Marcus Vlaar - Next level HR door Serious Games en Gamification - eHRM Conference 2015
HR GAMIFICATION
-
Upload
laszlo-arvai -
Category
Economy & Finance
-
view
448 -
download
1
Transcript of HR GAMIFICATION
CONFIDENTIAL © 2014 PAREXEL INTERNATIONAL CORP.
HR GAMIFICATION
11th August 2015, HR Minds
Tim A. Ackermann, Senior Director Talent Acquisition
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL2
GAMIFICATION EXAMPLES
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL3
GAMIFICATION FRAMEWORK
Gamification
•Principles & Design
Serious Games
•Principles & Design
•Goal
Play
•Principles & Design
•Goal
•Purpose
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL4
A DIFFERENT VIEW
Serious Games
Gamification
Entertainment Games
Playful Interaction
Game
Full
Game
Game
Elements
PlayDetering, 2013
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL5
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL6
GAMIFICATION PRINCIPLES
… is the use game design elements in a non-game context to solve problems, change behaviors, and engage, teach, measure and entertain audiences. (Mario Herger)
1. Challenge
2. Recognition
3. Tracking
4. Competition
5. Cooperation
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL7
GENERAL BENEFITS OF GAMIFICATION
EntertainEntertain
EngageEngage MeasureMeasure TeachTeach
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL8
REDUCE COMPLEXITY
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL9
WHY IS GAMIFICATION HOT NOW?
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL10
WHY IS GAMIFICATION HOT NOW?
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL11
MIHALY CSIKSZENTMIHALYI: “FLOW”
Source: https://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL12
ENGAGE – „AGILITY“, „SCRUM“,…
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL13
EDUCATE
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL14
WHERE IS RECRUITMENT?
EntertainEntertain
EngageEngage MeasureMeasure TeachTeach
Recruitain
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL15
GAMIFICATION
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL16
RECRUITMENT - EXAMPLES
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL17
CAN YOU CRACK IT?
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL18
“FLOW” CONDITIONS – A GUIDE TO BUILD GAMIFIED
EXPERIENCES
Conditions (Schaffler):
1.Knowing what to do
2.Knowing how to do it
3.Knowing how well you are doing
4.Knowing where to go (if navigation
is involved)
5.High perceived challenges
6.High perceived skills
7.Freedom from distractions
Source: https://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL19
WE DON‘T LIE WHEN WE PLAY GAMES.
© 2014 PAREXEL INTERNATIONAL CORP. / CONFIDENTIAL20
BERLIN, GERMANY
THANK YOU!
MORE QUESTIONS?
@TALENTIM