What the geek
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STUART MOULTHROP 2005 UNIVERSITY OF BALTIMORE
WHAT THE GEEKSKNOW: HYPERTEXT AND THE PROBLEM OF LITERACY
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WHAT THE GEEKS KNOW
• CATCHING WAVES – History of hypertext
• MISREADING READING’- NEA – reading at risk.
3. WHAT THE GEEKS KNOW- hypertext operationalises the deconstruction of writing.
• LITERACY IN BABYLON- god is the dice
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Moulthrop (2005)
Argues that we should define hypertext on the basis for a new version of general literacy
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DALGAARD and LIESTOL identify three waves in the history of
hypertext
• 1st wave – V.Bush, Nelson, Engelbart and Van Dam
• 2nd wave –Introduction of personal computers
• 3rd wave- Digital native or researchers who have had technology from the start of their career
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1ST WAVE
Hypertext and the problem with literacy
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HYPERTEXT
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History of hypertext
1987 – launch of HyperCard by Apple
Other systems around at the time included NoteCards, Guide, Intermedia, Hyper-G , Microcosm embyronic Web
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XML Open hypermedia systems
community now influence the Web
Contextual and conceptual linking gone
Is it accepted?
ONTOLOGIES
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Semantic Web
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2nd wavePersonal computer
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3 Wave – The ArchiveDalgaard
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Misreading Reading
Reading, writing and participation in terms of the archive.
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US National Endowment for the Arts
‘READING AT RISK’
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What the Geeks Know
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Semantic web
http://vimeo.com/6590604
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Moulthrop questions
“How should education respond to the challenges of an increasingly mediated world?”
“How can it enable young people to become active, and critical participants”
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‘Universal Without Totality’
Universiality – discourses or methods available
to all.
Totality – claims to the absolute truth.
Postmoderism discarded both.
Levy 2001, states that Universal must be rescued
Which is the practice and know how.
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“The Lottery of Babylon”Borges, 1941
The concept of general literacy of pathwork,universal but not total, could significantly advanceunderstanding and practice. (Moulthrop, 2005).
Hypertext as a form of literacy, others have been preparing the ground For along time.
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Media Education
An approach which is concerned with teaching and learning about the media
Representation Production Language AudienceBuckingham, 2003
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Other digital literacy programs
Programs are now developed around increasing participation and engagement in their target groups and incorporating skills development in new emerging digital technologies.
ACMA, July 2000
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DIGITAL MEDIA and LearningHenry Jenkins, 2010- MIT
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References
Australian Communication Media Authority (ACMA) 2010, The ACMA digital media literacy research program. Viewed 15 April 2010, http://www.acma.gov.au/WEB/STANDARD/pc=PC_311472.
Buckingham, D. 2003. Media education: literacy, learning and contemporary culture. Cambridge: Polite Press.
Levy, P, 2001, Cyberculture, Minneapolis U. Minnesota Press.
Livingstone, S. 2003, ‘The Changing Nature and Uses of Media Literacy’. Working paper. London. London School of Economics. Available online at http:www.lse.ac.uk/collections/media@lse/mediaWorkingPapers/ewpNumbert4.htm (accessed April 4,2010).
Lenhardt, A & Madden M 2007, Teen Content Creators and Consumers. Washington Pew Internet & American Life Project. Viewed 10 May, 2010, < http://www.pewInternet.org>.
NML White paper 2009, viewed 10 May, 2010, <http://newmedialiteracies.org>
Postman, N. 1969. Text address at the Convention of the National Council of Teachers of English, Milwaukee, Wisconsin. November, 1968.