GSummit SF 2014 - Earn your Wings-objective based gamified promotional design by Ian DiTullo...

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Transcript of GSummit SF 2014 - Earn your Wings-objective based gamified promotional design by Ian DiTullo...

Page 1: GSummit SF 2014 - Earn your Wings-objective based gamified promotional design by Ian DiTullo @ianditullio
Page 2: GSummit SF 2014 - Earn your Wings-objective based gamified promotional design by Ian DiTullo @ianditullio

Currency

Connectivity Competition

Reframing Loyalty

Consideration

Loyalty

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What is gamification for Air Canada?

• Using game mechanics such as points, challenges, leaderboards, rules, and incentives to drive engagement and create a deeper, extended relationship.

• Changing customer behavior with game-play that motivates passengers to engage in a way that is more meaningful to them.

• Framing standard activities within a game construct to make it more enjoyable and challenging for customers.

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How does it fit into the corporate strategy?

• Consolidate travel: give customers more of a reason to choose Air Canada

• Increase average yield by encouraging purchases of higher fare products

• Increase traffic to underperforming and newer markets

• Encourage the understanding and adoption of complex customer behaviors

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Key benefits of gamification design

• Allows for deeper levels of engagement.

• Encourages users to spend more time with the brand.

• Stay relevant with customers who have grown up in a gaming culture.

• Creates a fun experience with the brand and creates return customers.

• EYW challenges users to strategize booking and travel.

• Leaderboard updates and surprise challenges through the promotion helps to draw return traffic.

• Badges and ranking allows users to view standard air travel from a gaming perspective.

• Tying online and real-life actions created a rewarding experience for users.

BENEFITS IN PRACTICE

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What is EYW?

• A gamified loyalty promotion that challenges passengers to strategize their travel routes and schedules to maximize the amount of badges and Bonus Aeroplan Miles they collect along the way.

• Earn Your Wings was originally launched in Spring 2013. It was followed up by a sequel in Fall 2013.

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Promotional Mechanism

Destination BadgesTouch down or take off from

anywhere Air Canada flies and earn at least 100 wings. Want to earn wings faster? Collect

Destination Badges at over 30 airports worldwide and earn

between 500 and 2,000 wings instead

Premium BadgesReceive 5,000 wings every time

you earn a Premium Badge, which is awarded to participants who

take off or touch down at combinations of select airports

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Promotional Mechanism

Social BadgeShare your Leaderboard

ranking with your friends on Facebook or Twitter to collect this badge. This badge can only be earned once.Earns

200 wings

Tactical Premium BadgesReceive 5,000 wings every time

you earn a Premium Badge, which is awarded to participants who take off or touch down at combinations of select airports

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Sample User Profile

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High Level Results

• Over 560% return on

investment

• Top 25 users alone logged a total of 3,178 airport visits (taking both

iterations into account)

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High Level Results

Earn Your Wings Summary – Two Editions

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Awards

• Recipient of multiple awards and nominations

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Key lessons from previous iterations

• Most active segment was frequent flyers

• Users were highly engaged – higher than average returning visitor duration, and over 50% of all participants sharing to social media

• When the platform is engaging enough, users are happy to spend significantly more to further their progress within the game

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Considerations for subsequent iterations

• Partnership integration: the first iteration tested this aspect on a smaller scale with positive results.

• The Savvy Traveller badge challenged users to book or rent with Fairmont and Avis for a special in-game bonus.

• Stronger focus on frequent flyer segment

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Behavioral gaming segment-based design

The Bartle Test outlines four personalities of gamers:• Killers• Achievers• Socializers• Explorers

Air Canada’s top customers primarily overlap in the Achievers segment

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Continued objective-based badge design

• Align game aspects with other promotional offers available to mass audience

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Enhanced social sharing

• The first two versions of the game rewarded users for sharing updates to their social networks

• Additional versions will build on this base to engage users even further

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Restriction to best customers

• During 2013 we noted an over-representation of Altitude members within the game’s users

• A future iteration would have more relevance within the top tier space

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Altitude Value Bundle

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Key Strategic Partners

Spafax Content development Game design and development

Draft FCB Email communications

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Thank You!