KallioRobison Gaming for Learning Presentation
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Transcript of KallioRobison Gaming for Learning Presentation
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GamingforLearningUsingSimCity
todevelopsystemsthinking,engineering,
and21stCenturySkills.
JulieKallioRobison
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Followalong Presentation+resources:oesmstech.blogspot.com
Aboutyou Howmanyhavea1:1laptopprogram? HowmanyhaveplayedSimCitybefore? Howmanyhaveusedvideogamesintheclassroom?
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Outline
1.Misconceptionsaboutgaming2.Logisticsandlearninggoals3.Examplesofstudentwork4.Howitwent
Timeforquestions
Resourcesforgamesintheclassrooms3
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Butfirst
THEGAME!
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1.Misconceptions
Studentsplaythemaloneorareisolatedbyplayinggames
GirlsarewontlikethemandbeexcludedYouhavetobeagamerTheycanjustusecheatcodesItdoesntapplytoreallife
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2.Logistics
1:1laptop1weekofpractice,play,andcheatFUN2weeksofprojectwork
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EnduringUnderstandings
and21st
CenturySkillsCitiesarecomplexsystemsEngineeringprocessinvolvesdesignandre-design
CollaborationCriticalthinkingProblemsolving
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3.StudentWork
JanesPresentation
AlexsPresentation
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4.MyObservations HappyworkinghardFlow
Highlevelofdiscussionuseofvocabulary
Discoveryofsystems Studentanecdote
NicolasParentanecdotes Marie Rowan
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Motivation
1. Needforsenseofcompetency2. Needforsenseofself-determination3. Needforsenseofinterpersonalconnection4.Needforsenseofpurpose,meaning,orrelevance5. Interest(Stipek2001)
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Epicwin.
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Questions,
Comments,Ideas,
Thoughts?
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Miscellaneous
JaneMcGonigal:http://janemcgonigal.com/ FutureCitycompetition:www.futurecity.org Othergames:Civilization,Spore,QuestAtlantis QuesttoLearnNewYorkCharterSchoolbasedaround
gaming(NYtimesarticlehere)
WhyEducatorsShouldcareAboutGames(articlefromEducationalLeadership)
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