Sxsw games-pd-2016

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Transcript of Sxsw games-pd-2016

tim triad • interactive • media

Dr. Scott BrewsterVictoria Van Voorhis

Mitch Weisburgh Dr. Richard Van Eck

Powering Up STEM Professional Development with Games

The Big Question How can we make games ubiquitous in schools?

tim triad • interactive • media

Professional Development

360 approach; Get teachers hooked first

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What We Know: K-8 Teachers

❖ Need improved math & science skills

❖ Lack positive attitude about math & science

❖ Uncomfortable with games

❖ See games as supplemental

We cannot change students’ math or science scores or solve the STEM pipeline problem until we address these challenges.

Where Do We Start? Pre-Service Teachers;In-Service Teachers

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So what does game-based training in STEM look like for teachers?

Gamifying PD

❖ Skills & Knowledge

❖ Using Games in the Classroom

❖ Making Games a Core Part of the Classroom Experience

Adopting Solutions Teacher Education Programs;K-8 Professional Development

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Existing Products

What We’ve Learned

❖ Improved STEM knowledge & skills

❖ Enhanced preference for STEM disciplines

❖ Improved comfort teaching with games

How to Appeal To Teachers

❖ Console quality graphics & media

❖ Engaging narrative

❖ Cross-gender appeal

A Part of the Package

❖ TPACK Framework

❖ Aligned to Standards

❖ 21st Century Skills

❖ Formative Assessment; Dashboard

TPACK

Technological Pedagogical Content Knowledge

Framework to understand and describe the knowledge needed by teachers for effective pedagogical practice in a technology enhanced learning environment

Jordan Ellenberg

Simple, Profound Complicated, Shallow

Commercialization

Conclusion & Questions