11/12/2004EE 42 fall 2004 lecture 311 Lecture #31 Flip-Flops, Clocks, Timing Last lecture: –Finite...

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11/12/2004 EE 42 fall 2004 lecture 3 1 1 Lecture #31 Flip-Flops, Clocks, Timing • Last lecture: – Finite State Machines • This lecture: – Digital circuits with feedback – Clocks – Flip-Flops

Transcript of 11/12/2004EE 42 fall 2004 lecture 311 Lecture #31 Flip-Flops, Clocks, Timing Last lecture: –Finite...

Page 1: 11/12/2004EE 42 fall 2004 lecture 311 Lecture #31 Flip-Flops, Clocks, Timing Last lecture: –Finite State Machines This lecture: –Digital circuits with.

11/12/2004 EE 42 fall 2004 lecture 31 1

Lecture #31 Flip-Flops, Clocks, Timing

• Last lecture: – Finite State Machines

• This lecture:– Digital circuits with feedback– Clocks– Flip-Flops

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Clocked Logic

• In the last few lectures, we have been discussing the implementation of circuits which can break a problem down into a sequence of events, as contrasted with evaluation of a single Boolean expression (Combinatorial Logic)

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Definition: Combinatorial logic

Combinatorial logic is a set of digital gates which produces an output based solely on its current inputs. A combinatorial logic circuit can be described using a truth table

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Definition: Truth table

• A Truth table is a description of a digital circuit which is a tabulation of all possible inputs, and the outputs which will result from those inputs.

• Two combinatorial logic circuits are considered logically equivalent if they have the same truth table

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Sequential Logic

• In order to solve more complex problems using a sequence of steps, we looked at the concept of feedback of the output of intermediate results back into the circuit for additional processing. In solving the problems caused by this, we arrived at the finite state machine with latched and clocked feedback.

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• In the next two lectures, we will discuss the implementation of sequential logic, latches, clocks, and the various problems which can occur in dynamic digital logic circuits.

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R

S

Q

Q'

R

S

Q

R'

S'Q

Q

Q'

S'

R'

Memory with Cross-coupled Gates

• Cross-coupled NOR gates– Similar to inverter pair, with capability to force output to 0 (reset=1) or

1 (set=1)

• Cross-coupled NAND gates– Similar to inverter pair, with capability to force output to 0 (reset=0) or

1 (set=0)

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Reset Hold Set SetReset Race

R

S

Q

\Q

100

Timing Behavior

R

S

Q

Q'

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Race condition on falling edge of S/R

• If both set and reset are high, then the value latched will be whichever falling edge happens last. If this is controlled by delays in the logic, then the outcome of which is first might be random, erratic, or dependent on other parameters.

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Definition: Race, or Race condition

• A Race condition is when a device's output depends on two [or more] nearly simultaneous events to occur, and where which signal arrives first will change the output of the circuit. If the race condition is so close in time, the output may be unpredictable. When the circuit is manufactured, slight differences can cause a change in the operation of the circuit. A race condition can be a logic hazard, or can result in a random value being held in a latch.

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Definition: Glitch, Hazard• A Glitch is a momentary output of a digital circuit of an incorrect

value• A Static Hazard is when a single variable change at the input

causes a momentary change in the output. • A Dynamic Hazard occurs when a change in the input causes

multiple changes in the output.

Latches can remove glitches by allowing the output to progress only after the logic has had adequate time to stabilize on the correct output. It is desirable to design out hazard in the logic, because the extra transitions consume power and produce excess noise.

If Static Hazards are removed from the design, Dynamic Hazards will not occur. If not removed by latches or Flip-Flops, timing hazards will develop as random or intermittent circuit failures.

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Definition: Latch

• A latch is a digital circuit which will hold a value when the level of a latching signal is at a certain level. For example, while the reset signal is low, the SR latch will hold the value of Q, (and set it if Set goes high). The alternative is to set the output only at an rising or falling edge, which is referred to as being edge triggered.

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Level Trigger

• A level trigger refers to the capture of a value while a signal (clock, for example, is high (or low). The data must be held valid and stable during the entire time it is being sampled

Data

Clock

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enable'

S'Q'

QR' R

S

Gated R-S Latch

• Control when R and S inputs matter– Otherwise, the

slightest glitch on R or S while enable is low could cause change in value stored

Set Reset

S'

R'

enable'

Q

Q'

100

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clock

R' and S'

changing stable changing stablestable

R-S latch controlled with clock

• Controlling an R-S latch with a clock– Can't let R and S change while clock is active (allowing R and S

to pass)– Only have half of clock period for signal changes to propagate– Signals must be stable for the other half of clock period

clock'

S'Q'

QR' R

S

active low

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Edge Trigger

• Edge Trigger refers to the capture of a value at a rising or falling edge of a signal. For example, the data from a memory might be held valid and sampled at a rising edge of a clock

Data

Clock

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Definition: Flip-Flop

• A flip flop is a digital circuit which will capture a value at a rising (or falling) edge, and will hold that value. It will only change the value held at an edge, and will not pass on transitions from the inputs while the clock or latch signal is either high or low.

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clock

R

S Q

Q' R

S Q

Q'R

S

Cascading Latches

• Connect output of one latch to input of another• How to stop changes from racing through chain?

– Need to control flow of data from one latch to the next– Advance from one latch per clock period– Must worry about logic between latches (arrows) that is too fast

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Master-Slave Structure• Break flow by alternating clocks (like an air-lock)

– Use positive clock to latch inputs into one R-S latch– Use negative clock to change outputs with another R-S latch

• View pair as one basic unit– master-slave flip-flop– twice as much logic– output changes a few gate delays after the falling edge of clock

but does not affect any cascaded flip-flops

master stage slave stage

P

P'

CLK

R

S Q

Q' R

S Q

Q'R

S

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Set1s

catch

SR

CLKPP'QQ'

Reset

MasterOutputs

SlaveOutputs

The 1s Catching Problem

• In first R-S stage of master-slave FF– 0-1-0 glitch on R or S while clock is high "caught" by master

stage– Leads to constraints on logic to be hazard-free

master stage slave stage

P

P'

CLK

R

S Q

Q' R

S Q

Q'R

S

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11/12/2004 EE 42 fall 2004 lecture 31 2110 gates

D Flip-Flop

• Make S and R complements of each other– Eliminates 1s catching problem– Can't just hold previous value (must have new value ready every

clock period)– Value of D just before clock goes low is what is stored in flip-flop– Can make R-S flip-flop by adding logic to make D = S + R' Q– The value at the output (Q, Q’) only changes based on the value

of the falling edge of the clock of the master stage

D Q

Q'

master stage slave stage

P

P'

CLK

R

S Q

Q' R

S Q

Q'

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Edge triggering

• The proceeding slide showed how a flip flop could be designed by using two latches which are cascaded in a master-slave relationship.

• Another way of creating an edge triggered flip flop is to use logic with feedback, as in the following slide.

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Q

D

Clk=1

R

SQ’

negative edge-triggered D flip-flop (D-FF)

4-5 gate delays

must respect setup and hold time constraints to successfully

capture input

characteristic equationQ(t+1) = D

holds D' whenclock goes low

holds D whenclock goes low

Edge-Triggered Flip-Flops

• More efficient solution: only 6 gates– sensitive to inputs only near edge of clock signal (not while high)

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Q

D

Clk=0

R

S

D

D’

D’

D’ D

when clock goes high-to-lowdata is latched

when clock is lowdata is held

Edge-Triggered Flip-Flops (cont’d)

• Step-by-step analysis

Q

new D

Clk=0

R

S

D

D’

D’

D’ D

new D old D

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positive edge-triggered FF

negative edge-triggered FF

D

CLK

Qpos

Qpos'

Qneg

Qneg'

100

Edge-Triggered Flip-Flops (cont’d)

• Positive edge-triggered– Inputs sampled on rising edge; outputs change after rising edge

• Negative edge-triggered flip-flops– Inputs sampled on falling edge; outputs change after falling edge

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Timing Methodologies

• Rules for interconnecting components and clocks– Guarantee proper operation of system when strictly followed

• Approach depends on building blocks used for memory elements– Focus on systems with edge-triggered flip-flops

• Found in programmable logic devices

– Many custom integrated circuits focus on level-sensitive latches

• Basic rules for correct timing:– (1) Correct inputs, with respect to time, are provided to the flip-flops– (2) No flip-flop changes state more than once per clocking event

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there is a timing "window" around the clocking event during which the input must remain stable and unchanged in order to be recognized

clock

datachangingstable

input

clock

Tsu Th

clock

dataD Q D Q

Timing Methodologies (cont’d)

• Definition of terms– clock: periodic event, causes state of memory element to

change; can be rising or falling edge, or high or low level– setup time: minimum time before the clocking event by which the

input must be stable (Tsu)– hold time: minimum time after the clocking event until which the

input must remain stable (Th)

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behavior is the same unless input changeswhile the clock is high

D Q

CLK

positiveedge-triggered

flip-flop

D QG

CLK

transparent(level-sensitive)

latch

D

CLK

Qedge

Qlatch

Comparison of Latches and Flip-Flops

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Type When inputs are sampled When output is valid

unclocked always propagation delay from input changelatch

level-sensitive clock high propagation delay from input changelatch (Tsu/Th around falling or clock edge (whichever is later)

edge of clock)

master-slave clock high propagation delay from falling edgeflip-flop (Tsu/Th around falling of clock

edge of clock)

negative clock hi-to-lo transition propagation delay from falling edgeedge-triggered (Tsu/Th around falling of clockflip-flop edge of clock)

Comparison of Latches and Flip-Flops (cont’d)

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all measurements are made from the clocking event that is, the rising edge of the clock

Typical Timing Specifications

• Positive edge-triggered D flip-flop– Setup and hold times– Minimum clock width– Propagation delays (low to high, high to low, max and typical)

Th5ns

Tw 25ns

Tplh25ns13ns

Tphl40ns25ns

Tsu20ns

D

CLK

Q

Tsu20ns

Th5ns

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Definition: Metastability

• Metastability is a condition in which a latch or a Flip-Flop is exactly balanced between the logic high and logic low states. This can be caused by an asynchronous data signal input to a clocked Flip Flop. The resulting output may stay undefined for some time.

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IN

Q0

Q1

CLK

100

Cascading Edge-triggered Flip-Flops

• Shift register– New value goes into first stage– While previous value of first stage goes into second stage– Consider setup/hold/propagation delays (prop must be > hold)

CLK

INQ0 Q1

D Q D Q OUT

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timing constraintsguarantee proper

operation ofcascaded components

assumes infinitely fast distribution of the clock

Cascading Edge-triggered Flip-Flops (cont’d)

• Why this works– Propagation delays exceed hold times– Clock width constraint exceeds setup time– This guarantees following stage will latch current value before it

changes to new value

Tsu

4ns

Tp

3ns

Th

2ns

In

Q0

Q1

CLK

Tsu

4ns

Tp

3ns

Th

2ns

Page 34: 11/12/2004EE 42 fall 2004 lecture 311 Lecture #31 Flip-Flops, Clocks, Timing Last lecture: –Finite State Machines This lecture: –Digital circuits with.

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original state: IN = 0, Q0 = 1, Q1 = 1due to skew, next state becomes: Q0 = 0, Q1 = 0, and not Q0 = 0, Q1 = 1

CLK1 is a delayedversion of CLK0

In

Q0

Q1

CLK0

CLK1

100

Clock Skew• The problem

– Correct behavior assumes next state of all storage elementsdetermined by all storage elements at the same time

– tThis is difficult in high-performance systems because time for clock to arrive at flip-flop is comparable to delays through logic

– Effect of skew on cascaded flip-flops:

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Summary of Latches and Flip-Flops

• Development of D-Flip-Flop– Level-sensitive used in custom integrated circuits

• can be made with 4 switches

– Edge-triggered used in programmable logic devices

– Good choice for data storage register

• Historically J-K Flip Flop was popular but now never used– Similar to R-S but with 1-1 being used to toggle output (complement state)

– Can always be implemented using D-FF

• Preset and clear inputs are highly desirable on flip-flops– Used at start-up or to reset system to a known state