Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT.

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Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

Transcript of Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT.

Page 1: Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT.

Richard GARRETTArnaud LEJOSNEJulien MATEOS

Yassine AISSAOUIJonas CLEMENT

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Not in the final presentation

• Usually a 'sales' presentation• Little (if any) technical content• Focus on features• What is good about the project?• What was achieved?

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Key-points

• Overview• Tower Defense genre• Story• Style• Artificial Intelligence• High Score• Demonstration• Possible enhancements• Website

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Overview

• Tower Defense videogame• Runs on PC• C# XNA

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What is a Tower Defense game ?

• Subset of Real Time Strategic Games• Usually mods of existing games

• Became popular for casual gamers- Pick up ‘n play- Games are playable on browser, mobile

devices

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Element Towers in Warcraft III

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Desktop Tower Defense

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Story

• In the world of ancient parchments, evil forces want to take possession of the land, spreading the curse of blackness. You shall defend your land creating magical towers in order to destroy the monsters before they have complete control of your drawing.

• Through many levels, you will face the graveest difficulties and will need to overcome naby obsticqls. Get your brush draw your path to victory!!!

• Ink it Up!

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Style

• Ancient drawings• Caligraphy• Ink• Inspired by Far Eastern culture

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ArtificiaI Intelligence

• Monsters follow the correct path-> Will work with any path

• Monsters rotate around corners• Towers automatically aim at monsters

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High score

• Scores from game are sent to a server.• Players can compare scores globally

-> within the game-> on the game’s website

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PRESENTATION

• Video game where the objective is to defend an area against different enemies moving along a route, constructing and improving gradually defensive towers.

• The towers are used to eliminate enemies. Each enemy killed, earns points for Construction or improvement of turns on the card game

• The towers are often differentiated by:

• * Cost,• * The damage they cause,• * The speed of attack,• * Scope of attack• * The type of attack,• * And some specific capabilities (eg slow moving enemies or objects).• Similarly, the various elements that run through the card stand out often, including:

• * Resistance,• * Fast they travel,• * Immunity against certain types of attacks.

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Possible enhancements

• Port to mobile devices :– Zune HD

Map generator

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Summary

• Advanced prototype- Unique graphical style- Fully playable- Functional Artificial Intelligence- Online High Score system

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Conclusion

• Good teamwork• A product we are proud of• Matches expectations• Worthwile experience

• Thank you for your attention !

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Questions