mLEVEL - Gamification in learning - Manu Melwin Joy
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Transcript of mLEVEL - Gamification in learning - Manu Melwin Joy
mLEVEL SUCCESS STORYGamification in Learning
Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
mLEVEL• mLevel is a microlearning
solution that produces
more effective learning
outcomes by improving
knowledge retention and
skill application.
mLEVEL• With mLevel, you gain a
measurable understanding
of what your learners do
and don’t know by
leveraging highly interactive
learning activities to
promote lasting results.
mLEVEL• mLevel helps learners
elevate their knowledge
and skills through an
engaging learning
experience that promotes
rapid time to performance.
mLEVEL• In mLevel, these form the basis
for what are called missions
(Figure 1). A mission is, in
essence, a topic that addresses
an objective. You may have
several missions, of course, for
the learning strategy and for any
objective.
mLEVEL• Given mLevel’s easy-to-use
authoring tool and supporting game
templates, one of our clients
deployed 28 sales training programs
to their sales force in less than three
months. The staff assigned to that
effort: one person. This single
individual outperformed many
Fortune 500 sales training staffs.
mLEVEL• What are the key elements
of mLevel?
• There are three, which we
like to refer to as the “3 E’s”
(Engagement, Ease-of-Use
and Effectiveness)
Engagement• The Learner interface (native
app or web-based player) —
Engagement. This is where the
learner logs in (via
smartphone, tablet or
laptop/desktop browser) to
access their assigned learning.
Engagement• The learning (which we call
“missions” versus “courses”)
is composed of a series of
highly interactive and
engaging activities, many of
which are learning games.
Engagement• Their big differentiator is that
they bring the experience
that people come to expect
from their personal lives
(mobile, social, engaging, fun,
efficient) to the workplace in
an unprecedented way.
Ease-of-Use.• Learning content
development system
(mLevel Studio) — Ease-of-
Use. This is where the
innovation and magic
happens!
Ease-of-Use.• mLevel provides numerous pre-
developed learning activity and
game templates that the learning
designer can configure with the
learning content and assessment
questions upon which the mission
is based – all without any game
development or coding knowledge.
Ease-of-Use.• mLevel Studio allows the designer to
quickly create a client-branded
learning experience that typically
includes knowledge bases (content
and questions), video segments,
games and assessments in just a few
hours, which can then be assigned
and deployed to users with a few
simple clicks.
Effectiveness• Analytics and reporting system —
Effectiveness. All learning activity is
tracked by mLevel and accessible via a
series of real-time dashboards that track
program completion, learner
engagement, knowledge acquisition,
knowledge and skills gaps, and question
performance. This data can be ported
back to the client’s LMS for further
review and reporting.
mLEVEL• What makes mLevel unique?
• The biggest point of
differentiation, however, is the
engagement and effectiveness of
the learning. End-users rave about
the learning experience: the level
of interactivity, the games, the
competition. mLevel really works!
Results• From a learner engagement
metric, their learner satisfaction
scores are well over 95%. As
they continue to scale, this
becomes very meaningful to
them since mLevel is now
delivering well over 150,000
learning activities per month.
Results• One of their global education
companies drastically reduced their
exposure to fines from the federal
government after using mLevel to
provide training. This organization
documented a 55% reduction in
compliance infractions during the
application and onboarding process
by school administrators.