Roy Morgan Research - Video Gaming in Australia - Trends
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Transcript of Roy Morgan Research - Video Gaming in Australia - Trends
Dis
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a 5 year viewRoy Morgan Single Source: April 2006 – March 2011
And how different socio-
economic profiles influence
gaming behaviour
TRENDS
2© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Themes
SOURCE OF ALL MATERIALS: ROY MORGAN SINGLE SOURCE (AUSTRALIA) : APRIL 2005 – MARCH 2011
3© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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% Ownership of gaming devices
6%
82%87% 89%
87%85%81%
24%24%
19%
41%40%36%
Apr 06 - Mar 07 Apr 07 - Mar 08 Apr 08 - Mar 09 Apr 09 - Mar 10 Apr 10 - Mar 11
% o
f A
ust
rali
an p
op
ula
tio
n 1
4+
4© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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% who play games (by device)
55%
35%
54%
44% 39%
33%
38%
17%
15%
20%
35%
29%
Apr 06 - Mar 07 Apr 07 - Mar 08 Apr 08 - Mar 09 Apr 09 - Mar 10 Apr 10 - Mar 11
% o
f A
us
tra
lia
n P
op
ula
tio
n 1
4+
5© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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% who play games on several devices
+
+
+
+ +
12%
22%
13%
9%9%11%
23%
21%
11%
11%
9%8%
Apr 07 - Mar 08 Apr 08 - Mar 09 Apr 09 - Mar 10 Apr 10 - Mar 11
% o
f A
ust
rali
an P
op
ula
tio
n 1
4+
6© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Mobile Phone gamers
A Profile
Spotlight
7© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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55% earn
over
$50,000
They represent 20% of the population aged 14+, i.e. 3.7 million people
Likely to be
employed
& renting
Image
conscious,
fashionable57% aged
25-49
Likely to be
young
parents
+ive outlook
for economy,
but 68%
spending
less
8© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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They like shopping and are influenced by brand, however 48% search for bargains.
Mostly use catalogues and internet for information on home entertainment items.
53% have bought something online in L3M, spending on average $556.
Typically shop in speciality stores for home entertainment and PC equipment.
9© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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3X more likely
3X more likely
to be an early adopter
10% own
15% intend to buy
78% with Broadband
51% online 15+ hrs/week
73% own
“ Computers and
Technology give me
control over my life”
10© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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dge5 x more likely
to play games on all three devices
++ + +
21% 65% 59% 45%
“I love gaming”
only
% of mobile gamers - Ownership of devices today
11© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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dge 18%
12%
38%
27%
14%Apr 10 - Mar 11
13%Apr 06 - Mar
07
2 x more likely to
purchase console
game
% of mobile gamers - Ownership of games consoles overtime
12© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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32%never read news
28%read 5+ magazine issues per week
51%Spend 8+ hrs a week on the net
35% watch TV 3+ hrs per day
Increasing trend
Downward trend
13© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Demographic Profile of Gamers
14© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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52%
38%
59%
51%
+14%
Women 25-
34
grown 24pts
%
55%Apr 10 - Mar 11
44%Apr 06 - Mar 07
% of selected demographics that play video games
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Young mothers online
A Profile
Spotlight
78%
52%42%
38%
Apr 06 - Mar 07 Apr 10 - Mar 11
% that play video games
Females
YMO
16© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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They represent 5% of the population aged 14+, i.e. ~ 1m people
75% “Not
enough
hours in the
day”
Not feeling
financially
stable
2 kids
Avg age =
7
Mean
Household
Income:
80K
46% paying
off home
17© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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20% more likely to make decision on emotions
Spend less online than average
56%
18© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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2 X more likely to use Facebook
60%
49%
75%
63%
81%
69%
29%Apr 10 - Mar 11
25%Apr 09 - Mar 10
% of YMO who visited lifestyle websites in last 4
weeks
% of YMO who visited banking & finance
websites in last 4 weeks
% of YMO who visited social media websites in
last 4 weeks
% of YMO who visited email & communication websites in last 4 weeks
19© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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“Home entertainment is my entertainment”
73% of YMO
spend an avg. of $48 on
73% of YMO
spend an avg. of $48 on
home entertainment in last 7 days
22%
(3x more likely)
22%
(3x more likely)
have bought console video
games in last 3 months“I buy the latest video games"
20© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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43%Apr 10 - Mar 11
34%Apr 06 - Mar 07
40%
31%
31%
20%
Nintendo Wii (38%) and DS (26%) most popular14% own an iPhone (79% more likely than average)
% of YMO who own specific devices over time
21© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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38%read unaddressed mail
52%use catalogues when searching for product information about home electronic items
39%watch TV 3+ hrs per day
28%never read magazines
28%Have been to cinema in last 4 weeks
Increasing trend
Downward trend
22© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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39%
31%37%
58%
50%
60%
76%
67%
76%
90%91%92%
Apr 06 - Mar 07 Apr 07 - Mar 08 Apr 08 - Mar 09 Apr 09 - Mar 10 Apr 10 - Mar 11% o
f A
ust
rali
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op
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4+ w
ho
pla
y vi
deo
gam
es
Baby Boomers
Gen X
Gen Y
Gen Z
my generation…% playing games of different generations
23© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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23%Australian population
$94,000 mean household income
97% Aged 50+
Booming Gamers
A Profile
Spotlight
24© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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1 in 4 spend 15+ hrs on the net
41%Have purchased online
in last 3 months $647mean spend online
14%Apr 10 - Mar 11
10%Apr 06 - Mar 07
8% purchased a game in last 3 monthsownership
25© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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32%read news &+ times a week
35%Watch 3+ hours
of TV per day
30% read unaddressed
mail41% Never listed to the radio
26© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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27© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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+3%to 7%
+1%to 1.3%
19% play
online games
(up +7% in last 4
yrs)
+3%to 13%
in last 4 years
28© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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5%
24%
23%
13%
36% Less often
A few times every 2 - 3 months
>1 times a month
>1 times a week
Once a day
69%
31%
Under 18
38%
50+
3%
35-4921%
25-3419%
18-2419%
How often do you connect your games console to the Internet to play online?
Online gamers
29© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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PLUS
30© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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TV consoles as gaming devices
Top reasons for not subscribing to Pay TV
• 53% never subscriber• 38% Too expensive• 7% Unable to select channels of interest• 7% Not attractive content
Accessed by 40% of Australian’s 14+
Game consoles as entertainment hubs
Accessed by 25% of Australian’s 14+
31© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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The risk to
traditio
nal
retail is real
Ecommerce vs. Traditional Retail
32© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Purchased Device in Last 12 Months
12%
34%
5%
8%6%7%
15%12%
11%11%
32%33%
Apr 06 - Mar 07 Apr 07 - Mar 08 Apr 08 - Mar 09 Apr 09 - Mar 10 Apr 10 - Mar 11
% o
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33© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Amount Spent on console games
in last 3 months$132
$150$149$149$148
Apr 06 - Mar 07
Apr 07 - Mar 08
Apr 08 - Mar 09
Apr 09 - Mar 10
Apr 10 - Mar 11
bought console games in
in L3M
32%Apr 10 - Mar 11
27%Apr 06 - Mar 07
34© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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51%
26%
39%
28%
41%
50%
39%
53%
47%
32%
21%
10%
Apr 06 – Mar 07 Apr 07 – Mar 08 Apr 08 – Mar 09 Apr 09 – Mar 10 Apr 10 – Mar 11
% who spent online in last 3 months
Generation Y ($380 $505)
Generation X ($460 $595)
Baby Boomers ($553 $647)
Generation Z ($227 $316)
30%
42%$559
$462
42% only
buy from
retailers they
know
Apr 10 - Mar 11
Apr 06 - Mar 07
Avg. spend increased in past 5 years:
35© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Conclusion
• Mobile gaming is not just for teens, focus on the 25 to 49 year
olds
• Women gamers are growing, focus on those aged 25-34,
especially young mothers
• Baby boomers are a large affluent market with disposable
income, but don’t market to them via the radio
36© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
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Conclusion
• Online gaming is growing, watch out for mobile
• Convergence is an opportunity and threat – know your
competition and the landscape
• Online retail is an opportunity and people buy from retailers
they know and trust
37© 2011 Written approval must be obtained from Roy Morgan Research before circulation or publication of this data outside the client’s institution.
Dis
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dgeThank you
Andrew Braun Director – Mobile, Internet & Technology [email protected]
Twitter: abraun64