Human Computer Interaction

20
Human Computer Interaction Study and design of user interfaces and interaction British Computer Society ~“to stress the good design, documentation and usability” HCI approach – iterative development with focus on user testing at an early stage HCI is applied engineering with contribution from Cognitive Psychology Cognitive Science and Engineering Computer Science Ergonomics Artificial Intelligence Graphics and Industrial Design Engineering generally Sociology, Anthropology and Philosophy

description

Human Computer Interaction. Study and design of user interfaces and interaction British Computer Society ~“to stress the good design, documentation and usability” HCI approach – iterative development with focus on user testing at an early stage HCI is applied engineering with contribution from - PowerPoint PPT Presentation

Transcript of Human Computer Interaction

Page 1: Human Computer Interaction

Human Computer InteractionHuman Computer Interaction

Study and design of user interfaces and interaction British Computer Society ~“to stress the good design,

documentation and usability” HCI approach – iterative development with focus on

user testing at an early stage HCI is applied engineering with contribution from

Cognitive Psychology Cognitive Science and Engineering Computer Science Ergonomics Artificial Intelligence Graphics and Industrial Design Engineering generally Sociology, Anthropology and Philosophy

Page 2: Human Computer Interaction

HCI is not about ‘looking good’ or ‘making thing pretty’ – It is about making software work for user Good HCI does not grow on trees it has to be

cultivated Owning an aeroplane does not make you a pilot

REALITY Many systems are difficult to use but people are

adaptable There may be conflict between safety and efficiency

Which garage do you prefer – the one which offers you coffee, but does not fix your car, or the one with gruff mechanics who are honest and know their stuff???

Human Computer InteractionHuman Computer Interaction

Page 3: Human Computer Interaction

Selection and design of devices – screen, keyboard, printer, etc. Selection and design of interaction styles Selection and development of tools and methods Design of the environment where a computer is used The tasks to be carried out using a computer Organizational impact of a computer system The training requirements – initial and continuing The design of support material, manuals, on-line

helps, etc. The attitudes and expectations of users Safety issues

Human Computer InteractionHuman Computer Interaction

Page 4: Human Computer Interaction

The need for consistency One of the common causes of problems with

computer based systems Dialogue Design

When interacting with a system a dialogue is in progress between the system and the user – this has to be planned, scripted or choreographed

System Feedback Lack of suitable feedback causes feelings of

discomfort and encourages errors, e.g. pressing RETURN too many times until the response is seen

Human Computer Interaction~ Human Factors Design Issues

Human Computer Interaction~ Human Factors Design Issues

Page 5: Human Computer Interaction

Amount of Feedback Tendency to squeeze too much on to screen

and to show more than is necessary for the current task

Appropriate pacing Too slow – causes frustration Too fast – causes pressure to perform

Human Computer Interaction~ Human Factors Design Issues

Human Computer Interaction~ Human Factors Design Issues

Page 6: Human Computer Interaction

Mismatch between user and computer Often the user has to adapt to the computer Terminology that of computer instead of

user Computer function rather than task oriented

Physical limitations Height Reach Eyesight Sensitivity to lighting condition

Human Computer Interaction~ The Problems

Human Computer Interaction~ The Problems

Page 7: Human Computer Interaction

Human information processing limitations Short term memory limitation Attention highly selective and narrow Long term memory very unreliable Recognition easier than recall Over learning for frequent tasks Reasoning frequently illogical Judgements subject to biases Affected by fatigue and emotion

Human Computer Interaction~ The Problems

Human Computer Interaction~ The Problems

Page 8: Human Computer Interaction

Resistance to Change How is change managed? Who is involved? Technology is search of a solution Disruption of existing social order

Building for whom? Designer build for themselves Poor understanding of users, tasks,

organizations Poorly specified problems Poorly realized solutions

Human Computer Interaction~ The Problem

Human Computer Interaction~ The Problem

Page 9: Human Computer Interaction

looking at how issues in HCI, human-factors engineering, user-centered design, can influence multimedia design use of different media types MM design for vision, hearing, cognition,

memory,attention MM design guidelines design issues for static and dynamic media educational MM

HCI Issues for Multimedia Design

HCI Issues for Multimedia Design

Page 10: Human Computer Interaction

For multimedia, usability has three viewpoints Functional usability

How easy a product is to use GUIs, menus, interaction

Information delivery how well does the product deliver the message

prime concern “multi media “

just because you present the material in a different way doesn’t mean that it will be delivered better

Learnt content how well does someone learn the content delivered by the

product more applicable to educational multimedia but still considered for

movie-style presentations

Types of UsabilityTypes of Usability

Page 11: Human Computer Interaction

Essential Issues of Multimedia

Essential Issues of Multimedia

with MM you have more ways to present information

should be more attractive than standard text and still images

however potential for even bigger ‘mess’ should be about:

delivering information in a novel way enhancing interaction by different techniques

Page 12: Human Computer Interaction

Multimedia ISO Standard TermsMultimedia ISO Standard Terms

message the content of communication between a sender

and received.

medium the means by which that content is delivered (how

the message is represented rather than the technology).

modality the way a message is perceived by a person (e.g.

vision, hearing, touch). Note that this is not technology based but human attributes.

Page 13: Human Computer Interaction

Dynamic MediaDynamic Media

•considerations: how can the media be controlled over time? can the speed of presentation be change? what controls exist over the presentation? how can the media format be changed? can the image be expanded (zoom) can the sound be filtered (amplitude, frequency)? can components of the dynamic media

addressable directly or indirectly?

Page 14: Human Computer Interaction

What you should remember aboutdynamic media

What you should remember aboutdynamic media

dynamic media tend to dominate by attracting attention from static media

dynamic media can easily overload human information processing

retention of detail from dynamic media is poor co-ordination of information presented must allow user control over dynamic media

Page 15: Human Computer Interaction

Static MediaStatic Media

considerations: how can the display be controlled?

standard GUI controls, eg sliders (too much text for window and therefore need to scroll down) etc

how can the media format be changed? depends on the storage format eg text changed in size

(point), and shape (font,bold)

are sub-components of medium addressable? idea of clickable maps where certain aspects of the

image can have different features

Page 16: Human Computer Interaction

What you should bear in mindWhat you should bear in mind

visual images tend to dominate over text images can be scanned quickly (quick look over)whereas reading is more

attention demanding,therefore people will be drawn towards the easier of the two media.

many different messages can be extracted from one image.

interpretation of the message in an image depends on the user’s attention and knowledge of contents.

extraction of information from diagrams requires learning the semantics of a symbolic language

memory of image detail is generally poor unless peoples attention has been drawn to specific facts in the image

• reading is a sequential process. good sentence structure and layout helps reading memory for detail in text generally better that for image, although only the

higher order structure will be recalled accurately

Page 17: Human Computer Interaction

Implications of the eye on MM design

Implications of the eye on MM design

do not expect people to attend to detail in several different areas of an image at once. People will scan around the image, briefly focusing on

different objects, but only one at a time.

in MM systems only one image should be presented at once. Users can not attend to still images and video at the same

time.

movement is a highly effective means of alerting the peripheral vision and drawing the user’s attention. thus change or movement should be limited to one image,

otherwise it will cause stress (due to an inability to attend to both images)

Page 18: Human Computer Interaction

Implications of hearing on MM design

Implications of hearing on MM design

only part of the auditory range is necessary for speech. People tolerate poor sound unless the quality is vital

background noise should be reduced for effective communication although the human ear is good as suppressing noise, we

get distracted

sound is very effective as a means of alerting and warning.

sound is a broadcast medium speech is interpreted by the rules of grammar

Page 19: Human Computer Interaction

Implications of memory on MMImplications of memory on MM

minimise distraction during tasks and memorisation beware of overloading working memory, both in

terms of quantity of information and time span of retention

input from dynamic media rapidly exceeds the capacity of working memory and hence only the high level gist will be retained.

working memory has to be refreshed keeping the information available in persistent media, thus allow to re-view test or image

structuring information (chunking) memorisation of detail from image is limited

Page 20: Human Computer Interaction

Implications of attention to MMImplications of attention to MM

do not use too many competing demands for attention Attention tends to be diverted by change hence temporal

media such as film, animation and sound will dominate over static media such as pictures and text

dynamic media contains change by definition and therefore attract attention more strongly than static

change in static media (highlighting) will attract attention

two or more dynamic media will compete for the users attention and this can lead to stress and fatigue