Interactive Media – Twist of Fate Twist of Fate is an interactive tarot card board game for 4...
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Transcript of Interactive Media – Twist of Fate Twist of Fate is an interactive tarot card board game for 4...
Interactive Media – Twist of Fate
Twist of Fate is an interactive tarot card board game for 4 players which tells 4 different stories using 4 different tarot cards
Aim of the Game Player dealt one card face down with a QR
code on the back The player rolls the dice (1-6) and tries to land
on as many Story spaces as possible When 6 Story paragraphs are collected they
make their way to the finish and state what card they think they have.
Twist of Fate
Board design
6 5
14
Finish
Start
2 3
1
3
2
4
2
3
4
Story SpaceWhen player lands on this
spacenumbered paragraph added to webpage
Player can only collect 6 of these paragraphs
Players can collect duplicates
If lands on space 1 twice then player
Has 2 space 1 paragraphs
Fate Space
When a player lands on this space
They choose one player to lose A paragraph
The paragraph they lose is based on
A dice roll
If they do not have the numbered
Paragraph the dice rolled
They lose nothing.
Finish space
When player has 6 paragraphs
They can go round to the finish
And declare what card they think they have
based on the paragraphs they
CollectedIf they have less than 6
paragraphs, the space is treated as a normal space.
1
Red spaces are normal
Chance space
When player lands
Chance to roll for a paragraph
They state which paragraph
(1-6)
They want to roll for
Player must roll higher or equal
To that numbered Paragraph to win it
Interactive web page When a player lands on a story space, the
game master sends a paragraph of text to the web page
Players access this page with smartphone/tablet by scanning QR code on back of Tarot card.
Each player has an individual link, and cannot see other players’ stories
What is the QR code? The QR code links the player to their own web
page The game master has control over what
content goes onto this webpage When a player lands on a story space (1-6)
they receive another paragraph
Tarot cards Game cards popularised in Europe in the late 15th century * Magical societies in the English speaking world began to adapt the cards
to their beliefs, with two popular varieties originating from Britain – that by Arthur Waite and more famously Alistair Crowley, with artwork created by Pamela Smith and Frieda Harris. They were rival members of The Order of the Golden Dawn.
* Throughout the 20th century, they became more thematic. The Psychedelic era of the 1960s was partly influenced by this and artwork of the period reflects a magic undertone.
* Tarot cards are also widely parodied or acknowledged in pop culture today.
Our 4 Tarot cardsDeath LoveLustGreedEach Card Has a picture of its category on the
front with the text of what it is, cards will be placed face down on the table. There is a QR code on the back that links to its own webpage where the paragraphs of story are added.
Story outlineEach of the 4 stories will follow the structureBackground - “News radio report about a prisoner with a hook escaping from jail”
Tragedy / danger – scrapes found on car door after driving away in fear
Resolution – Couple turn up to the parents house to find a bloody hook hanging on the door
We might adapt folk tales or horror stories like “the hook” to this structure
Schedule
Date Achieved
Game Board Prototype Tuesday 11th March
Tarot Card Prototype Tuesday 11th March
Webpage Tuesday 11th March
Testing begins Monday 17th March
Finalize game Tuesday 25th March
Record Event Tuesday 1st April
Audience
• Smart Phone/Tablet Users• Age 16+• Tech Savvy
Production Roles Game Design Web page Story Writer Recording