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    DragonCyclopedia Monsters: The Dog Soldier

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    Monsters:

    The

    Dog SoldierA New Monster for Use

    with the Pathfinder

    Roleplaying Gameby

    Glen R. Taylorand

    DragonCyclopedia

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    DragonCyclopedia Monsters: The Dog Soldier

    This document is copyright Glen R. Taylor,2011, and is published under the Open GameLicense version 1.0a, copyright 2000 Wizards ofthe Coast, Inc. The full text of this documentis Open Game Content under the provisions ofthat license.

    Uncredited illustrations are derived from worksthat are in the Public Domain.

    The Pathfinder Roleplaying Game and thePathfinder Roleplaying Game Compatible logo

    are copyright 2009 Paizo Publishing, LLC.

    Design and Writing: Glen R. Taylor

    Production, Editing and Publishing:DragonCyclopedia

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    DragonCyclopedia Monsters: The Dog Soldier

    Table of Contents

    Introduction..........................................................4

    Dog Soldier..........................................................5 New Feats.............................................................6

    New Magic Items.................................................7

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    DragonCyclopedia Monsters: The Dog Soldier

    Introduction

    This document introduces a new monster, the

    Dog Soldier, for use in the Pathfinder

    Roleplaying Game.

    What's This About?

    One of the staples of the action genre of fiction,

    including fantasy, is the faceless enemy hordes.They may be enemy soldiers with visored

    helmets, or simply look distinctly inhuman, but

    they are ideal as enemies in fiction because they

    are faceless; they lack identity, even as a person.In most cases, this is metaphorical, and these

    enemies really are people, just people with

    different and often homicidal views.

    However, there are also enemies that are faceless

    in all senses. They are not people; they do not

    have an identity, or any ambitions other thankilling you and doing the things you are trying to

    stop. One such enemy is the dog soldier, which is

    created when a victim is enslaved by being sealed

    into a special cursed helmet called a dog mask.

    How Do I Use Dog Soldier?

    Dog soldiers can have the same use as a lot of

    other evil enemies. Where an evil overlord mightemploy human troops or orcs, he may instead use

    some resources to forge dog masks in order to

    employ dog soldiers. They are perfectly loyal, ifnot suited to any roles involving thinking. They

    make good shock troops and suicide squads,

    especially if sent against their former friends

    and/or family.

    Dog Soldiers in Adventures

    Dog soldiers make good enemies in adventures,and in fact can often be substituted for other

    enemies or monsters. However, the very nature of

    dog soldiers also suggests certain adventureconcepts, with perhaps the most classic one being

    rescuing a friend who has been turned into a dog

    soldier and freeing him of the curse. This is anextremely difficult task, by design, and can make

    for an epic quest in itself.

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    DragonCyclopedia Monsters: The Dog Soldier

    Dog Soldier

    Dull rage glints in the red eyes behind the iron

    mask of this muscled warrior.

    DOG SOLDIER CR 1/3

    XP 135

    Male human dog soldier warrior 1

    N Medium humanoid

    Init +1; Senses low-light vision, scent;

    Perception +4

    DEFENSE

    AC 15, touch 11, flat-footed 14 (+1 Dex, +2natural, +2 armor)

    hp 14 (1d10+4)

    Fort +4, Ref+1, Will +0

    OFFENSE

    Speed 30 ft.

    Melee 1 morningstar +3, (1d8+2)

    Space 5 ft.; Reach 5 ft.

    Special Attacks none

    Spell-Like Abilities none

    STATISTICS

    Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 10

    Base Atk+1; CMB +3; CMD 14

    Feats Power AttackB, Toughness

    Skills Climb +6, Intimidate +4, Perception +5;

    Racial Modifiers +4 Perception

    Languages Common (cannot speak)

    SQ immune to fear, language dependent effectsand uses of Diplomacy and Intimidate

    ECOLOGY

    Environment any

    Organization solitary, pair, or gang (3-8)

    Treasure NPC gear (studded leather armor,morningstar, locked gauntlet, dog mask)

    A dog soldier is a warrior who has been

    supernaturally bound by the power of a magic

    item known as a dog mask. They are compelled tobe loyal, nearly mindless fighters.

    Creating a Dog Soldier

    Dog soldier is an acquired template that can beadded to any living humanoid, fey or monsterous

    humanoid. A dog soldier uses the base creature's

    stats and abilities except as noted below.

    CR: Same as the base creature.

    AL: Alignment changes to neutral.

    Senses: A dog soldier gains low-light vision and

    the Scent quality.

    Armor Class: Natural armor improves by +2.

    Defensive Abilities: If the base creature has

    spells or spell-like abilities, the dog soldier losesthe use of these abilities, but gains spell resistance

    equal to its highest caster level + 10. If the base

    creature already has spell resistance, it uses the

    higher of this or its original spell resistance. If thebase creature does not have a caster level, it does

    not gain spell resistance on becoming a dog

    soldier.

    Weaknesses: A dog soldier's mind is bound bythe power of the dog maskinto which it has been

    sealed. While the dog soldier has the sameintellect and memories as before, it has no ability

    to make its own decisions. It must absolutely

    obey it's master's commands. It is also unable to

    speak, make any use of spells, spell-like abilities,or use any skills based on Intelligence, Wisdom

    or Charisma other than Intimidate, Perception or

    Survival. Once bound into the dog mask, a dogsoldier may not gain experience or class levels.

    Special Qualities: Gain immunity to fear,language dependent effects, and uses of

    Diplomacy and Intimidate. Does not need to eat,drink or sleep.

    Skills Gain a +4 racial bonus to Perception skill

    checks.

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    DragonCyclopedia Monsters: The Dog Soldier

    New Feats

    The following new feats are presented for use in

    conjunction with this document.

    Dog Soldier Tracking (General)Your past as a dog soldier has made your sense ofsmell uncannily acute.

    Prerequisites: Wis 13, Renegade Dog Soldier

    Benefit: You gain the Scent ability, as themonster special ability.

    Renegade Dog Soldier (General)

    You were once supernaturally enslaved as a dog

    soldier, and are now free but can draw strengthfrom your painful history.

    Prerequisites: Must have been bound into a

    dog maskand subsequently freed.

    Benefit: You gain a +2 bonus to Will saves

    against fear, charms and compulsions and a +2

    bonus to your own uses of the Intimidate skill.

    Special: Your face is permanently marked

    with the scars left by the dog mask, although they

    can be concealed. This incurs a -2 penalty on any

    Disguise checks made to disguise you. Thesescars can never be healed, naturally or through

    magic, and even appear on other forms if you

    magically change shape.

    Normal: You gain no special capabilities fromyour time spent enslaved by the dog mask.

    Renegade Willpower (General)

    You have vowed you will die before you areenslaved as you were before.

    Prerequisites: Con 13, Wis 13, Renegade Dog

    Soldier

    Benefit: If you fail a Will saving throw to

    resist a charm or compulsion effect, you mayvoluntarily suffer 2 points of Constitution damage

    and 2 points of Charisma damage in order to treatthe failure as a success. This occurs even if you

    are normally immune to such ability damage.

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    New Magic Items

    The following new magic item is presented foruse with this document.

    Dog Mask

    Aura moderate enchantment; CL 9th

    Slot head; Weight 3 lbs.; Price 500 gp

    Description

    This evil creation holds a special and powerful

    curse. It takes the form of an iron or steel helmet

    with a visor can swing down and lock into place,completely obscuring the face except for two

    narrow eye-slits. Exact construction varies, butmany are sculpted with a snarling canine face onthe visor. Looking on the inside of the visor

    reveals a series of long, cruel, hooked metal

    spikes pointing in toward the face and curving abit upward. The two longest are located on the

    inside of the eye-slits.

    Because of the complexity of the mask, it can

    only be put onto a willing or helpless victim.When the dog maskis put on a victim, the spikes

    pierce the skin, flesh and bone of the face in

    several places, with the longest entering theinside corners of the eyes and penetrating as far

    as the victim's brain. This leaves the whites of the

    victim's eyes permanently stained red and blood-shot, even if he is later cured of the curse.

    The effect of the mask is immediate. As soon as

    the mask locks into place, the victim's will is

    completely over-ridden by the mask. The victimacquires the dog soldier template, and the first

    being that gives him an order is considered to be

    the new dog soldier's master. This effect onlytakes place if the victim is a living humanoid, fey,

    or monstrous humanoid. Any other type of being

    is locked into the mask, but not mentallyenslaved. There is no saving throw against this

    process, and spell resistance does not protect.

    The dog soldier blindly obeys all orders of its

    master, including self-destructive orders. The

    master can voluntarily pass ownership of the dog

    soldier on to another being simply by telling the

    dog soldier who the new master is. This caninvolve telling the dog soldier that if the master

    dies, who will be in charge.

    The new dog soldier loses any spell-castingability and spell-like abilities (although if it losesany such abilities, it gains spell resistance equal

    to its former caster level plus 10), and becomes

    unable to speak or make individual decisions. Itno longer needs to eat, drink or sleep, with the

    mask providing all sustenance.

    Once locked into place, the mask may not be

    removed without risk of killing the occupant andeven destroying its soul. Removing the mask can

    be performed by suppressing the magic holding it

    closed (such as introducing it into an antimagicarea, or casting greater dispel and succeeding in a

    caster level check with a DC of 19) and then

    physically opening it. However, once it is opened,the wearer must immediately make a Will saving

    throw with a DC of 30. Failure indicates that the

    wearer's soul is shredded; he dies and can only be

    returned with a true resurrection. If he succeeds atthe Will saving throw, he suffers 4d6 Constitution

    damage and is reduced to -1 hit point and is

    dying. He can be stabilized as normal. If his

    Constitution is reduced to 0 or below, he dies, butcan be raised as normal.

    Construction

    Requirements Craft Wondrous Item, dominate

    person, creator must be of a non-good alignment;

    Cost 250 gp

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