Pink vs Blue: Game Design Battles (Game Design for Tweens)

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@spilgames Spil Games @hofstede Peter Hofstede @digimini Kim Verbon Peter Hofstede Kim Verbon

description

Pink vs Blue: Game Design Battles (Game Design for Tweens). As delivered at GDC Europe 2011 by Kim Verbon & Peter Hofstede for Spil Games. Differences in game design for children and gender and how to approach a huge untapped market.

Transcript of Pink vs Blue: Game Design Battles (Game Design for Tweens)

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@spilgames Spil Games @hofstede Peter Hofstede @digimini Kim Verbon

Peter Hofstede Kim Verbon

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Peter Hofstede

Creative Director

Kim Verbon

Head of Game Design

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Huge untapped

market

Many games

It’s fun!

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Session program

Introduction

Pink vs. Blue

Top tips and pitfalls

Question and answers

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Introduction A company overview

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Ojogos.com.br

Game.co.in

300 people in The Netherlands, China, Germany and the UK

Advertising and virtual items

Jeux.fr

Jeu.fr

Spelletjes.nl Games.co.uk

Gioco.it

Gry.pl

Juegos.com

Ourgames.ru GirlsGoGames.com

Agame.com

Games.co.id

Global network of social gaming platforms Targeted platforms for Teens, Girls and Family - free and easy

130M Unique visitors per month

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Anonymous gaming portals Social gaming platforms where users can

create an identity

Teens and Girls love to interact, share, collect and compete

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Licensed games from independent developers

Game developers

3rd party studio’s

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Single player games

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Multiplayer games

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Mobile browser games

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Social Games

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+/- 500 people worked on published games

600+ games were developed the first half of the year

600M pageviews per month

Production scale (internal and licensed)

Teens and Girls have a huge appetite for new games! We’ve been trying to understand what they like for the last 4 years

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Pink vs. Blue Comparing some of our best teens & girls games

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Boys

Girls

38M UV’s per month

Age: 10-15

Competition Extreme

Big

Racing 2D & 3D

Sports

War

Action

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Boys

Girls

36M UV’s per month

Age: 8-12 Creative Caring Visual

Dress-up Animals

Cooking

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Do you know them?

+/- 150 IP games a year

10 blockbusters

20% below expectations

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Flakboy 2 Devilish Hairdresser

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Abuse of

Power Without the normal

consequences

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Tempted by the dark side?

We learn to control ourselves but the fascination remains

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Enter Flakboy

Classic cartoon comedy

Evil traps, extreme injuries

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Strategic sandbox

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Teens like creative sandboxes Strategic freedom enables showoff Extreme and unrealistic themes resonate with teens

Flakboy

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Universal

Fears Spiders or Hairdressers

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Fear

Control

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Pretty Pictures

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Craving Crazy

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Super Simple Game Mechanic

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Girls also find it funny to be nasty, it’s not all about pink Taking control of your fears Simple game mechanic: young audience

Devilish Hairdresser

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7 million game plays in 3 months

17 million game plays in 3 months

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Shopaholic Hawaii Arm Surgery 2

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Shop

&

Show off But: spend your money wise!

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Identify & Dream

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Just own it Important choices

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Game Design Playground

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Social & scarcity makes popular

UGC 5+ million per game 20.000+ images a day 60+ fashion magazines each day!

Hardcore dress-up 10% owns it all!

$53.1 billion

Photo Bill Gates: Microsoft.com

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New in dress-up: daily return reasons Money management: important choices Shopping! A real life activity!

Shopaholic Hawaii

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Gross But I just have to keep

watching

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Teens like to push themselves

Unexplored themes..?

Photo: Amsterdam Torture Museum

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Surgery turned cool!

Surgery is about healing

Photo’s: IMDB.com

Where are the games?

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Great, a crisis!

Caring can be a great mechanic for young audiences

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Teens enjoy grossness Very few surgery games Helping out can make them feel in control and responsible

Arm Surgery 2

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14 million game plays in 3 months

13 million game plays in 3 months

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Uphill Rush 3 Professor Purse

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Extreme Just works

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Simulating a popular teen fantasy

How to standout from the crowd?

Photo: ESPN.com

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100 games!

Nothing really new, but a sum of small improvements

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cup How to unlock Cup reward

1 easy Directly playable at start of the game 250

1 normal Complete cup 1 on easy to unlock 1500

1 hard Complete cup 1 on normal to unlock 3000

2 easy Directly playable at start of the game 250

2 normal Complete cup 2 on easy to unlock 1500

2 hard Complete cup 2 on normal to unlock 3000

3 easy Directly playable at start of the game 250

3 normal Complete cup 3 on easy to unlock 1500

3 hard Complete cup 3 on normal to unlock 3000

4 easy Directly playable at start of the game 250

4 normal Complete cup 4 on easy to unlock 1500

4 hard Complete cup 4 on normal to unlock 3000

5 easy Complete cup 1 + 3 on easy to unlock 250

5 normal Complete cup 1 + 3 on normal to unlock 1500

5 hard Complete cup 1 + 3 on hard to unlock 3000

6 easy Complete cup 2 + 4 on easy to unlock 250

6 normal Complete cup 2 + 4 on normal to unlock 1500

6 hard Complete cup 2 + 4 on hard to unlock 3000

7 easy Complete cup 1 + 3 + 5 on easy to unlock 1500

7 normal Complete cup 1 + 3 + 5 on normal to unlock 2500

7 hard Complete cup 1 + 3 + 5 on hard to unlock 5000

8 easy Complete cup 2 + 4 + 6 on easy to unlock 1500

8 normal Complete cup 2 + 4 + 6 on normal to unlock 2500

8 hard Complete cup 2 + 4 + 6 on hard to unlock 5000

It’s big

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Bigger jumps

Better controls

Visual style

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Big and extreme Colorful and realistic beats abstract and stylized Well executed clichés often beat geeky masterpieces. Teens see a lot of things for the first time.

Uphill Rush

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Who are you? Tell me more about… me!

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52

Pile of Junk Magazine feature

Photo: blogs.independent.ie

Seriously, that’s for the picture, right? Let me introduce: Koosje

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Daily crisis

Daily game

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Vanity

Insight: “Women are their own favorite topic”

Conversation starter insight: “The favorite conversation topic for women are their hopes and aspirations”

Self reflection

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15 personalities

150 items 10 bags

20 patterns & 12 colors

Randomize!

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Inspired by real life: wardrobe crisis Personality test: get to know yourself Based on magazine feature, not a game

Professor Purse

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64 million game plays in 3 months

27 million game plays in 3 months

Total: 97M

Series Total:

500M

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Tips & Pitfalls For teens & girls game design

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Home work

Complex

Trust your

intuition

Texts

DON’T Go hardcore

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Love

The online market for girls and teens is still wide open!

DO

KISS

Cliché

Big or

Small Inspiration is

everywhere

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Thanks!

Got a game and looking for a global Girls and Teens Audience?

Talk to us!

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Q&A

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www.spilgames.com

Contact us

Kim Verbon

[email protected]

Peter Hofstede [email protected]

@spilgames Spil Games @hofstede Peter Hofstede @digimini Kim Verbon