

Towards a framework...

Generic components for mobile apps:

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{

“intervention_id”:”my_intervention”,

“questions”: [ … ]

“diary”: [ …]

“sensors”: [ …],

“trigger”:[

{“accelerometer”:”moving”, “survey”:”physical_activity”}

]

}

...that can be 'authored'

Using well-known mobile app design patterns

Native app's benefts, web apps' benefts:

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● Questionnaires● Feedback● Sensor data collection & management

– “Open Source Smartphone Libraries for Computational Social Science” MCSS 2013.

Part of the path so far...

Mostly measurement. (experience sampling)

Building from a subset of the functionality:

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Emotion Sense

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● How can we keep users engaged in a seemingly repetitive task?– Diversify and sample from the questions as a

“journey” of unlocking feedback

– User needs vs. research needs

● How can we effciently collect sensor data?– First deployment took a naïve approach– Current implementation focuses on CPU time

rather than sensor strategy

Design Challenges

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“sensor duty cycling”

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Sensor & Emotion Data

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“Can I run an ESM study like Emotion Sense?”

Generalise sensor-enhanced experience sampling tool. Currently in alpha testing.

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Smartphone Libraries:

Sensing, Triggers, Data Management

Emotion Sense

Easy M

Sensing

Apps &

ESM

Research

towards ubhave's

intervention framework

Research