Sxsw games-pd-2016
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Transcript of Sxsw games-pd-2016
tim triad • interactive • media
Dr. Scott BrewsterVictoria Van Voorhis
Mitch Weisburgh Dr. Richard Van Eck
Powering Up STEM Professional Development with Games
The Big Question How can we make games ubiquitous in schools?
tim triad • interactive • media
Professional Development
360 approach; Get teachers hooked first
tim triad • interactive • mediatim triad • interactive • media
What We Know: K-8 Teachers
❖ Need improved math & science skills
❖ Lack positive attitude about math & science
❖ Uncomfortable with games
❖ See games as supplemental
We cannot change students’ math or science scores or solve the STEM pipeline problem until we address these challenges.
Where Do We Start? Pre-Service Teachers;In-Service Teachers
tim triad • interactive • media
So what does game-based training in STEM look like for teachers?
Gamifying PD
❖ Skills & Knowledge
❖ Using Games in the Classroom
❖ Making Games a Core Part of the Classroom Experience
Adopting Solutions Teacher Education Programs;K-8 Professional Development
tim triad • interactive • media
Existing Products
What We’ve Learned
❖ Improved STEM knowledge & skills
❖ Enhanced preference for STEM disciplines
❖ Improved comfort teaching with games
How to Appeal To Teachers
❖ Console quality graphics & media
❖ Engaging narrative
❖ Cross-gender appeal
A Part of the Package
❖ TPACK Framework
❖ Aligned to Standards
❖ 21st Century Skills
❖ Formative Assessment; Dashboard
TPACK
Technological Pedagogical Content Knowledge
Framework to understand and describe the knowledge needed by teachers for effective pedagogical practice in a technology enhanced learning environment
Jordan Ellenberg
Simple, Profound Complicated, Shallow
Commercialization
Conclusion & Questions