Sogang University ICC Lab Using Game Theory to Analyze Wireless Ad Hoc networks.
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Transcript of Sogang University ICC Lab Using Game Theory to Analyze Wireless Ad Hoc networks.
Sogang University ICC Lab
Using Game Theory to Analyze Wireless Ad Hoc networks
Sogang University ICC Lab.2
Outline
Ad-Hoc network Game theory Ad-Hoc + Game theory
Social optimal
Medium access layer
Network layerTransport layer
Physical layer
Layered approach
Future work
Sogang University ICC Lab.3
Ad Hoc networks
• What are ad hoc networks- Multi-hop communication- Reduced need for any infrastructure- Dynamic topology- Distributed, interactive stations- Ease of deployment- Potentially more robust to attack
• Application of ad hoc networks- Military application- Disaster management- Impromptu communication between people
Sogang University ICC Lab.4
Game Theory
• Game theory – a branch of mathematics used extensively in economics
• The study of mathematical models of conflict and cooperation between intelligent rational decision makers- (1991)
• Basic component: Game – A mathematical representation of an interactive decision situation
• Important concepts- Conflict and cooperation- Intelligent rational decision makers
Sogang University ICC Lab.5
Basic component
• Strategic game – 3 basic components- A set of 2 or more players (N = {1,2,….n})- A set of actions for each player ( )- Utility function for every player ( )
• Nash equilibrium- An action vector is a Nash equilibrium if and - An action vector from which no player can benefit by
deviating unilaterally
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Prisoner’s dilemma
Sogang University ICC Lab.6
Why game theory?
• De-centralized nature of nodes- Independently adapting its operation based on perceived
or measures statistics• Interactive decision makers
- Decision taken by one node affects and influences the other nodes
Available Adaptations
MANET Component Game Component
Action Set
Nodes in Network Player Set
Adaptation Algorithm
Decision Update Algorithm
Valuation Function(Preference Relations)
Utility Function
Learning Process
Sogang University ICC Lab.7
Steps in application of game theory
• Develop a game theoretic model
- Solution of game’s Nash equilibrium yields information
about the steady state and convergence of the network
• Does a steady state exist?
- Uniqueness of Nash equilibrium
• Is it optimal?
• Do nodes converge to it?
• Is it stable?
• Does the steady state scale?
Sogang University ICC Lab.8
Optimal equilibrium inducing mechanisms
• Credit exchange- Virtual currency
▪ Difficult to implement- Reputation
▪ Appropriate for denial of service attacks• Other schemes
- Generous Tit-for-tat▪ Node mimics the action of its peers▪ Slightly generous
- Watchdog mechanism▪ Specific to prevent malicious/selfish behavior in
routing• Presence of centralized referee
- Not a player but an overseer - Not a typical game theoretic scenario
Sogang University ICC Lab.9
Physical and Medium access layers
• Power control
- Adjust transmit power levels
- Objective: To achieve a target signal-to-interference-to-
noise ratio
• Medium access
- Set the probability of packet transmission
- Objective: To maximize individual throughput
Sogang University ICC Lab.10
Network layer (Research issues)• Previous work restricted to analyzing selfish node
behavior while forwarding of packets- Nodes decide on the proportion of packets/sessions to act
as a relay- Energy is the main constraint- “Selfishness is the only strategy that can naturally arise in
a single stage”
• Use of external incentive mechanisms to induce socially optimal equilibrium
• Shortcomings- Do not consider true ad hoc scenarios where nodes can
experience inherent trade-offs- Do not consider mobility and influence on entire network- Restrict the model to relaying packets
Sogang University ICC Lab.11
Network layer (Current research)• Node participation
- Switch interfaces to a sleep state- Affects network operations
▪ Network partition ▪ Network congestion
- Individual losses▪ Loss of information for an ongoing session▪ Overhead involved in discovering location of other nodes on
waking up▪ Extra flow of route queries due to frequent topology changes
Sogang University ICC Lab.12
Network layer (Other issues)
• Malicious node behavior degrades performance of
dynamic source routing protocol
• Classic routing
- Nodes decide on the amount of data to be sourced on
shared paths to minimize the cost involved
• Use of game theory – infant stage
Sogang University ICC Lab.13
Transport layer
• Analyze congestion control algorithms for selfish nodes
- Objective: Determine the optimal congestion window
additive increase and multiplicative decrease parameters
- Current efforts restricted to traditional TCP congestion
control algorithms for wired networks
• Ad hoc networks
- Incorporate the characteristics of the wireless medium in
the congestion control game
Sogang University ICC Lab.14
Summary
• Game theory offers a promising set of tools to analytically model ad hoc networks
• Game theory can be used- Analysis of ad hoc networks- Design of incentive mechanisms
• Past research concentrated on wired/cellular networks
• Design of robust protocols to deal with selfish behavior
• Not completely realistic : Difficult to obtain social optimum in a distributed environment of rational entities
Sogang University ICC Lab.15
Future Work
• Currently developing a model for node participation in an ad hoc network
• Analyze the model using game theoretic techniques and determine the optimal in the ad hoc network
• Apply the node participation model to a well known routing protocol and study the effect of varying level of node participation
• Incorporate mobility in the game theoretic model