Do's and don'ts of soft launching

89
DO’S AND DON’TS OF SOFT LAUNCHING PETER FODOR APP PROMOTION SUMMIT 2016, BERLIN SOFT LAUNCH

Transcript of Do's and don'ts of soft launching

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DO’S AND DON’TS OF SOFT LAUNCHINGPETER FODOR

APP PROMOTION SUMMIT 2016, BERLIN

SOFT LAUNCH

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PETER FODOR IS A MOBILE MARKETER WHO FOUNDED APPAGENT - MOBILE MARKETING EXPERTS FOR HIRE.

WORKING WITH CI GAMES, ABOUT FUN, TRADEWISE, KIWI.COM, BUDGETBAKERS AND MANY MORE TEAMS.

PREVIOUSLY CO-FOUNDER OF FLOW STUDIO. FOLLOW HIM AT TWITTER @PETRFODOR

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SOFT LAUNCH

LAUNCHING AN APP IN SELECTED TERRITORIES TO TEST AND OPTIMIZE THE PRODUCT AND THE MARKETING

PRIOR THE GLOBAL LAUNCH.

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SOFT LAUNCH

?

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QUESTION: IS A SOFT LAUNCH FOR

FREEMIUM APPS ONLY??

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WHY, WHEN, GOALS, WHO, WHAT PLATFORMS, WHERE,

TARGETING, TRACKING, BUDGET, MARKETING, GLOBAL LAUNCH

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WHY A SOFT LAUNCH?

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NEW APPS A DAY IN APP STORE

1 894

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NEW APPS AND GAMES A DAY IN APP STORE

2 699

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ACTIVE PUBLISHERS IN THE APP STORE

635 571

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TOTAL ACTIVE APPS AND GAMES IN THE APP STORE

2 917 583

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YOUR COMPETITION!2 917 583

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ERIC SEUFERT “WHEN YOU THINK ABOUT THE OVERALL DEVELOPMENT BUDGET OF THE GAME, TO NOT GATHER CRUCIAL FEEDBACK ABOUT

HOW THE PLAYERS USE YOUR APP IS SILLY.”

SOURCE: CHARTBOOST BLOG

ERIC SEUFERT “WHEN YOU THINK ABOUT THE OVERALL DEVELOPMENT BUDGET OF THE GAME, TO NOT GATHER CRUCIAL FEEDBACK ABOUT

HOW THE PLAYERS USE YOUR APP IS SILLY.”

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INCREASING CHANCES

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UNDERSTANDING AUDIENCE

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IMPROVING THE APP

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OPTIMIZING MARKETING

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GET PROFITABLE

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SAVING MONEY BY KILLING THE APP OR GAME

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JON JORDAN “IT WASN'T SO MANY YEARS AGO THAT SOFT LAUNCHING CONSISTED OF A

COUPLE OF WEEKS LIVE IN CANADA TO BUG FIX.

FAST-FORWARD TO 2016 THE COMPLEXITY OF THE

EXPERIENCE HAS CHANGED IMMEASURABLY…”

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WHEN TO SOFT LAUNCH?

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DON'TDON’T LAUNCH TOO EARLY

OR TOO LATE

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DO

CONTENT FOR 20 MINUTES

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DO

HAVE A CLEAR ROADMAP

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DOPLAN FOR 6 MONTHS

IN SOFT LAUNCH

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DO

SOURCE: POCKETGAMER.BIZ

AVERAGE SOFT LAUNCH DURATION OF 36 SURVEYED GAMES IS 6.6 MONTHS

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EXAMPLE

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Product Marketing

• Very basic functionality • Focus at bugs and UI issues • Android only • 100 own shipments for test • Reserve courier • No insurance • No payments automation

• Focus at Prague only • Acquiring transporters • Testing FB and Adwords • Testing screenshots • Testing analytical tools • Communicating directly with first

customers via Intercom

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GOALS OF THE SOFT LAUNCH

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DOGOALS FOR RETENTION GOALS FOR REVENUE

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EXAMPLE

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RETENTION D1 52%, D3 30%, D7 21%, D30 10% = LIFETIME 9,71 DAYS + ARPDAU $0,16 = $LTV 1,77

EXAMPLE #1

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EXAMPLE #2RETENTION D1 45%, D3 29%, D7 18%, D30 8% = LIFETIME 6,33 DAYS + ARPDAU $0,21 + AD APRDAU +30% = $LTV 1,73

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WHO IS LEADING THE SOFT LAUNCH

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DON'TDON’T EXPECT IT WILL MAGICALLY HAPPEN

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DOWHO WILL ANALYSE DATA

WHO WILL DESIGN CHANGESWHO WILL IMPLEMENT CHANGES

WHO WILL ACQUIRE PLAYERS

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WHAT PLATFORMS AND DEVICES

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DON'TDON’T LAUNCH

ON IOS AND IPAD

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DO

ANDROID PHONES FIRST

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EXAMPLE

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PHILIPPINES IN 8/2016

IPAD CPI $3.13 ANDROID CPI $0.25

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WHERE TO SOFT LAUNCH

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DON'T

DON’T BLINDLY FOLLOW OTHERS

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DON'T

DON’T EXPECT FREE TRAFFIC

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DO

ANALYZE MARKETS CAREFULLY

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DO

SOURCE: POCKETGAMER.BIZCOLUMN = EACH GAME IN A STUDY, BAR HEIGHT = NUMBER OF MONTHS IN A SOFT LAUNCH

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DO

SOURCE: POCKETGAMER.BIZ

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DO CRITERIA FOR THE MARKET SELECTION • % ENGLISH SPEAKERS• TIME ZONE • EXPECTED CPI• AUDIENCE SIZE • DOWNLOADS/REVENUE RATIO• DOWNLOADS/REVENUE OF COMPETITORS• DOWNLOADS NEEDED FOR TOP10

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WHOM TO TARGET

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DON'TDON’T BE VAGUE WITH

THE CORE AUDIENCE DEFINITION

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DOUSE FACEBOOK ADS FIRST

TO LEARN

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EXAMPLE

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HOW TO SET TRACKING

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DON'TDON’T START WITHOUT

ANALYTICS & ATTRIBUTION

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DO

PICK RIGHT ANALYTICAL TOOLHTTP://WWW.POCKETGAMER.BIZ/FEATURE/63184/THE-BEST-MOBILE-ANALYTICS-TOOLS/

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DO

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DO

SET TRACKINGHTTP://WWW.POCKETGAMER.BIZ/FEATURE/63225/INTEGRATING-MOBILE-ANALYTICS/

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DOINTEGRATE FB SDK AND AN ATTRIBUTION TOOL

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EXAMPLE

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SETTING AN ONBOARDING FUNNEL IN AN APP

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DO

MOBILE ATTRIBUTION IN APPSFLYER, AD SETS COMPARISION

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WHICH BUDGET YOU NEED

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DON'TDON’T GO FOR 1000S OF USERS

FOR EVERY TEST

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DON'TMinimum size of the cohort

Onboarding 200

D1-D3 retention 500

D7-D30 retention 1500

Monetization 3000

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DON'TDON’T GO FOR EXPENSIVE

MARKETS TOO SOON

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DON'T$0.20 PHILIPPINES

$2.00+CANADA

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DOMINIMUM $10K, OK $20K,

COMFORT $50K+

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DODO ACQUISITION WAVES IF

SHORT ON BUDGET

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DOACQUISITION

EVALUATION

IMPROVEMENT

SUBMIT

ACQUISITION

EVALUATION

IMPROVEMENT

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HOW TO TEST MARKETING

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DON'TDON’T SKIP TESTING AND OPTIMIZING MARKETING

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DOTEST TARGET GROUP,

MESSAGING, CREATIVES, FORMATS, NETWORKS

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DO

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DO

OPTIMIZE STORE CONVERSION

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EXAMPLE

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+10%

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DOUNDERSTAND RETURN OF

INVESTMENT CURVE

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CUMULATIVE SPENDING ALONG DAYS IN THE GAME FOR A DAILY COHORT OF A BIG FREEMIUM GAME

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WHEN TO GO FOR GLOBAL LAUNCH

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DON'TDON’T LAUNCH

ON BAD METRICS

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DOLAUNCH IF YOU HAVE

A GREAT PRODUCT AND OPTIMIZED MARKETING

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SUMMARY

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WHY, WHEN, GOALS, WHO, WHAT PLATFORMS, WHERE,

TARGETING, TRACKING, BUDGET, MARKETING, GLOBAL LAUNCH