GameChat - Gamified Instant Messaging

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GAMECHAT Gamified Instant Messaging Gaming over Instant Messengers http://gamechat.com.ng

Transcript of GameChat - Gamified Instant Messaging

GAMECHATGamified Instant Messaging

Gaming over Instant Messengers

http://gamechat.com.ng

● Messages● Share Video● Share Audio● Share Files● Video Calls● Audio Calls● Security● Etc.

IS NOT

IS

MORE LIKE THISMORE LIKE THIS

● We Like People Better After we Play a Game with Them, Even if They

Have Beaten us Badly – Jane McGonigal

● ALICE is bored and wants to play

Crossword with BOB

● ALICE & BOB can switch between the

game and their current Instant Messenger

GameChat as a Platform● GameChat cares about enabling user interactions● If I have seen further, it is by standing on the

shoulders of giants (WhatsApp, Wechat, Telegram etc.) – Isaac Newton

● Engage the User– Commitment (Share of app users who access it weekly)

– Frequency (Average number of days app users use it)

– Time Spent (Time spent using the app)

● Reward the game developers (Content Creators)● Make the users happy (Content Consumers)

Why GameChat● Eliminate Boredom● Improve Cognitive Skills (Brain Power)● Reduce Stress Levels● As a result, HAPPINESS is guaranteed● Escape Real World Suffering● Reality Sucks but Don't Get Lost in Limbo● Play with someone you know in Real-Life and

Create a Deeper Connection with them.

Milestones● Virtual Currency● Gambling (with possibility of cash-out)● Gaming Tournament/Competition (Monthly run)

– Participants

– Spectators

DRAFT

Anyone Can Develop Games for GameChatThe Frameworks

● Real-Time and Turn-Based Two-Player Tournament – Tic Tac Toe

– Chess

– Checkers etc.

● Real-Time and Turn-Based Multi-player– Ludo

● Real-Time and Turn-Based Two-Player – Tic Tac Toe

– Chess

– Checkers etc.

Mupuntu.jshttp://mupuntu.com

Proposed Frameworksnot implemented yet

Game Life Cycle

Mupuntu.js http://mupuntu.com

Games made with mupuntu can use backbone, underscore and jquery + any other javascript library out there such as d3.js, snap.svg and kinetic.js.

Mupuntu.js: State Machine● namespace: The game's ID as

registered on http://mupuntu.com ● mapping_id: friendship between two

gamers.● gamestate: A storage section

accessible to developers for storing the state of game.

● scoreboard: A storage section accessible to developers for storing user scores, game configuration etc.

getModel(waitCallback, [context])

waitCallback : function(gamedata){_gamestateModel = gamedata.gamestate_scoreboardModel = gamedata.scoreboard

}

_gamestateModel.set('turn', {player: “54036ffd3bd6d4cb7ce21b9d”

})

_scoreboardModel.set('totalgames', 53)

Client Side JavaScript

Server Side Model

Mupuntu.js: Listeners and Triggers

● Alice triggers Event directly on Bob's without passing through the server.

● Alice changes a value in gamestate or scoreboard. Bob is notified.

Alice Bob

Alice Bob

_scoreboardModel.set('totalgames', 53)

_scoreboardModel.onChange(“scoreboard.totalgames”, callback, [context])

trigger(“reset-game”, data)

listenTo(“reset-game”, callback, [context])

Mupuntu.js: Critical Notifications

● Alice is online. Alice and Bob are notified.

● Alice is off-line. Alice and Bob are notified.

Alice Bob

on(“remote-offline”, callback, [context])

on(“user-online”, callback, [context])

on(“remote-online”, callback, [context])

on(“user-offline”, callback, [context])

Alice Bob

Mupuntu.js: Testing & Debugging ● Android Emulator with Support for Remote Debugging.● Web Based Development Environment.

Made with Mupuntu.js

Mupuntu.js: Technologies

Node.Js

THANK YOU

What Do You Think?Please keep in touch.

Retnan [email protected], [email protected] ,

[email protected], http://facebook.com/retnandaser, http://twitter.com/RetnanDaser,

http://gamechat.com.nghttp://mupuntu.com