Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a...

58

Transcript of Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a...

Page 1: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below
Page 2: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

2 © 2020 DJI All Rights Reserved.

Intellectual Property Statement The RoboMaster Organizing Committee ((hereinafter referred to as “the RMOC”) encourages and advocates for

technological innovation and open source technology and respects the intellectual property of participating teams.

All rights related to the intellectual property developed during the competition are owned by the individual teams.

The RMOC will not be involved in the handling of intellectual property disputes within teams. The participating

teams must properly handle all aspects of intellectual property rights among internal school members, company

members and other members of the team.

While using the RoboMaster Referee System and other supporting materials provided by the RMOC, teams should

respect the owners of all intellectual property. Teams are also prohibited from engaging in any behavior that violates

intellectual property rights, including but not limited to reverse engineering, replication or translation.

With regard to any behavior that may infringe upon the intellectual property rights relating to educational materials

provided for the competition by the RMOC or co-organizers, the intellectual property rights owners are entitled to

hold the infringing parties responsible in accordance with law.

Relevant suggestions for open source materials can be found in this link: https://bbs.robomaster.com/thread-7026-

1-1.html.

Using this Manual

Legend

Prohibition Important notes Hints and tips Definitions and references

Release Notes Date Version Changes

04/07/2019 V1.0 1. Updating descriptions and drawings of the

Competition Area;

2. Updating the competition mechanism;

3. Updating penalty system and competition rules.

12/12/2019 Preview Version First Release

Page 3: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 3

Table of Contents Intellectual Property Statement ................................................................................................................... 2

Using this Manual ..................................................................................................................................... 2

Legend .............................................................................................................................................. 2

Release Notes ........................................................................................................................................... 2

1. Introduction ..................................................................................................................................... 8

Robot and Operator ............................................................................................................................ 8

Robot Lineup ..................................................................................................................................... 8

Basic Robot Information ..................................................................................................................... 8

Operator Lineup ................................................................................................................................. 9

2. Competition Area ........................................................................................................................... 10

2.1 Overview ................................................................................................................................. 10

2.2 Robot Initialization Area ........................................................................................................... 12

2.2.1 Starting Zone .................................................................................................................... 12

2.2.2 Landing Pad ...................................................................................................................... 12

2.3 Base Zone ................................................................................................................................ 13

2.3.1 Base ................................................................................................................................. 14

2.3.2 Aerial Robot Recognition Card Penalty Zone ...................................................................... 15

2.4 Supplier Zone ........................................................................................................................... 15

2.4.1 Supplier Penalty Zone ........................................................................................................ 16

2.4.2 Recovery Tag .................................................................................................................... 16

2.5 Central Combat Zone ................................................................................................................ 17

2.5.1 Bunker .............................................................................................................................. 17

2.5.2 Bunker Defense Tag........................................................................................................... 18

2.5.3 High Wall ......................................................................................................................... 18

2.5.4 Resource Island ................................................................................................................. 19

2.6 Flight Zone............................................................................................................................... 22

2.6.1 Safe Flight Zone ................................................................................................................ 22

2.7 Operator Room ......................................................................................................................... 23

2.8 Projectiles ................................................................................................................................ 23

3. Competition Mechanism ................................................................................................................. 24

3.1 Overview ................................................................................................................................. 24

3.2 Armor Value Mechanism .......................................................................................................... 24

3.2.1 Base Armor Value .............................................................................................................. 24

3.2.2 Ground Robot Armor Value ................................................................................................ 24

3.3 HP Deduction Mechanism ......................................................................................................... 25

3.3.1 Attack Damage .................................................................................................................. 25

3.3.2 Referee System Going Offline ............................................................................................ 25

Page 4: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

4 © 2020 DJI All Rights Reserved.

3.4 HP Recovery and Revival Mechanism ........................................................................................ 26

3.4.1 Revival Tag ....................................................................................................................... 27

3.5 Automatic Movement Mechanism .............................................................................................. 27

3.6 Power Rune Mechanism ............................................................................................................ 29

3.6.1 Power Rune States ............................................................................................................. 29

3.7 Aerial Robot-Related Mechanisms ............................................................................................. 30

3.7.1 Take-off Mechanism .......................................................................................................... 30

3.7.2 Aerial Robot Visual Tag ..................................................................................................... 30

3.7.3 Aerial RobotArmor-breaking Skill ...................................................................................... 31

3.7.4 Base Recognition Area ....................................................................................................... 31

3.8 Barrel Heat Mechanism ............................................................................................................. 31

3.9 Projectile Reloading Mechanism ................................................................................................ 32

3.9.1 Allowed Projectile Quantity ............................................................................................... 32

3.9.2 Launching Mechanism’s Durability Value ........................................................................... 32

3.9.3 Projectile Container Reloading Mechanism ......................................................................... 33

3.10 Logic of Mechanism Overlap ..................................................................................................... 34

4. Competition Process ....................................................................................................................... 35

4.1 Pre-match Inspection................................................................................................................. 35

4.2 Staging Area ............................................................................................................................ 35

4.3 Two-minute Setup Period .......................................................................................................... 36

4.3.1 Official Technical Timeout ................................................................................................. 36

4.3.2 Team Technical Timeout .................................................................................................... 36

4.4 Referee System Initialization Period ........................................................................................... 37

4.5 Five-Minute Match Period ......................................................................................................... 38

4.6 End of Competition ................................................................................................................... 38

4.7 Match Results Confirmation ...................................................................................................... 38

5. Competition Rules .......................................................................................................................... 39

5.1 Penalty System ......................................................................................................................... 39

5.2 Rules ....................................................................................................................................... 40

5.2.1 Personnel Rules ................................................................................................................. 40

5.2.2 Robot Rules ...................................................................................................................... 44

5.2.3 Interaction Rules ............................................................................................................... 47

5.3 Serious Violations ..................................................................................................................... 49

5.4 Winning Criteria ....................................................................................................................... 50

6. Technical Fault or Anomaly ........................................................................................................... 53

6.1 Technical Fault ......................................................................................................................... 53

6.2 Anomaly .................................................................................................................................. 53

7. Appeals .......................................................................................................................................... 55

7.1 Appeal Process ......................................................................................................................... 55

7.2 Appeal Validity ........................................................................................................................ 56

Page 5: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 5

7.3 Appeal Materials ...................................................................................................................... 56

7.4 Appeal Decision ....................................................................................................................... 57

Page 6: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

6 © 2020 DJI All Rights Reserved.

Table Directory Table 1-1 Robot Lineup ................................................................................................................................. 8

Table 1-2 Basic Robot Information ................................................................................................................ 8

Table 1-3 Operator Lineup............................................................................................................................. 9

Table 3-1 Robot Status ................................................................................................................................ 24

Table 3-2 HP Deduction Mechanism for Attack Damage................................................................................ 25

Table 3-3 Time Required for Robot’s Revival after First Defeat ...................................................................... 27

Table 3-4 Visual Tags Allowed to be Carried by Aerial Robots and Their Functions ......................................... 30

Table 3-5 Projectile Container Groups and their Corresponding Reloading Quantities ...................................... 33

Table 4-1 Team Technical Timeout Arrangement ........................................................................................... 37

Table 5-1 Penalty System ............................................................................................................................ 39

Table 5-2 Penalties for Blocking .................................................................................................................. 45

Table 5-3 Penalties for Staying .................................................................................................................... 45

Table 5-4 Penalties for Collision .................................................................................................................. 46

Table 5-5 Penalties for Interference .............................................................................................................. 47

Table 5-6 Penalties for collision ................................................................................................................... 47

Table 5-7 Penalties for Interference .............................................................................................................. 47

Table 5-8 Penalties for Sticking Together ...................................................................................................... 48

Table 5-9 Penalties for Stay, Contact and Blocking ........................................................................................ 48

Table 5-10 Categories of Serious Violations.................................................................................................. 49

Table 5-11Points for Group Stage ................................................................................................................ 51

Table 6-1 Descriptions of Technical Fault ..................................................................................................... 53

Page 7: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 7

Diagram Directory Figure 2-1 Top View of Battlefield ............................................................................................................... 10

Figure 2-2 Localization dimensions for battlefield modules ............................................................................ 11

Figure 2-3 Axonometric View of Battlefield .................................................................................................. 11

Figure 2-4 Ground Padding Reference Diagram ............................................................................................ 12

Figure 2-5 Starting Zone ............................................................................................................................. 12

Figure 2-6 Landing Pad ............................................................................................................................... 13

Figure 2-7 Base Penalty Zone ...................................................................................................................... 13

Figure 2-8 Base .......................................................................................................................................... 14

Figure 2-9 Aerial Robot Recognition Card Penalty Zone................................................................................ 15

Figure 2-10 Supplier Zone and Designated Projectile Reloader Area .............................................................. 16

Figure 2-11 Supplier Penalty Zone ............................................................................................................... 16

Figure 2-12 Recovery Tag ........................................................................................................................... 17

Figure 2-13 Effective Size of Recovery Tag .................................................................................................. 17

Figure 2-14 Bunker..................................................................................................................................... 18

Figure 2-15 Bunker Defense Tag ................................................................................................................. 18

Figure 2-16 High Wall ................................................................................................................................ 19

Figure 2-17 Axonometric View of Resource Island ....................................................................................... 19

Figure 2-18 Dimensions of the Resource Island ............................................................................................ 20

Figure 2-19 Projectile Container .................................................................................................................. 21

Figure 2-20 Container Body Visual Tag ........................................................................................................ 21

Figure 2-21 Power Rune ............................................................................................................................. 22

Figure 2-22 Safe Flight Zones ..................................................................................................................... 23

Figure 3-1 HP Deduction Mechanism for Important Referee System Modules Going Offline ........................... 26

Figure 3-2 Revival Tag ................................................................................................................................ 27

Figure3-3 Battlefield Guiding Lines ............................................................................................................. 28

Figure 3-4 Power Rune When Available ....................................................................................................... 29

Figure 3-5 Power Rune Activating ............................................................................................................... 30

Figure 3-6 Successful Power Rune Activation ............................................................................................... 30

Figure 3-7Base Recognition Area................................................................................................................. 31

Figure 3-8 Barrel Heat Cooling Logic .......................................................................................................... 32

Figure 3-9 Projectile Container Layout ......................................................................................................... 33

Page 8: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

8 © 2020 DJI All Rights Reserved.

1. Introduction The core format of the RoboMaster 2020 Youth Tournament (“RM2020 Youth Tournament”) is a shootout battle

between robots that are either remotely operated or fully-automated, where projectiles are launched to attack the

opponent’s robots or Base to win the competition. See item 5.4 for the winning criteria.

Robot and Operator RoboMaster requires robots to fight together as a team with good coordination and teamwork.

Robot Lineup The robot lineup for the RM2020 Youth Tournament is as follows:

Table 1-1 Robot Lineup

Type Numbering Full Team Size (Units)

Standard 1/2 2

Engineer 3 1

Aerial 4 1

Minimum lineup for the first round of each match: All Ground Robots

Ground Robots: The collective term for Engineer and Standard Robots

Basic Robot Information The basic robot information for RM2020 Youth Tournament is as follows:

Table 1-2 Basic Robot Information

Robot Type Target

Initial Projectile Quantity Allowed to be Launched

Initial HP Maximum HP Initial Position

Standard except Aerial 50 200 Starting Zone

Engineer Own team’s

robots 0 500 Starting Zone

Aerial Opponent’s Base - - Landing Pad

Page 9: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 9

Operator Lineup The Operator lineup is as follows:

Table 1-3 Operator Lineup

Robot Type Operating Robot Full Team Lineup Size

Ground Robot

Operator

Standard 2

Engineer 1

Pilot/Projectile

Reloader Aerial, Standard 1

The roles of the Pilot and Projectile Reloader are undertaken by the same team member.

Page 10: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

10 © 2020 DJI All Rights Reserved.

2. Competition Area 2.1 Overview

The error margin for the dimensions of all battlefield components described in the document is ±5%. The dimension parameter unit is mm.

The core competition area of the RM2020 Youth Tournament is referred to as the “Battlefield”. The Battlefield is

7 meters long and 5 meters wide, and consists mainly of the Base Zone, Supplier Zone, Central Combat Zone, and

Flight Zone.

[1] Base

Zone [2]

Starting

Zone [3] 20° Slope [4] Road

[5] High

wall [6]

15°

Slope [7]

Supplier

Zone [8] Landing Pad

[9] Guiding

line [10]

Resourc

e Island [11] Power Rune [12] Bunker

Figure 2-1 Top View of Battlefield

Page 11: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 11

Figure 2-2 Localization dimensions for battlefield modules

Figure 2-3 Axonometric View of Battlefield

The ground of the Battlefield is laid with 20mm-thick EVA ground padding. The Battlefield Components such as

Page 12: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

12 © 2020 DJI All Rights Reserved.

the roads are all made of EVA, while the Resource Island is mainly made of metal.

Figure 2-4 Ground Padding Reference Diagram

2.2 Robot Initialization Area

2.2.1 Starting Zone The Starting Zone is where robots are placed before a match starts. The area of the Starting Zone is shown below:

[1] Base Zone [2] Starting

Zone

Figure 2-5 Starting Zone

2.2.2 Landing Pad The Landing Pad is the take-off zone for Aerial Robots. An Aerial Robot Recognition Card is attached to the

Landing Pad to provide Aerial Robots with a visual positioning mark. The image pattern of the Aerial Robot

Recognition Card is as shown below.

Page 13: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 13

[1] Aerial Robot Recognition Card

Figure 2-6 Landing Pad

2.3 Base Zone The Base Zone is located in the Starting Zone. The Base is in the center of the Base Zone. The Base Zone and its

space above are penalty zones for robots of both sides.

[1] Base

Foundation

[2] Base

Penalty

Zone

Figure 2-7 Base Penalty Zone

Page 14: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

14 © 2020 DJI All Rights Reserved.

2.3.1 Base The maximum HP of the Base is 5000. The Red and Blue Teams each have their own Base.

The Base is equipped with three Armor Modules distributed evenly on its sides. A Camera Module is mounted at

the top for interacting with Aerial Robots.

[1] Armor

Module [2] Base HP Light [3]

Camera

Module

Figure 2-8 Base

Page 15: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 15

2.3.2 Aerial Robot Recognition Card Penalty Zone The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for

hovering purposes. The diagram below shows the Aerial Robot Recognition Card Penalty Zone. During the manual

operation phase, Ground Robots are prohibited from staying for a long period of time in the Aerial Robot

Recognition Card Penalty Zone;

[1] Aerial Robot Recognition Card Penalty Zone

Figure 2-9 Aerial Robot Recognition Card Penalty Zone

2.4 Supplier Zone The Supplier Zone Both Red and Blue Teams each have a Supplier Zone.

The Projectile Reloader needs to stand in its own team’s Designated Projectile Reloader Area (see the part indicated

with [2] in the below diagram] to receive projectile containers, and reload its team’s robots with the projectiles.

Page 16: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

16 © 2020 DJI All Rights Reserved.

[1] Supplier Zone [2] Designated Projectile Reloader Area

Figure 2-10 Supplier Zone and Designated Projectile Reloader Area

2.4.1 Supplier Penalty Zone The Supplier Zone of one side is the Supplier Penalty Zone for the robots of the other side.

[1] Supplier Penalty Zone

Figure 2-11 Supplier Penalty Zone

2.4.2 Recovery Tag The Recovery Tag is located on the side of the Landing Pad facing the Supplier Zone. The Recovery Tag is a heart-

Page 17: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 17

shaped Visual Tag, in red or blue, with an effective size of 150*150 mm.

[1] Recovery Tag

Figure 2-12 Recovery Tag

Visual Tag: A special pattern that is recognizable by the Video Transmitter Module on a Referee

System, used for interactions between robots and the Battlefield, Battlefield Components or between

one robot and another.

The effective size of a Visual Tag: The size of the colored pattern on a Visual Tag, not including the

white frame outside the pattern.

Figure 2-13 Effective Size of Recovery Tag

2.5 Central Combat Zone The Central Combat Zone is located in the center of the Battlefield, and forms the core area for the shootout battles

of robots. The Central Combat Zone includes the Bunker, the high wall as barriers for two terrains, and the Resource

Island.

2.5.1 Bunker The Bunker is located at the entrance of the Central Combat Zone, in the shape of an “L”. Its dimensions are shown

Page 18: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

18 © 2020 DJI All Rights Reserved.

below:

Figure 2-14 Bunker

2.5.2 Bunker Defense Tag A defense tag is located on the side of the Bunker near the Base. It is a Visual Tag in the form of the letter “D”, in

red or blue. Its effective size is 150*150 mm.

[1] Defense Tag

Figure 2-15 Bunker Defense Tag

2.5.3 High Wall The High Wall is located near the Resource Island. Its dimensions are shown as follows:

Page 19: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 19

Figure 2-16 High Wall

2.5.4 Resource Island The Resource Island is a resource area in the center of the Battlefield consisting of a Projectile Depot and a Power

Rune.

There are no separate Resource Islands for each of the Red and Blue Teams. The Engineer Robots of both teams

are allowed to procure projectile containers from the Resource Island.

[1] Projectile containers [2] Electronic Visual

Tag

Figure 2-17 Axonometric View of Resource Island

Page 20: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

20 © 2020 DJI All Rights Reserved.

Figure 2-18 Dimensions of the Resource Island

2.5.4.1 Projectile Depot The Projectile Depot has three sections where projectile containers are placed. Different quantities of projectile

containers are supplied at each different section. An Engineer Robot is allowed to carry projectile containers from

the Resource Island.

Projectile Container A projectile container is cylindrical in shape and is made of polypropylene. A red and blue set of Visual Tags are

printed on a projectile container, with each set containing two Visual Tags. At the top is the serial number tag and

at the bottom is the team letter tag. The red and blue sets of Visual Tags are attached around the body of the container

at 180° apart, as shown below. The serial number tag and team letter tag are used for interacting with the Standard

Robot. See “3.8 Projectile Container Reload Mechanism”.

Page 21: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 21

Figure 2-19 Projectile Container

Figure 2-20 Container Body Visual Tag

2.5.4.2 Power Rune The Power Rune is located directly above the Resource Island. The Power Rune consists of 5 Electronic Visual

Tags, where the characters are updated randomly. Hitting the 5 Visual Tags in sequence will activate the Power

Rune and the team will receive HP buff. For detailed descriptions, see “3.6 Power Rune Mechanism”.

Electronic Visual Tag: It consists of an LED dot matrix screen and a Hit Detector, and is able to simulate

the display of various Visual Tags and detect projectile hits.

Page 22: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

22 © 2020 DJI All Rights Reserved.

[1] Hit detection

effective area [2]

LED dot matrix

screen

Figure 2-21 Power Rune

2.6 Flight Zone The Flight Zone is the activity area for Aerial Robots. The whole Battlefield is the Flight Zone for Aerial Robots.

2.6.1 Safe Flight Zone The Aerial Robots of both sides have their own Safe Flight Zone, as shown below. The Aerial Robot of one side

must fly within its own Safe Flight Zone. If it is necessary to enter the Safe Flight Zone of the other team, avoid

interference or collision with the opponent’s Aerial Robot.

Page 23: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 23

[1] Red Team’s Safe

Flight Zone [2]

Blue Team’s Safe

Flight Zone

Figure 2-22 Safe Flight Zones

2.7 Operator Room Each Operator Room shall be equipped with a corresponding number of laptop computers, each connected to its

corresponding official equipment such as a mouse, keyboard, USB hub and wired headset.

An Operator Room is not provided with additional power supply.

2.8 Projectiles Robots attack the Armor Modules of enemy robots by launching projectiles, causing damage to their HP so as to

ultimately defeat them. Crystal projectiles with the size of 6.3±0.5 mm are used in the competition.

Page 24: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

24 © 2020 DJI All Rights Reserved.

3. Competition Mechanism 3.1 Overview Robots will display the following statuses during the competition as shown below:

Table 3-1 Robot Status

Status Description

Defense Where damage can be reduced when an Armor Module is hit by projectiles or struck.

Defense is not applicable to HP deduction penalties for rule violations, modules going offline, etc.

Defeated Where the HP of a robot is reduced to zero as a result of its Armor Module being attacked, its Referee

System going offline, ejection due to violations, etc.

Destroyed

Enemy Where a robot attacks the Armor Module of an enemy robot until the latter’s HP drops to zero.

3.2 Armor Value Mechanism Armor Value reflects the ability of a Base or robot to withstand attack.

When the Armor Value is positive and the Base or robot is attacked: Actual HP Deduction =

HP Deduction ∗ 1010 +Armor Value

.

When the Armor Value is negative and the Base or robot is attacked: Actual HP Deduction =

HP Deduction ∗ 10 − Armor Value10

.

For example: Assuming no HP buff is received, and the Armor Value of the Base is 70, the HP deduction suffered after

one projectile attack is: 10 * 10 / (10 + 70) = 1.25, rounded off to 1. Assuming no HP buff is received, and the Armor Value of the Base is -10, the HP deduction suffered after

one projectile attack is: 10 * [10-(-10)] / 10 = 20.

On the HP deductions suffered by a Base or robot under attack, refer to “3.3 HP Deduction Mechanism.

3.2.1 Base Armor Value The initial Base Armor Value is 90 points. The value will change in the course of the competition.

On the defeat of its first robot during the competition, the team’s Base Armor Value will be reduced by 50 points.

With every subsequent robot defeat, the team’s Base Armor Value will be reduced by 5 points, until it is 0.

3.2.2 Ground Robot Armor Value Regarding bonus Ground Robot Armor Value, refer to “3.5 Automatic Movement Mechanism”。

Page 25: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 25

3.3 HP Deduction Mechanism The HP of robots will be deducted in any of the following situations: The Armor Module is attacked by a projectile,

an important module in the Referee System has gone offline, penalty for violation, etc.

When calculating the HP, the Referee System will round off the HP deduction amount to an integer.

3.3.1 Attack Damage A robot is only allowed to inflict damage on the enemy unit using projectiles. The Armor Module detects projectile

attacks through the sensor.

A robot may also suffer damage when its Armor Module is struck. However, a robot cannot cause HP damage to

the other side’s robots through striking (including collision with the robots or launching objects).

The minimum detection gap for an Armor Module is 100 ms. An attack can only be detected effectively if the robot

uses a Launching Mechanism that complies with the technical safety standards of the RMOC and hits an Armor

Module from within a distance of 3 m.

The table below shows HP deductions where no buff is gained:

Table 3-2 HP Deduction Mechanism for Attack Damage

Damage Type HP Deduction

Crystal Projectiles 10

3.3.2 Referee System Going Offline According to the latest version of the RoboMaster 2020 Youth Tournament Robot Building Specification Manual,

robots must be mounted with their corresponding Referee System Module, and each Referee System Module must

have a stable connection to its server throughout the competition. The Referee System server detects the connectivity

of each module at a frequency of 2 Hz. If any important Referee System Module such as a Speed Monitor Module

(built into the Launching Mechanism) or an Armor Module goes offline due to robot design or structural problems,

then the HP of the corresponding Ground Robot will be deducted.

Page 26: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

26 © 2020 DJI All Rights Reserved.

Start

Important Module Going Offline

Calculate the Offline

Important Module (N)

Calculate the HP Deduction Value = 7 * N

Deduct HP from the robot

YES

No

Figure 3-1 HP Deduction Mechanism for Important Referee System Modules Going Offline

3.4 HP Recovery and Revival Mechanism Only Standard and Engineer Robots are allowed to recover and revive, excluding any robot penalized and ejected

from competition on a Level 2 Warning.

HP Recovery Mechanism:

Engineer Robots: If an Engineer Robot has not suffered any damage for 30 seconds or after being revived

from a defeat during a single round (including damage caused by penalties for violations, modules going

offline, etc.), it will automatically recover 2% of its Maximum HP per second.

Engineer or Standard Robots: If the Video Transmitter Module of a Referee System detects a Visual Tag at

its team’s HP Recovery Point, the robot will recover 5% of its Maximum HP per second until the Maximum

HP is hit.

Revival Mechanism:

Page 27: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 27

Engineer Robots: An Engineer Robot can be revived on any location in the Battlefield

Standard Robots: A Standard Robot can be revived through any of the following methods

Revival Method 1: The defeated robot detects the Revival Tag carried by an Engineer Robot for a

given period of time

Revival Method 2: The defeated robot detects the Revival Tag carried by an Aerial Robot for a given

period of time

Revival Method 3: The defeated robot is rescued and moved by other robots to its team’s HP Recovery

Point, and detects an HP Recovery Tag for a given period of time.

After a robot is revived, its HP will be restored to 20% of its Maximum HP. A revived robot will receive a

100% defense buff lasting for 10 seconds.

Time Required for Revival: After its first defeat, a robot needs to wait for T seconds before it can be revived.

For every subsequent defeat and revival, the robot’s waiting time will increase by 10 seconds each time. The number

of revivals and the required time are calculated individually for each robot.

Table 3-3 Time Required for Robot’s Revival after First Defeat

Robot Type T seconds

Standard 5

Engineer 20

3.4.1 Revival Tag As shown below, a Revival Tag is a Visual Tag in the form of a letter “R”, and can be carried by an Engineer or

Aerial Robot. The robots of each side can only recognize Revival Tags of their own team’s color.

Figure 3-2 Revival Tag

Revival Tags must be produced by the teams themselves. The specifications and requirement can be

found in the RoboMaster 2020 Youth Tournament Robot Building Specification Manual.

3.5 Automatic Movement Mechanism In the first minute of the match (countdown from 5:00 – 4:00), Ground Robots are allowed to move automatically,

but operators will not be able to control them through the client interface.

Page 28: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

28 © 2020 DJI All Rights Reserved.

During the automatic movement phase, all Ground Robots must move along their own team’s guiding lines as much

as possible. If the normal projection of any part of a robot is in contact with the guiding lines of its own team in the

Battlefield, it is deemed that the robot is moving along the guiding lines.

Guiding lines are divided into the Red Team’s and Blue Team’s guiding lines, as shown below. The Red Team’s

robots can only move along the Red Team’s guiding lines, and the Blue Team’s robots can only move along the

Blue Team’s guiding lines.

Figure3-3 Battlefield Guiding Lines

During this period:

If a Referee System recognizes a Defense Visual Tag on its own team’s bunker, the robot will receive 10 bonus

Armor Value points for one minute after the end of the automatic period.

If a Ground Robot successfully activates the Power Rune, all robots in its team will gain a 2.5-time attack power

buff for one minute after the end of the automatic period.

If a Ground Robot attacks the other team’s Base, the damage caused to the Base will be converted into

deductions of the Base’s Armor Value at the rate of 1 Armor Value point for every 50 points of damage, and the

Base’s HP will revert to its initial value.

Page 29: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 29

If a Ground Robot destroys any robot of the other team, all robots in its own team will receive 50% HP buff

(for current and Maximum HP) for an indefinite period of time.

3.6 Power Rune Mechanism The Power Runes are located on both sides of the Resource Island, with the Blue and Red Teams each having their

own Power Rune. After a Power Rune is activated, its Electronic Visual Tags will show a string of characters. The

Red Team’s robots can only recognize the Electronic Visual Tags of the Red Team’s Power Rune, likewise for the

Blue Team. If a Referee System detects the string of characters generated by the Electronic Visual Tags of its own

team, all the robots in its own team will receive a double attack power buff. Both teams can hit and activate their

Power Runes simultaneously.

The following description uses the Red Team’s Power Rune as an example, which shall likewise apply to the Blue

Team’s Power Rune.

The Power Rune consists of five Electronic Visual Tags. At the start of a match, the Electronic Visual Tags will

randomly generate a character string consisting of 1 to 5. The robot needs to launch projectiles to hit the hit detection

effective area shown in Figure 2-21 (in the white frame), in order to successfully activate an Electronic Visual Tag.

3.6.1 Power Rune States Power Runes can display four states: Available, Activating, Activation Successful and Activation Failed.

Available In an Available state, the Power Rune displays a random string of number, and updates it at a frequency of 1 Hz.

Figure 3-4 Power Rune When Available

Activating When an Electronic Visual Tag is correctly hit, it will turn into the letter “O” from its original number.

Page 30: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

30 © 2020 DJI All Rights Reserved.

Figure 3-5 Power Rune Activating

Activation Successful Two minutes into the match (countdown at 3:59), if the robot activates the corresponding Electronic Visual Tags in

sequence from 1 to 5, it shall be deemed that the Power Rune is successfully activated, and the Electronic Visual

Tags of the Power Rune will display the following characters.

Figure 3-6 Successful Power Rune Activation

Activation Failed If the robot fails to hit the Electronic Visual Tags with the correct serial numbers within one second during the

shootout, the activation will be deemed failed, the Power Rune will return to an available state, and the robot will

have to reactivate the Power Rune.

3.7 Aerial Robot-Related Mechanisms

3.7.1 Take-off Mechanism An Aerial Robot can only take off after the automatic period for Ground Robots has ended.

3.7.2 Aerial Robot Visual Tag An Aerial Robot can carry multiple types of Visual Tags to interact with the Base or Ground Robots in order to

achieve certain functions. An Aerial Robot can only carry one type of Visual Tag during each take-off. The Visual

Tag can be changed by the Pilot after the robot’s return to the Landing Pad.

Table 3-4 Visual Tags Allowed to be Carried by Aerial Robots and Their Functions Visual Tag Allowed to be Carried Interaction Target Function

Armor-breaking Skill Tag Opponent’s Base Temporarily reducing the Base’s

defense ability

Page 31: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 31

Visual Tag Allowed to be Carried Interaction Target Function

Revival Tag Own team’s Ground Robots Defeated and revived Standard Robots

Visual Tags must be produced by the teams themselves. The specifications and requirement can be found

in the RoboMaster 2020 Youth Tournament Robot Building Specification Manual.

3.7.3 Aerial RobotArmor-breaking Skill The Aerial Robot carries the Armor-breaking Tag, and hovers in the Base Recognition Area keeping the Armor-

breaking Tag perpeindicular to the central axis of the Base’s camera for 20 seconds, after which the Armor-breaking

Skill will be activated and the team’s Base Armor Value will be reduced by 50 points for 20 seconds.

After a period of time, the Aerial Robot will have to leave the other team’s Base Recognition Area and enter into a

one-minute skill cooling period.

If the Aerial Robot enters the other team’s Base Recognition Area again during the skill cooling period, the cooling

countdown will stop until the Aerial Robot completely leaves the Base Recognition Area again.

3.7.4 Base Recognition Area The Base Recognition Area is where the Base recognizes an Aerial Robot’s Visual Tag through the Referee

System’s Video Transmitter Module. Its scope is as follows:

Figure 3-7Base Recognition Area

3.8 Barrel Heat Mechanism Set the barrel heat limit as Q0, the current barrel heat as Q1. For each projectile detected by the Referee System, the

current barrel heat Q1 is increased by 10 (regardless of its initial speed). The barrel cools at a frequency of 10 Hz.

The cooling value per detection cycle = cooling value per second / 10. If Q1 ≥ Q0, the Launching Mechanism will

Page 32: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

32 © 2020 DJI All Rights Reserved.

be barred from use (unable to launch projectiles) until the barrel heat is lower than 1/2 Q0 where it will be reactivated.

The barrel heat cooling logic is as shown below:

Launching Mechanism available

Launching Mechanism barred

YES

Q1 = Q1 – cooling value per second / 10

100ms detection

cycle is up

Start

NO

Q1 < ½*Q0

Q1 > Q0

NOYES

Launching Mechanism is barred?

NO

YES

YES

Figure 3-8 Barrel Heat Cooling Logic

3.9 Projectile Reloading Mechanism

3.9.1 Allowed Projectile Quantity

The allowed projectile quantity indicates the quantity of projectiles allowed to be launched by a robot. With each

projectile launched by the robot, the allowed projectile quantity reduces by one point. When the allowed projectile

quantity hits zero, the robot will no longer be able to launch any projectile. The allowed projectile quantity can be

increased by means of projectile container reloading.

3.9.2 Launching Mechanism’s Durability Value

The Launching Mechanism’s Durability Value is 400. Every projectile launched by the robot lowers the Durability

Value by one point. When the Durability Value hits zero, the robot will no longer launch any projectile, and no

projectiles can be reloaded through projectile containers. The Launching Mechanism’s Durability Value will be

reset at the start of each round, but cannot be restored by any means during a round.

Team members should ensure that the clips are fully loaded before a match, to avoid robots not being able to launch projectiles due to projectile depletion in the clips.

Page 33: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 33

3.9.3 Projectile Container Reloading Mechanism The projectile containers in the Resource Island are divided into four groups indicated by the team letters A, B, C

and D. Their layout is shown as follows:

[1] Group A [2] Group C [3] Group D [4] Group B

Figure 3-9 Projectile Container Layout

Each group contains three projectile containers, indicated by the serial numbers 1, 2 and 3.

Each different group is able to supply a different quantity of projectile containers. The projectile container groups

and their corresponding reloading quantities are shown as follows.

Table 3-5 Projectile Container Groups and their Corresponding Reloading Quantities

Team Letter Reloading Quantity

A, B 50%

C 100%

D 200

When a Standard Robot scans the serial number and team-letter Visual Tags of its own team’s color on projectile

containers simultaneously using the Video Transmitter Module, the reloading is deemed successful, and the robot’s

current allowed projectile quantity will increase. Once the reloading is completed, the projectile containers used in

this reloading will become ineffective during this round.

When a Standard Robot scans the Visual Tags on a projectile container, it must ensure the team letter and serial

number tags are not blocked and are directly facing the reloaded robot. After the Engineer Robot completes the

retrieval of the projectiles, it needs to adjust the projectile containers using its own mechanical structure to satisfy

the recognition requirements. If the Engineer Robot’s own mechanical structure is unable to satisfy such

Page 34: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

34 © 2020 DJI All Rights Reserved.

requirements, the projectile containers can be transported back to the Supplier Zone for the Projectile Reloader to

complete the reloading step. The Projectile Reloader is only allowed to touch the projectile containers placed in the

Supplier Zone, and must not touch any Ground Robot or any projectile container outside the Supplier Zone at any

time.

3.10 Logic of Mechanism Overlap When a robot gains more than one buff of the same type, the maximum buff effect will be recorded. Buffs include

attack power, defense, and recovery and revival.

For example, if an Engineer Robot has not suffered any damage for 30 seconds, it will recover its HP at 2% of its Maximum HP per second. If the Engineer Robot recognizes its own team’s HP Recovery Tag, its HP will recover at 5% of its Maximum HP per second.

Page 35: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 35

4. Competition Process

4.1 Pre-match Inspection

Pit Crew: Formal staff of the current competition season that are allowed to enter the Staging Area and Competition Area.

To ensure the robots built by all teams meet the required standard specifications, each team must undergo Pre-match

Inspection in the Inspection Area 50 minutes before the start of each match.

Only a maximum five members from each team are allowed to enter the Inspection Area, where each robot shall be

brought into the Inspection Area by one team member, and one member shall be responsible for coordinating and

cooperating in the Pre-Inspection. Without the permission of the Head Inspector, other team members are not

allowed to enter the Inspection Area. Team members are prohibited from entering the Inspection Area before their

robots have entered the Inspection Area.

During Pre-match Inspection, inspectors will stick a Pass Card on robots that have passed the Inspection. Only

robots with a Pass Card that is fully marked can enter the Staging Area and Competition Area. Teams must modify

their non-qualifying robots in the designated area or the Preparation Area until they meet the inspection requirements,

before they can enter the match.

When Pre-match Inspection is complete, the team Captain must sign the inspection form to confirm the inspection

results. After the team Captain has signed and confirmed, no objections may be raised to the inspection results.

During each round, each team can carry no more than one backup robot. Team members are required to declare the

types of backup robots they are carrying during Pre-match Inspection. Apart from backup Standard Robots, other

types of backup robots must be attached with number stickers in the Inspection Area. If backup Standard Robots

are needed on the field, a Pit Crew Member must obtain the relevant number sticker from the official technicians.

After passing the Pre-match Inspection, backup robots cannot be replaced without permission.

4.2 Staging Area After completing the Pre-match Inspection, each team must be at the Staging Area at least 15 minutes before the

start of the match. The staff at the Staging Area will check the status of the participating robots and the team

members’ information.

If any team needs to repair its robots after entering the Staging Area, it must obtain the permission of the staff at the

Staging Area. A robot of the applicant can only return to the Repair Area if a staff member at the Staging Area has

removed the Pass Card on the robot. When repair is finished, the team must bring their robots back to the Inspection

Page 36: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

36 © 2020 DJI All Rights Reserved.

Area for another Pre-match Inspection before reentering the Staging Area.

After leaving the Staging Area, the competing teams will enter the Preparation Area of the Competition Area and

set up their robots. When the previous match has ended and with the permission of the referee, the next pair of

participating teams will wait at the entrance of the Battlefield with their robots for further instructions. After the

referee has confirmed that both teams are ready, the Side Referee will open the doors and lead the team members

into the Competition Area. The countdown for the Two-Minute Setup Period will begin when the door opens.

4.3 Two-minute Setup Period During the Two-minute Setup Period, Pit Crew Members must place the robots at their respective initial positions,

and check that the robots’ Referee Systems are operating normally. Pit Crew Members must complete the projectile

loading for the robots, and ensure the clips are fully loaded.

When one minute is left in the Setup Period, the Operator should preferably be in the Operator Room to complete

the debugging for the keyboard and, and double-check that the robot controls and official equipment are operating

normally. If any equipment in the Operator Room does not operate normally, the Operator must raise the issue

before the Setup Period is down to the last 15 seconds. Otherwise, any request will not be entertained by the

Technical Referee.

When 30 seconds are left in the Setup Period, all robots in the Battlefield must be powered up, and the staff in the

Battlefield should leave the Competition Area in an orderly manner.

4.3.1 Official Technical Timeout During the Two-minute Setup Period, if a Referee System, equipment inside the Operator Room or other modules

related to a Referee System experience any faults (for details on technical faults, refer to Table 6-1), the Head

Referee can announce an Official Technical Timeout and pause the setup countdown.

During an Official Technical Timeout, team members can only cooperate with the Technical Referee in eliminating

the faults of the relevant Referee System modules and cannot repair other breakdowns. After the faults in the relevant

Referee System modules have been eliminated and the Head Referee has resumed countdown, the team must comply

with the rules for the Two-Minute Setup Period and leave the Battlefield at the required time.

4.3.2 Team Technical Timeout If the mechanical structure of a robot, a software system, the keyboard or mouse in the Operator Room or other

equipment experiences any faults, the team Captain may make a request to the referee in the Battlefield or Operator

Room for a “Team Technical Timeout” before the 15-second countdown in the Two-minute Setup Period, and

Page 37: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 37

indicate the requested timeout length and reasons for the request. Once a Team Technical Timeout request has been

made and conveyed to the Head Referee, the Technical Timeout cannot be revoked or revised.

After a team’s Technical Timeout has been allowed by the Head Referee, the Head Referee will inform both teams

of the timeout regardless of which team requested the Team Technical Timeout. Pit Crew Members can enter the

Battlefield to inspect and repair robots, while members of both teams can only inspect, repair and commission their

own robots at their respective Starting Zones and Landing Pads.

Even if the team did not enter the Battlefield or ended the Technical Timeout early, the opportunity used will still

be the opportunity corresponding to the timeout length indicated by the team during its request. At this time, the

Head Referee will continue the countdown of the Technical Timeout, or the Head Referee may end the Technical

Timeout early after confirming that both teams are ready.

To ensure that subsequent matches begin on time, only one Team Technical Timeout is allowed for each Two-

minute Setup Period on a first-come-first-served basis. After the match, the Match Results Confirmation Form will

state whether Technical Timeout opportunities have been used during the match. The type of Technical Timeout

allowed is determined by the Head Referee based on the request of the team. The team cannot dispute the type of

Technical Timeout allowed, and the Technical Timeout process cannot be the basis for any appeal after the match.

The Team Technical Timeout arrangements for different competitions are as follows:

Table 4-1 Team Technical Timeout Arrangement

Competition Arrangement

Regional

Competition,

National

Competition

Group Stage: Two Technical Timeouts for 2 minutes each

Knockout Stage: One Technical Timeout for 3 minutes Technical Timeout opportunities not

used in the Group Stage can be carried over to the Knockout Stage

4.4 Referee System Initialization Period After the Two-minute Setup Period, the match enters a 20-second Referee System Initialization Period. During the

Initialization Period, the competition server will automatically detect the connection status of the client, the Referee

System module status of the robot, Battlefield Component status, etc. If the Referee System of a team’s robot

experiences technical faults during the Initialization Period causing the initialization countdown to stop, a maximum

of two Pit Crew Members for each team are allowed to enter the Battlefield to check the fault. After the fault has

been rectified, the initialization countdown will resume, and the competition server will restore the HP of all robots,

ensuring their HP are full when the match officially begins.

When the Referee System Initialization Period is left with 15 seconds, a clear countdown sound effect and live

Page 38: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

38 © 2020 DJI All Rights Reserved.

animation will be played. At this time, the keyboard connected to the computer in the Operator Room will be locked.

When the countdown finishes and the keyboard unlocks, the match starts immediately.

4.5 Five-Minute Match Period The Five-Minute Match Period consists of a one-minute automatic movement period (see “3.5 Automatic

Movement Mechanism”) and a four-minute manual operation period. During the match, the robots from both teams

will engage in tactical battles in the core competition zone – the Battlefield.

4.6 End of Competition A round ends either when time has elapsed for the round or one team has fulfilled the conditions for winning. When

a round ends, the match immediately enters the Two-minute Setup Period for the next round. The match is over

when the winner has been determined.

4.7 Match Results Confirmation During a match, the referee will record on the Match Results Confirmation Form, the penalties issued for each round

and the HP deductions of both sides at the end of the rounds, the Remaining HP of each Base, the winning teams,

the use of Technical Timeout opportunities by teams, and other relevant details. After the end of each match, team

Captains need to be at the Referee Area to confirm the results.

Within five minutes after a match ends, Captains of both teams must confirm the match results by signing at the

Referee Area. If a team Captain is not at the Referee Area within five minutes to sign and confirm the results and

has not requested an appeal, it is deemed that the team agrees with the match results.

The referee will not entertain any request for appeals on match results between rounds of an individual match.

Once a team Captain has signed and confirmed the results, no further appeals can be made.

Page 39: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 39

5. Competition Rules

Any penalty issued before the start of a competition will be executed after the competition officially starts.

To ensure the fairness of the competition and uphold discipline in the competition, participating teams and robots

are required to adhere strictly to the Competition Rules. Referee will issue the appropriate penalty against any

violation of rules.

Serious violations and appeals in the competition will be publicized.

5.1 Penalty System The details of the RM2020 Youth Tournament Penalty System are as described below:

Table 5-1 Penalty System

Violation Level Description

Verbal Warning The referee will give an indication and warning on the violation of a team member or robot.

Level 1 Warning

The operation interface of all Operators from the offending team will be blocked for

three seconds

The Referee System will automatically deduct 2% of the current maximum HP from

all surviving robots of the offending team. The HP deducted will be counted as the

enemy’s HP deduction.

Level 2 Warning

(Ejection)

The offending robot is ejected: All the HP of the Ground Robots in the round is

deducted; the Aerial Robot loses all its buff skills and must immediately return to the

Landing Strip. Ejected robots cannot be revived. HP deducted from the ejection will

be counted as the enemy’s HP deduction

The Operator or other team members are ejected: Members ejected by the referee must

immediately leave the Competition Area, and no substitute Operators or Pit Crew will

be allowed in the remaining rounds of the match. The robot operated by the ejected

Operator will be ejected for this round and barred from all rounds of the current match,

with no substitute robots allowed.

Level 3 Warning

(Forfeiture)

If a Forfeiture is issued before the match (not including the Two-minute Setup Period),

the Pit Crew of the offending team must all leave the Competition Area. The offending

team’s Base HP is deducted to zero, and the HP of all the offending team’s robots is

full. The opposing team’s Base HP and robots’ HP remain full.

Page 40: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

40 © 2020 DJI All Rights Reserved.

Violation Level Description

If a Forfeiture is issued during a match (including the Two-minute Setup Period), the

round is immediately over. The offending team’s Base HP is deducted to zero, and the

HP of all the offending team’s robot shall be based on the HP at the end of the match.

The opposing team’s Base HP and robots’ HP remain at the amount when the round

ends.

If a Forfeiture is issued after the round (due to an appeal), the offending team’s Base

HP is deducted to zero, and the HP of all the offending team’s robots shall be based on

the HP at the end of the match. The opposing team’s Base HP and robots’ HP remain

at the amount when the round ends.

Some violations will directly trigger a Level 4 or Level 5 Warning, while the penalties for some violations will

escalate gradually from a Verbal Warning. A Verbal Warning, Level 1 Warning and Level 2 Warning cannot be

used by any team as the basis for an appeal. The Chief Referee will reject an appeal immediately if it is made by

any team on this basis.

If a robot’s remaining HP is less than that needs to be deducted from penalty, this robot’s HP reduces to 1.

During the competition, the Chief Referee has the final right of interpretation on the Competition Rules. Any

questions related to the Competition Rules must be referred to the Chief Referee only.

5.2 Rules This chapter sets out the competition rules and defines the relevant penalties to be taken by the referee after a

violation. Rules with a serial number R# are rules that must be adhered to by participating teams, team members

and robots.

5.2.1 Personnel Rules

5.2.1.1 Participating Teams/Personnel

R1 Teams are required to meet the requirements in Chapter 3 of the RoboMaster 2020 Youth Tournament

Participant Manual.

Penalties: According to the seriousness of the situation, the highest penalty that can be given to an offending

team is disqualification.

R2 Teams must not set up their own wireless networks or communicate with team members using walkie-talkies

in the relevant competition zones (including but not limited the Preparation Area, Inspection Area, Staging

Page 41: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 41

Area and Competition Area).

Penalties: The highest penalty that can be given to the offending team is disqualification.

R3 Team members are not allowed to power their equipment using the power supply for official equipment in the

Competition Area. However, they may bring their own power supply.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

R4 Except for emergencies, teams must be at the Inspection Area at least 50 minutes before the start of a match to

undergo the Pre-match Inspection.

Penalties: Forfeiture of the current match.

R5 Team members must wear protective goggles when entering official designated areas such as the Preparation

Area, Staging Area and Competition Area.

Penalties: The offender will be prevented from accessing the area.

R6 Team members must not turn on the power and debug or repair their robots in the Staging Area.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the team shall be issued a Forfeiture of the

match.

R7 Except for Pit Crew Members of the team that is about to start the next match, other team members are not

allowed to enter the Competition Area and other competition zones.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offending team member shall be

disqualified.

R8 Teams are not allowed to bring their own projectiles into the Inspection Area, Staging Area or Competition

Area.

Penalties: The staff confiscates the projectiles.

R9 Teams must not damage any official equipment (including but not limited to equipment in the Competition

Area, Staging Area, Repair Area and Inspection Area).

Penalties: Verbal Warning, and the offending party is required to pay compensation as per the price.

R10 Team members are not allowed to leave the Staging Area or Competition Area without permission.

Penalties: Offender is forbidden from entering the Competition Area.

R11 Team members are not allowed to bring wireless headsets into the Operator Room.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the team shall be issued a Forfeiture of the

match.

R12 During the Two-minute Setup Period, team members may debug the Aerial Robot near the Landing Pad, but

Page 42: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

42 © 2020 DJI All Rights Reserved.

must not start the propeller.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offending team shall be issued a Level 1

Warning.

R13 During the Two-minute Setup Period, team members must ensure their robots are operating safely and will not

cause harm to any person or equipment in the Competition Area.

Penalties: The offending party must bear the relevant responsibility.

R14 After the end of a match, team members must power off their robots immediately and remove them from the

Competition Area.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the highest penalty that can be given to the

offending team is disqualification.

5.2.1.2 Pit Crew

R15 Only a maximum of eight Pit Crew Members and one supervisor for each team are allowed to enter the

Competition Area. Only a maximum of five team members are allowed to enter the Battlefield, while the other

team members may enter the Operator Room or wait at the Pit Area in the Competition Area.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the team shall be issued a Forfeiture of the

match.

R16 Pit Crew Members must meet the identity requirements.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the team shall be issued a Forfeiture of the

match.

R17 Pit Crews must wear armbands which must not be covered. The “Captain” sign of the Captain's armband must

face the front.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

R18 Without the permission of the referee, Pit Crew Members in the Competition Area are not allowed to

communicate in any way or exchange items with anyone outside the Competition Area.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the team shall be issued a Forfeiture of the

match.

R19 During the final 30 seconds of the Two-Minute Setup Period or the final 20 seconds of a Team Technical

Timeout, the Pit Crew must leave the Battlefield as quickly as possible.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

If the offender does not obey the penalty order, the team shall be issued a Forfeiture of the match.

Page 43: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 43

R20 After the end of the Two-minute Setup Period, the Pit Crew must return to the designated area outside the

Battlefield.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

If the offender does not obey the penalty order, the team shall be issued a Forfeiture of the match.

R21 During the match, the Projectile Reloader must remain in the designated area and other Pit Crew Members

apart from the Operators must remain in the Pit Area of the Competition Area unless otherwise permitted by

the referee.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

If the offender does not obey the penalty order, the offending party shall be issued a Forfeiture of the match.

R22 The Projectile Reloader must not touch any robot at any time after the start of a match, or any projectile

container outside its own team’s Supplier Zone.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the highest penalty that can be given to the

offender is disqualification.

5.2.1.3 Operator

An Operator can be substituted after each round.

R23 The number requirements for Operators stated in Table 1-3 must be met.

Penalties: Forfeiture of the round.

R24 The use of one’s own computers is prohibited in the Operator’s Room.

Penalties: Forfeiture of the round.

R25 Operators must remain in the relevant Operator’s Room during the Referee System Initialization Period and

the Match, to operate the relevant computers, and must remain in position after a match has started, unless

otherwise permitted by the referee.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

If the offender does not obey the penalty order, the offending party shall be issued a Forfeiture of the match.

R26 Operators are required to wear headsets during a match.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the offender shall be issued a Level 2 Warning.

If the offender does not obey the penalty order, the offending team shall be issued a Forfeiture of the round.

R27 The Pilot must wear a long-sleeved top, a safety helmet and pilot goggles.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the highest penalty that can be given to the

Page 44: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

44 © 2020 DJI All Rights Reserved.

offending team, according to the seriousness of the situation, is a Forfeiture of the match.

The safety helmet and pilot goggles are placed in the Operator Room.

5.2.2 Robot Rules

5.2.2.1 General

R28 Participating robots must be designed, assembled and commissioned by the teams themselves. Teams may not

borrow the robots of other teams for the competition, or copy the program codes of other teams.

Penalties: Once confirmed, it shall be deemed as cheating, and the results of both teams will be revoked and

they will be disqualified from all subsequent matches in this competition season.

R29 Robots entering a match must pass Pre-match Inspection.

Penalties: Forfeiture of the round.

R30 All robots of a team must complete on the Battlefield for the first round of a match.

Penalties: Forfeiture of the current match.

R31 Robots must be attached with their corresponding armor stickers that meet the specifications.

Penalties: Before the start of the competition, the offending robot is not allowed to enter the stage. During the

competition, the highest penalty that can be given to an offending team is ejection, based on the seriousness of

the situation.

R32 Robot is not allowed to leave the Staging Area without permission.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the highest penalty that can be given to an

offending robot is ejection.

R33 Robot must not carry or present safety issues including but not limited to short circuits, crashing and falling to

the ground. If safety issues are present or have arisen, the relevant personnel must execute the relevant

operations in accordance with the referee’s instructions.

Penalties: Before a match starts, the Pit Crew needs to resolve the safety issue as required by the referee,

otherwise the offending robot will not be allowed onto the Battlefield. Verbal Warning given during the

competition. If the Verbal Warning is ineffective, a Level 2 Warning shall be issued against the offender and

the robot operated by him/her or the offending robot.

R34 During the 5-second countdown in the Referee System Initialization Period, no robots are allowed to transform

beyond their Maximum Initial Size.

Page 45: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 45

Penalties: After the start of the competition, the offending team is issued a Level 1 Warning.

R35 During the competition, the robot is not allowed to disintegrate into sub-robots or sub-systems connected by

multiple flexible cables, and must not cast or launch their own parts.

Penalties: The offending robot is issued a Level 2 Warning.

R36 During the competition, apart from projectile supply reloads and rescues, robots are not allowed to cover their

Armor Modules through transformation or sticking to one another to avoid attacks by other robots.

Penalties: A Level X Warning will be issued against the offending team according to the length of the blocking

time of T second(s).

Table 5-2 Penalties for Blocking

T Second(s) Level X Warning

T ≤ 10 1

T > 10 2

R37 Except during the automatic period, no robots of either team are allowed to stay in the Aerial Robot Recognition

Card Penalty Zone.

Penalties: A Level X Warning will be issued against the offending team according to the length of the blocking

time of T second(s).

Table 5-3 Penalties for Staying

T Second(s) Level X Warning

T ≤ 10 1

T > 10 2

5.2.2.2 Ground Robots

R38 During the Two-Minute Setup Period, Ground Robots in the Battlefield are not allowed to leave their team’s

Starting Zone.

Penalties: The offending team or robot is issued a Level 1 or Level 2 Warning, based on their subjective

intention.

R39 During the competition, no robot of the offending team is allowed to attack its enemy’s Aerial.

Penalties: The offending robot is issued a Level 2 Warning.

Page 46: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

46 © 2020 DJI All Rights Reserved.

5.2.2.3 Aerial Robots

R40 During the Two-Minute Setup Period, an Aerial Robot is not allowed to start its propeller and leave the Landing

Pad.

Penalties: The offending robot is ejected from the match, the Pit Crew must remove the Aerial Robot from the

Battlefield, and its Pilot must return to the Pit Area.

R41 During the match, an Aerial Robot’s flying altitude must not exceed 1500 mm, and its flight range must not

extend beyond the Flight Zone.

Penalties: Verbal Warning If the Verbal Warning is ineffective, the Aerial Robot will lose all its buff skills in

that round, and will not be allowed in the other rounds of the same match.

R42 Aerial Robots must not interfere with the normal operation of Ground Robots during flight.

Penalties: The offending team is issued a Level 1 Warning.

R43 If an Aerial Robot experiences technical faults, or is damaged due to the unreasonable design of the propulsion

system or power supply system during the competition, it must be checked by the technical personnel and

cleared by the Head Referee as hazard-free before it can be allowed to return to the match.

Penalties: The offending robot is not allowed to enter the other rounds in the same match.

R44 Aerial Robots have priority access in their own team’s Safe Flight Zone. When the Aerial Robot of one team

is flying in the Safe Flight Zone of the other team, it must not cause any interference to the flight of the other

team’s Aerial Robot. The Aerial Robot of either team must not deliberately collide with the Aerial Robot of

the other during the match, otherwise the offending Aerial Robot shall be deemed to be in violation. If the

Aerial Robots of both teams collide in the Safe Flight Zone of one of theirs, and their subjective intention is

difficult to ascertain, it shall be deemed that the Aerial Robot entering the other team’s Safe Flight Zone is in

violation.

Penalties: The offending team is issued a Level 1 or Level 2 warning based on the impact of the collision.

Table 5-4 Penalties for Collision

Violation Level Description

Level 1 The other team’s robot shakes lightly but does not fall or suffer any damage

Level 2 The other team’s robot falls or suffers damage

R45 Aerial Robots are only allowed to carry one type of Visual Tag on take-off.

Penalties: The offending robot is ejected from the match, and is not allowed to enter the other rounds in the

same match.

Page 47: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 47

5.2.3 Interaction Rules

5.2.3.1 Between Robots

R46 The Engineer Robot of one team is not allowed to interfere with the other team’s Engineer Robot when it is

procuring projectile containers.

Penalties: The offending team is issued a Level 1 or 2 Warning, based on the degree of interference.

Table 5-5 Penalties for Interference

Violation Level Description

Level 1 Minor collision

Level 2 Repeated high-speed collision, or active pushing causing the other team’s Engineer

Robot to move across a longer distance

R47 Except for slowly pushing away a defeated robot that is obstructing the path, a robot must not use any of its

structures to collide with the enemy's robots, regardless of whether the enemy robot has already been defeated.

Penalties: The offending team or robot is issued a Level 1 or 2 Warning, based on their subjective intention

and the degree of collision.

Table 5-6 Penalties for collision

Violation Level Description

Level 1 Actively causing frontal high-speed collision, active pushing causing the other

team’s robot to move, or impeding the normal movement of the other team’s robot

Level 2

Actively causing high-speed and repeated frontal collision, active pushing causing

the other team’s robot to move across a longer distance, or impeding the normal

movement of the other team’s robot for a long period of time

R48 During the automatic movement period, the robot of one team is not allowed to have any physical contact with

any robot of the other team that is moving along the guiding lines, by means of active interference, obstruction

or collision.

Penalties: The offending robot is issued a Level 1 or 2 Warning based on the degree of interference.

Table 5-7 Penalties for Interference

Violation Level Description

Level 1 Actively causing light collision, without affecting the normal movement of the other

team’s robot

Page 48: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

48 © 2020 DJI All Rights Reserved.

Violation Level Description

Level 2

Actively pushing the other team’s robot causing it to deviate from the guiding lines,

obstructing the other team’s robot and affecting its movement, or blocking the

guiding lines by any means which prevents the other team’s robot’s automatic

movement based on its preset programs.

R49 A robot must not stick itself to any enemy robot through active interference, blocking or collision.

Penalties: A Level X Warning will be issued against the offending team according to the length of time of

sticking together of T second(s) and the impact on the competition.

Table 5-8 Penalties for Sticking Together

T Second(s) Level X Warning

T ≤ 10 1

10 < T ≤ 30 2

T > 30 3

R50 A team’s robots must not interfere with an enemy robot during a regular projectile supply reload, HP recovery

or revival.

Penalties: The offending robot is issued a Level 2 Warning.

5.2.3.2 Robots and Battlefield Components

R51 The robot of one team is not allowed to enter the Supplier Penalty Zone or block the other team’s robot outside

the Penalty Zone in entering the Supplier Zone.

Penalties: The offending team is issued a Level X Warning based on the length of time of stay and degree of

blocking.

Table 5-9 Penalties for Stay, Contact and Blocking

T Second(s) Level X Warning

T ≤ 10 1

10 < T ≤ 30 2

T > 30 3

Page 49: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 49

T Second(s) Level X Warning

Blocking near the Penalty Zone which prevents the

other team’s robot from entering the Penalty Zone

normally.

3

R52 During any match in RM2020, participating robots can only use projectiles supplied by the RMOC.

Penalties: If the Verbal Warning is ineffective, the highest penalty that can be given to an offending robot is

ejection.

R53 An Engineer Robot must not use adhesive materials to retrieve or place projectile containers.

Penalties: The offending robot is issued a Level 2 Warning.

R54 During the competition, no robot mechanism must cause any damage to the core components of the

Competition Area.

Penalties: If the fault has been confirmed, the round ends and the offending party is issued a Forfeiture for the

round.

5.3 Serious Violations The following actions are considered serious violations of rules. Any serious violation by an individual or a team

will lead to a maximum penalty of disqualification from the competition. The team will be prohibited from

participating in the current competition season and receiving any awards. The match results of this team will still

be documented as reference for the other teams’ advancement in the competition.

Table 5-10 Categories of Serious Violations

Rule Robot type

1. Violating rules mentioned in this chapter and refusing to accept penalties, for example a Pit Crew Member

interfering with the regular work process of a referee.

2. Situations have occurred in the Competition Area that violate Pre-match Inspection requirements

3. Causing delays deliberately or refusing to immediately leave the Competition Area after a match has ended,

thereby disrupting the schedule of the competition

4. Installing explosives or other prohibited materials on robots

5. Team members using robots to collide with or attack other people deliberately, putting themselves and

other people at risk of injury

Page 50: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

50 © 2020 DJI All Rights Reserved.

Rule Robot type

6. Team members deliberately damaging the opponent’s robots, Battlefield Components and related

equipment.

7. Serious verbal or physical conflicts between team members and the staff of the RMOC, opponent,

audience, etc.

8. Team members do not cooperate in inspections or cause delays deliberately when the RMOC is handling

an appeal

9. Other serious actions that disrupt the competition’s schedule and violate the spirit of fair competition will

be penalized accordingly by the Head Referee and Chief Referee based on the actual acts of violation

10.

In respect of any violation of local laws and regulations occurring inside the Competition Area, Audience

Area, dormitories or other relevant competition zones during the competition, the RMOC, apart from issuing

the most severe penalty of “disqualification”, will fully cooperate with the relevant authorities to pursue

appropriate legal actions against the offenders

11. Tampering with or damaging the Referee System, or interfering with any detecting function of the Referee

System through technical means.

12. Any other behavior that seriously violates the spirit of competition or has been determined by the Chief

Referee as a serious violation

5.4 Winning Criteria The official matches of RM2020 Youth Tournament consist of the Group Stage and the Knockout Stage. The

competition format for the Group Stage is B01, while the competition format for the Knockout Stages for the other

matches is B03.

The following are the criteria for winning in a single round:

1. When the Base of one team is destroyed, the round ends immediately and the team with the surviving Base

wins.

2. When the duration of a round has elapsed and if the Bases of both teams have survived, the team with the

higher Remaining HP is the winner.

3. If a round has ended and the Bases of both teams have not been destroyed and the remaining Base HP of both

teams are the same, the team with the higher HP deduction is the winner.

Page 51: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 51

4. If a round has ended and the Bases of both teams have not been destroyed, the remaining Base HP of both

teams are the same, and the total HP deductions of both teams are the same, the team with the higher total

Robot Remaining HP is the winner.

5. If neither team fulfills these criteria, the round is considered a draw. A draw in the Knockout Stage leads to an

immediate tie-breaker round until a team wins.

Group Stage

The below shows the points for Group Stage:

Table 5-11Points for Group Stage

Competition Format

Competition Result Points Notes

B01 1:0 3:0 Winner of one round gains three points

0:0 1:1 (Draw) Each team gains one point

The ranking for the Group Stage is determined by the total points for each match. Teams are ranked based on the

following order from 1 to 3, in descending order of priority:

1. The team with the higher total match points ranks higher.

2. If the total match points of teams are the same, the team with the higher total Net Base HP from all rounds

ranks higher.

3. If the total Net Base HP are the same, the team with the higher total HP deduction ranks higher.

4. If two or more teams are still tied for the same place according to these criteria, the RMOC will arrange a

playoff match on the basis of two extra rounds.

HP Deduction: The total damage accrued by a team at the end of each round from successfully hitting the Armor Modules of enemy robots leading to HP deductions in the enemy robots or Base.

Deductions caused by the Referee System going offline are not counted as HP deductions.

HP deducted from violations and penalties (Level 1 to 3 Warnings) determined by the referee will be counted as the enemy’s HP deduction.

Net Base HP: The remaining HP of a team’s Base subtracted by the remaining HP of the enemy’s Base at the end of a round.

Total Remaining HP: The total value of the remaining HP of a team’s surviving robots at the end of a round.

Page 52: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

52 © 2020 DJI All Rights Reserved.

Knockout Stage

Knockout stage winner determined by number of rounds won: B03 requires the winning of two rounds.

Page 53: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 53

6. Technical Fault or Anomaly

6.1 Technical Fault The faults that will trigger an Official Technical Timeout during the Two-minute Setup Period are set out as follows:

Table 6-1 Descriptions of Technical Fault

Rule Description

1 The official equipment inside the Operator Room malfunctions.

2 During the Two-minute Setup Period of the first round, the Referee System module on a robot fails, for

example where the robot is unable to transmit images back to the Operator Room normally or connect to the

Referee System server.

3 Structural damage or malfunctions of key Battlefield Components, for example: where a Base Armor Module

shifts, drops off or cannot detect hit damage; a Power Rune cannot be hit and triggered normally.

4 Other situations determined by the Head Referee as requiring an Official Technical Timeout.

If the malfunction referred to in Rule 2 occurs during a Two-Minute Setup Period between rounds or during a Five-

Minute Match Period, it will be categorized as “regular battle damage”, as it cannot be determined whether the

malfunction was caused by the Referee System module, a flaw in the robot’s mechanical or electrical system designs,

or robot combat from previous matches. Regular battle damage will not trigger an Official Technical Timeout.

Technical Referees will provide backup Referee System modules. Teams can request for a Team Technical Timeout

to repair their robots.

6.2 Anomaly Any anomaly that occurs during the competition should be handled as follows:

If a serious robot safety hazard or an irregular situation has occurred on the Battlefield, such as a battery

explosion, stadium power outage, or interpersonal conflict, the Head Referee will notify both teams through

the Operator Room Referees after discovering and confirming the emergency, and power off all robots through

the Referee System. The result of the round will be invalidated. The round will restart after the safety hazard

or irregular situation has been eliminated.

If the general Battlefield Components are damaged during a match (damage to the ground rubber surface,

ground lighting, or Base lighting), the match will proceed as usual. If there is structural damage or malfunction

of key Battlefield Components, for example where a Base Armor Module shifts, drops or cannot detect hit

damage, or a Power Rune cannot be hit and triggered normally, the Head Referee will notify both teams through

Page 54: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

54 © 2020 DJI All Rights Reserved.

the Operator Room Referees after discovering and confirming the emergency, and power off all robots through

the Referee System. The result of the round will be invalidated. The technical personnel will enter the

Battlefield to perform repairs. The round will restart once the Battlefield Component resumes its normal

function.

If certain Battlefield Components experience logical or structural faults that are not caused by participants in

the process of the match, for example where no buff is gained after a Power Rune is hit or a Base Armor is

unable to detect hit damage, the Referee will solve the problem manually through the Referee System. If the

problem cannot be solved manually through the Referee System and after determining that the issue cannot be

eliminated, the Referee will notify both teams through the Operator Room Referees and power off all robots

through the Referee System. The round ends immediately and its result is invalidated. The round will restart

after the issue has been solved.

Resolving issues manually will cause delays, and the RMOC will not be responsible for any resulting consequences.

During a match, if the fairness of a match has been affected by the malfunction or structural damage of a key

Battlefield Component, and the Head Referee has not confirmed the situation and end the game in time, causing

a Round that should have been ended to continue and thereby produce a winner, the result of the round will

be deemed invalid once confirmed by the Chief Referee, and one rematch will be given.

If a serious violation has taken place that clearly warrants a Level 3 Warning but the Head Referee has not

confirmed the situation and has not issued a Level 3 Warning in a timely manner, the original match result will

be invalidated once confirmed by the Head Referee or an appeal has been allowed after the match, and the

offending team will be issued a Level 3 Warning and penalty.

If an issue has occurred during the competition that affects the fairness of the competition, the Chief Referee

will make a determination according to the actual situation.

Page 55: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 55

7. Appeals Every team has one appeal opportunity during the Regional Competition and one during the National Competition.

Appeal opportunities cannot be used cumulatively across competitions. If an appeal is successful, the team involved

retains its right to appeal again in future matches. If it is unsuccessful, the team will have exhausted its one

opportunity to appeal. When a team has exhausted its opportunity to appeal, the RMOC will no longer accept any

appeal from the team. When processing an appeal, an Arbitration Commission will be formed by the Head Referee

and heads of the RMOC. The Arbitration Commission has the final right of interpretation on all appeal decisions.

If a rematch has occurred for a round due to an arbitration decision requiring a “Rematch between Both Teams”,

both teams can appeal again after the rematch. In this scenario, if the original appealing team appeals again (known

as a “Continued Appeal”), the team’s opportunity to appeal will be exhausted regardless of whether the appeal is

successful. As a continued appeal will cause serious delays to the competition schedule, the continued appeal must

be initiated together by both the team Captain and supervisor within five minutes after the match ends (both signing

the Appeal Form at the same time). The process for a continued appeal will also be condensed. The time for

submission of evidence and materials is shortened to within 30 minutes of making the appeal. The RMOC will

announce the outcome of the appeal on the Appeal Form within 60 minutes of the continued appeal being made.

7.1 Appeal Process Teams filing an appeal must follow the procedure below:

1. Within five minutes after a match ends, the appealing team’s Captain submits an appeal request and signs an

Appeal Form at the Referee Area. If the reason for the appeal is related to the robots of any team in the

competition, the appealing party needs to propose that the relevant robots be isolated and tested, which will be

implemented after being confirmed by the Arbitration Commission. By signing, the appealing party confirms

that it is initiating the appeal process, and the Appeal Form cannot be modified after it has been signed. Any

appeal made five minutes after a match has ended will be deemed invalid. No appeals are allowed before and

during the competition.

2. The Captains of both teams will be brought by the staff to the Arbitration Room. The Arbitration Commission

will determine whether the appeal request can be accepted.

3. If either team needs to collect evidence or defense materials, the period of time granted is one hour. The

materials collected will need to be submitted to the Arbitration Commission, which will further communicate

with the team members involved in the appeal. If neither side needs to collect evidence or defense materials,

proceed to the next step.

Page 56: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

56 © 2020 DJI All Rights Reserved.

4. After the Head Referee has accepted the appeal request, the staff will invite the Captain of both teams to meet

in the Arbitration Room. Only a maximum of two members of either team are allowed in the Arbitration Room,

who can include only the team’s Captain or supervisor. A supervisor must be present.

5. The Arbitration Commission will make a final decision, and the Captain of both teams will sign the Appeal

Form to confirm the decision. Once signed, both teams cannot question the appeal decision any further.

7.2 Appeal Validity Teams must file their appeal within the validity period. Below are the appeal validity periods for different stages:

Validity period for appeal requests: Appeals must be made within five minutes after the end of a match and

recorded on the Appeal Form. The Arbitration Commission will not accept any appeal request that has

exceeded the validity period.

Validity period for both teams to meet at the Arbitration Room: Within 30 minutes of being notified by the

Arbitration Commission. If a team is absent during the validity period when both teams meet in the Arbitration

Room, the absent team is deemed to have given up its right to the arbitration. If more than three members of a

team are present in the Arbitration Room or the attendees do not meet the specified identity requirements, the

team is also deemed to have given up its right to the arbitration.

Validity period for submission of evidence or defense materials: Within 60 minutes of making an appeal. The

Arbitration Commission will not accept any new materials beyond this 60-minute limit.

7.3 Appeal Materials Appeal materials submitted by teams must follow the below specifications:

Material type: Only materials stored on a USB flash drive and the robots themselves will be accepted as appeal

materials. Materials submitted in other forms will not be accepted by the Arbitration Committee.

USB flash drives: The edited video (the video materials should be prepared by the team itself - the organizing

committee will not provide any videos in order to stay impartial) and the text files for the appeal should be

placed according to the directory.

Material format: No video can exceed one minute in length or 500MB in size. The name of the video must

indicate the specific Round of the match and the time it was taken. Videos should be compatible with the latest

version of Windows Media Player, photos must be in JPG format, and text documents must be in MS Word

format and not exceed 1,000 words in length.

Material naming: The file name of each video and photo must be within 30 Chinese characters.

Page 57: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

© 2020 DJI All Rights Reserved. 57

Text requirements: One text file can only correspond to one video or a photo, which must be indicated in the

text. Text files only need to explain the violations reflected in the corresponding materials.

Robot evidence: The Arbitration Committee has the authority to isolate any relevant robot from both teams

after an appeal has been made. These robots will not be isolated for more than three hours and will be returned

to the teams at the latest when the arbitration decision itself is announced.

7.4 Appeal Decision The Arbitration Committee will provide its final arbitration decision on the Appeal Form, which both team Captains

must sign within an hour after the decision has been announced. If a team does not sign the Appeal Form, it is

deemed to have accepted the appeal decision. The arbitration decisions that can be made include: Maintaining the

original match results; a forfeiture issued against the respondent; a rematch between both teams. Neither team may

appeal against the final decision of the Arbitration Committee.

If the Arbitration Committee requires both teams to hold a rematch, the Organizing Committee will inform both

teams of the rematch time when the arbitration decision is announced. If both teams refuse to hold a rematch, the

appeal is deemed invalidated and the original match results are maintained, with both teams retaining their rights to

appeal. If only one team refuses the rematch, the refusing team is deemed to have forfeited and lost the round.

Page 58: Intellectual Property Statement · The Aerial Robot Recognition Card provide Aerial Robots with a visual mark to position themselves precisely for hovering purposes. The diagram below

58 © 2020 DJI All Rights Reserved.

5.

6.