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The Students’ Voice in Designing Optimal CALL Environments
CULI National Seminar 2012
19-20 November, 2012Chulalongkorn University, Bangkok
Thailand
Mike LevyThe University of Queensland
Australia
Overview
• PART 1: The importance of context– Managing the the “Hype Cycle”– Understanding your context
• PART 2: Research findings from 3 studies– University– High School
• PART 3: Mobile Learning – An example– Cell phones– Vocabulary learning
• PART 4: Implications & conclusions– Planning– Conclusions
Gartner’s Hype Cycle
Students’ use of technologiesTop 10
Research Project III:Independent High schools - Devices
Independent High schools – Software/apps
Push vs Pull (or both)?
• Pull – learners actively seek out or request information for themselves– requires learner initiative/action/skill/autonomy
• Push – information is sent to learners automatically, without effort on their part
Recommendations
Recommendation 1: Learner training & support
•Help students use the tools they have•Many students have the tools and access to content & resources, but do not have the know-how for learning
– Know your students’ technologies & learning preferences
– Work with learners– Help them develop their skills further
Recommendations
Recommendation 2: Planning
•Plan using data drawn from current use, both with university/school systems and the users’ own personal technologies of choice.
– Learners have a technological identity as well as a linguistic and cultural identity
– Mobility is key– Be nimble, not locked-in
Recommendations
Recommendation 3: Control
•Reflect deeply on your locus of control, what you provide, what you support, allow or permit and what you do not.
– Access: provision, responsibility & choice– Duty of care (esp. for schools)– Push & pull
WorldCALL 2013
WorldCALL 2013