Gamificaon and Analy’cs in Educaon - UAB

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Gamifica’on and Analy’cs in Educa’on James H. Willig, MD, MSPH Associate Professor Department of Medicine, Division of Infec’ous Diseases Assistant Dean of Clinical Educa’on University of Alabama at Birmingham School of Medicine

Transcript of Gamificaon and Analy’cs in Educaon - UAB

Page 1: Gamificaon and Analy’cs in Educaon - UAB

Gamifica'onandAnaly'csinEduca'on

JamesH.Willig,MD,MSPH

AssociateProfessorDepartmentofMedicine,DivisionofInfec'ousDiseases

AssistantDeanofClinicalEduca'onUniversityofAlabamaatBirminghamSchoolofMedicine

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Mapfortoday…

•  Twothreadscoalesce–  ACGMEchanges–  Gamifica'on

•  Firstversion,firstgame

•  Toolsforbuildingbears…andthenow.

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2003&2011ACGMEchanges:Effectoneduca'on

•  Somestudieshavesuggestedthatsomeeduca'onaloutcomeshavebeennega'velyimpactedbythedutyhourstandards.

•  Othershavesuggestedthatthedutyhourstandardsnega'velyimpactresidenteduca'oninthefollowingways:–  Fewerandmorenega'veclinicalexperiences–  Decreasedinstandardizedtestscores–  Decreasedpublica'onandpar'cipa'oninacademicmedicine–  DecreasedteachingbyaSendingphysicians.

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Onaday,notunlikethisoneinTHservice….

•  Conversa'onaboutteachingundernewACGMEworkhours

•  Wonderedabout–  Hadthelimitedworkhoursalteredourteaching?–  Howhadweadapted?Werethereadverseeffects?–  Whotrainedus,totraininless'me?

•  Howdoyoutacklethe“stackedtomorrows”problem?

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2011ACGMEchanges:Residentfocusgroups

•  “Imean…youhavethesameamountofworkwithless'metoputintoit.Something’sgottogo,andforthemostpartIthinkitistheteachingaspectofthingsjustsortofgetslostintheshuffle.”

•  Ifindthatthethirdyearresidentshavemuchless'metoteachthemedicalstudentsandtoteachtheinternsthantheyusedtohave.

•  “Attheendofourinternyear,Imean,minewasaliSledifferent,butprobablyeveryonehadbetween20and40lines,youknow,centrallines.Andnowwe'retalkingaboutinternswhohaven'tdonefive–”

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SecondthreadàThemorethingschange…

Rounds 2001 Rounds Now

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Gamifica'on

•  Theuseofgameelementsinnon-gameapplica'onstoimproveuserengagementandexperience.

•  Todate,gamifiedapplica'onshavebeenusedinavarietyofsocial,economic,andeduca'onalenvironments.

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•  CouldweapplytheelementsofGamifica'ontoGraduateMedicalEduca'on?

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Mapfortoday…

•  Twothreadscoalesce–  ACGMEchanges–  Gamifica'on

•  Firstversion,firstgame

•  Toolsforbuildingbears…andthenow

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Kaizen

•  Kaizen:Japanesemanagementconceptforincremental(gradual,con'nuous)change(improvement)

•  Kai:change;Zen:tobecomegood

•  Lifephilosophy,underpinsmanymanagementconcepts

•  Lifelonglearning!

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Somecharacteris'csofgames

•  Goal–  Clearlydefinedoutcomeplayerscanworktoachieve

•  Rules–  Rulesarelimita'onsonhowplayerscanachievethegoal

•  Feedbacksystem–  Playerscantrackprogress;iden'fyhowclosetheyaretogoal

•  Voluntarypar'cipa'on–  Playersknowandwillinglyacceptgamegoal,rulesandfeedbacksystem

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Gamifica'onandrewardsystems

•  Commonlyused,mosteffec'vewhencombinesbothintrinsicandextrinsicrewardstoincreasemo'va'onandengagement.

•  Intrinsicrewards–  Self-efficacy:increasedknowledge,acquisi'onofanewskill–  Personalchallenge:problem-solving–  Socializa'on:collabora'onwithcolleagues,socialinterac'on

•  Extrinsicrewards–  Achievements:points,badges,levels–  Reputa'on:statuswithinthecommunityofusers

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Content

•  Conciseques'ons–  Clearteachingpoint,focused–  Keypointsthatyoubelievemustbetaught–  Humor,mnemonics–anythingthathelpsusremember!

•  ImagesupportfromtheVisualDx–  www.visualdx.com

•  InternalMedicineResidencyProgram–  Integratedinto2011-2012academicyear;endofyearawards–  Threeseasons(8,6,6weeks)eachincludesIMplusthree

subspecial'es

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Badgesandscoring

•  Correctques'ons–  Eachcorrectansweraddstoyourscore

•  Timeques'ons–  Doublepointswithin'melimit

•  Hotstreaks–  Numberofoverallques'onscorrectinarow

•  Marathons–  Numberofconsecu'vedaysdoingques'ons

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•  Web-based

•  Alias

•  Rank

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RankSystem:Increasedscore,increasedrank

Yourknowledgefesters,mul'pliesexponen'ally,disseminateitonthewards!

Hot?Cold?Acognoscen'caresnot!

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•  Iden'fy&enlistgreateducators

•  Shortfocusedques'ons,followedbyconciseexplana'onkeypoint

•  Humorousifpossible

•  Twoperday–aimfor5minutes

•  Availabletodowhenever,accumulate

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•  Teams

•  No'fica'ons

•  Scoringsystems

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Scoring:HotstreakandMarathonSystems

HotstreakBadge:Likeavola'lemixtureofmardigras,alcohol,andaurethra,youareonfire!

MarathonBadge:Likeanovernightinternlookingatbreakfastbagels,nothingcanstopyou!

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FirstgameinIMGMEprogram:Howdidwedo?

•  Round1:–  92residents;71%allques'onsanswered

•  Round2:–  90residents;69%allques'onsanswered

•  Round3:–  55residents;66%allques'onsanswered

•  Total16,427ques'onsanswered

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53.1%answered5:01pmand7:59am

28.8%doneonSaturdaysandSundays

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No'fica'onEffect:“Fanningtheflames”

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Univariate Mul'variablePlayerClass

PGY1

PGY2

PGY3

1.0

1.99(0.80,4.97)

2.88(1.04,8.02)

1.0

1.54(0.49,4.79)

2.17(0.59,7.94)DebutSegment

UAB1.1

UAB1.21

Huntsville1.2

1.0

21.65(2.62,179.25)

0.60(0.16,2.30)

1.0

12.69(1.34,120.15)

1.33(0.29,6.15)Averageperformance2

1.39(1.04,1.86) 1.31(0.84,2.05)

Percentcompleted2

0.74(0.65,0.84) 0.81(0.69,0.95)

Predominantplaystyle3

Daily

Other

1.0

3.01(1.26,7.16)

1.0

2.82(0.86,9.28)

PlayerASri'onaverdebutsegment

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Reten'onofKnowledge

Total TotalPlayers;AnswerPairs

Ini'alpercentcorrect1

Subsequentpercentcorrect1

MeanChange P-value2

Overall 50;1,046 40.5 52.3 +11.9 <0.0001Round1

8/20-10/13/1239;546 37.8 47.9 +10.2 0.0008

Round2

1/14–2/26/201232;500 46.2 63.6 +17.4 <0.0001

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Mapfortoday…

•  Twothreadscoalesce–  ACGMEchanges–  Gamifica'on

•  Firstversion,firstgame

•  Toolsforbuildingbears…andthenow

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Sothenofcourse,wesetouttobuildabear…

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BuildingBears&TheNow

•  Techinneedofoverhaul(ThekindnessofstrangersITmodel)–  Acquiredinternalfunding

•  The“Build-a-Bear”–  Or,“Whatwouldhappenifwecouldputthesetoolsinthehandsof

othereducators”

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Kaizen-ME

NevinCR,WesyallAO,RodriguezJM,DempseyDM,CherringtonA,RoyB,PatelM,WilligJH.Gamifica'onasatoolforenhancinggraduatemedicaleduca'on.PostgradMedJ.2014

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•  Enhancedservers,redonefrontend

•  Teamlanding&communica'onspage

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GameManager:The“Build-a-Bear”

•  Gamemanagersetstheirgameparameters:#players,#teams,badges,scoring,ques'ons,topics,etc.

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•  Sharedques'ons

•  Timedornot

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•  Selectownbadges(level,marathon,hotstreaks)fromsharedpool

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Growthensues…

•  87educa'onalgamesacross15disciplines

•  Collec'vely5,816dis'nctKaizenusershavebeenregistered

•  Intotal,204,722ques'onresponses

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Variedpartnerships

•  OtherGMEprograms–  OBGYN,ED,GeneralSurgery,ENT

•  Schoolofbusiness–  Connectwithalumniaverevents

•  UMEforintroduc'ontoclinicalmedicine–  Inlieuofformerweeklyquizzes

•  Den'stry–  Toiden'fyareasneedingaSen'onduringboardreview

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PresidentandCEODr.RickValachovicAmericanDentalEduca'onAssocia'on

MonthlyNewsleSerJune2016

•  MichelleRobinson,D.M.D.,M.A.,isalsoenthusias'caboutthepoten'alofdigitalgamestoenhancedentaleduca'on.TheAssociateProfessorandAssociateDeanforHealthInforma'onandBusinessSystemsattheUniversityofAlabamaatBirmingham(UAB)SchoolofDen'stryrecentlydevelopedagameforresidentsinperiodon'cs.UsingtheKaizen(Japanesefor“con'nuousimprovement”)playormdevelopedattheUABmedicalschool,Michellecreatedanonlineknowledge-reviewgametopreparetheresidentsforamockstandardizedexam.Newcontentwasreleasedeachmorning,andstudentswhoplayedthegamedailywererewardedwithextrapoints.Thestudents'regularprac'ceappearstohavepaidoff.Michelletoldmetheprogramdirectorwas“floored”bytheimprovementshesawinexamscoresandplanstousethegameagainnextyear.

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Variedpartnerships

•  Interna'onaleduca'on–  UABEDInterna'onaltrackfordistancetrainingofclinicians

•  SchoolofPublicHealth–  Pilottoprovecompetenciesacquiredviacurriculumtoaccredi'ng

body

•  Educa'onofunderservedpopula'onswithchronicillness–  DiabetesClinicPilot;approachtoques'ons

•  SchoolofNursing–  Usingin6graduateandundergraduateprograms

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Reten'onofknowledgeinsecondroundamong151pairedresponsesamongNursingstudents

IniMalaNemptincorrectTotal(%)

SubsequentaNemptcorrect

Total(%)

GLIMMIXModel1

OR(95%CI)

49of151(32%) 25of49(51%) 1.8(1.0-3.4)

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FinalExamPerformance–Educa'onalAnaly'cs?

ExamscoreMean±SD

p-value

PlayStyle

Engagedthroughout 52.6±2.3 0.045

Answeredinbursts 51.5±4.0

Justslightlyengaged 45.8±16.2

PERTerMle

Highest 52.4±3.2 0.017

Middle 51.1±3.9

Lowest 44.6±17.6

•  PlayStyle–  ArrivedatviaK-meanscluster

analysesofdaysplayedandques'onsanswered

•  PlayerEfficiencyRa'ng(PER)–  Globalreflec'onofplayer

effec'veness–  Combinesaccuracy(correct);

consistency(howdeepintoseasonplayed)and'meliness('mefromques'onposttoanswer)

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InConclusion

•  WehavedonethisforTraininginRigorReproducibilityandTransparencytrainingattheUABCTSAwithgreatengagement

•  Gamifica'onprovidesamo'va'onalframeworkwithmanyapproachestoenhanceengagement

•  Tomaximizethebenefitsofgamifica'onforourstudents,wemustusetheresul'ngdatatopowereduca'onalanaly'cstouncoverthemosteffec'vestrategiestoenhanceengagement,reten'onofknowledgeandmaximizeperformance

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ComingASrac'onsFall2017

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NewNaviga'onforGameManagers

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FeaturedandShare-ableGames

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NewTeamBadges

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BossBaSles!

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•  SuperMarioBrothers

•  SpaceInvaders

•  MegaMan

•  Galaga

•  DuckHunt

•  Mrs.Pacman

•  LegendofZelda

•  DigDug Metagame

Kirby

Sonic

Piyall

VirtualFighter

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Thankyouforyour'meandaSen'on!PleasefeelfreetocontactmeortheFollowingColleaguesformoreinfo:1.  JamesWillig:[email protected]

2.  DonaldDempsey:[email protected]

3.  NancyWingo:[email protected]

4.  CathyRoche:[email protected]

5.  RyanOutman:[email protected]

6.  DavidRedden:[email protected]