How to Make Addictive Mobile Games

Post on 14-Jan-2015

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Why is a player willing to spend 30 minutes collecting virtual coins with no real value in the real world? Because they see genuine, tangible value the virtual goods and benefits in your game! Creating demand for your virtual goods, and engaging players with your virtual money translates to retention, conversion, and…yes…monetization.

Transcript of How to Make Addictive Mobile Games

ADDICTIVE GAMES

GETTING USERS TO DREAM ABOUT VIRTUAL GOODS

• Open source company

• Community of 10,000 Devs

• Free to Play Framework

DO MORE TOGETHER

ABOUT ME - YANIV NIZAN ENGAGEMENT, RETENTION, MONETIZATION

eyeview - Monetize videos

INTENTclick - Blog Monetization

SOOMLA - Game Monetization

WHY GAMES SUCCEED

Low High

Addictive

Not Addictive

X Factor?

TIME

One Thing in common

ADDICTIVE GAMES

• Spend too much TIME

• Lose track of TIME

•WAITING for items to ship

• Practice to improve TIME

• Wish you had more TIME

• Can't find TIME for real stuff

TIME $$$=

BARRY M. STAW

• Berkeley University

• Escalation of Commitments

• Post Decision Dissonance

ESCALATION OF COMMITMENTS

More Time Spent

Post Decision

Justification

Users justify the decision to wait, spend time, ...

ADDICTIVE GAMES

TIME COMMITMENTS

SHORT WAIT

HABITS FOR WAITING

• We are used to waiting

• Subconsciously apply habits

• Later on justify our decisions

APPOINTMENT

• We have tools

• Don't notice we apply them

• Commitments increase

HABITS FOR APPOINTMENT

TIME PRESSURE

• Improve by repetition

• Commit time for practice

• Success increases commitment

HABITS FOR PRESSURE

Focus on escalating time commitments

Get your users addicted

GOODS WITH TIME DIMENSION

PRACTICAL ADVICE

FUEL / ENERGY / LIFE

• Limited inventory

• Drains as user plays

• Replenish with time

BUILDINGS / PETS

• Natural process

• Takes time

• Increase time with levels

VEHICLES / WEAPONS

• Upgrades

• Have to be shipped / made

TRAINING

• Goods have new controls

• Requires user to train

• Endless practice

A

S D, ,

WHAT'S NEXT

• Add virtual goods with time dimension

• Create escalating time commitment

• Get your users seriously engaged

THANK YOU

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