Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)
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AFCS code.seanhess.net sean clark hess VP Development -Amber Alert Consulting and Training bit.ly/AtnNs Adobe Flash Collaboration Service Enter the Url to Play
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Adobe has just released AFCS (Cocomo), which is an entirely hosted solution to real-time messaging and data sharing for Flex applications. AFCS is perfect for quickly creating any app that needs to share data between multiple clients. During this session, we will explain what AFCS is, what it can do, and show you how you can develop a custom shared data model to create a simple real-time multiplayer game.
Transcript of Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)
AFCS
code.seanhess.net
sean clark hessVP Development -Amber Alert
Consulting and Training
bit.ly/AtnNs
Adobe Flash Collaboration Service
Enter the Url to Play
AFCS
About Me
Background -
AFCS - Pros and Cons
Getting Started
Simple Demos - pods, shared model, nodes
Bombs
Links
Tutorialscode.seanhess.net/?p=92
Githubgithub.com/seanhess
Play Bombsbit.ly/AtnNs
AFCScocomo.acrobat.com