Showcase of My Research on Games & AI "till the end of Oct. 2014"
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Transcript of Showcase of My Research on Games & AI "till the end of Oct. 2014"
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I will talk about
• Games, only games.– STYX Engine: Adaptive Personalized Content Generation for FPS
Games
– Ropossum: Evolutionary-based Authoring Tool for Physics-based Games
– NEXT: 2D Puzzle, Progressively Generated
– iNversion: 2D Puzzle, Progressively Generated
– 4 more new games between now and the beginning of 2015.
– Supervised Projects with Noor Shaker
• InfiSpelunky: Infinite Procedurally Generated Spelunky
• Kinect and Immersive 3D Environment
• Weebee on a Mission: A Serious Game
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Adaptive Personalized Content Generation for FPS Games
Fourth Year Project, 2012-2013
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Marry someone and break your addiction
Employed
o r N O T
Employed people are 2X more likely to feel anxiety and 2.25X likely to experience anger
Singlevs. Married
You are X2 likely to be addicted on angry birds if you are single than if you are married
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6%
Very anxious
17%
Somewhat anxious
22%
Neither
32%
Somewhat relaxed
23%
Veryrelaxed
Player Emotion After Playing Angry Birds
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Simple
Easy
Just right
Tough
3%
6%
60%
31%
Player Reported Difficulty for Angry Birds
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Publications• A Quantitative Approach for Modeling and Personalizing Player Experience in
First-Person Shooter Games, in the Extended Proceedings of the 2013 Conference
on User Modeling, Adaptation and Personalization (UMAP 2013), 2013.
• Personalizing Content Generation in First Person Shooter Games through Player
Modeling. Submitted on Oct. 2014 to The Scientific World Journal, Special issue in
"Recent Advances in Intelligent Techniques for Games", 2015.
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Demo
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The Big Picture of Player Modeling
Game Player
Player Experience
Model
Adaptation Model
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Enforced Controllable features
Gameplay features
Prediction ofplayer’s emotion
Exhaustive search
Towards Adaptation
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So, how to do it in FPS game?
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Levels Design Preference Learning Model
Adaptive Content Generation Model
level1 level2
Adapt
level20
Adapt Adapt
level21 levelN
Adapt
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Levels Generation
Black and White
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Items Placement (SOM)
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Data Collection
A B
• 60 players at F.I.T.E of Damascus, Syria
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Building the Models
Enforced Controllable features
Gameplay features
Prediction ofplayer’s emotion
Exhaustive search
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Two Players, Engagement
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Nonverbal Signatures of Engagement in
Super Mario Bros
2013
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Expressions during Gameplay
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Behavioral Features
• Visual Reaction (VR)
– Bias of head on the x-axis compared to first frame (Avg. + STD)
– Bias of head on the y-axis compared to first frame (Avg. + STD)
– Left eye closed (Avg. + STD)
– Right eye closed (Avg. + STD)
– Mouth open (Avg. + STD)
• Facial Expression (FE)
– Angry % (Avg. + STD)
– Happy % (Avg. + STD)
– Sad % (Avg. + STD)
– Surprised % (Avg. + STD)
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Behavioral features Players’ reports
of affect
Neuroevolutionary Preference Learning
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Results
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PublicationNoor Shaker and Mohammad Shaker. Towards Understanding the Nonverbal
Signatures of Engagement in Super Mario Bros, in Proceedings of the 2014
Conference on User Modeling, Adaptation and Personalization (UMAP 2014), 2014.
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Ropossum: Evolutionary-based Authoring Tool for Physics-based Games
Graduation Thesis, 2013
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- Popular physics based game- Can generate endless levels- All levels should be playable- Opens the imagination of all players to design, test, modify their own levels and help them achieve that.
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Automatic Generation of Content forPhysics-based Games
Part of Graduation Thesis, 2013
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Placing Components on Canvas
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If the game is 5 sec long,then we have 5 * 60 = 300 update
Given we have 5 actions,then we need to evaluate
243 e+10 s t a t e s
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Simulation-based Agent for Generating Playable Content
Part of Graduation Thesis, 2013
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205 explored nodes
Solution Tree
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Result470.1 ±525.4 sec for generating a playable level
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Samples
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Graduation Thesis Publications• Evolving Playable Content for Cut the Rope through a Simulation-Based Approach, in
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013.
• Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels,
in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013.
• Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of the
2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013.
Nominated for best paper award.
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Demo
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Projection-based Agent for Generating Playable Content for Physics-based Games
2014
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Demo
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Supervised Projects
2013 and 2014
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InfiSpelunkyA Procedural Method for Automatic Generation of
Spelunky Levels
Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Ziena Alhalawani, Mohammad Shaker and Noor Shaker
2013
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Spelunky Level Structure
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Evolutionary-based Generation
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Controlling Difficulty
10% 90%
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Results Analysis, Solution Path Length
10% 50% 90%
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Weebee on a MissionA Serious Game for Better Understanding the
Behavior Differences Between Children
Rawan Al-Omari, Walaa Baghdadi, Ziena Alhalawani, Mohammad Shaker and Noor Shaker
2014
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O n a M i s s i o n
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A Survey
Survey
Intelligent robot (a bot)
Game
6%
11%
83%
In case you want a product to inspect and change your child
behavior, what would it be?
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A Survey
Discuss it
Indirect Influence
Ignore it
41%
52%
6%
If there is a problem in your child behavior, what would do
you do?
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Questionnaire to Game Scenario
Question Answer
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Questionnaire to Game Scenario
Question Game Scenario
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Questionnaire to Game Scenario
“Do you help other
kids in need?”
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Game Environments
Park School Kitchen
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Data Collection8-12 years old children
100 players [50 males, 50 females]
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Utilizing Kinect Control for More Immersive Interaction with 3D Environments
Saeed Hajali, Kinda Tarboush, Marah Halaweh, Mohammad Shaker and Noor Shaker
2014
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“Why using a
stylus when God
gave us five
fingers!”
Steve Jobs when introducing
the first iPhone, 2010
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Hand GestureVoice Command
Interaction with the Environment
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The Immersion Process
Player
Sketch
Generating
basic Level
Canvas
Allow Edit and
Generation of
Content
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Select
Rotate
Delete
Move
T he ge s tu re s
that we use
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The Application
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One more thing..
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A Progressive, Evolutionary-based Approach for
Generating Playable Content for Games
2014
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Time(MS)
Level Timeline
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Level EndLevel Start
Time(MS)
Level Timeline
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0 300 500 1000 1700 2800
Action02
Level EndLevel Start
Time(MS)
Action04
Action03
Action05
Action01
Level Timeline
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0 300 500 1000 1700 2800
Rope cut
Level EndLevel Start
Time(MS)
Rocket press OmNom feed
Rope cut
Level Timeline in Cut the Rope
![Page 84: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/84.jpg)
0 300 500 1000 1700 2800
Dock Down
Level EndLevel Start
Time(MS)
Collect
Stomp
Win
Jump
Level Timeline in Super Mario Bros
![Page 85: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/85.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator
![Page 86: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/86.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator
Grammatical Evolution Individuals
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(MS)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
0 300 500 1000 1700 3200
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Bubble
PressOmNom feed
Rope
cut
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
![Page 87: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/87.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator Game Simulator
Grammatical Evolution Individuals
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(MS)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
0 300 500 1000 1700 3200
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Bubble
PressOmNom feed
Rope
cut
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
![Page 88: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/88.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator Game Simulator
Grammatical Evolution Individuals
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(MS)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
0 300 500 1000 1700 3200
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Bubble
PressOmNom feed
Rope
cut
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
Mapper
Aircush press
From TLE to
Level Structure
![Page 89: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/89.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator Game Simulator
Grammatical Evolution Individuals
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(MS)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
0 300 500 1000 1700 3200
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Bubble
PressOmNom feed
Rope
cut
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
Mapper
Simulation, Mechanics, Game Rules
Simulator
Aircush press
From TLE to
Level Structure
![Page 90: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/90.jpg)
Why is it Progressive/Aggressive?
Game Timeline Generator Game Simulator
Grammatical Evolution Individuals
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(MS)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
0 300 500 1000 1700 3200
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Bubble
PressOmNom feed
Rope
cut
0 300 500 1000 1700 2800
Rope
cut
Level
End
Level
Start
Time(M
S)
Rocket
press
Aircush
pressOmNom feed
Rope
cut
Mapper
Simulation, Mechanics, Game Rules
Simulator
Aircush press
From TLE to
Level Structure
Assign Fitness Score
![Page 91: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/91.jpg)
The Mapping Process
Start with ropes Rope_cut Rope_cut Aircushion_press
rope_cut(200) rope_cut(500) aircuhion_press(700) rocket_press(1100) OmNom_feed(0)
![Page 92: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/92.jpg)
The Mapping Process
Rocket_press Rocket_pressGenerated
Level Structure
rope_cut(200) rope_cut(500) aircuhion_press(700) rocket_press(1100) OmNom_feed(0)
![Page 93: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/93.jpg)
Ok, this is co ol
But is it just Cut the Rope that can
be progressively generated?
![Page 94: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/94.jpg)
Nope.
![Page 95: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/95.jpg)
Did you apply it somewhere else?
![Page 96: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/96.jpg)
Yeeeeah.
![Page 97: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/97.jpg)
NEXT and iNversion
visit: www.mohammadshaker.com
![Page 98: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/98.jpg)
NEXT www.mohammadshaker.com/next.html
![Page 99: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/99.jpg)
NEXT www.mohammadshaker.com/next.html
![Page 100: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/100.jpg)
iNversion www.mohammadshaker.com/inversion.html
![Page 101: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/101.jpg)
Keep tuned cause more interesting stuff are coming!
![Page 102: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/102.jpg)
Keep updated at: www.mohammadshaker.com
Four new games
at the beginning of 2015[ they are.. ]
![Page 103: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/103.jpg)
Keep updated at: www.mohammadshaker.com
Four new games
at the beginning of 2015[ they are.. ]
![Page 104: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/104.jpg)
Visit my website, play NEXT, iNversion.
www.mohammadshaker.com@ZGTRShaker
Let’s connect!
![Page 105: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/105.jpg)
T h a n k yo u
![Page 106: Showcase of My Research on Games & AI "till the end of Oct. 2014"](https://reader033.fdocuments.us/reader033/viewer/2022042715/559b1c391a28ab47128b47ac/html5/thumbnails/106.jpg)
T h a n k yo u N o o n a