PhotoView 360 Tutorial 2011
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Transcript of PhotoView 360 Tutorial 2011
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 1
PhotoView 360 is an add-in package that allows for photorealistic rendering of solid models in the
SolidWorks software environment. It allows the user to add photorealistic materials, finishes, and labels
to the models, and to place the models in a variety of stock or custom
environments. While some of this (materials, labels, etc.) can be
accomplished using only the DisplayManager, true photorealistic rendering
capabilities require the PhotoView360 add-in. The photorealistic renderings
can be used to provide virtual images of finished product designs before the
products have ever been manufactured. For example, a photorealistic
rendering of the door assembly model (from Chapter 6 of the textbook) can
be seen in Figure 1.
The PhotoView 360 add-in can be used to render either part or assembly
models. In this tutorial, the rendering shown in Figure 1 will be creating using both techniques.
Part 1: Photorealistic Rendering of a Part Open the solid model of the Hatch part, created in Chapter 6 of the text (shown in Figure 2). From the
SolidWorks main menu, select Tools: Add-Ins, and enable the PhotoView 360 add-in, as shown in
Figure 3. Click OK.
The main menu will now have a PhotoView 360 entry, as shown in Figure 4. In the
textbook tutorials, the Task Pane was disabled. However, when working with
PhotoView 360, the Task Pane can be quite useful.
Enable the Task Pane from the View menu, as shown in Figure 5.
The Task Pane will now appear on the right hand side of the screen.
The first step in the rendering will be to apply a material property to the appearance
of the hatch part.
Figure 1
Figure 2 Figure 3
Figure 4
Figure 5
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 2
From the PhotoView 360 menu, select Edit Appearance, as shown in Figure 6. In the Task Pane,
expand the entry for Appearances by clicking the plus sign, as shown in Figure 7.
Expand the Organic entry, and then the Wood entry. Click on Satinwood, as shown in Figure 8; the
various types of Satinwood will be previewed in the Task Pane. Double-click on the polished
satinwood entry, as shown in Figure 9.
Click the check mark in the PropertyManager on the left side of the screen to apply the material, as
shown in Figure 10.
Photorealistic rendering can take significant computing time and resources; however, our rendering can
be previewed in an interactive lower-quality graphics window prior to final rendering. To do this, select
Preview Window from the PhotoView 360 menu, as shown in Figure 11. Click OK in the message
window that appears, as shown in Figure 12.
Figure 6
Figure 7
Figure 1 Figure 2
Figure 3
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 3
The preview window will appear, as shown in
Figure 13.
If desired, we can place the rendered model into a
stock scene. To do this, select Edit Scene from the
PhotoView 360 menu, as shown in Figure 14. In the
Task Pane, click on the Basic Scenes entry under Scenes, as shown in Figure 15. Scroll through the
entries, and click on Office Space (Figure 16).
Note the change in the preview window. Click the check mark in the PropertyManager to apply the
scene.
Decals can now be added to the part. A standard library of decals is available; in addition, custom
graphics files can be created and used as decals as well.
Figure 11
Figure 12
Figure 13
Figure 14
Figure 15
Figure 16
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 4
Begin by rotating the model into the approximate position shown in Figure
17. The decals will be applied to this large flat surface.
Select Edit Decal from the PhotoView 360 menu (Figure 18). Scroll down to
the Warning decal from the library, shown in Figure 19, and click. In the
Decals PropertyManager, click on the Mapping tab (Figure 20).
Select the large flat face as the surface to which the decal
will be applied (Figure 21).
The decal will be previewed in the preview window; if it
appears upside-down, click the Mirror Vertically entry in
the Size/Orientation box of the PropertyManager to
change it (Figure 22).
In the modeling area, use the Resize handle (Figure 23) and Move handle (Figure
24) to size/locate the decal area as shown in Figure 25.
The decal will be previewed as in Figure 26.
Figure 17
Figure 18
Figure 19 Figure 20
Figure 21
Figure 22
Figure 23
Figure 24
Figure 25
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 5
Click the check mark in the PropertyManager to apply the
decal.
Custom decals can be created as well. Using a graphics program such as Microsoft Paint, create a label
such as the one in Figure 27 (in terms of scale, the label shown is 750x250 pixels, but it could also be
resized in PhotoView 360 later). Save it as a
bitmap (*.bmp file) in a convenient location.
To apply this custom decal to the model,
select Edit Decal again from the PhotoView
360 menu. In the Decals PropertyManager,
click the Browse button (Figure 28), and
browse to the file location for your custom
label. Double-click your custom filename,
and it will appear in the PropertyManager
(Figure 29).
As with the previous label, click the Mapping tab, select the large
flat surface, and mirror/move/resize your custom label until it
appears as shown in the preview window in Figure 30.
Figure 26
Figure 27
Figure 28
Figure 29
Figure 30
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 6
To improve the appearance, we can modify the appearance of the label to make
the white label background transparent, allowing the wood surface to show
through. This can be accomplished by using a mask. Click on the Image tab in
the PropertyManager, and click on Selective color mask in the Mask Image
options, as shown in Figure 31. Select the Pick Color tool (Figure 32). Using the
Pick Color tool, click on the white background area in the Decal Preview, as in
Figure 33; this will select the color white to be “masked out” as transparent in
the final rendering. Click the check mark to close the PropertyManager.
The preview window will appear as in Figure 34. Save the
part file, which will now include the changes to the
appearance.
A final high-quality photorendering can be produced for use
in other documents, or for printing. To produce the final
high-quality rendering, select Final Render from the
PhotoView 360 menu, as shown in Figure 35.
The high-quality image will be rendered
in the Final Render window, as shown in Figure 36. The file can be saved as an image
file, using the Save Image button in the upper-right corner (Figure 37).
Close the Final Render window, the preview window, and the part file. This modified file will be used in
the next tutorial as part of a photorendering of the door assembly.
Figure 31
Figure 32 Figure 33
Figure 34
Figure 35
Figure 36
Figure 37
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 7
Part 2: Photorealistic Rendering of an Assembly Assemblies can be photorendered in two ways. In one technique, photorenderings of each of the part
files can be created (as in the previous tutorial); the resulting
assembly file can be photorendered using these part file
appearance properties. Alternatively, the appearance properties
for the photorendering can be added directly to the assembly. In
this tutorial, we will use each of these methods. We will create a
photorendering of the door assembly created in Chapter 6 of the
text, as shown in Figure 38. We will use the appearance and
decals added in the previous tutorial for the hatch component, but
will add the appearance information for the hinges and screws
directly to the assembly.
Begin by opening the Door.sldasm assembly file created in
Chapter 6, as shown in Figure 39. Open a preview window from
the PhotoView 360 menu. Notice that the appearance properties of the
hatch component (wood texture and decals) have propagated to the
assembly. Zoom in on a hinge in the assembly window. Note that the
preview window will be updated to this new zoom level.
We will now add a brass appearance to the hinges. Expand the Metals
entry, and click on Brass, as shown in Figure 40. Appearances can be
dragged from the list directly onto parts in the assembly window as
follows: Click and hold on the polished brass entry in the Task Pane, as
shown in Figure 41. With the mouse button still held, drag the
appearance onto one of the hinges in the assembly window (not the
preview window), as in Figure 42.
In the context toolbar that appears, select the part option, as shown
in Figure 43. This will apply the appearance to all instances of the
Hinge part, and the preview window will be updated.
Figure 38
Figure 39
Figure 40 Figure 41 Figure 42
Figure 43
Introduction to Solid Modeling Using SolidWorks 2011 PhotoView 360 Tutorial Page 8
The screws can be photorendered using this technique; however, we will
demonstrate an alternative technique in this tutorial. In the
FeatureManager, select all instances of the screw component (using the
CTRL key to allow for multiple selections), as shown in Figure 44. Select
Edit Appearance from the PhotoView 360 menu. The eight instances of the
screw component should be listed in the PropertyManager, as shown in
Figure 45.
In the Task Pane, select Brass from the list of metals, and click on the sandblasted brass material. The
screws will be rendered, and the preview window will update. To see this in detail, you may zoom in on
the hinge in the assembly window; the preview window
will be updated accordingly, and the rendering of screws
can be seen in detail, as shown in Figure 46.
Zoom out to the previous level. Add a Scene if desired, and
zoom/pan in the assembly window until the image appears
as desired in the preview window (shown in Figure 47, with
the Courtyard Background from the Presentation Scenes
selected). Save the assembly, if desired. A final rendering
could now be produced and saved, using the same
procedure as in the previous tutorial.
Figure 44
Figure 45
Figure 46
Figure 47