Download - Critical Design :: Restoring a sense of wonder to Interaction Design

Transcript
Page 1: Critical Design :: Restoring a sense of wonder to Interaction Design

Critical Design :: Restoring a sense of wonder to Interaction Design

Michael Smyth & Ingi HelgasonCentre for Interaction DesignEdinburgh Napier University, UK@michael_smyth

Saturday, 4 February 12

Page 2: Critical Design :: Restoring a sense of wonder to Interaction Design

Digital Blur, Libri Publishing (2010).

Saturday, 4 February 12

Page 3: Critical Design :: Restoring a sense of wonder to Interaction Design

Create10 Conference and Showcase, Edinburgh.

Saturday, 4 February 12

Page 4: Critical Design :: Restoring a sense of wonder to Interaction Design

We live in a world where everything seems possible and as a consequence have lost the sense of wonder.

Branko Lukic, NonObject, MIT Press (2011)

Saturday, 4 February 12

Page 5: Critical Design :: Restoring a sense of wonder to Interaction Design

Where do these moments of design inspiration come from?

Saturday, 4 February 12

Page 6: Critical Design :: Restoring a sense of wonder to Interaction Design

Interaction Design takes a more ‘designerly’ approach than HCI and considers both the problem and solution in a more fluid and intertwined manner.

Saturday, 4 February 12

Page 7: Critical Design :: Restoring a sense of wonder to Interaction Design

One method favoured by Interaction Designers is ethnography.

Observation that aims to provide insight into work, culture and behavioural practices.

Saturday, 4 February 12

Page 8: Critical Design :: Restoring a sense of wonder to Interaction Design

Ethnography uncovers meaning, it does not identify problems or solutions.

Saturday, 4 February 12

Page 9: Critical Design :: Restoring a sense of wonder to Interaction Design

A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture.

Saturday, 4 February 12

Page 10: Critical Design :: Restoring a sense of wonder to Interaction Design

Where is the WOW in ethnography?

Saturday, 4 February 12

Page 11: Critical Design :: Restoring a sense of wonder to Interaction Design

Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).

Saturday, 4 February 12

Page 12: Critical Design :: Restoring a sense of wonder to Interaction Design

Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life.

Saturday, 4 February 12

Page 13: Critical Design :: Restoring a sense of wonder to Interaction Design

Street Art (Tom Welsh, 2009).

Saturday, 4 February 12

Page 14: Critical Design :: Restoring a sense of wonder to Interaction Design

Video as a way of understanding the design space.

Layers of meaning.

Saturday, 4 February 12

Page 15: Critical Design :: Restoring a sense of wonder to Interaction Design

Saturday, 4 February 12

Page 16: Critical Design :: Restoring a sense of wonder to Interaction Design

This Pervasive Day, Edinburgh (2011).

Saturday, 4 February 12

Page 17: Critical Design :: Restoring a sense of wonder to Interaction Design

A Design Fiction exploring the surreptitious capture of personal data.

Saturday, 4 February 12

Page 18: Critical Design :: Restoring a sense of wonder to Interaction Design

Fictitious personal data matched with your image.

Saturday, 4 February 12

Page 19: Critical Design :: Restoring a sense of wonder to Interaction Design

Aim was to encourage people to question whether this was a desirable future?

Saturday, 4 February 12

Page 20: Critical Design :: Restoring a sense of wonder to Interaction Design

digitalAntique :: Split Interactions, Croatia (2011).

Saturday, 4 February 12

Page 21: Critical Design :: Restoring a sense of wonder to Interaction Design

Exploring the connections between past and present.

Saturday, 4 February 12

Page 22: Critical Design :: Restoring a sense of wonder to Interaction Design

Articulating the values of the present and getting people to reflect on them.

Saturday, 4 February 12

Page 23: Critical Design :: Restoring a sense of wonder to Interaction Design

The universality of values.

Saturday, 4 February 12

Page 24: Critical Design :: Restoring a sense of wonder to Interaction Design

Preckam Most :: Crossing the Bridge, Interaction Design Workshop, Magdalena Festival, Slovenia (2009).

Saturday, 4 February 12

Page 25: Critical Design :: Restoring a sense of wonder to Interaction Design

An intervention that sought to slow down people’s journeys, to view the mundane and familiar in fresh ways.

Saturday, 4 February 12

Page 26: Critical Design :: Restoring a sense of wonder to Interaction Design

Crossing the bridge became a different experience.

Saturday, 4 February 12

Page 27: Critical Design :: Restoring a sense of wonder to Interaction Design

The act of taking photographs altered perspectives on everyday routines.

Saturday, 4 February 12

Page 28: Critical Design :: Restoring a sense of wonder to Interaction Design

Informing the Design of the Future Urban Landscape, DIS 2010, Aarhus, Denmark.

Saturday, 4 February 12

Page 29: Critical Design :: Restoring a sense of wonder to Interaction Design

bleed points.

Intersections & crossing points between the physical & digital worlds.

Saturday, 4 February 12

Page 30: Critical Design :: Restoring a sense of wonder to Interaction Design

Building on scrapbooks, sketches & moodboards.

Saturday, 4 February 12

Page 31: Critical Design :: Restoring a sense of wonder to Interaction Design

Inspiring conceptual connections between tangible objects & imagined behaviours.

Saturday, 4 February 12

Page 32: Critical Design :: Restoring a sense of wonder to Interaction Design

The coupling of gathering and reflecting and what that process reveals.

Saturday, 4 February 12

Page 33: Critical Design :: Restoring a sense of wonder to Interaction Design

Ethnography :: minutiae of the now (discovery).

Critical Design :: how things could be (exploration).

Saturday, 4 February 12

Page 34: Critical Design :: Restoring a sense of wonder to Interaction Design

No-one cares about what you think, unless you do what you think. No-one cares about what you do, unless you think about what you do.

Jack Schulze, BERG London

Saturday, 4 February 12