Critical Design :: Restoring a sense of wonder to Interaction Design
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Transcript of Critical Design :: Restoring a sense of wonder to Interaction Design
Critical Design :: Restoring a sense of wonder to Interaction Design
Michael Smyth & Ingi HelgasonCentre for Interaction DesignEdinburgh Napier University, UK@michael_smyth
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Digital Blur, Libri Publishing (2010).
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Create10 Conference and Showcase, Edinburgh.
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We live in a world where everything seems possible and as a consequence have lost the sense of wonder.
Branko Lukic, NonObject, MIT Press (2011)
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Where do these moments of design inspiration come from?
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Interaction Design takes a more ‘designerly’ approach than HCI and considers both the problem and solution in a more fluid and intertwined manner.
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One method favoured by Interaction Designers is ethnography.
Observation that aims to provide insight into work, culture and behavioural practices.
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Ethnography uncovers meaning, it does not identify problems or solutions.
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A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture.
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Where is the WOW in ethnography?
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Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).
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Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life.
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Street Art (Tom Welsh, 2009).
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Video as a way of understanding the design space.
Layers of meaning.
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This Pervasive Day, Edinburgh (2011).
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A Design Fiction exploring the surreptitious capture of personal data.
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Fictitious personal data matched with your image.
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Aim was to encourage people to question whether this was a desirable future?
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digitalAntique :: Split Interactions, Croatia (2011).
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Exploring the connections between past and present.
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Articulating the values of the present and getting people to reflect on them.
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The universality of values.
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Preckam Most :: Crossing the Bridge, Interaction Design Workshop, Magdalena Festival, Slovenia (2009).
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An intervention that sought to slow down people’s journeys, to view the mundane and familiar in fresh ways.
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Crossing the bridge became a different experience.
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The act of taking photographs altered perspectives on everyday routines.
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Informing the Design of the Future Urban Landscape, DIS 2010, Aarhus, Denmark.
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bleed points.
Intersections & crossing points between the physical & digital worlds.
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Building on scrapbooks, sketches & moodboards.
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Inspiring conceptual connections between tangible objects & imagined behaviours.
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The coupling of gathering and reflecting and what that process reveals.
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Ethnography :: minutiae of the now (discovery).
Critical Design :: how things could be (exploration).
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No-one cares about what you think, unless you do what you think. No-one cares about what you do, unless you think about what you do.
Jack Schulze, BERG London
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www.michael-smyth.co.ukwww.complexpleasures.wordpress.comwww.create-conference.orgwww.urbanixd.org
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