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2012 04-19 (educon2012) emadrid uc3m m-learning will disrupt educational practices
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Transcript of 2012 04-19 (educon2012) emadrid uc3m m-learning will disrupt educational practices
m-Learning will Disrupt Educational Practices
Carlos Delgado Kloos, Raquel Crespo, Carmen Fernández-Panadero, Mª Blanca Ibáñez, Mario Muñoz, Abelardo Pardo
Universidad Carlos III de Madrid
www.it.uc3m.es/cdk www.emadridnet.org
Technology and Learning
1st milestone
Computation Multimedia Intelligent Tutors
Communication Radio broadcasting TV broadcasting
Marrakesh, Morocco EDUCON, 2012-04-17--20
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Technology and Learning
2nd milestone
Computation + Communication
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Technology and Learning
3rd milestone
Computation + Communication + Closeness
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5 Educational Experiments
1. Creating a back-channel
2. Sending learning pills to students
3. Educational gymkhanas
4. Augmented reality
5. Cross reality
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1. Creating a Back-Channel
1.1 Rationale Communication between professor and students
is not always fluent Some students are too shy or are simply uninterested
The professor cannot always stop the flow of explanations, nor can the students interrupt all the time
To ask direct questions takes too much time
It would be good to have a communication channel from the students to the professor that wouldn't interrupt the main flow of explanations
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1. Creating a Back-Channel
1.2 Setting Students and professor were handed a mobile device A simple web application was written through which
the students could give feedback The professor would receive consolidated average data
2 simple questions (Likert scale) and corresponding actions The professor is too fast/too slow
professor can adjust speed I am lost/I am following "
professor can repeat explanation
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1. Creating a Back-Channel
1.3 Details Nokia
Maemo device
Simple program written in PHP
Thanks to Nokia chair and J. Villena
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1. Creating a Back-Channel
1.4 Conclusions Sometimes the professor was overwhelmed
with the multiple things we had to do Do the explanations Control the powerpoint Look at students Control the feedback information
Useful and valuable information for the professor Trying to refine the experiment and apply it for
practical groups where personal advice is needed I. Gutiérrez, R. Crespo, C. Delgado Kloos: "Orchestration
and feedback in lab sessions: improvements in quick feedback provision”, EC-TEL 2011, LNCS 6964
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2. Sending Learning Pills
2.1 Rationale Often the students don't come to class
(they have the material online anyway) When they come, they are not following or not motivated The objective was to improve student class
attendance, performance, and motivation To achieve this, a set of learning pills
was developed
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2. Sending Learning Pills
2.2 Setting Students came with their own mobile device
The affordances of these devices were different
Devices have typically Bluetooth connectivity A learning pill is a simple exercise that
summarizes key concepts explained in class It promotes reflection and self-study
Students attending a lecture or lab session automatically received a learning pill on their mobile phone just after the concept was presented
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2. Sending Learning Pills
2.3 Details Learning pills sent in class OBEX (Bluetooth Object exchange) service used Students had to answer in 24h Professor replied by mail
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2. Sending Learning Pills
2.4 Conclusions The rate of students attending more than half of the
classes slightly improved (3.5%) The average grades for students attending classes
with pills were significantly better then those without pills The use of learning pills had a positive impact
on the evolution of the motivational states of the students over the duration of the course
M. Muñoz, P. Muñoz, C. Delgado Kloos: “Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configu-ration Courses”, IEEE Trans. Education, 2011, Vol. 99, 1-5
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3. Educational Gymkhanas
3.1 Rationale When new students come to university, they have to learn
where the different university services are At UPF, there is a course on introduction to the university Instead of giving them
theoretical talks, it is more effective (and more fun) to organize an activity on site
An educational gymkhana is the perfect way to explore a university campus
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3. Educational Gymkhanas
3.2 Setting Students were given mobile devices to explore
the campus collaboratively in groups
Information was stored on tags placed on campus Students had to solve challenges
The jigsaw collaborative learning flow pattern was used: discover, explain, reflect
Log files were collected resulting from the exploratory activity
Questionnaires were prepared and evaluated
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3. Educational Gymkhanas
3.3 Details NFC mobile phones, NFC tags Software tools were developed
for writing and reading tags Bluetooth technologies were
used to collect the log files Moodle and Google Docs were the web-based tools
employed for editing and answering the questionnaires and for uploading and sharing the final works
IMS-LD was used in the 2nd run for orchestration
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3. Educational Gymkhanas
3.4 Conclusions A very rewarding experience It was repeated on 2 consecutive years
with incremental technology support M. Pérez, G. Ramírez, D. Hernández, M. Muñoz, P. Santos,
J. Blat, C. Delgado Kloos: “Discovering the campus together: A mobile and computer-based learning experience”, J. Network and Computer Applications, 2012, 35, 176–188
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4. Augmented Reality
4.1 Rationale With augmented reality it is easy to superimpose
digital information on physical objects The basis can be positioning, markers, or image recognition
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4. Augmented Reality
4.2 Setting Several different experiments
MathAR: Mathematical operations
SyllabAR: Combine syllables to compose as many words as possible
FlashAR: Augmented flashcards
PuzzAR: Augmented puzzles
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4. Augmented Reality
4.3 Details Implemented with
AMIRE AR engine
Junaio
Popcode
Android mobile phones and tablets
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4. Augmented Reality
4.4 Conclusion The role of AR in this game is to provide feedback to the
user and enhance the association of concepts This game does not allow teaching abstract names Several other great experiments carried out with children Great enthusiasm shown by students, profs and parents Á. Reina, Á. di Serio, C. Delgado Kloos: “Current and
Prospective Role of Augmented Reality in Mobile Learning”, JITEL 2011, Santander, 28-30 Sept. 2011
Á. di Serio, M.B. Ibáñez, C. Delgado Kloos: “Impact of an Augmented Reality System on Students Motivation for a Visual Art Course”, Computers & Education, 2012
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5. Cross Reality
5.1 Rationale Now technology permits to build rich 3D virtual worlds
that can be used for educational purposes Nevertheless, the interface is not the best,
and one has to be in front of a computer It is much natural to interact with objects
in the real world Cross reality tools allow to take advantage
of information from 3D virtual worlds in the physical world by means of mobile devices
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5. Cross Reality
5.2 Setting The Gran Vía Boulevard was constructed in a 3D virtual
world environment with geo-localized buildings Protocol defined sending information (avatar position,
text, images) from the virtual world to mobile devices A learning experiment was defined were students had to
solve challenges in the real world Usability studies were made
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5. Cross Reality
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5.3 Details Open Wonderland Android Protocol defined Voice communication
over SIP Additional info sent:
avatar position, text, images
5. Cross Reality
5.4 Conclusions Extended Augmented Reality harnessing the richness of
3D virtual worlds and the advantages of mobiles devices Very powerful combination M.B. Ibáñez, C. Delgado Kloos, D. Leony, J.J. García, D.
Maroto: “Connecting Virtual Worlds with the Real World for Learning a Foreign Language”, IEEE Internet Computing, 2011, 15:6, 44-47
Partial collaboration with Deimos Space in the context of the "España Virtual" CENIT project
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Conclusions
All these experiments show that mobile devices open a whole new world of opportunities in education
Mobile devices are like magic wands that extend our capabilities
The challenge lies in finding out how these opportunities can be effectively used in education
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The disruption in education will certainly occur!
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