Game Design, September 10, 2013
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Transcript of Game Design, September 10, 2013
TODAY
1. Icebreaker2. Play reflection: Angry Birds3. Schell chapter 64. Game Design Document5. Reminders6. Homework
Icebreaker
For today: say your name, then tell us what your favorite toy was as a child. Or as an adult, for that matter.
Schell
I’d like for us to look specifically at the brainstorming tips that Schell offers starting on page 68.
The Write Answer
Write or Type?
Sketch
Toys
Change Perspective
Immerse yourself
Crack jokes
Spare no expense
The writing on the wall
The space remembers
Write everything
Number your lists
Mix and Match categories
Talk to yourself
Find a partner
And now…
Here are Dr. Phill’s five brainstorming tips, which are a little different but are similar to Schell’s.
1. Think DIFFERENT.
2. Imagine Dragons.
3. Throw like you’re Peyton Manning.
4. Make IT play like it’s Ray Lewis riding a Dragon.
5. Balance the aesthetics.
Now…
I emailed all of you a rather lengthy PDF sample of a game design document. Let’s take a look at it and talk about the elements that are present.
Let’s talk about what is essential to the game design document.
Remember:
Next class, your skill set portfolios are due.
Make sure to bring them to class in some format that can:1. Be shared with classmates2. Leave with me
For Thursday
Read for class: How to Pitch your Game and Schell, Ch. 28We will spend most of the class forming our groups. Come in ready!