Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single...

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Homage or Swipe? Inspiration or Rip- Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ www.paranoidproductions.com GameX Summit/MIT Gambit Game Lab, October 2009

Transcript of Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single...

Page 1: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Homage or Swipe? Inspiration or Rip-Off?

On the Origins of Game Ideas

Richard Rouse IIILead Single Player Designer

Kaos Studios/THQ

www.paranoidproductions.com

GameX Summit/MIT Gambit Game Lab, October 2009

Page 2: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

The Homageversus

The Swipe

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The HomageJoe Shuster, 1938 Todd McFarlane, 1988

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John Byrne, 1980

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Fantastic Four (1982) by John Byrne

New Mutants (1990) by Rob Liefeld

The Swipe

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Ronin (1983) by Frank Miller

X-Force (1993) by Rob Liefeld

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Nomad (1990) by James Fry

Captain America

(1997) by Rob Liefeld

Page 14: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Nomad (1990) by James Fry

Captain America (1997) by Rob Liefeld

Captain America (1969) by

Jim Steranko

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Bob Oksner, 1972 John Byrne, 1980

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“Never draw what you can copy; never copy what you can trace; never trace what you can photostat and paste down.”

- Wally Wood

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Joe Shuster, 1938Antonio Del Pollaiolo, 1475

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Inspiration

Rip-Off

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In games, we call it “cloning”...

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1993

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19951994 1996

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1998

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Nov, 1994

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June, 1997

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June, 1998

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2001

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20062003

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2007

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Game Idea Rule #1

Take existing gameplay and transpose it to a new setting

Evolve the mechanics as necessary to suit that setting

Page 38: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gears of War, aka “Resident Killswitch”

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Gears of War, aka “Resident Killswitch”

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Game Idea Rule #2

“Borrow” novel mechanics from obscure games

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Game Idea Rule #3

Don’t steal your setting from another game

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The “Sticky Bomb” Problem

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The “Sticky Bomb” Problem

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Game Idea Rule #4

Be careful borrowing an idea from popular fiction

Doing supplemental research is important

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Where do you get your ideas?

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Where do you get your ideas?

“I make them up. Out of my head.”

– Neil Gaiman

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Where do you get your ideas?

“Schenectady.”

– Harlan Ellison

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“Ripped from the headlines”

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“Ripped from the headlines”

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“Ripped from the headlines”

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AC-130 CoD4 Clip

Page 60: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Game Idea Rule #5

Get ideas from the documentary zeitgeist

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The Kids are Alright (1979)

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Game Idea Rule #6

Obscure documentary sources are great too

Corollary: But real life is even better

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Page 74: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Game Idea Rule #7

Real life is an ideal inspiration

Every experience you have is an opportunity

Taking an idea from real life makes it less likely someone has already beaten that

idea to death

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+ = ?

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- =

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+ = ?

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+ =

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+ =

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+ =

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• Enemies themed after execution methods

Page 91: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

• Enemies themed after execution methods

• Horrific events on the island based on events from US history– Slave trade– Witch trials– Ethnic discrimination during WWII– Mental institution abuses– Capital punishment

Page 92: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Game Idea Rule #8

Have many and varied sources of inspiration

Page 93: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Where do you get your ideas from?

• Other Games

• Other Fiction/Movies/etc

• Non-Fiction/Documentaries/etc

• Your Experiences/“Real Life”

Page 94: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Where do you get your ideas from?

EASIEST

• Other Games

• Other Fiction/Movies/etc

• Non-Fiction/Documentaries/etc

• Your Experiences/“Real Life”

TRUTHIEST

Page 95: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Where do you get your ideas from?

EASIEST

• Other Games

• Other Fiction/Movies/etc

• Non-Fiction/Documentaries/etc

• Your Experiences/“Real Life”

MOST TRUE

Page 96: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Where do you get your ideas from?

EASIEST Often this is OK

• Other Games

• Other Fiction/Movies/etc

• Non-Fiction/Documentaries/etc

• Your Experiences/“Real Life”

MOST TRUE

Page 97: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Where do you get your ideas from?

EASIEST Often this is OK

• Other Games

• Other Fiction/Movies/etc

• Non-Fiction/Documentaries/etc

• Your Experiences/“Real Life”

MOST TRUE As long as you have

some of this

Page 98: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 99: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 100: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 101: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 102: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 103: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 104: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 105: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 106: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

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Comics: Herge, Schulz, Eisner

Also: Frank Capra, Charles Dickens

Comics: Spiegelman, Moebius

Also: Orson Welles, Virginia Woolf

Page 115: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Comics: Herge, Schulz, Eisner

Also: Frank Capra, Charles Dickens

Comics: Spiegelman, Moebius

Also: Orson Welles, Virginia Woolf

In Games: Sid Meier, Steve Meretzky, Shigeru Miyamoto, Fumito Ueda

In Games: Will Wright, Tetsuya Mizuguchi, Chris Crawford, Dani Bunten Berry

Page 116: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Comics: Herge, Schulz, Eisner

Also: Frank Capra, Charles Dickens

Comics: Spiegelman, Moebius

Also: Orson Welles, Virginia Woolf

In Games: Sid Meier, Steve Meretzky, Shigeru Miyamoto, Fumito Ueda

In Games: Will Wright, Tetsuya Mizuguchi, Chris Crawford, Dani Bunten Berry

Page 117: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Comics: Herge, Schulz, Eisner

Also: Frank Capra, Charles Dickens

Comics: Spiegelman, Moebius

Also: Orson Welles, Virginia Woolf

In Games: Sid Meier, Steve Meretzky, Shigeru Miyamoto, Fumito Ueda

In Games: Will Wright, Tetsuya Mizuguchi, Chris Crawford, Dani Bunten Berry

Page 118: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

EASIEST

MOST TRUE

Page 119: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Eight Game Idea Rules

1. Use existing mechanics with a new setting2. “Borrow” mechanics from obscure games3. Don’t steal settings from games4. Research is important5. Get ideas from the documentary zeitgeist6. Obscure documentary sources are also great7. Real life is an ideal inspiration8. Have many and varied sources of inspiration

Page 120: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .
Page 121: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .
Page 122: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Gameplay Setting

Other Games

Other Fiction

Non-Fiction

Real Life

Page 123: Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ .

Questions?Slides available at: www.paranoidproductions.com

Contact: [email protected]

Hearty thanks to Dan Teasdale, Coray Seifert, Amin Razi, Rob Fulop, Greg Kramer, and the GDW