NJ Future Redevelopment Forum 2017 Lee

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Building Great Public Spaces Design from Health & Wellness Perspective to Build a Healthier Environment

Transcript of NJ Future Redevelopment Forum 2017 Lee

Page 1: NJ Future Redevelopment Forum 2017 Lee

Building Great Public SpacesDesign from Health & Wellness Perspective to Build a Healthier

Environment

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LIFE CYCLEof Care

Ben P. Lee, AIAPrincipal / CFONK Architects

Birth CyclePediatric CycleAmbulatory CareAcute CareRehabilitationMental HealthNursing CareHospice Care

Medical Education

Advocacy for Health & Wellness

Birth

Pediatric Care

Ambulatory Care

Acute Care

Nursing Care

Hospice Care

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BIRTH CYCLELabor & DeliveryMajor Hospital Expansion and RenovationsNK Architects

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CHILDHOOD CYCLEPediatric CareBronx Lebanon Children PavilionNK ArchitectsCompleted: 2006

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ADULT CYCLEAmbulatory CareBronx Lebanon Wellness CenterNK ArchitectsCompleted: 2014

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CARE CYCLEEmergency CareHoly Name Hospital Emergency DepartmentNK ArchitectsCompleted: 2004

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CARE CYCLEHospital Acute CareMount Sinai Medical Center, Queens, NYMajor Campus Expansion & RenovationsNK ArchitectsCompleted: 2016

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HospitalAcute Care continued

Brick Hospital / Ocean Medical CenterNK ArchitectsCompleted: 2000

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PHYSICAL HEALTHPhysical RehabilitationKessler Instituteand VAMC Syracuse, belowNK ArchitectsCompleted: 2005

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MENTAL HEALTHBehavioral HealthCarrier ClinicMajor Expansion & RenovationsNK ArchitectsCompleted: 2016

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MENTAL HEALTH continued

Behavioral HealthSUN Behavioral HealthNew 197 bed Behavioral Health Facility, Erlanger, KYNK ArchitectsCompletion: Projected 2017

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SENIOR CYCLENursing CareNJ Veterans Home- Menlo ParkNK ArchitectsCompleted: 2000

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END OF LIFE CYCLEHospice CareCenter for Hopeand Greenhouse Design, belowNK ArchitectsCompleted: 2004

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CARE CYCLEMedical EducationRutgers UMDNJ Dental SchoolNK Architects

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DESIGN FOR LIFE CYCLE

BIRTH Age 0-1

CHILDHOOD Age 1-12

ADOLESCENT Age 12-18

YOUTH Age 18-24

ADULTHOOD Age 24-55

LATE ADULT Age 55-70

SENIOR Age 70-85

LATE SENIOR Age 85-105

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Being & Doing

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School/Workplace

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Earning/Spending

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Physical Agility/Recreation

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Sleep /Passive-Non Active

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Vision /Cognitive Skill

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LIFE EVENTS

Birth H o u s i n g

W O R K P L A C E

marriage

R e t i r e m e n tSCHOOL

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DESIGN FOR Every Stage of LIFE CYCLE

Design for Life Cycle - Wellness for Every Age Group

Through the understanding of the stages of every age group, we have a better understanding of the design needs at each stage of the life cycle, from birth to end of life care. There are different needs for building type design at each stage of our lives in Education, Workplace, Retail & Commerce, Public and Institutional facilities.

NEW BORN Age 0-1 Requires care, observe and learn, fully dependent on others for needs.

CHILDHOOD Age 1-12 Playful, learning, physical and mental growth. Need for school, child care facilities, neighborhood parks and playground, and safe local neighborhood, primary care, cultural centers.

ADOLESCENT Age 12-18 Active, social adjustment, physical and mental growth. Need for school, playfield, parks and recreation centers, retail and entertainment, cultural centers, ambulatory care.

YOUTH Age 18-24 Learning and develop work and life skills, driving, independent. Need independent housing, college or trade skills, commerce and entertainment, cultural and civic centers, parks /recreation, ambulatory care.

ADULTHOOD Age 24-55 Building career and family, financial earning, mobility. Need for variety of housing, workplace, commerce and institutions. Travel and entertainment, parks and recreation, cultural and civic centers.

LATE ADULT Age 55-70 Transition toward retirement, financial concerns, and medical concerns. Need for alternative housing, alternative workplace, retail and

entertainment, travel, parks and social environment.

SENIOR Age 70-85 Coping with physical issues, financial resources. Need for medical care, hospital, alternative housing, social environment,

appropriate activities.

LATE SENIOR Age 85-105 Lower vision, hearing and cognitive skills, and memory loss. Need for care or nursing care facilities, appropriate social environment.

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WELL BUILDING STANDARD

AIR

WATER

LIGHT

NOURISHMENT

FITNESS

COMFORT

MIND

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DESIGN FOR WELL BUILDING STANDARD

Design for WELL Building Standard

OBJECTIVE: We as architects are best positioned to improve the population health through WELL Building Standard design for all building types and public spaces

HOUSING – How we can lead the design of better home to promote healthy living. Indoor and outdoor gardens to reduce stress and mental health, promote fresh air ventilation, clean potable water and recycle water for irrigation, encourage activities and fitness

SCHOOLS – How educational facility teach our children to become healthier. How the physical environment encourage activities. i.e., Physical Activity Design Guideline for SCHOOL ARCHITECTURE

WORKPLACE – Office building and work place environment should raise our standard of active work environment. i.e., WELL Building Standard is a tool to make our work place a healthier place

COMMERCE – Financially active business commerce, market place, restaurants, coffee shops

INSTITUTIONS – Well designed town centers promotes convenient public buildings for local government, police and courts, libraries, post office and religious buildings

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HEALTHY & LIVABLECOMMUNITY

• AIA 150 Champion – School Initiative• Computer Simulation Game• To educate school age students• Advocacy for Healthy & Livable Community

AIA 150 Livable CommunityBen P. Lee, AIA

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DESIGN FOR HEALTHY COMMUNITYIt’s not just about

BUILDINGS

It’s about the

connected fabric of our

COMMUNITY

Design for Healthy and Livable Community THE GOALS: How to create the Urban Fabric for our cities? We the architects must venture beyond the boundary of the buildings that we design. It is the spaces between the buildings, the spaces beyond property lines. It is the walk path, bike trails, public transportation, the connection between the parks and community places, and the cultural /socio-economic vibrancy that will create Healthy and Livable cities.

Walk Path – The creation of neighborhood for a walkable community.

Bicycle Path – Safe bike trails to access local parks, neighborhood centers and central business districts.

TRANSPORTATIONS SYSTEM – How we promote our working and living arrangement to promote active walking

PARKS & RECREATION – Better connected parks and promenade to link walk paths, bike trails and open-space

COMMUNITY SPACES – Vibrant cultural center and community buildings and open plaza for public gatherings

OPEN SPACES – Open and reserved spaces for vista, nature and wildlife

CULTURAL / SOCIO- ECOMONIC – Underlying the physical built environment is our cultural heritage, the need for socialization and viable economic growth

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HEALTHY & LIVABLECOMMUNITY

• Neighborhood Community• Design for Connectivity• Walk Path – Walking Radius• Bike Path – Pedestrian Path

AIA Healthy & Livable CommunityBen P. Lee, AIA

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HEALTHY & LIVABLECOMMUNITY

• Inter-connected Communities• Transportation Hub• Roadway- Do Not Divide Communities• Natural Features

AIA Healthy & Livable CommunityBen P. Lee, AIA

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HEALTHY & LIVABLECOMMUNITY

• Great Public Places• Culture Center• Civic Center• Commercial / Retail • Sense of Place

AIA Healthy & Livable CommunityBen P. Lee, AIA