State of Mobile / Air Graffiti
-
Upload
admkrm -
Category
Technology
-
view
1.896 -
download
2
description
Transcript of State of Mobile / Air Graffiti
Hello!
Kristof Michiels = Researcher and application developer IBBT/SMIT/iLab.o, Vrije Universiteit Brussel Art History/ICT by formation ‘Rapid prototyping’ context-aware social media apps Focus on mobile, web, city, arts, e-culture
Some examples: Air Graffiti / Wayfinding 2.0 / Edosia.org
My presentation
Mobile devices / Multi-modality
Ways to interact with the physical world / Context
Ways to interact with the physical world / Objects
An example / Air Graffiti
Mobile devices / Multi-modality
Problematic for years: Technology not ready (think
WAP, battery life,…) Lack of mobile broadband access Lack of users & applications
(chicken and egg problem)
Current situation: Lack of user adoption compared
to fixed internet Price of mobile broadband
[abroad],…) But: new gen. of mobile
devices/platforms / driver of social media
But: new generation of mobile devices-platforms that actually “work” / Social media, web2.0
iPhone/iPod Touch: real take-off of mobile apps
Apple sold + 40 million devices (sep ‘09) 21 million iPhones 20 iPod Touches
Application store, in less than 1,5 years, counts +100.000 applications
+2 billion applications have been downloaded
People are really using it!
iPhone: Real take-of of mobile applications
Still: heterogenous landscape Web applications vs ‘Native
applications’ E.g. Android OS (Google)
Social Media: important driver!
8
Web 2.0: made us use the web as a realtime and always-on medium
People want access wherever they are / Facebook, Netlog [youngsters]
Social Media: important driver!
Museums on Twitter: twitter.com/admkrm/museums[2]
Mobile applications can live inside existing platforms
New generation of mobile museum applications
Versailles, Lonely Planet Paris City Guide, Marco Polo City Guide Paris
New generation of mobile museum applications
Even new generation of mobile museum apps do not change the current paradigm / are like mobile audioguides people bring themselves / one-way #fail
Mobile 2.0 = Everywhere + always + personal = everyware Social Context, location, presence Bridge physical-virtual world gap
Are museums 1.0 ready for Web 2.0 ? Even youngsters: Nintendo Wii & DSi, Sony PSP [high
expectations!]
BANKSY: “A small group create, promote, purchase, exhibit and decide the succes of Art. Only a few
hundred people in the world have any real say. When you go to an Art gallery you are simply a tourist
looking at the trophy cabinet of a few millionaires.” (Banksy.co.uk)
Real ‘social media’, allow real ‘participation’ ???
My presentation
Mobile devices / Multi-modality
Ways to interact with the physical world / Context
Ways to interact with the physical world / Objects
An example / Air Graffiti
Interacting with the physical world / Context
GPS
Bluetooth
QR (2D-barcodes)
RFID
“LPS”
How can applications learn about the context of the user?
And learn about the location or the presence of an object?
Radio Frequency ID chips (RFID)
Barcode system (1975) – 5 billion scans/day (2005)
Now: RFID / NFC Passive vs active Active: id broadcasting / scanning
own environment Acting dependent on its own context:
hiërarchic, coördinating, protecting, filtering, … [future]
Currently problematic: lack of end-user devices
‘LPS’ or Local Position System (‘check-ins’)
Foursquare.com, Gowalla.com, Brightkite.com
or: how to solve the indoor problem now
My presentation
Mobile devices / Multi-modality
Ways to interact with the physical world / Context
Ways to interact with the physical world / Objects
An example / Air Graffiti
Other examples from our research
- Smart metering
- Floating vehicle data / Intelligent Transport systems (ITS)
- e-cube (autonomics)
- Sensor network Noise pollution
- Weatherlink
Interacting w objects / object-generated content
Objects are entering online space. This is the so-called ‘Internet of Things’
Just as their human counterparts (i.e. user-generated content) they will create content and meaning online
They will interact with other objects and humans (and vice versa).
In the beginning: simple interaction (through APIs / accessing metadata). Later: more complex forms of reasoning. Will be able to make ‘autonomous’ decisions.
Objects become “Spimes” (Bruce Sterling)
Artefacts – Machines - Products – Gizmo’s – Spimes Spimes = networked dynamic en context-aware
objects that keep track of their own history of use and interaction with their environment. Whole process is part of the object
What does it mean for a cultural and art institutions on the one hand & tangible heritage on the other hand when boundaries between objects, people, a setting become blurred?
My presentation
Mobile devices / Multi-modality
Ways to interact with the physical world / Context
Ways to interact with the physical world / Objects
An example / Air Graffiti
Air Graffiti – Content creation
Anyone can add rich content objects to a certain context Fixed or mobile GPS ‘LPS’ qr-codes / RFID-ready
Air Graffiti – Content creation
Content can be clustered into channels Explicitly Virtually (based on metadata, actual use, context) Channels can be structured (object 1 -> 2 -> 3) Appearance of channel is fully customizable
Air Graffiti – Content creation
A simple set of rules can be added to each object 1. for whom is it visible? (the world, my friends,
channel members) 2. its broadcast range (2m, 20m, 200m,…) 3. its lifespan (1h, 1day, 1week,…) 4. prerequisite object
Air Graffiti – End-users
People can enter the application: Through current location (GPS, LPS): ‘radar’ view
like a facebook for objects Through an individual object or channel (GPS, LPS,
QR, RFID, Search or other object)
Air Graffiti – End-users
Can comment / create their own content No discrimination / we do have “verified accounts”
Air Graffiti – End-users
Smart context engine based on user behavior System keeps track of everything:
Objects you have consumed / the order… Objects you have ‘liked’ Locations you have visited Patterns of other users with similar interests
Provide recommendations and application flow Provides object-based navigation
Air Graffiti – Use Cases
Allows for complex, dynamic and highly personalised indoor and outdoor trails
Use cases: the city, the museum Guides, quests, storytelling Instant mobile application
Launch: November 30th 2009 / send an email = invitation when we launch
Thank you!
Kristof Michiels E: [email protected] W: http://smit.vub.ac.be Twitter: http://twitter.com/admkrm Relevant projects: http://airgraffiti.com, http://edosia.org