e-Safety for Parents and Carers

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e-Safety for Parents and Carers. Many internet enabled devices. e.g. Computers Mobile Phones PDAs, XDAs, etc Games machines. NOT possible to control by blocking - can be accessed anywhere!. Why is it important?. Devices easily accessible to most people - PowerPoint PPT Presentation

Transcript of e-Safety for Parents and Carers

e-Safetyfor

Parents and Carers

Many internet enabled devices

e.g.

Computers

Mobile Phones

PDAs, XDAs, etc

Games machines

NOT possible to control by blocking - can be accessed

anywhere!

Why is it important?

• Devices easily accessible to most people

• Everyone has access to unfiltered internet (e.g. home, libraries, WiFi hotspots)

• Cannot always trace individuals

You have a key role in creating a safe ICT environment by promotingeSafety at home, reinforcing the messages from school.

Web 2.0

Music Downloadsites

Games

Site

s

Social

Netw

orking

BlogsV

irtu

al

Worl

ds

Podca

sting

Chat

Room

s

LearningPlatforms

Video

Broadcasting

Content: child as recipientOpportunities

Learning Educational resources

Participation Global information

Creativity Diversity of resourcesIdentity & social connection

Advice (personal/ health/sexual etc)

Risks

Commercial Advertising, spam, sponsorship

Aggressive Violent/gruesome/hateful content

SexualPornographic/harmful sexual content

ValuesRacist, biased info/advice (eg, drugs)

Contact: child as participantOpportunities

LearningContact with others who share interests

Participation Exchange among interest groups

CreativityInvited/inspired to create/participate

Identity & social connection

Social networking, shared experiences with others

Risks

Commercial Tracking/harvesting personal info

Aggressive Being bullied, harassed or stalked

Sexual Meeting strangers, being groomed

Values Self-harm, unwelcome persuasion

Conduct: child as actorOpportunities

Learning Self-initiated or collaborative

Participation Forms of civic engagement

Creativity Self-generated content creationIdentity & social connection

Expression of identity

Risks

CommercialGambling, illegal downloads, hacking

AggressiveBullying, harassing or stalking another

SexualCreating/uploading pornographic material

Values Advice e.g. suicide/pro-anorexia

Challenges Young People

• Like to post images and reveal some information about themselves

• Want lots of ‘friends’

• Talk about their peers – can be hostile

• Use inappropriate nicknames

• Express insecurities and fantasies

• Trick others to make silly, embarrassing, dangerous acts with video or webcam

Reducing the risks

• Only enter non-sensitive information about yourself– First name or nickname– Walsall as an address– Never give phone numbers, financial info, etc

• Check the settings:– Make sure you’re not sharing your

profile (personal information) with all other people

Reducing the risks

• People:– Be wary of those you have not met in real life

(they may not be who they say they are)– of contacts of contacts (or friends of friends)

• Pictures etc:– When you post or allow access you no longer

control them– anything posted is visible to others at any time!– Only send pictures to someone you know & trust– In practice anything posted on the internet

will be there for ever.

Home and Family Guidelines•Agree family guidelines and rules.

•Discuss online safety regularly.

•Keep virus and firewall software up to-date

•Enable Browser ‘safe search’.

•Learn together about new technologies and enjoy

•Monitor time spent on the internet

•View the ‘History’ or purchase filtering software.

•Have proportionate responses to problems.

Your child may not tell you about a problem if they feel their access to the technologies will be restricted.

Remember …We are all inquisitive beings, children more than most.

They are more likely to try things out of curiosity, or that they don’t understand.

If you wouldn’t do it in real life, don’t do it online!

Questions&

Comments

Social Networks & Virtual Worlds

• These are online social networks of people who have common interests. Used by millions of people everyday.

• Examples are: Facebook, Myspace, Bebo, Habo Hotel, Club Penguin, Second Life.

• Habbo Hotel is supposed to be for the 13 to 19 age range. However, the average age is

8!

Second Life

• Is an Internet-based virtual world• In Second Life:

– There are about 15 million members– On average about 40,000 residents were

logged on at any particular moment. • Residents can explore, meet other

Residents, socialize, participate in individual and group activities, have virtual sex, create and trade virtual property and services with each other.

Second Life• Joining Second Life is free, but

registration of "payment information" (i.e. a credit card) is needed in order to own land, or access the support portal and online forums.

• Second Life's virtual currency is the Linden Dollar (L$). Real world money can be exchanged into L$.

• On average over $300,000 is converted into L$ each day and spent in Second Life.

How to stay safe on a social networking site

• Only enter non-sensitive information about yourself.

• Check the settings, make sure your profile is not shared with other members.

• Be wary about the pictures you post, or let others see.

• Be wary of people you have not met in real life, or are contacts of contacts!

• Remember: any comments posted are visible to other members at any time.