People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

56
People play – people talk? July ‘16

Transcript of People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Page 1: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

People play – people talk? July ‘16

Page 2: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Founded in 2009

Based in Berlin, more than 40 nations

Five hits in six years

2

Page 3: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

3

Page 4: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

4

Organic Adoption and Word-of-Mouth on Mobile

Page 5: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Inferring User Base Dynamics from Sparse Data

Page 6: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Customer value>

Customer acquisition cost

Page 7: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Cost per installLifetime value

Page 8: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

8

Useracquisition

Page 9: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Organics

9

Useracquisition

Discovery

Word-of-mouth

Social media

Search

BrandPress

Featuring

ASO

PR

TV

Offline

Fun product

Page 10: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

A lot of traffic cannot be (easily) attributed

to a source

Page 11: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

INS

TA

LL

S

Digitalmarketing

Digitalmarketing

CPIX $

11

Page 12: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

INS

TA

LL

S

Organics

Digitalmarketing

CPIX $

eCPI=

30%of CPI

12

Page 13: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Digital marketing

CPIY $

INS

TA

LL

S

Organics

Digitalmarketing

CPIX $

eCPI=

30%of CPI

13

Page 14: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

CPIY $

eCPI=

70%of CPI

CPIX $

eCPI=

30%of CPI

INS

TA

LL

S

Digital marketing

Organics

Digitalmarketing

Organics

14

Page 15: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Effective CPILifetime value

Page 16: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Organics contribute majorly to making app marketing profitable

Page 17: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Better understand Organics

Predict organics for marketing budgeting

Model organics for LTV predictions

Identify opportunities for snowball effects

Page 18: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Better understand Organics

Predict organics for marketing budgeting

Model organics for LTV predictions

Identify opportunities for snowball effects

Page 19: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Better understand Organics

Predict organics for marketing budgeting

Model organics for LTV predictions

Identify opportunities for snowball effects

Page 20: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Better understand Organics

Predict organics for marketing budgeting

Model organics for LTV predictions

Identify opportunities for snowball effects

Page 21: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

21

Page 22: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

• Using simple predictors like DAU, Marketing metrics, Featuring

•Works pretty well

• Doesn’t enable conceptual understanding

• Out-of-sample performance ???

22

Predicting Organics

Page 23: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

23

Modelling Organics

Game 1

Game 2

Game 3

Geo 1 Geo 2 Geo 3

Page 24: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

24

„Uplift response functions“

Game 1

Game 2

Game 3

Geo 1 Geo 2 Geo 3 Geo 4 Geo 5 Geo 6 Geo 7

Page 25: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

25

Global log-log model

Game 1 Game 2 Game 3

Page 26: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

26

Spurious?

Page 27: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Organics

27

Digitalmarketing

Discovery

Word-of-mouth

Social media

Search

BrandPress

Page 28: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

WOM

28

Digitalmarketing

Discovery

Word-of-mouth

Social media

Search

BrandPress

Page 29: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

29

Page 30: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

30

“Word-of-mouth is the world’s most effective,

yet least understood marketing strategy.”

- Ivan Misner

Page 31: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

• 75% face-to-face, 15% phone, 10% online

• Drivers of WOM: customer satisfaction, trust and brand commitment

• Nielsen: Most trusted source of consumer information, most likely to be acted upon

•WOM customers add more value, create more WOM in turn

31

WOM facts

Page 32: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

32

Onmobile?

Page 33: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Survey

Quantitative analysis

Page 34: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

34

Digitalmarketing

Discovery

Word-of-mouth

Social media

Search

BrandPress

Survey

Page 35: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Survey based Survey and tracking based

How did you find us? (Ad traffic excluded)

Page 36: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Survey based Survey and tracking based

How did you find us? (Ad traffic excluded)

Page 37: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Why was the game recommended to you?

Page 38: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Response position bias

Page 39: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Survey results

WOM >> WOM

People recommend casual games mainly for fun

Page 40: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Mobile AdsApp Store

ChartsWord of Mouth

Day 7 Retention 100 95 120

Rounds until day 7 100 100 110

WOM users over-index onretention and engagement

Page 41: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Source: Wikipedia

Granger causality test41

Quantitative analysis

Page 42: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Causality tests

CAUSING ORGANICS NOT CAUSING ORGANICS

• DRU

• Engagement

• New users

• Marketing volume

42

Page 43: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

People play – people talk?

43

CAUSING ORGANICS NOT CAUSING ORGANICS

•Marketing volume

•DRU in some large countries with limited marketing activity

•Engagement

Causality tests

Page 44: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Roundsper 2.5x xplayer

44

Page 45: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

• Substantially lower WOM

• Not consistently caused by a loyal

customer base and its engagement

• Even though engagement is very high

• Marketing activity partly causal45

Pearl’s Perilvs.

Jelly Splash

Page 46: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

46

?

Page 47: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

47

Game/app design

Product marketing

Page 48: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

48

Market conditions

Timing/saturation Innovativeness

Competitors

Page 49: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

Organics

49

Paid marketing WOM

Appeal of gameplayProduct marketingMarket conditions

Loyal,satisfied customer

base

Page 50: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

•KPIs: Organics per Paid Organics per kDRU

•Consider WOM in game/app design (e.g. giving players things to talk about broadly, social features)

•Think about WOM in product marketing (game name –Best Fiends, IP – Pokemon Go)

50

Business impact so far

Page 51: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

51

Page 52: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

52

People play – People talk !

(Give them an audience.)

Page 53: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

53

Very different for different apps.

Page 54: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

54

Broad audience

Niche audience

eCPI << CPI LTV > CPI

Page 55: People play, people talk? Organic Adoption and Word-of-Mouth on Mobile

- Survey & time series analysis