UNIT I PROTOCOLS & MEDIAconfiguration – Topology – Transmission mode – Categories of networks...

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UNIT I PROTOCOLS & MEDIA Introduction to data communication Network protocols & standards Line configuration Topology Transmission mode Categories of networks OSI model Layers of OSI model Transmission media Guided media Unguided media. A computer network, often simply referred to as a network, is a collection of computers and devices interconnected by communications channels that facilitate communications and allows sharing of resources and information among interconnected devices. Computer networking is the engineering discipline concerned with the computer networks. Computer networking is sometimes considered a sub-discipline of electrical engineering, telecommunications, computer science, information technology and/or computer engineering since it relies heavily upon the theoretical and practical application of these scientific and engineering disciplines What is Data Communications? The transmission of data to and from computers and components of computer systems. The subset of business telecommunications that addresses the processes, equipment, facilities, and services used to transport data from devices at one location to devices at other locations. Essential Features of Communication Message Types of data communication messages include: file - group of related items request - from sender to receiver for some action to be performed response - from receiver back to sender status - status of the system (e.g. system going down in 5 minutes) control - sent between system components (e.g. printer out of paper) correspondence - sent from user to user Sender-Originator of the message, either a person or a machine. Receiver-Destination of the message. Medium-Where the message physically travels to get from sender to receiver. Understandability A message must be understood before communications has taken place. Error Detection-How to determine if the message was changed during transmission. Essential Features of Networks Network At least one sender and one receiver connected by a communication medium. Session The exchange of messages between two users over a network. Node - Device that is connected to a network Link - The circuit between two adjacent nodes, with no intervening nodes. Path - One or more links that allows a message to travel from sender to receiver Circuit - Either the medium connecting two devices or a path Virtual Circuit A temporary communications path created between two nodes in a switched communication network. Packetizing Dividing a message into packets prior to transmitting the message over a communication medium.

Transcript of UNIT I PROTOCOLS & MEDIAconfiguration – Topology – Transmission mode – Categories of networks...

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UNIT I PROTOCOLS & MEDIA

Introduction to data communication – Network protocols & standards – Line

configuration – Topology – Transmission mode – Categories of networks – OSI model –

Layers of OSI model – Transmission media – Guided media – Unguided media.

A computer network, often simply referred to as a network, is a collection of computers

and devices interconnected by communications channels that facilitate communications

and allows sharing of resources and information among interconnected devices.

Computer networking is the engineering discipline concerned with the computer

networks. Computer networking is sometimes considered a sub-discipline of electrical

engineering, telecommunications, computer science, information technology and/or

computer engineering since it relies heavily upon the theoretical and practical application

of these scientific and engineering disciplines

What is Data Communications?

The transmission of data to and from computers and components of computer systems.

The subset of business telecommunications that addresses the processes, equipment,

facilities, and services used to transport data from devices at one location to devices at

other locations.

Essential Features of Communication

Message

Types of data communication messages include:

file - group of related items

request - from sender to receiver for some action to be performed

response - from receiver back to sender

status - status of the system (e.g. system going down in 5 minutes)

control - sent between system components (e.g. printer out of paper)

correspondence - sent from user to user

Sender-Originator of the message, either a person or a machine.

Receiver-Destination of the message.

Medium-Where the message physically travels to get from sender to receiver.

Understandability

A message must be understood before communications has taken place.

Error Detection-How to determine if the message was changed during

transmission. Essential Features of Networks

Network – At least one sender and one receiver connected by a communication

medium.

Session – The exchange of messages between two users over a network.

Node - Device that is connected to a network

Link - The circuit between two adjacent nodes, with no intervening nodes.

Path - One or more links that allows a message to travel from sender to receiver

Circuit - Either the medium connecting two devices or a path

Virtual Circuit – A temporary communications path created between two nodes

in a switched communication network.

Packetizing – Dividing a message into packets prior to transmitting the message

over a communication medium.

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Packet Switching - The transmission of a message by dividing the message into

fixed-length packets and then routing the packets to the recipient. Packets may be

sent over different paths and arrive out of order.

Routing - How the path from sender to receiver is determined

Store-and-Forward - The messages are stored at intermediate nodes and then

forwarded to the next node.

Network Topology - The physical form the network takes

Network Architecture - The way in which media, hardware, and software are

integrated to form a network.

Data Communication When we communicate, we are sharing information. This sharing can be local or

remote. between individuals, local communication usually occurs face to face, while

remote communication takes place over distance. The term Telecommunication, which

includes Telephony, Telegraphy, and television, means communication at a distance.

The data refers to facts, concepts and instruction presented in whatever form is

agreed upon by the parties creating and using the data. In the context of computer

information system, data represented by binary information units produced and

consumed in the form of 0s and 1s.

Data Communications is the transfer of data or information between a source and

a receiver. The source transmits the data and the receiver receives it. The actual

generation of the information is not part of Data Communications nor is the resulting

action of the information at the receiver. Data Communication is interested in the transfer

of data, the method of transfer and the preservation of the data during the transfer

process.

The purpose of Data Communications is to provide the rules and regulations that

allow computers with different disk operating systems, languages, cabling and locations

to share resources. The rules and regulations are called protocols and standards in Data

Communications.

For data communication to occur, the communicating devices must be part of a

communication system made up of a combination of hardware and software. The

effectiveness of a data communication system depends on the three fundamental

characteristics:

1. Delivery: The System must deliver data to the correct destination. Data must be

received by the intended device or user and only by that device or user

2. Accuracy: The system must deliver data accurately. Data that have been

altered in transmission and left uncorrected are rustles

3. Timeliness: The system must deliver data in a timely manner. Data

delivered late are useless. In the case of video, audio, and voice data, timely

delivery means delivering data as they are produced, in the same order that they

are produced, and without significant delay. this kind of delivery id called real-

time transmission.

Components

Basic Components of a Communication System

The following are the basic requirements for working of a communication system.

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1. The sender (source) who creates the message to be transmitted

2. A medium that carries the message

3. The receiver (sink) who receives the message

Data Communication system components

1. Message: A message in its most general meaning is an object of

communication. It is a vessel which provides information. Yet, it can also be this

information. Therefore, its meaning is dependent upon the context in which it is

used; the term may apply to both the information and its form.

2. Sender: The sender will have some kind of meaning she wishes to convey to

the receiver. It might not be conscious knowledge, it might be a sub-conscious

wish for communication. What is desired to be communicated would be some

kind of idea, perception, feeling, or datum. It will be a part of her reality that she

wishes to send to somebody else.

3. Receiver: These messages are delivered to another party. No doubt, you have

in mind a desired action or reaction you hope your message prompts from the

opposite party. Keep in mind, the other party also enters into the communication

process with ideas and feelings that will undoubtedly influence their

understanding of your message and their response. To be a successful

communicator, you should consider these before delivering your message, then

acting appropriately.

4. Medium: Medium is a means used to exchange / transmit the message. The

sender must choose an appropriate medium for transmitting the message else the

message might not be conveyed to the desired recipients. The choice of

appropriate medium of communication is essential for making the message

effective and correctly interpreted by the recipient. This choice of communication

medium varies depending upon the features of communication. For instance -

Written medium is chosen when a message has to be conveyed to a small group of

people, while an oral medium is chosen when spontaneous feedback is required

from the recipient as misunderstandings are cleared then and there.

5. Protocol: A protocol is a formal description of digital message formats and the

rules for exchanging those messages in or between computing systems and in

telecommunications. Protocols may include signaling, authentication and error

detection and correction syntax, semantics, and synchronization of

communication and may be implemented in hardware or software, or both.

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6. Feedback: Feedback is the main component of communication process as it

permits the sender to analyze the efficacy of the message. It helps the sender in

confirming the correct interpretation of message by the decoder. Feedback may be

verbal (through words) or non-verbal (in form of smiles, sighs, etc.). It may take

written form also in form of memos, reports, etc.

Networks

Networking is the practice of linking two or more computing devices together for the

purpose of sharing data. Networks are built with a mix of computer hardware and

computer software.

Distributed Processing

Distributed computing is a field of computer science that studies distributed systems.

A distributed system consists of multiple autonomous computers that communicate

through a computer network. The computers interact with each other in order to achieve a

common goal. A computer program that runs in a distributed system is called

a distributed program, and distributed programming is the process of writing such

programs.

Distributed computing also refers to the use of distributed systems to solve computational

problems. In distributed computing, a problem is divided into many tasks, each of which

is solved by one or more computers.

Distributed programming typically falls into one of several basic architectures or

categories: client–server, 3-tier architecture, n-tier architecture, distributed objects, loose

coupling, or tight coupling.

Client–server: Smart client code contacts the server for data then formats

and displays it to the user. Input at the client is committed back to the server when

it represents a permanent change.

3-tier architecture: Three tier systems move the client intelligence to a

middle tier so that stateless clients can be used. This simplifies application

deployment. Most web applications are 3-Tier.

n-tier architecture: n-tier refers typically to web applications which

further forward their requests to other enterprise services. This type of application

is the one most responsible for the success of application servers.

Tightly coupled (clustered): refers typically to a cluster of machines

that closely work together, running a shared process in parallel. The task is

subdivided in parts that are made individually by each one and then put back

together to make the final result.

Peer-to-peer: an architecture where there is no special machine or machines

that provide a service or manage the network resources. Instead all responsibilities

are uniformly divided among all machines, known as peers. Peers can serve both

as clients and servers.

Space based: Refers to an infrastructure that creates the illusion

(virtualization) of one single address-space. Data are transparently replicated

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according to application needs. Decoupling in time, space and reference is

achieved.

PROTROCOLS AND STANDARDS:

Protocols:

In computer networks, communication occurs between entries in different

systems. An entity is anything capable of sending or receiving information. But two

entities cannot communicate each other as sending or receiving. For communication

occurs the entities must agree on a protocol.

A protocol is a set of rules that govern data communication. A protocol defines

what is communicated how it is communicated, and when it is communicated. The key

elements of a protocol are syntax, semantics and timing. Syntax:

Syntax refers to the structure or format of the data, means to the order how it is

presented. Semantics:

Semantics refers to the meaning of each section of bits. How is a particular

pattern to be interpreted, and when action is to be taken based on the interpretation. Timing:

Timing refers to two characteristics. They are,

1. When data should be sent

2. When data to be received. Standards:

A standard provides a model for development of a product, which is going to

develop. Standards are essential to create and maintain a product. Standards Organization

1. Standards creation committees:

1. International Standards Organization (ISO)

2. International Telecommunications Union – Telecommunications Standards

Section (ITU-T formally CCITT)

3. The American National Standards Institute (ANSI)

4. The Institute of Electrical and Electronics Engineers (IEEE)

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5. The Electronic Industries Association (EIA)

6. Telcordia

2. Forums:

1. Frame Relay Forum

2. ATM Forum & ATM consortium

3. Internet Society (ISOC) & Internet Engineering Task Force (IETF)

3. Regularity Agencies:

1. Federal Communication commission

Standards creation Communities

IEEE (Institute of Electrical and Electronics Engineers)

IEEE's Constitution defines the purposes of the organization as "scientific and

educational, directed toward the advancement of the theory and practice of Electrical,

Electronics, Communications and Computer Engineering, as well as Computer Science,

the allied branches of engineering and the related arts and sciences." The IEEE is

incorporated under the Not-for-Profit Corporation Law of the state of New York, United

States. It was formed in 1963 by the merger of the Institute of Radio Engineers (IRE,

founded 1912) and the American Institute of Electrical Engineers (AIEE, founded

1884). It has more than 400,000 members in more than 160 countries, 45% outside the

United States.In pursuing these goals, the IEEE serves as a major publisher of scientific

journals and a conference organizer. It is also a leading developer of industrial standards

(having developed over 900 active industry standards) in a broad range of disciplines,

including electric power and energy, biomedical technology and health care, information

technology, information assurance, telecommunications, consumer electronics,

transportation, aerospace, and nanotechnology. IEEE develops and participates in

educational activities such as accreditation of electrical engineering programs in institutes

of higher learning.

IEEE is one of the leading standards-making organizations in the world. IEEE performs

its standards making and maintaining functions through the IEEE Standards Association

(IEEE-SA). IEEE standards affect a wide range of industries including: power and

energy, biomedical and health care, Information Technology (IT), telecommunications,

transportation, nanotechnology, information assurance, and many more. In 2005, IEEE

had close to 900 active standards, with 500 standards under development. One of the

more notable IEEE standards is the IEEE 802 LAN/MAN group of standards which

includes the IEEE 802.3 Ethernet standard and the IEEE 802.11 Wireless Networking

ANSI(American National Standards Institute) standard.

Though ANSI itself does not develop standards, the Institute oversees the development

and use of standards by accrediting the procedures of standards developing organizations.

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ANSI accreditation signifies that the procedures used by standards developing

organizations meet the Institute's requirements for openness, balance, consensus, and due

process.

ANSI was originally formed in 1918, when five engineering societies and three

government agencies founded the American Engineering Standards Committee (AESC).

In 1928, the AESC became the American Standards Association (ASA). In 1966, the

ASA was reorganized and became the United States of America Standards Institute

(USASI). The present name was adopted in 1969.Prior to 1918, these five engineering

societies:

American Institute of Electrical Engineers (AIEE, now IEEE)

American Society of Mechanical Engineers (ASME)

American Society of Civil Engineers (ASCE)

American Institute of Mining Engineers (AIME, now American Institute of Mining, Metallurgical, and Petroleum Engineers)

American Society for Testing and Materials (now ASTM

International)

ANSI also designates specific standards as American National Standards, or ANS, when

the Institute determines that the standards were developed in an environment that is

equitable, accessible and responsive to the requirements of various stakeholders.

The American National Standards process involves:

Consensus by a group that is open to representatives from all interested parties

Broad-based public review and comment on draft standards

consideration of and response to comments

Incorporation of submitted changes that meet the same consensus requirements

into a draft standard

Availability of an appeal by any participant alleging that these principles were not

respected during the standards-development process.

ITU (International Telecommunications Union - formerly CCITT)

The International Telecommunication Union is the specialized agency of the United

Nations which is responsible for information and communication technologies. ITU

coordinates the shared global use of the radio spectrum, promotes international

cooperation in assigning satellite orbits, works to improve telecommunication

infrastructure in the developing world and establishes worldwide standards.

ITU coordinates the shared global use of the radio spectrum, promotes international

cooperation in assigning satellite orbits, works to improve telecommunication

infrastructure in the developing world and establishes worldwide standards.ITU also

organizes worldwide and regional exhibitions and forums, such as ITU TELECOM

WORLD, bringing together representatives of government and the telecommunications

and ICT industry to exchange ideas, knowledge and technology.The ITU is active in

areas including broadband Internet, latest-generation wireless technologies, aeronautical

and maritime navigation, radio astronomy, satellite-based meteorology, convergence in

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fixed-mobile phone, Internet access, data, voice, TV broadcasting, and next-generation

networks.

ISO (International Organization for Standards)

The International Organization for Standardization widely known as ISO, is an

international standard-setting body composed of representatives from various national

standards organizations. Founded on February 23, 1947, the organization promulgates

worldwide proprietary industrial and commercial standards. It has its headquarters in

Geneva, Switzerland. While ISO defines itself as a non-governmental organization, its

ability to set standards that often become law, either through treaties or national

standards, makes it more powerful than most non-governmental organizations. In

practice, ISO acts as a consortium with strong links to governments

ISO, is an international standard-setting body composed of representatives from various

national standards organizations the organization promulgates worldwide proprietary

industrial and commercial standards.ISO's main products are the International Standards.

ISO also publishes Technical Reports, Technical Specifications, Publicly Available

Specifications, Technical Corrigenda, and Guides .

EIA (Electronic Industries Association)

The Electronic Industries Alliance (EIA, until 1997 Electronic Industries Association)

was a standards and trade organization composed as an alliance of trade associations for

electronics manufacturers in the United States. They developed standards to ensure the

equipment of different manufacturers was compatible and interchangable.In 1924

the Associated Radio Manufacturers alliance was formed, which was renamed to Radio

Manufacturers Association (RMA) the same year. Upcoming new electronic technologies

brought new members and further name changes: Radio Television Manufacturers

Association (RTMA) (1950), Radio Electronics Television Manufacturers

(RETMA) (1953) and Electronics Industries Association (EIA) (1957). The last renaming

took place in 1997, when EIA became Electronics Industries Alliance (EIA), reflecting

the change away from a pure manufacturers associationA standard defining serial

communication between computers and modems e. g. was originally drafted by the radio

sector as RS-232. Later it was taken over by the EIA as EIA-232. Later this standard was

managed by the TIA and the name was changed to the current TIA-232. Because the EIA

was accredited by ANSI to help develop standards in its areas, the standards are often

described as e. g. ANSI TIA-232(or formerly as ANSI EIA/TIA-232').

ETSI (European Telecommunications Standards Institute)

The European Telecommunications Standards Institute (ETSI) is an independent, non-

profit, standardization organization in the telecommunications industry (equipment

makers and network operators) in Europe, with worldwide projection. ETSI has been

successful in standardizing the Low Power Radio, Short Range Device, GSM cell phone

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system and the TETRA professional mobile radio system.

Significant ETSI standardisation bodies include TISPAN (for fixed networks and

Internetmachine-to-machine communications). ETSI inspired the creation of, and is a

partner in 3GPP.

ETSI was created by CEPT in 1988 and is officially recognized by the European

Commission and the EFTA secretariat. Based in Sophia Antipolis (France), ETSI is

officially responsible for standardization of Information and Communication

Technologies (ICT) within Europe. These technologies include telecommunications,

broadcasting and related areas such as intelligent transportation and medical electronics.

ETSI has 740 members from 62 countries/provinces inside and outside Europe, including

manufacturers, network operators, administrations, service providers, research bodies and

users — in fact, all the key players in the ICT arena. convergence) and M2M (for ETSI

has been successful in standardizing the Low Power Radio, Short Range Device,

GSMTETRA professional mobile radio system.ETSI was created by CEPT in 1988 and

is officially recognized by the European Commission and the EFTASophia Antipolis

(France), ETSI is officially responsible for standardization of Information and

Communication Technologies (ICT) within Europe. These technologies include

telecommunications, broadcasting and related areas such as intelligent transportation and

medical electronics.

W3C - World Wide Web Consortium

The World Wide Web Consortium (W3C) is the main international standards

organizationWorld Wide Web (abbreviated WWW or W3).

Founded and headed by Tim Berners-Lee,the consortium is made up of member

organizations which maintain full-time staff for the purpose of working together in the

development of standards for the World Wide Web. As of 18 February 2011, the World

Wide Web Consortium (W3C) has 322 members.

W3C also engages in education and outreach, develops software and serves as an open

forum for discussion about the Web.

W3C also engages in education and outreach, develops software and serves as an open

forum for discussion about the Web.W3C was created to ensure compatibility and

agreement among industry members in the adoption of new standards. Prior to its

creation, incompatible versions of HTML were offered by different vendors, increasing

the potential for inconsistency between web pages. The consortium was created to get all

those vendors to agree on a set of core principles and components which would be

supported by everyone.

Line Configuration Line configuration refers to the way two or more communication devices attached to a

link. Line configuration is also referred to as connection. A Link is the physical

communication pathway that transfers data from one device to another. For

communication to occur, two devices must be connected in same way to the same link at

the same time.

There are two possible line configurations.

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1. Point-to-Point.

2. Multipoint.

Point-to-Point

A Point to Point Line Configuration Provide dedicated link between two devices use

actual length of wire or cable to connect the two end including microwave & satellite

link. Infrared remote control & tvs remote control.

The entire capacity of the channel is reserved for transmission between those two

devices. Most point-to-point line configurations use an actual length of wire or cable to

connect the two ends, but other options, such as microwave or satellite links, are also

possible.

Point to point network topology is considered to be one of the easiest and most

conventional network topologies. It is also the simplest to establish and understand. To

visualize, one can consider point to point network topology as two phones connected end

to end for a two way communication

Multipoint Configuration

Multipoint Configuration also known as Multidrop line configurationone or more

than two specific devices share a single link capacity of the channel is shared.

More than two devices share the Link that is the capacity of the channel is shared now.

With shared capacity, there can be two possibilities in a Multipoint Line Config:

Spatial Sharing: If several devices can share the link simultaneously, its called

Spatially shared line configuration

Temporal (Time) Sharing: If users must take turns using the link , then its called

Temporally shared or Time Shared Line Configuration

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Topology

The term “Topology” refers to the way in which the end points or

stations/computer systems, attached to the networks, are interconnected. We have

seen that a topology is essentially a stable geometric arrangement of computers in

a network. If you want to select a topology for doing networking. You have

attention to the following points.

Application S/W and protocols.

Types of data communicating devices.

Geographic scope of the network.

Cost.

Reliability.

Depending on the requirement there are different Topologies to construct a network.

(1) Mesh topology. (2) Star topology.

(3) Tree (Hierarchical) topology. (4) Bus topology.

(5) Ring topology. (6) Cellular topology.

Ring and mesh topologies are felt convenient for peer to peer transmission.

Star and tree are more convenient for client server.

Bus topology is equally convenient for either of them.

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Mesh Topology

The value of fully meshed networks is proportional to the exponent of the number of

subscribers, assuming that communicating groups of any two endpoints, up to and

including all the endpoints, is approximated by Reed's Law.

The number of connections in a full mesh = n(n - 1) / 2

Here every device has a dedicated point to point link to every other device. A

fully connected mesh can have n(n-1)/2 physical channels to link n devices. It must have

n-1 IO ports.

Advantages:

1. They use dedicated links so each link can only carry its own data load. So traffic

problem can be avoided.

2. It is robust. If any one link get damaged it cannot affect others

3. It gives privacy and security

4. Fault identification and fault isolation are easy.

Disadvantages:

1. The amount of cabling and the number IO ports required are very large. Since

every device is connected to each other devices through dedicated links.

2. The sheer bulk of wiring is larger then the available space

3. Hardware required to connect each device is highly expensive.

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Example:

A mesh network has 8 devices. Calculate total number of cable links and IO ports

needed. Solution:

Number of devices = 8

Number of links = n (n-1)/2

= 8(8-1)/2

= 28

Number of port/device = n-1

= 8-1 = 7

Star Topology

In a star topology, cables run from every computer to a centrally located device called a

HUB. Star topology networks require a central point of connection between media

segment. These central points are referred to as Hubs.

Hubs are special repeaters that overcome the electromechanical limitations of a media.

Each computer on a star network communicates with a central hub that resends the

message either to all the computers. (In a broadcast network) or only the destination

computer. (In a switched network).

Ethernet 10 base T is a popular network based on the star topology.

Here each device has a dedicated link to the central „hub‟. There is no direct

traffic between devices. The transmission are occurred only through the central controller

namely hub.

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Advantages:

1. Less expensive then mesh since each device is connected only to the hub.

2. Installation and configuration are easy.

3. Less cabling is need then mesh.

4. Robustness.

5. Easy to fault identification & isolation.

Disadvantages:

1. Even it requires less cabling then mesh when compared with other topologies it

still large.

Tree (Hierarchical) topology

It is similar to the star network, but the nodes are connected to the secondary hub that in

turn is connected to the central hub.

The central hub is the active hub.

The active hub contains the repeater, which regenerates the bits pattern it receives before

sending them out.

The secondary hub can be either active or passive.

A passive hub provides a simple physical connection between the attached devices.

Advantages:

1. Can connect more than star.

2. The distance can be increased.

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3. Can isolate and prioritize communication between different computers.

Bus topology

A bus topology connects computers along a single or more cable to connect linearly. A

network that uses a bus topology is referred to as a "bus network" which was the original

form of Ethernet networks. Ethernet 10Base2 (also known as thinnet) is used for bus

topology.

Advantages:

1. Ease of installation.

2. Less cabling.

Disadvantages:

1. Difficult reconfiguration and fault isolation.

2. Difficult to add new devices.

3. Signal reflection at top can degradation in quality

4. If any fault in backbone can stops all transmission.

Ring topology

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In ring topology, each device has a dedicated point-to-point line configuration only with

two devices on either side of it.

A signal is passed along the ring in one direction, from device to device until it reaches

its destination.

Each device in the ring has a repeater. When the devices receive the signal intended for

the other node, it just regenerates the bits and passes them along.

Ring network passes a token.

A token is a short message with the electronic address of the receiver.

Each network interface card is given a unique electronic address, which is used to

identify the computer on the network.

Advantages:

1. Easy to install.

2. Easy to reconfigure.

3. Fault identification is easy.

Disadvantages:

1. Unidirectional traffic.

2. Break in a single ring can break entire network.

Cellular topology

The cellular topology is applicable only in case of wireless media that does not require

cable connection.

In wireless media, each point transmits in a certain geographical area called a cell.

Each cell represents a portion of the total network area.

Devices that are in the cell communicate through a central hub. Hubs in different cells are

interconnected. They route data across the network and provide a complete network

infrastructure.

The data is transmitted in the cellular digital packet data (CDPD) format.

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Transmission Mode

A given transmission on a communications channel between two machines can occur in

several different ways. The transmission is characterized by:

the direction of the exchanges

the transmission mode: the number of bits sent simultaneously

synchronization between the transmitter and receiver

Types of Transmission mode

Simplex

Half Duplex

Full Duplex

Simplex

A simplex connection is a connection in which the data flows in only one direction, from

the transmitter to the receiver. This type of connection is useful if the data do not need to

flow in both directions (for example, from your computer to the printer or from the

mouse to your computer...).

Half Duplex

A half-duplex connection (sometimes called an alternating connection or semi-duplex)

is a connection in which the data flows in one direction or the other, but not both at the

same time. With this type of connection, each end of the connection transmits in turn.

This type of connection makes it possible to have bidirectional communications using the

full capacity of the line.

Full Duplex

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A full-duplex connection is a connection in which the data flow in both directions

simultaneously. Each end of the line can thus transmit and receive at the same time,

which means that the bandwidth is divided in two for each direction of data transmission

if the same transmission medium is used for both directions of transmission.

Networks

networking is the practice of linking two or more computing devices together for the

purpose of sharing data. Networks are built with a mix of computer hardware and

computer software.

Distributed Processing

Distributed computing is a field of computer science that studies distributed systems.

A distributed system consists of multiple autonomous computers that communicate

through a computer network. The computers interact with each other in order to achieve a

common goal. A computer program that runs in a distributed system is called

a distributed program, and distributed programming is the process of writing such

programs.

Distributed computing also refers to the use of distributed systems to solve computational

problems. In distributed computing, a problem is divided into many tasks, each of which

is solved by one or more computers.

Distributed programming typically falls into one of several basic architectures or

categories: client–server, 3-tier architecture, n-tier architecture, distributed objects, loose

coupling, or tight coupling.

Client–server: Smart client code contacts the server for data then formats and displays it to the user. Input at the client is

committed back to the server when it represents a permanent change.

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3-tier architecture: Three tier systems move the client intelligence to a middle tier so that stateless clients can be used.

This simplifies application deployment. Most web applications are 3-Tier.

n-tier architecture: n-tier refers typically to web applications which further forward their requests to other enterprise services.

This type of application is the one most responsible for the success of application servers.

Tightly coupled (clustered): refers typically to a cluster of

machines that closely work together, running a shared process in parallel. The task is subdivided in parts that are made

individually by each one and then put back together to make the final result.

Peer-to-peer: an architecture where there is no special machine or machines that provide a service or manage the

network resources. Instead all responsibilities are uniformly divided among all machines, known as peers. Peers can serve

both as clients and servers. Space based: refers to an infrastructure that creates the illusion

(virtualization) of one single address-space. Data are transparently replicated according to application needs.

Decoupling in time, space and reference is achieved.

Categories of Network

One way to categorize the different types of computer network designs is by their scope

or scale. For historical reasons, the networking industry refers to nearly every type of

design as some kind of area network. Common examples of area network types are:

LAN - Local Area Network

WLAN - Wireless Local Area Network

WAN - Wide Area Network

MAN - Metropolitan Area Network

Local Area Network

A LAN connects network devices over a relatively short distance. A networked office

building, school, or home usually contains a single LAN, though sometimes one building

will contain a few small LANs (perhaps one per room), and occasionally a LAN will span

a group of nearby buildings. In TCP/IP networking, a LAN is often but not always

implemented as a single IP subnet. In addition to operating in a limited space, LANs are

also typically owned, controlled, and managed by a single person or organization. They

also tend to use certain connectivity technologies, primarily Ethernet and Token Ring.

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Wireless Local Area Network

As the term implies, a WAN spans a large physical distance. The Internet is the largest

WAN, spanning the Earth. A WAN is a geographically-dispersed collection of LANs. A

network device called a router connects LANs to a WAN. In IP networking, the router

maintains both a LAN address and a WAN address.

A WAN differs from a LAN in several important ways. Most WANs (like the Internet)

are not owned by any one organization but rather exist under collective or distributed

ownership and management. WANs tend to use technology like ATM, Frame Relay and

X.25 for connectivity over the longer distances.

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Wide Area Network

A WAN is a network that spans more than one geographical location often connecting

separated LANs. WANs are slower than LANs and often require additional and costly

hardware such as routers, dedicated leased lines, and complicated implementation

procedures.

Metropolitan Area Network

A network spanning a physical area larger than a LAN but smaller than a WAN, such as a

city. A MAN is typically owned an operated by a single entity such as a government

body or large corporation.

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ISO / OSI MODEL:

ISO refers International Standards Organization was established in 1947, it is a

multinational body dedicated to worldwide agreement on international standards.

OSI refers to Open System Interconnection that covers all aspects of network

communication. It is a standard of ISO.

Here open system is a model that allows any two different systems to

communicate regardless of their underlying architecture. Mainly, it is not a protocol it is

just a model. OSI MODEL

The open system interconnection model is a layered framework. It has seven

separate but interrelated layers. Each layer having unique responsibilities.

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The OSI Model

Fig (ii): Seven layers of the

OSI model

The OSI model shown in fig (ii) is based on the proposal developed by the

International Standards Organization (ISO) as a first step towards international

standardization of the protocols used in the various layers. The model is called the

OSI (Open System Interconnection) reference model because it deals with

connecting open systems, i.e., systems that are open for communication with other

systems. The purpose of the OSI model is to show how to facilitate communication

between different systems without requiring changes to the logic of the underlying

hardware and software.

The OSI model is not a protocol; it is a model for understanding and designing a

network architecture that is flexible, robust and interoperable.

The OSI model is a layered framework for the design of network systems that allows

communication between all types of computer systems. It consists of seven separate

but related layers, each of which defines a part of the process of moving information

across a network. The principles that were applied to arrive at the seven layers are as

follows:

* A layer should be created where a different level of abstraction

is needed.

* Each layer should perform a well-

defined function.

* The function of each layer should be chosen with an eye toward defining

internationally standardized protocols.

* The layer boundaries should be chosen to minimize the information flow across the

interfaces.

* The number of layers should be large enough that distinct functions need not

be thrown

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together in the same layer out of necessity and small enough that the

architecture does not become unwieldy.

Layered

Architecture

: The OSI model is composed of seven layers: Physical, Data link, Network,

Transport, Session,

Presentation, Application layers. Fig (iii) shows the layers involved when a message

travels from A to B, it may pass through many intermediate nodes. These intermediate

nodes involve only the first 3 layers of the OSI model.

Within a single machine, each layer calls upon the services of the layer just below it,

layer 3 for ex. Uses the services provided by layer 2 & provides services for layer

4. Between machines, layer X on one machine communicates with layer X on another

machine. This communication is governed by an agreed upon series of rules &

Conventions called protocols. The processes on each machine that communicate at a

given layer are called peer – to – peer processes. Communication between machines is

therefore a peer – to –peer process using the protocols appropriate to a given layer.

Fig (iii): Interaction between layers in the

OSI model

ORGANIZATION OF LAYERS

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The seven layers are arranged by three sub groups.

1. Network Support Layers

2. User Support Layers

3. Intermediate Layer

Network Support Layers:

Physical, Datalink and Network layers come under the group. They deal

with the physical aspects of the data such as electrical specifications, physical

connections, physical addressing, and transport timing and reliability.

User Support Layers:

Session, Presentation and Application layers comes under the

group. They deal with the interoperability between the software systems.

Intermediate Layer

The transport layer is the intermediate layer between the network support

and the user support layers.

FUNCTIONS OF THE LAYERS

PHYSICAL LAYER

The physical layer coordinates the functions required to transmit a bit

stream over a physical medium. It deals with the mechanical and electrical

specifications of the interface and the transmission medium.

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The functions are,

1. Physical Characteristics Of Interfaces and Media:

It defines the electrical and mechanical characteristics of the

interface and the media.

It defines the types of transmission medium

2. Representation of Bits

To transmit the stream of bits they must be encoded into signal.

It defines the type of encoding weather electrical or optical.

3. Data Rate

It defines the transmission rate i.e. the number of bits sent per

second.

4. Synchronization of Bits

The sender and receiver must be synchronized at bit level.

5. Line Configuration

It defines the type of connection between the devices.

Two types of connection are,

1. point to point

2. multipoint

6. Physical Topology

It defines how devices are connected to make a network.

Five topologies are,

1. mesh

2. star

3. tree

4. bus

5. ring

7. Transmission Mode

It defines the direction of transmission between devices.

Three types of transmission are,

1. simplex

2. half duplex

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3. full duplex

DATALINK LAYER

Datalink layer responsible for node-to-node delivery.

The responsibilities of Datalink layer are,

1. Framing

It divides the stream of bits received from network layer into manageable

data units called frames.

2. Physical Addressing

It adds a header that defines the physical address of the sender

and the receiver.

If the sender and the receiver are in different networks, then the

receiver address is the address of the device which connects the

two networks.

3. Flow Control

It imposes a flow control mechanism used to ensure the

data rate at the sender and the receiver should be same.

4. Error Control

To improve the reliability the Datalink layer adds a trailer

which contains the error control mechanism like CRC,

Checksum etc.

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5. Access Control

When two or more devices connected at the same link, then

the Datalink layer used to determine which device has

control over the link at any given time.

NETWORK LAYER

When the sender is in one network and the receiver is in some

other network then the network layer has the responsibility for the source to

destination delivery.

The responsibilities are,

1. Logical Addressing

If a packet passes the network boundary that is when the sender

and receiver are places in different network then the network layer

adds a header that defines the logical address of the devices.

2. Routing

When more than one networks connected and to form an

internetwork, the connecting devices route the packet to its final

destination.

Network layer provides this mechanism.

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TRANSPORT LAYER

The network layer is responsible for the end to end delivery of the

entire message. It ensures that the whole message arrives in order and intact. It

ensures the error control and flow control at source to destination level.

The responsibilities are,

1. Service point Addressing

A single computer can often run several programs at the same time.

The transport layer gets the entire message to the correct process on

that computer.

It adds a header that defines the port address which used to identify the

exact process on the receiver.

2. Segmentation and Reassembly

A message is divided into manageable units called as segments.

Each segment is reassembled after received that information at the

receiver end.

To make this efficient each segment contains a sequence number.

3. Connection Control

The transport layer creates a connection between the two end ports.

It involves three steps. They are,

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1. connection establishment

2. data transmission

3. connection discard

4. Flow Control

Flow control is performed at end to end level

5. Error Control

Error control is performed at end to end level.

SESSION LAYER

It acts as a dialog controller. It establishes, maintains and synchronizes the

interaction between the communication devices.

The responsibilities are,

1. Dialog Control

The session layer allows two systems to enter into a dialog.

It allows the communication between the devices.

2. Synchronization

It adds a synchronization points into a stream of bits.

PRESENTATION LAYER

The presentation layer is responsible for the semantics and the syntax of

the information exchanged.

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The responsibilities are,

1. Translation

Different systems use different encoding systems.

The presentation layer is responsible for interoperability between

different systems.

The presentation layer t the sender side translates the information from

the sender dependent format to a common format. Likewise, at the

receiver side presentation layer translate the information from common

format to receiver dependent format.

2. Encryption

To ensure security encryption/decryption is used

Encryption means transforms the original information to another

form

Decryption means retrieve the original information from the

encrypted data

3. Compression

It used to reduce the number of bits to be transmitted.

APPLICATION LAYER

The application layer enables the user to access the network. It provides

interfaces between the users to the network.

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The responsibilities are,

1. Network Virtual Terminal

It is a software version of a physical terminal and allows a user to log on to a

remote host.

2. File Transfer, Access, and Management

It allows a user to access files in a remote computer, retrieve files, and manage

or control files in a remote computer.

3. Mail Services

It provides the basis for e-mail forwarding and storage.

4. Directory Services

It provides distributed database sources and access for global information about

various objects and services.

Summary of layer functions

TRANSMISSION MEDIA

A transmission medium (plural transmission media) is a material substance (solid,

liquid, gas, or plasma) which can propagate energy waves. For example, the transmission

medium for sound received by the ears is usually air, but solids and liquids may also act as

transmission media for sound.

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Transmission media are the physical pathways that connect computers, other devices, and

people on a network. Each transmission medium requires specialized network hardware that is

compatible with that medium, and most networks need to use combination of transmission media

types selected based on the network's needs and prevailing conditions.

The term transmission medium can also refer to the technical device which employs the

material substance to transmit or guide the waves. Thus an optical fiber or a copper cable can be

referred to as a transmission medium

The absence of a material medium (the vacuum of empty space) can also be thought of

as a transmission medium for electromagnetic waves such as light and radio waves. While

material substance is not required for electromagnetic waves to propagate, such waves are

usually affected by the transmission media through which they pass, for instance by absorption

or by reflection or refraction at the interfaces between media.

A transmission medium can be classified as a:

Linear medium, if different waves at any particular point in the medium can be superposed; Bounded medium, if it is finite in extent, otherwise unbounded medium; Uniform medium or homogeneous medium, if its physical properties are unchanged at different

points; Isotropic medium, if its physical properties are the same in different directions.

Types of Transmission media:

The means through which data is transformed from one place to another is called transmission

or communication media. There are two categories of transmission media used in computer

communications.

GUIDED MEDIA

UNGUIDED MEDIA

1. GUIDED MEDIA:

Bounded media are the physical links through which signals are confined to narrow path. These

are also called guide media. Bounded media are made up o a external conductor (Usually

Copper) bounded by jacket material. Bounded media are great for LABS because they offer

high speed, good security and low cast. However, some time they cannot be used due distance

communication. Three common types of bounded media are used of the data transmission.

There are several types of cable which are commonly used with LANs. In some cases, a

network will utilize only one type of cable, other networks will use a variety of cable types. The

type of cable chosen for a network is related to the network’s topology, protocol, and size.

Understanding the characteristics of different types of cable and how they relate to other aspects

of a network is necessary for the development of a successful network.

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Unshielded Twisted Pair (UTP) Cable

Shielded Twisted Pair (STP) Cable

Coaxial Cable

Fiber Optic Cable

TWISTED PAIR CABLE :

The most popular network cabling is Twisted pair. It is light weight, easy to install,

inexpensive and support many different types of network. It also supports the speed of

100 mps. Twisted pair cabling is made of pairs of solid or stranded copper twisted along

each other. The number of pairs in the cable depends on the type. The copper core is

usually 22-AWG or 24-AWG, as measured on the American wire gauge standard.

Fig.: Twisted pair wire

There are two types of twisted pairs cabling

1. Unshielded twisted pair (UTP)

2. Shielded twisted pair (STP)

2.1.1 Unshielded Twisted Pair (UTP) Cable

Twisted pair cabling comes in two varieties: shielded and unshielded. Unshielded

twisted pair (UTP) is the most popular and is generally the best option for school

networks.

Figure 2.1 Unshielded Twisted Pair

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The quality of UTP may vary from telephone-grade wire to extremely high-speed cable.

The cable has four pairs of wires inside the jacket. Each pair is twisted with a different

number of twists per inch to help eliminate interference from adjacent pairs and other

electrical devices.

The tighter the twisting, the higher the supported transmission rate and the greater the

cost per foot. The EIA/TIA (Electronic Industry Association / Telecommunication

Industry Association) has established standards of UTP and rated five categories of

wire.

Type Use

Category 1 Voice Only (Telephone Wire)

Category 2 Data to 4 Mbps (LocalTalk)

Category 3 Data to 10 Mbps (Ethernet)

Category 4 Data to 20 Mbps (16 Mbps Token Ring)

Category 5 Data to 100 Mbps (Fast Ethernet)

Table 2.1 Categories of Unshielded Twisted Pair

CHARACTERISTICS:

Easy to install

High speed capacity

High attenuation

Effective to EMI

100 meter limit

ADVANTAGES :

Easy installation

Capable of high speed for LAN

Low cost

DISADVANTAGES :

Short distance due to attenuation

Unshielded Twisted Pair Connector

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Shielded twisted pair (STP)

It is similar to UTP but has a mesh shielding that’s protects it from EMI which allows for

higher transmission rate. IBM has defined category for STP cable.

Type 1: STP features two pairs of 22-AWG

Type 2: This type include type 1 with 4 telephone pairs

Type 3: This type feature two pairs of standard shielded 26-AWG

Type 4: This type of STP consists of 1 pair of standard shielded 26-AWG

Type 5: This type consist of shielded 26-AWG wire

CHARACTERISTICS:

Medium cost

Easy to install

Higher capacity than UTP

Higher attenuation, but same as UTP

Medium immunity from EMI

100 meter limit

ADVANTAGES :

Faster than UTP and coaxial & Shielded

DISADVANTAGES :

More expensive than UTP and coaxial

More difficult installation

High attenuation rate

The standard connector for unshielded twisted pair cabling is an RJ-45 connector. This is a

plastic connector that looks like a large telephone-style connector (See fig. 2.2). a slot allows

the RJ-45 to be inserted only one way. RJ stands for Registered Jack, implying that the

connector follows a standard borrowed from the telephone industry. This standard designates

which wire goes with each pin inside the connector.

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Figure 2.2 RJ-45

Shielded Twisted Pair (STP) Cable

A disadvantage of UTP is that it may be susceptible to radio and electrical frequency

interference. Shielded twisted pair |(STP) is suitable for environments with electrical

interference; however, the extra shielding can make the cables quite bulky. Shielded twisted

pair is often used on networks using Token Ring topology.

2.1.2 Coaxial Cable

Coaxial cabling has a single copper conductor at its center. A plastic layer provides insulation

between the center conductor and the braided metal shield (See fig. 3). The metal shield helps

to block any outside interference from fluorescent lights, motors, and other computers.

Fig. 2.3 Coaxial cable

Although coaxial cabling is difficult to install, it is highly resistant to signal interference. In

addition, it can support grater cable lengths between network devices than twisted pair cable.

The two types of coaxial cabling are thick coaxial and thin coaxial.

Thin coaxial cable is also referred to as thinnet. 10base2 refers to the specifications for thin

coaxial cable carrying Ethernet signals. The 2 refers to the approximate maximum segment

length being 200 meters. In actual fact the maximum segment length is 185 meters. Thin

coaxial cable is popular in school networks, especially linear bus networks.

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Thick coaxial cable is also referred to as thicknet. 10base refers to the specifications for thick

coaxial cable carrying Ethernet signals. The 5 refers to the maximum segment length being 500

meters. Thick coaxial cable has an extra protective plastic cover that helps keep moisture away

from the center conductor. This makes thick coaxial a great choice when running longer lengths

in a linear bus network. One disadvantage of thick coaxial is that it does not bend easily and is

difficult to install.

Here the most common coaxial standards

50-Ohm RG-7 or RG-11 : used with thick Ethernet.

50-Ohm RG-58 : used with thin Ethernet

75-Ohm RG-59 : used with cable television

93-Ohm RG-62 : used with ARCNET.

CHARACTERISTICS :

Low cost

Easy to install

Up to 10Mbps capacity

Medium immunity form EMI

Medium of attenuation

ADVANTAGES :

Inexpensive

Easy to wire

Easy to expand

Moderate level of EMI immunity

DISADVANTAGE :

Single cable failure can take down an entire network

Coaxial Cable Connectors

The most common type of connector used with coaxial cables is the Bayone-Neill-Concelmnan

(BNC) connector (See fig. 4). Different types of adapters are available for BNC connectors,

including a T-connector, barrel connector, and a terminator. Connectors on the cable are the

weakest points in any network. To help avoid problems with your network, always use the BNC

connectors that crimp, rather than screw, onto the cable.

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Fig. 2.4 BNC Connector

2.1.3 Fiber Optic Cable

Fiber optic cabling consists of a center glass core surrounded by several layers of protective

materials. It transmits light rather than electronic signals eliminating the problem of electrical

interference.

This makes it ideal for certain environments that contain a large amount of electrical

interference. It has also made it the standard for connecting networks between buildings, due to

its immunity to the effects of moisture and lighting.

Fiber optic cable has the ability to transmit signals over much longer distances than coaxial and

twisted pair. It also has made it the standard for connecting networks between buildings, due to

its immunity to the effects of moisture and lighting.

Fiber optic cable has the ability to transmit signals over mush longer distances than coaxial and

twisted pair. It also has the capability to carry information at vastly greater speeds. This

capacity broadens communication possibilities to include services such as video conferencing

and interactive services. The cost of fiber optic cabling is comparable to copper cabling;

however it is more difficult to install and modify. 10BaseF refers to the specifications for fiber

optic cable carrying Ethernet signals.

Fig. 2.5 Fiber Optic Cable

Facts about fiber optic cables:

Outer insulating jacket is made of Teflon or PVC.

Kevlar fiber helps to strengthen the cable and prevent breakage.

A plastic coating is used to cushion the fiber center.

Center (core) is made of glass or plastic fibers.

CHARACTERISTICS:

Expensive

Very hard to install

Capable of extremely high speed

Extremely low attenuation

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No EMI interference

ADVANTAGES :

Fast

Low attenuation

No EMI interference

DISADVANTAGES :

Very costly

Hard to install

Fiber Optic Connector

The most common connector used with fiber optic cable is an ST connector. It is barrel shaped,

similar to a BNC connector. A newer connector, the SC, is becoming more popular. It has a

squared face and is easier to connect in a confined space.

Specification Cable Type Maximum length

10BaseT Unshielded Twisted Pair 100 meters

10Base2 Thin Coaxial 185 meters

10Base5 Thick Coaxial 500 meters

10BaseF Fiber Optic 2000 meters

100BaseT Unshielded Twisted Pair 100 meters

100BaseTX Unshielded Twisted Pair 220 meters

Table 2.2 Ethernet Cable Summary

Installing Cable Guidelines

When running cable, it is best to follow a few simple rules:

Always use more cable than you need. Leave plenty of slack.

Test every part of a network as you install it. Even if it is brand new, it may have problems that will be difficult to isolate later.

Stay at least 3 feet away from fluorescent light boxes and other sources of electrical interference.

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If it is necessary to run cable across the floor, cover the cable with cable protectors.

Label both ends of each cable.

Use cable ties (not tape) to keep cables in the same location together.

2.1.4 Where to put the cable?

The use of the surface allows cables to run along the outer edges of common floors covered by

metal conduits that are attached at the room’s floorboards.

Advantage:

This method is popular because it provides protection from electromagnetic interference.

Disadvantages:

They are difficult to move or modify if a network expands or changes.

Cable can also be installed under floors or over ceilings.

Under floor cabling is usually housed in steel ducts or trenches.

Advantages:

It is difficult to tap and is resistant to breaks and cuts.

Over-ceiling cabling competes with air conditioning, lighting, and power conducts that some times squeeze out this popular, inexpensive method.

2.1.5 Who is responsible for cabling?

Telephone installers

LAN installer

Network Manager

Often, a network manager must work with:

LAN vendors

Cabling vendors

Cable installation firms

Individual users

Building owners or managers

As far as cabling is concerned, his / her job is to be responsible for:

Installing

Moving

Changing

Inventorying

Regularly testing cables

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2. UNBOUNDED MEDIA Or Unguided

Unguided transmission media are methods that allow the transmission of data without the use of

physical means to define the path it takes. Unguided media provide a means for transmitting

electromagnetic waves but do not guide them; examples are propagation through air, vacuum

and seawater. For unguided media, the bandwidth of signal produced by the transmitting

antenna is more important than the medium in determining transmission characteristics. One

key property of signals transmitted by antenna is directionality.Unguided transmission media is

data signals that flow through the air. They are not guided or bound to a channel to follow.

Unguided media transport electromagnetic waves without using a physical conductor. This type

of communication is often referred to as wireless communication. Signals are normally

broadcast through free space and thus are available to anyone who has a device receiving them.

Unguided signals can travel from the source to destination in several ways: ground propagation,

sky propagation, and line-of-sight propagation.

In ground propagation, radio waves travel through the lowest portion of the atmosphere,

hugging the earth. These low-frequency signals emanate in all directions from the transmitting

antenna and follow the curvature of the planet. Distance depends on the amount of power in the

signal: The greater the power, the greater the distance. Ground waves have carrier frequencies

up to 2 MHz. AM radio is an example of ground wave propagation.

Fig. 2.6 Ground Wave Propagation

In sky propagation, higher frequency radio waves radiate upward into the ionosphere (the layer

of atmosphere where the particles exist as ions) where they are reflected back to the earth. This

type of transmission allows for greater distances with lower output power.

It is sometimes called double hop propagation. It operates in the frequency range of 30 – 85

MHz. Because it depends on the earth’s ionosphere, it changes with the weather and time of

day. The signal bounces off of the ionosphere and back to the earth. Ham radios operate in this

range. Other books called this Ionospheric propagation.

Fig. 2.7 Ionospheric Propagation

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In line-of-sight propagation, very high-frequency signals are transmitted in straight lines

directly from antenna to antenna. Antennas must be directional, facing each other and either tall

enough or close enough together not to be affected by the curvature the earth. Line-of-sight

propagation is tricky because radio transmission cannot be completely focused.

It is sometimes called space waves or tropospheric propagation. It is limited by the curvature of

the earth for ground-based stations (100 km, from horizon to horizon). Reflected waves can

cause promlems. Axamples are: FM radio, microwave and satellite.

Fig. 2.8 Line-of-sight Propagation

The section of the electromagnetic spectrum defined as radio waves and microwaves

is divided into eight ranges, called bands, each regulated by government authorities.

These bands are rated from very low frequency (VLF) to extremely high frequency

(EHF).

Band Range Propagation Application

VLF (very low

frequency)

3-30 kHz Ground Long-range radio

navigation

LF (low frequency) 30-300 kHz Ground Radio beacons and

navigation locator

MF (middle

frequency)

300 kHz-3 MHz Sky AM radio

HF (high frequency) 3-30MHz Sky Citizens band (CB),

ship/aircraft

communication

VHF (very high

frequency)

30-300MHz Sky and line-of-sight VHF TV, FM radio

UHF (ultrahigh

frequency)

300 MHz-3 GHz Line-of-sight UHF TV, cellular

phones, paging,

satellite

SHF (superhigh 3-30 GHz Line –of-sight Satellite

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frequency) communication

EHF (extremely high

frequency)

30-300 GHz Line-of-sight Radar, satellite

Table 2.3 Bands

We can divide wireless transmission into three broad groups: radio waves,

microwaves, and infrared waves.

Examples of Unguided media are:

microwave

radio waves

infrared waves

Satellites

2.2.1 Radio Waves

Electromagnetic waves ranging in frequencies between 3 kHz and 1 GHz are normally called

radio waves. Radio waves are omnidirectional. When antenna transmits radio waves, they are

propagated in all directions. This means that the sending and receiving antennas do not have to

be aligned. A sending antenna sends waves that can be received by any receiving antenna.

The omnidirectional property has a disadvantage too. The radio waves transmitted by one

antenna are susceptible to interference by another antenna that may send signals using the same

frequency or band.

Radio waves, particularly those of low and medium frequencies, can penetrate walls. This

characteristic can be both an advantage and disadvantage. It is an advantage because, for

example, an AM radio can receive signals inside a building. It is a disadvantage because we

cannot isolate a communication to just inside or outside a building.

Radio is the transmission of signals by modulation of electromagnetic waves with

frequencies below those of visible light. Electromagnetic radiation travels by means of

oscillating electromagnetic fields that pass through the air and the vacuum of space.

Information is carried by systematically changing (modulating) some property of the radiated

waves, such as amplitude, frequency, phase, or pulse width. When radio waves pass an

electrical conductor, the oscillating fields induce an alternating current in the conductor. This

can be detected and transformed into sound or other signals that carry information.

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CHARACTERISTICS:

Directed Waves

Noise Concurrency

Radio Wave's Directness

Unlimited Range

Interference

ADVANTAGES :

Can carry a message instantaneously over a wide area.

Aerials to receive them are simpler than for microwaves.

Wires are not needed as they travel through air, thus, a cheaper form of

communication.

DISADVANTAGES:

The range of frequencies that can be accessed by existing technology is limited, so there

is a lot of competition amongst companies for the use of the frequencies.

Travel in a straight line, so repeater stations may be needed.

2.2.2 Microwaves

Electromagnetic waves having frequencies between 1 and 300 GHz are called microwaves.

Microwaves are unidirectional. When an antenna transmits microwave waves, they can be

narrowly focused. This means that the sending and receiving antennas need to be aligned. The

unidirectional property has an obvious advantage. A pair of antennas can be aligned without

interfering with another pair of aligned antennas. The following describes some characteristics

of microwave propagation:

Microwave propagation is line-of-sight. Since towers with the mounted antennas need to be in direct sight of each other. This also set a limit on the distance between stations depending on the local geography. Towers that are far apart need to be very tall. The curvature of the earth as well as other blocking obstacles does not allow two short towers to communicate by using microwaves. Typically the line of sight due to the Earth’s curvature is only 50 km to the horizon. Repeaters are often needed for long-distance communication.

Very high frequency microwaves cannot penetrate walls. This characteristic can be a disadvantage if receivers are inside the buildings.

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The microwave band is relatively wide, almost 299 GHz. Therefore wider subbands can be assigned, and a high data rate is possible.

Use of certain portions of the band requires permission from authorities.

ADVANTAGES :

No cables needed

Multiple channels available

Wide bandwidth

DISADVANTAGES:

Line-of-sight will be disrupted if any obstacle, such as new buildings, are in the way

Signal absorption by the atmosphere. Microwaves suffer from attenuation due to atmospheric

conditions.

Towers are expensive to build

2.2.3 Infrared Waves

Infrared waves, with frequencies from 300 GHz to 400 THz (wavelengths from 1 mm to 770

mm), can be used for short-range communication. Infrared waves, having high frequencies,

cannot penetrate walls. This advantageous characteristic prevents interference between one

system and another; a short-range communication system in one room cannot be affected by

another system in the next room. When we use our infrared remote control, we do not interfere

with the use of the remote of our neighbors. However, this same characteristic makes infrared

signals useless for long-range communication. In addition, we cannot use infrared waves

outside a building because the sun’s rays contain infrared waves that can interfere with the

communication.

Infrared (IR) light is electromagnetic radiation with a wavelength between 0.7 and 300

micrometers, which equates to a frequency range between approximately 1 and 430 THz.

IR wavelengths are longer than that of visible light, but shorter than that of terahertz radiation

microwaves. Bright sunlight provides an irradiance of just over 1 kilowatt per square meter at

sea level. Of this energy, 527 watts is infrared radiation, 445 watts is visible light, and 32 watts

is ultraviolet radiation.

ADVANTAGES :

Many things are controlled by infrared.

Sensors are invisible to the naked eye.

They are very reliable.

DISADVANTAGES:

Most infrared sensors must be lined up or they will not work

2.2.4 Satellite

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Satellites are transponders (units that receive on one frequency and retransmit on another) that

are set in geostationary orbits directly over the equator. These geostationary orbits are 36, 000

km from the Earths’s surface. At this point, the gravitational pull of the Earth and the

centrifugal force of Earth’s rotation are balanced and cancel each other out. Centrifugal force is

the rotational force placed on the satellite that wants to fling it out into the space.

Fig. 2.9 Satellite Communication

The uplink is the transmitter of data to the satellite. The downlink is the receiver of data.

Uplinks and downlinks are also called Earth stations because they are located on the Earth. The

footprint is the “shadow” that the satellite can transmit to, the shadow being the area that can

receive the satellite’s transmitted signal.

Fig. 2.10 Uplink and Downlink

Advantages of satellite communication :

Availability

The biggest advantage of satellite Internet access is its availability compared to other

Internet connection types. Satellite Internet access is a way for those who do not have access to

terrestrial broadband connections such as cable or DSL to have access to high-speed Internet

access. Satellite also is one of the only ways to receive Internet service in areas where telephone

lines are not available.

Speed

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Satellite Internet access is much faster than dial-up, with entry-level service tiers

typically providing approximately 1 mbps download speeds--nearly 18 times faster than a dial-

up modem. Faster speeds are generally available at higher service tiers. In general, the highest

speeds available to home satellite Internet customers are slightly slower than the highest speeds

offered by cable and DSL providers. Additionally, many satellite providers limit the amount of

data that can be downloaded during short time periods to curb frequent large file transfers.

Latency

Satellite Internet connections are high-latency, meaning that a great deal of time is

required for packets of information to travel to the satellite and back. The total delay can

amount to about one second from the time that you send a request to the Internet to the time that

a reply is received. Satellite Internet providers use various technologies to make this delay less

noticeable to the end user and create an acceptable experience for browsing the Web. However,

the latency makes a satellite Internet connection unsuitable for high-speed gaming.

Reliability

Home-based satellite Internet connections are generally no less reliable than terrestrial

broadband. However, all satellite communication is subject to interruption during periods of

heavy snow or rainfall. Talk to other customers about their experiences if you live in an area

where either of these are common. The likelihood of weather-related interruptions is lessened

with a larger satellite dish, which some providers offer.

Cost

he equipment

costs several hundred dollars to purchase, and some types of installations incur additional fees.

Additionally, the monthly cost for satellite Internet tends to be slightly higher than the cost of

cable or DSL. There are ways of reducing the up-front cost. The equipment can be leased rather

than purchased, and discounts or rebates may be available. Sometimes, installation fees are

included in the lease price.

Disadvantages of Satellite communication

Traditional Transmission Media Characteristics

Media Type Bandwidth Performance: Typical Error Rate

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Media Type Bandwidth Performance: Typical Error Rate

Twisted-pair for analog voice applications 1MHz Poor to fair (10–5)

Coaxial cable 1GHz Good (10–7 to 10–9)

Microwave 100GHz Good (10–9)

Satellite 100GHz Good (10–9)

Fiber 75THz Great (10–11 to 10–13)

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TWO MARK QUESTIONS AND ANSWERS

1. Define the term Computer Networks.

A Computer network is a number if computers interconnected by one or more transmission paths. The transmission path often is the telephone line, due to its convenience and universal preserve.

2. Define Data Communication.

Data Communication is the exchange of data (in the form of Os and 1s) between two devices via some form of transmission medium (such as a wire cable).

3. What is the fundamental purpose behind data Communication?

The purpose of data communication is to exchange information between two agents.

4. List out the types of data Communication.

Data Communication is considered Local – if the communicating device are in the same building. Remote – if the device are farther apart.

5. Define the terms data and information.

Data: is a representation of facts, concepts and instructions presented in a formalized manner suitable for communication, interpretation or processing by human beings or by automatic means.

Information: is currently assigned to data by means by the conventions applied to those data.

6. What are the fundamental characteristics on which the effectiveness of data

communication depends on?

The effectiveness of a data communication system depends on three characteristics.

1. Delivery: The system must deliver data to the correct destination.

2. Accuracy: The system must deliver data accurately.

3. Timeliness: The system must deliver data in a timely manner.

7. Give components of data communication.

1. Message – the message is the information to be communicated.

2. Sender – the sender is the device that sends the data message.

3. Receiver – the receiver is the device that receive the message.

4. Medium – the transmission medium is the physical path by which a message

travels from sender to receiver.

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5. Protocol – A protocol is a set of rules that govern data communication.

8. Define Network.

A Network is a set of devices (nodes) connected by media links. A node can be a computer, printer, or any other device capable of sending and / or receiving data generated by other nodes on the network.

9. What are the advantage of distributed processing?

1. Security / Encapsulation

2. Distributed database

3. Faster problem solving

4. Security through redundancy

5. Collaborative processing

10. What are the three criteria necessary for an effective and efficient network?

1. Performance

2. Reliability

3. Security

11. Name the factors that affect the performance of a network

-performance of a network depends on a number of factors,

1. Number of users

2. Type of transmission medium

3. Capabilities of the connected hardware

4. Efficiency of software.

12. Name of the factors that affect the performance of a network.

1. Frequency of failure

2. Recovery time of a network after a failure.

3. Catastrophe.

13. Name the factors that affect the security of a network.

Network security issues include protecting data from unauthorized access and viruses.

14. Define PROTOCOL

A protocol is a set of rules (conventions) that govern all aspects of data communication.

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15. Give the key elements of protocol.

• Syntax: refers to the structure or format of the data, meaning the order in which they

are presented.

• Semantics: refers to the meaning of each section of bits.

1. Timing: refers to two characteristics.

2. When data should be sent and

3. How fast they can be sent.

16. Define line configuration and give its types.

- Line configuration refers to the way two or more

communication devices attach to a link.

- There are two possible line configurations:

i. Point to point and

ii. Multipoint.

17. Define topology and mention the types of topologies.

Topology defines the physical or logical arrangement of links in a network Types of topology :

- Mesh

- Star

- Tree

- Bus

- Ring

18. Define Hub.

In a star topology, each device has a dedicated point to point link only to a central controller usually called a hub.

19. Give an advantage for each type of network topology.

1. Mesh topology:

* Use of dedicated links guarantees that each connection can carry its own data load, thus eliminating traffic problems.

* Robust and privacy / security. 2. Star topology:

* Less expensive than mesh. * Needs only one link and one input and output port to connect it any number of

others. * Robustness.

3. Tree topology: * same as those of a star.

4. Bus topology: * Ease of installation.

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* Uses less cabling than mesh, star or tree topologies. 5. Ring topology:

* A ring is relatively easy to install and reconfigure. * Each device is linked only to its immediate neighbors.

• Fault isolation is simplified. 20. Define transmission mode and its types.

Transmission mode defines the direction of signal flow between two linked devices. Transmission modes are of three types.

- Simplex

- Half duplex

- Full duplex.

21. What is LAN?

Local Area Network (LAN) is a network that uses technology designed to span a small geographical area. For e.g. an Ethernet is a LAN technology suitable for use in a single building.

22. What is WAN?

Wide Area Network (WAN) is a network that uses technology designed to span a large geographical area. For e.g. a satellite network is a WAN because a satellite can relay communication across an entire continent. WANs have higher propagation delay than LANs.

23. What is MAN?

* A Metropolitan Area Network (MAN) is a network that uses technology designed to

extend over an entire city.

* For e.g. a company can use a MAN to connect the LANs in all its offices throughout a city.

24. Define Peer to peer processes.

The processes on each machine that communicate at a given layer are called peer to peer processes.

25. What is half duplex mode?

A transmission mode in which each station can both transmit and receive, but not at the same time.

26. What is full duplex mode?

A transmission mode in which both stations can transmit and receive simultaneously.

27. What is internet?

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• When two or more networks are connected they become an internetwork or internet.

• The most notable internet is called the Internet.

28. What is Internet ?

The Internet is a communication system that has brought a wealth of information to out fingertips and organized it for our use.

Internet – Worldwide network.

29. List the layers of OSI model.

- Physical

- Data Link

- Network

- Transport

- Session

- Presentation

- Application.

30. Define OSI model.

The open system Interconnection model is a layered framework for the design of network system that allows for communication across all types of computer systems.

31. Which OSI layers are the network support layers?

- Physical

- Data link

- Network layers.

32. Which OSI layers are the user support layers?

- Session

- Presentation

- Application.

33. What are the responsibilities of physical layer, data link layer, network layer,

transport layer, session layer, presentation layer, application layer.

a. Physical layer – Responsible for transmitting individual bits from one node to the

next.

b. Data link layer – Responsible for transmitting frames from one node to the next.

c. Network layer – Responsible for the delivery of packets from the original source

to the final destination.

d. Transport layer – Responsible for delivery of a message from one process to

another.

e. Session layer – To establish, manage and terminate sessions.

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f. Presentation layer – Responsible to translate, encrypt and compress data.

g. Application layer – Responsible for providing services to the user. To allow

access to network resources.

34. What is the purpose of dialog controller?

The session layer is the network dialog controller. It establishes, maintains and synchronizes the interaction between communicating systems.

35. Name some services provided by the application layer.

Specific services provided by the application layer include the following.

- Network virtual terminal.

- File transfer, access and management (FTAM).

- Mail services.

- Directory services.

36. Define Network Virtual Terminal.

Network Virtual Terminal – OSI remote login protocol. It is an imaginary terminal with a set of standard characteristics that every host understands.

37. Define the term transmission medium.

The transmission medium is the physical path between transmitter and receiver in a data transmission system. The characteristics and quality of data transmission are determined both the nature of signal and nature of the medium.

38. What are the types of transmission media?

Transmission media are divided into two categories. They are as follows:

I. Guided transmission media II. Unguided transmission media

39. How do guided media differ from unguided media?

A guided media is contained within physical boundaries, while an unguided medium is boundless.

40. What are the three major classes of guided media?

Categories of guided media.

a. Twisted – pair cable. b. Coaxial cable. c. Fiber – optic cable.

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41. What is a coaxial cable?

A type of cable used for computer network as well as cable television. The name arises from the structure in which a metal shield surrounds a center wire. The shield protects the signal on the inner wire from electrical interference.

42. A light beam travels to a less dense medium. What happens to the beam in each

of the following cases:

1. The incident angle is less than the critical angle.

2. The incident angle is equal to the critical angle.

3. The incident angle is greater than the critical angle.

1. The incident angle is less than the critical angle.

the ray refracts and moves closer to the surface.

2. The incident angle is equal to the critical angle.

the light bends along the interface.

3. The incident angle is greater than the critical angle.

the ray reflects and travels again in the denser substance.

43. What is reflection?

When the angle of incident becomes greater than the critical angel, a new

phenomenon occurs called reflection.

44. Discuss the modes for propagation light along optical channels.

There are two modes for propagating light along optical channels.

Single mode and multimode.

Multimode can be implemented in two forms: step index or graded index. 45. What is the purpose of cladding in an optical fiber? Discuss its density relative to

the core.

A glass or plastic is surrounded by a cladding of less dense glass or plastic. The difference in density of the two materials must be such that a beam of light moving through the core is reflected off the cladding instead of being refracted into it.

46. Name the advantage of optical fiber over twisted pair and coaxial cable.

Higher bandwidth.

Less signal attenuation.

Immunity to electromagnetic interference.

Resistance to corrosive materials.

More immune to tapping.

Light weight.

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47. What is the disadvantage of optical fiber as a transmission medium?

Installation / Maintenance.

Unidirectional.

Cost – More expensive than those of other guided media.

48. What does the term modem stands for ?

Modem stands for modulator / demodulator.

49. What is the function of a modulator?

A modulator converts a digital signal into an analog signal using ASK, FSK, PSK or QAM.

50. What is the function of a demodulator?

A de modulator converts an analog signal into a digital signal.

51. What is an Intelligent modems?

Intelligent modems contain software to support a number of additional functions such

as automatic answering and dialing.

52. What are the factor that affect the data rate of a link?

The data rate of a link depends on the type of encoding used and the bandwidth of the

medium.

54. What is the difference between a passive and an active hub?

An active hub contains a repeater that regenerates the received bit patterns before

sending th em out. A passive hub provides a simple physical connection between th e

attached devices.

55. Distinguish between peer-to-peer relationship and a primary-secondary relationship.

Peer-to-peer relationship: All the devices share the link equally.

Primary-secondary relationship: One device co ntrols traffic and the others must

transmit through it.

56. Assume 6 devices are arranged in a mesh topology. How many cables are needed? How

many ports are needed for each device?

Number of cables=n (n-1)/2=6(6-1)/2=15

Number of ports per device=n-1=6-1=5

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57. Group the OSI layers by function.

The seven layers of the OSI model belonging to three subgroups. Physical, data link

and network layers are the network support layers; they deal with the physical aspects

of moving data from one device to another. Session, presentation and application layers

are the user support layers; they allow interoperability among unrelated software

systems. The transport layer ensures end-to-end reliable data transmission.

58. What are header and trailers and how do they get added and removed?

Each layer in the sending machine adds its own information to the message it receives

from the layer just above it and passes the whole package to the layer just below it.

This information is added in the form of headers or trailers. Headers are added to the

message at the layers 6,5,4,3, and 2. A trailer is added at layer2. At the receiving

machine, the headers or trailers attached to the data unit at the corresponding sending

layers are removed, and actions appropriate to that layer are taken.

59.Compare simplex and duplex communication with example.

A In simplex mode, the communication is unidirectional (Eg: keyboard, monitor).

A In half-duplex mode, each station can both transmit and receive, but not

simultaneously (Eg. walkie-talkie).

A In full-duplex (also called duplex), both stations can transmit and receive

simultaneously (Eg. telephone network).

60.List the criteria based on which a network can be assessed. A Performance is based on its throughput (no. of packets delivered) and delay.

A Reliability is how much the network is fault tolerant.

A Security includes preventing unauthorized access and recovery from breaches.

61.What are the two types of line configuration? A A point-to-point connection provides a dedicated link between two nodes.

A In a multipoint connection, more than two nodes share a single link, i.e., bandwidth

is shared amongst the nodes.

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62.State any two topologies in which a network can be organized.

Mesh Star Bus Ring

A Mesh: Each device has a dedicated point-to-point link to every other device. It is

robust and secure. Installation is difficult and expensive n(n-1) link for n node.

A Star: Each device has a dedicated point-to-point link only to a central controller called

a hub. All communication goes via the hub. It is less expensive and robust. A failure in

the

hub makes the network non-functional. Eg; LAN

A Bus: It is multi-point and signal gets weak as it travels through the long cable that acts

as backbone. A fault in the bus stops the entire transmission

A Ring: Each device has a dedicated point-to-point connection with the devices on

either side of it. A break in the ring can disable the entire network due to unidirectional

traffic.

64.Classify LAN, WAN, MAN, SAN and Internetwork.

A Local Area Network (LAN) is private network in a single office, building, or

campus.

LAN size is limited to a few kilometers. The speed of LAN is in range 10–1000

Mbps.

A Wide Area Network (WAN) provides long-distance transmission of data, image,

audio, and video over large geographic areas that may comprise a country / continent.

A Metropolitian Area Network (MAN) is a network with size between LAN and WAN. It

is designed for high-speed connectivity to Internet, with endpoints spread over a city. A When two or more networks are connected, it is known as internetwork or internet.

A Storage area network (SAN) is confined to a single room and used to connect

various

components of a high-performance computing system to storage servers.

65.List the advantages of layering. A It decomposes the problem of building a network into more manageable components.

A It provides a more modular design. To add a new service, then it is only needed to

modify the functionality at one layer, reusing the functions at all the other layers. A Uses abstraction to hide complexity of network from application.

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67.Define protocol.

A The abstract objects that make up the layers of a network system are called protocols.

A Each protocol defines two different interfaces.

o Service interface that specifies the set of operations o Peer-to-peer interface for messages to be exchanged amongst

peers A Protocol is a set of rules that govern communications between devices.

68.What is a protocol graph? A The suite of protocols that make up a network system is represented as a protocol graph. A The nodes correspond to protocols and edges represent a depends-on relation.

69. Discuss the requirements for building a computer network.

Perspectives

A An application programmer list the services based on application needs. For example,

a guarantee that each message will be delivered without error or within a certain time

or to allow graceful switching in a mobile environment.

A A network operator lists the characteristics of a system that is easy to administer

and manage. For example, fault isolation, adding new devices, easy to account for usage, etc.

A A network designer lists the properties of a cost-effective design. For example,

efficient utilization of network resources, fair allocation to users, etc.

70.Scalable Connectivity

A A system that is designed to support growth to an arbitrarily large size is scalable.

A Physical medium is referred to as link, and devices that connect to the link are nodes.

A Link could be either dedicated point-to-point between nodes or shared amongst

nodes with multiple access. A End nodes can be connected through a set of forwarding nodes called

switches.

Switching could be either circuit or packet switching.

A Packet switching networks uses store-and-forward method, i.e. the switch receives

a packet, stores in its buffer and later forwards onto another link.

A Independent networks are connected to form internetwork or internet. A node

that connects two or more networks is known as router. A The process of forwarding frames from source to destination is known as routing.

A Each node on the network is assigned a unique address. A node can also send

messages to a group of nodes (multicasting) or to all nodes on the network (broadcasting).

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Cost-Effective Resource Sharing

A Hosts can share network resources using the concept of multiplexing. For

example, multiple flows can be multiplexed onto a single physical link.

A Synchronous time-division multiplexing (STDM) divides time into equal slots and

flows use the slots in a round-robin manner. A Frequency-division multiplexing (FDM) transmits each flow at different frequency.

A In statistical multiplexing, link is shared over time as in STDM, but packets

are transmitted from each flow on demand, rather than on predetermined slot.

A Packets multiplexed at one end, is demultiplexed at the other switch.

A Switch decides which packet is to be transmitted from the packets queued up,

according to queuing discipline such as FIFO.

Support for Common Services A Since applications have common services in, it is apt for the network designer to identify

and implement a common set of services for the application designer to build upon.

A Network provide logical channels and set of services required for process-to-

process communication.

A Functionalities may include guaranteed delivery, in-order delivery, privacy, etc.

A File access program such as FTP / NFS or sophisticated digital library application

require

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read and write operation performed either by client /

server.

A Two types of communication channels provided are request/reply and message stream.

A Request/reply channel guarantees delivery of message and ensures privacy and

integrity of data required in case of FTP or digital library.

A Message stream channel does not guarantee delivery of all data but assures in-

order delivery, required in applications like video conferencing.

Manageability A Network needs troubleshooting to adapt to increase in traffic or to improve performance. A Managing network devices on the internet to work correctly is a challenging one.

A Automating network management tasks is needed for scalability and cost-effectiveness. A Network nowadays is common and could be managed by consumers with little skill

level.

71.Define network architecture. A Set of rules governing form and content of protocol graph is called network architecture. A Network architecture guides the design and implementation of computer networks.

A Two commonly used architecture are

o OSI Architecture o Internet or TCP/IP architecture

72.What purpose do header and trailer serve?

A A layer communicates control information to its peer, instructing it how to handle

the message when it is received by attaching a header in front of the message. A The trailer usually contains error control information.

A A header/trailer is a small data structure consists of a few bytes.

73.Brief the terms unicast, multicast and broadcast. A The different types of addressing are:

o unicast (one-to-one communication), o multicasting (communicating to all members of a group) and o broadcast (sending to all nodes on the network).

74.What is encapsulation.

A As data passes through a layer, it attaches its header and then passes it to the next layer.

A For the next layer, the data and header of the previous layer is encapsulated as a unit.

A It then attaches its header and passes to the next layer and so on.

75.Discuss in detail about the layers of OSI model with a neat diagram. A The ISO defined a common way to connect computers, called the Open Systems

Interconnection (OSI) architecture. (eg. public X.25

network).

A It defines partitioning of network functionality into seven layers.

A The bottom three layers, i.e., physical, data link and network are implemented on

all nodes on the network including switches.

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Physical Layer

A It coordinates the functions required to carry a bit stream over a physical medium.

A Encoding—To be transmitted, bits must be encoded into signals, electrical or optical. A Data rate—It defines the transmission rate (number of bits sent per second).

A Physical topology—It defines how devices are connected (mesh, star, ring, bus or

hybrid)

A Transmission mode—Defines the direction of transmission between two

devices:

simplex, half-duplex, or full-duplex

Data Link Layer A The data link layer transforms a raw transmission facility to a reliable link. A Framing—The bit stream is divided into manageable data units called frames.

A Physical addressing—Header contains physical address of sender and receiver

A Flow control—If receiving rate is less than the transmission rate, flow control

mechanism avoids sender overwhelming the receiver.

A Error control—Redundant information is put as trailer to detect and

retransmit damaged/lost frames and to recognize duplicate frames.

A Access control—When two or more devices are connected to the same link, link

layer protocols determines which device has control over the link at any given time.

Network Layer A It is responsible for source-to-destination delivery of a data unit called packet.

A Logical addressing—A packet is identified across the network using logical

addressing system provided by network layer and is used to identify the end systems.

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A Routing—Routers prepare routing table to send packets to their destination.

Transport Layer

A Transport layer is responsible for process-to-process delivery of the entire message.

A Port addressing—It includes a service-point or port address so that a process from

one computer communicates to a specific process on the other computer.

A Segmentation and reassembly—A message is divided into transmittable segments,

each

containing a sequence number. These numbers enable the transport layer to

reassemble the message correctly at the destination and to identify which were

lost/corrupt. A Connection control—Protocols can be either connectionless or connection-oriented.

Session Layer

A It establishes, maintains, and synchronizes interaction among communicating systems.

A Dialog control—It allows two systems to enter into a dialog and communicate

A Synchronization—Allows to add checkpoints to a stream of data. In case of a crash

data is retransmitted from the last checkpoint.

A Binding—binds together the different streams that are part of a single application.

For example, audio and video stream are combined in a teleconferencing application.

Presentation Layer A It is concerned with syntax and semantics of the information exchanged between peers.

A Translation—Because different computers use different encoding systems,

the presentation layer is responsible for interoperability

between these encoding methods.

A Encryption—To carry sensitive information, a system ensures privacy by encrypting

the message before sending and decrypting at the receiver end.

A Compression—Data compression reduces the number of bits contained in

the information. It is particularly important in multimedia transmission.

Application Layer A The application layer enables the user, whether human or software, to access the network.

A It provides user interface and support for services such as electronic mail, remote

file access, shared database management and several types of distributed services. A Composes a host of application protocols.