GameFAQs Darksiders II (PC) FAQ_Walkthrough by Sokkus

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    *Darksiders II: FAQ/Walkthrough* by *sokkus* *Version:* 3.45 | *Last Updated:* 2013-01-28 | *View/Download OriginalFile*

    Hosted by GameFAQs Return to *Darksiders II (PC) FAQs & Guides*

    *Liked this FAQ? Recommend it to others!*

    ==============================================================================================================================================================

    ________________________________________________________________________________________________________________Darksiders 2_________________________________________________________________FAQ/WALKTHROUGH______________________________________________________________________________________________________By Sokkus_==============================================================================================================================================================Guide stats:------------Time taken to write : 100+ hoursWord Count to date : 77,000+

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    Introduction

    ===============================================================================Welcome to my guide for Darksiders II! I hope this guide will be able toassist all of you gamers out there! If you have any questions, see any errors,know of a tip or an alternate strategy for a section of the guide please headto the contact section and flick me an email to let me know!

    Note: This guide is now complete. Here you will find a complete walkthrough tothe main story line, guides for each of the optional dungeons, guides forevery side-quest in the game, collectible locations guides for everyLost Relic, Mystic stonebite, GnoMAD's Gnome, Soul Arbiter scroll,Boatman's Coin and Book of the Dead Page. I've also listed the locationof every legendary item in the game and included an achievement/trophyguide for those so inclined.

    > The latest update (24/09/12) now contains a walkthrough for the first> piece of narrative-driven DLC - Argul's Tomb.

    > The latest update (30/10/12) now contains a walkthrough for the second> piece of narrative-driven DLC - The Abyssal Forge.

    > The latest update (13/12/12) now contains a walkthrough for the third> piece of narrative-driven DLC - The Demon Lord Belial.

    If you like what you see here, be sure to check out more of my guides, reviewsand podcasts at www.consoledomination.com and consider donating to my Paypal ifyou are feeling a little generous!

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    It took a lot of time and effort to get it done, so I hope you enjoy!

    ===============================================================================Want to know what I thought of Darksiders 2? Check out my review here:

    http://consoledomination.com/review/darksiders-2-review/===============================================================================

    ===============================================================================

    Donations

    ===============================================================================

    After a few generous emails and suggestions from readers and because donationsseems to be a growing trend among other contemporary guide writers, I havedecided to put in the option to allow you to donate some money to me forhelping you out if you wish to do so.

    Although I make these guides for free in my spare time, I probably dontneed to point out to gamers that purchasing games is an extremely expensivehobby (games in Australia cost on average $90 - $120) and writing guides for

    them can be a very long, incredibly difficult and thankless task at the bestof times, but one that is very challenging and occasionally rewarding.Considering you could be paying upwards of $20+ for guides in a game shop,thesefree and easily available guides make a cost-effective substitute. Whilst mostare happy to use and move on without a word I would move that a simple donationis a great, easy way to say thanks if you feel that my guide has saved you sometime, money and frustration in some small way.

    By no means feel obligated to donate just for viewing my guide, but if you arefeeling a little generous I certainly wont object! Any amount is appreciatedwhether it be 10 cents or $10.

    Thank you for all that read this far, if you are interested in donating, myPaypal address is listed below, if not, skip down to the table of contentsbelow and get stuck into the awesomeness that is Darksiders II!

    Paypal ID;

    sokkus[at]hotmail[dot]com

    ===============================================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Want to view an enhanced version of this walkthrough with high definitionvideos, in-game screenshots and a complete item checklist for all Lost Relics,Soul Arbiter scrolls, Secret Gnomes and Legendary items? Check out these links:

    > Website & iPad App *recommended* :http://www.gamerguides.com/darksiders-2/

    > eBook(Kindle):www.amazon.com/Darksiders-II-Strategy-Guide-ebook/dp/B009KET3S2/

    > eBook(iOS):itunes.apple.com/us/book/darksiders-ii-strategy-guide/id567194736?mt=11

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===============================================================================

    =============================================================================================================================================================================================================================================-------------------------------------------------------------------------------

    ********************************************* TABLE OF CONTENTS **************************

    *******************_______________________________________________

    / Darksiders 2 Campaign Walkthrough \___________\_______________________________________________/ ]

    | || 1. Campaign Walkthrough [WLKTH]| || 1.0 Prologue - The Veil [PRLGE]| || 1.1 Act 1 - The Forge Lands [ACT01]| |

    | A. Fire of the Mountain [ACT1A]| B. The Cauldron [ACT1B]| C. Tears of the Mountain [ACT1C]| D. The Drenchfort [ACT1D]| E. To Move a Mountain [ACT1E]| F. The Lost Temple [ACT1F]| G. The Foundry [ACT1G]| H. Heart of the Mountain [ACT1H]| I. Tree of Life [ACT1I]| || 1.2 Act 2 - Kingdom of the Dead [ACT02]| || A. The Lord of Bones [ACT2A]

    | B. The Gilded Arena [ACT2B]| C. The Court of Bones Pt 1 [ACT2C]| D. Phariseer's Tomb [ACT2D]| E. The Court of Bones Pt 2 [ACT2E]| F. Judicator's Tomb [ACT2F]| G. The Psychameron [ACT2G]| H. The City of the Dead [ACT2H]| || 1.3 Act 3 - Lostlight & Shadow's Edge [ACT03]| || A. The Key to Redemption [ACT3A]| B. The Rod of Arafel [ACT3B]| C. The Ivory Citadel [ACT3C]

    | D. Stains of Heresy [ACT3D]| E. The Mad Queen [ACT3E]| F. The Black Stone [ACT3F]| G. The Well of Souls [ACT3G]| |[_________________________________________________________]

    _______________________________________________/ Darksiders 2 Optional Content Walkthroughs \___________\_______________________________________________/ ]

    | |

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    | 2. Optional Dungeon Walkthroughs [OPDNG]| || 2.01 The Weeping Crag [OPDNA]| 2.02 The Shattered Forge [OPDNB]| 2.03 The Scar [OPDNC]| 2.04 Lair of the Deposed King [OPDND]| 2.05 Sentinel's Gaze [OPDNE]| 2.06 Boneriven [OPDNF]| || 3. Side-Quest Walkthroughs [SDQTS]| || 3.01 The Maker warrior [SDQTA]| 3.02 Shaman's Craft [SDQTB]| 3.03 Lost and Found (DLC) [SDQTC]| 3.04 Find & Kill Gorewood [SDQTD]| 3.05 Find & Kill Bhethir [SDQTE]| 3.06 Find & Kill Achidna [SDQTF]| 3.07 Find & Kill the Deposed King [SDQTG]| 3.08 The Hammer's Forge [SDQTH]| 3.09 Silent Stones [SDQTI]| 3.10 Wandering Stones [SDQTJ]| 3.11 The Maker's chronicle (DLC) [SDQTK]| 3.12 The Spark of Life [SDQTL]| 3.13 Bloodless (DLC) [SDQTM]

    | 3.14 The Lost Soul [SDQTN]| 3.15 The Chancellor's Quarry [SDQTO]| 3.16 Light of the Fallen [SDQTP]| 3.17 The Book of the Dead [SDQTQ]| 3.18 Sticks and Stones [SDQTR]| 3.19 Lost Relics [SDQTS]| 3.20 GnoMAD's Gnomes [SDQTT]| |[_________________________________________________________]

    _______________________________________________/ Darksiders 2 Collectible Locations Guide \___________\_______________________________________________/ ]

    | |

    | 4. Collectible Locations [CLTBL]| || 4.01 Boatman's Coins Locations [CLTBC]| 4.02 The Book of the Dead Page Locations [CLTBD]| 4.03 Sticks and Stones Locations [CLTSS]| 4.04 Lost Relics Locations [CLTLR]| 4.05 Soul Arbiter Direction Locations [CLTSA]| 4.06 GnoMAD's Gnomes Locations [CLTGG]| |[_________________________________________________________]

    _______________________________________________/ Darksiders 2 Legendary Items Locations Guide \___________\_______________________________________________/ ]

    | || 5. Legendary Item Locations [SPCWP]| |[_________________________________________________________]

    _______________________________________________/ Darksiders 2 Achievement/Trophy Guide \___________\_______________________________________________/ ]

    | || 6. Achievements/Trophies Guide [ACHMT]| |

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    [_________________________________________________________]________________________________________________

    / Darksiders 2 Downloadable Content Walkthroughs \__________\________________________________________________/ ]

    | || 7. Downloadable Content walkthroughs [DLCWK]| || 7.01 Argul's Tomb [ARTMB]| || A. Frostbone Crypt [ART01]| B. Strange Cave (Optional) [ART02]| C. The Frigid Spire [ART03]| || 7.02 The Abyssal Forge [ABYFG]| || A. Dread Mire [ABY01]| B. The Mad Smith [ABY02]| C. The Abyssal Forge [ABY03]| D. Shadow Helm (Optional) [ABY04]| || 7.03. The Demon Lord Belial Walkthrough [DMNLB]| || A. Town of Ash [DLB01]| B. Finding the Hunter [DLB02]

    | C. The Demon Lord Belial [DLB03]| |[_________________________________________________________]

    ________________________________________________/ Miscellaneous \__________\________________________________________________/ ]

    | || 8. Contact [CNTCT]| || 9. About Me [INTRD]| || 9.01 Me || 9.02 Donations |

    | 9.03 Console Domination || ||10. Special Thanks [THNKS]| ||11. Version History [VERHI]| |[_________________________________________________________]

    ------------------------------------------------------------------------------->> Note: To fast travel to a section of the guide, copy the text code next to

    the section of interest. Press CTRL +F and paste the code in there tojump down to where you want to go in a flash!

    -------------------------------------------------------------------------------

    =============================================================================================================================================================================================================================================-------------------------------------------------------------------------------

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    ************************** WALKTHROUGH *** [WLKTH]***********************

    *******************

    Welcome to my walkthrough for THQ and Vigil Games' epic new action RPG -Darksiders 2. This guide will help you play through this massive 20+ hour gamefrom start to finish, solving all of those tricky dungeons, taking down theplethora of bosses on offer and collecting many of the games hundreds ofcollectibles along the way. To fast travel to a chapter, go to the table ofcontents and copy the code next to the section of interest. Press CTRL +F andpaste the code in there to jump down to where you want to go in a flash.

    As with the original Darksiders, some of the items, side-quests andcollectibles do not fit within the walkthrough as they require backtrackingafter Death obtains some additional abilities. A complete list of each typeof collectible and their locations as well as a complete side-quest, epicweapons and achievement/trophy guide can also be located in the relevant spotsbelow the walkthrough in the guide below.

    Enjoy!

    =============================================================================================================================================================================================================================================

    Prologue - The Veil [ACT01]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Icy Veil

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    wall run up to the hand hold above and then over to the left.

    You will find yourself in a big circle. Ominous right?! Its boss time.

    ============================Boss: Ice Giant============================Moves:----------------> Lunge Punch > He will move towards you and swing twice at you.

    ----------------Strategy:----------------> An easy one to start with! Simply lure him into doing his two punch lunge> attack and when hes done, he will be immobilised for a short period of time.> Take this opportunity to go in and swat him a few times (dont get too greedy> and retreat. Rinse and repeat and when he has taken enough damage a short cut> scene will play.

    Dont forget to loot the body! After the fight has run its course, the nearby

    door will open, allowing access. Head inside to find another long corridor.When you reach the gap, wallrun across to the square block jutting out of thewall on the left side of the room and from here wallrun again to the far side.Continue into the next room and interact with the lever here. Its a lift!

    When the lift stops moving, climb up the nearby hand holds. Drop down to theledge above. Around the corner, use the parallel walls to wall run and jumpcontinuously until you reach the top. As before, wall run over to the squareblock hanging off the wall to the left and then again to the wall vine alittle further on. Climb this, jump to the block and then wall run up to thenext wall vine. Stay to the left until the path is clear and then continuealong to the right. Wallrun to the pillar you can see here. Climb the threepillars and then wall run across to the ledge on the right.

    Kill the three enemies here and then use the wall vine to climb out and thendown and back to a set of handholds underneath your current position. Makeyour way across to the right and drop down to the platform below. Follow thepath here until you reach a series of wooden beams. Jump across these to thevine beyond, then shimmy to the right and wall run to the pole here. Climb up.Jump up to the next pole then across to the next one, climb around the back ofthis and jump across to the next pole. Jump from here onto a beam. Jump acrossthe gap to the other beam nearby. Wallrun up to the block here and repeat theprocess to reach a ledge above. Enter the large room at the end of the shorthallway for a story sequence And a boss fight.

    ============================Boss: Shadow War============================Moves:----------------> Spin Slash ----------> a quick spinning attack that can be linked into a

    short combo.

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    > Overhead Smash ------> War will slam the ground in front of him, sending outa shockwave in the direction he is facing.

    > Jumping overhead Slam> Similar to the above attack but with a significantlylarger range of effect and damage output.

    > Blade Geyser --------> War will punch the ground, causing magical blades toemerge from the ground around him. Stay clear!

    ----------------Strategy:----------------> As with the previous boss, lure War into attacks that render him temporarily> immobile the overhead smashes are good for these. Dodge away from the> attacks and then dart in and give him a few hits and then back off again. If> he blocks, that is a good indication that he will follow up with a smash so> when you see it happen dodge away and then in for the kill. After you have> dealt enough damage to him a button prompt will display. Mash the indicated> button to deal some heavy damage. Continue to fight him until a scene plays> to end the fight.

    =============================================================================================================================================================================================================================================

    Act 1 - The Forge Lands

    ==============================================================================================================================================================

    Act 1, Part 1 - Fire of the Mountain [ACT1A]

    ===============================================================================

    After regaining control of Death, you will be attacked by some new bad guysnamed constructs. They are slow moving and simple to take down, just avoidtheir attacks and smash them when they arent attacking easy! After a shortbattle and an additional scene you will be tasked with finding an artefactcalled The Fire of the Mountain.

    Here you will also be granted your first skill point. So follow the on-screenprompts to access the menu and choose an ability from either the Harbinger orNecromancer tree. When ready, exit the menu.

    Before going too far, look to the right of where you are and behind a giantstatue you will find a chest containing some loot and gold. Continue into the

    tunnel to the East and follow it to the end to enter Tri-Stone.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>>Note: if you win, he will give you some good experience>> and four side-quests to hunt down and kill powerful boss monsters >> 'Find and Kill Bheithir', 'Find and Kill Gorewood', 'Find and Kill>> Achidna', 'Find and Kill the Deposed King'.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    When you are done with him, head over towards the giant stone face and up theramp to the left. Here you will find a Tome statue. Use this if you wish.Continue to the left and talk to Alya here who will give you your nextobjectives. In a similar circular structure on the opposite side of the stoneface you will find a shaman who you can talk to. Talk with her to receive aside-quest 'Shamans Craft' which has you gather ingredients for a charm.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>>Note: If you have finished the original Darksiders and there is a save on>> your hard drive, once all conversation has been exhausted the shaman>> will give you a scythe Chaos Fang and shoulder armour - Pauldron of>> the Horseman.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    When you are done, return to Thane who has now moved up to the gate to exitthe area. After a short chat, he will open the doorway for you. Exit into thehallway beyond.

    Around the first corner, you will find a set of stars leading down to a holefull of water. On the right is a wall we can climb up with a wall run. Butfirst, lets jump down into the water. Dive down to find a Boatmans Coinwhich is similar to the artefacts war could find in the original game (we canexchange these with Vulgrim). You can use the blocks jutting out of the lefthand wall to return to the stairs. Now climb up to the right and follow thepassage until you find yourself outside.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefathers Vale The Weeping Crag

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    find Vulgrim. Speak to him to use a shop where you can ditch all of the junkthat you have looted that you dont need. He will also ask you to find Pagesof the Book of the Dead. When you are done, exit the menu and continue alongthe path until you reach Baneswood.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Baneswood

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    ==============================================================================================================================================================

    Act 1, Part 2 - The Cauldron [ACT1B]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Cauldron

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    Grab the ball on the right side of the room and push it into the socket onthe floor, this will flip a section of wall on the left side of the room.Climbup to the handhold here and shimmy all the way to the right. Lean back andjump into the room to grab another Boatmans Coin. Climb back up to these samehandholds and this time, wall run to the right. Drop down behind the statuefor a chest. Head back to those handholds yet again (last time I promise), andthis time continue to the left and up into an opening.

    Continue around to the left and pick up the chest on the right. Continue intothe dead end and wall run up the block to access the handholds above. Jumpbackwards from the top and you will find another chest. Return to the previoushandholds and use them to make your way around the corner and onto a wallvine. Climb down to the floor below. Behind you, you will see a hole in thewall here. Head through the gap and hit the lever to unlock the nearby door,revealing another skeleton key door within.

    Cruise down the hall, dealing with the golems if you wish and head in theright hand door. Inside, kill the golems that attack you. You will find lockedgates to your left and in front, and yellow growth to the right, look in thealcove to the right of the doorway for a bomb plant. Pitch one of these at theyellow growth. This will free a glowing ball. Ignore the glowing slot on theground for now and push it across to the other side of the room and place itinto socket on the floor in front of the gate to the right of the entrance.

    Head into the gate and ignore the ball for a second, look to the right to finda Book of the Dead page. Pull the ball out of the gate and place it on one ofthe sockets on the opposite side of the room. Return to the bomb plant andtoss a bomb at the first ball to dislodge it. Push this ball into the othersocket opposite the entrance to make the treasure chest accessible. Open thechest for a skeleton key. Return back to the previous room and open theskeleton key door.

    Once inside, note that you can destroy the destructibles in this room to theleft for a Boatmans Coin. When you are ready, hit the lever ahead and to theright to raise a circular platform with conveniently placed handholds. This isonly here temporarily though, so quickly climb the wall to the right andcontinue over the gap. Drop to the platform and shimmy around the handholds

    before the cauldron sinks back into the lava again. Enter the doorway at theend of the room.

    Here look on the right hand wall for blocks we can use to climb. Use these andthe handholds to make your way to the top. Here grab the bomb plant and lookdown to the left to see some yellow crystal growth on the ledge here. Destroythat, jump down and grab the chest here. Repeat the process to get back up tothe top of the room again.

    Grab the bomb again, but this time you will need to toss it all the way acrossthe room to hit the lever. This will raise the molten bucket again creating abridge that allows Death to cross the room. Climb the stairs on the oppositeside and into the large room here for a boss fight.

    ============================Boss: Gharn============================Moves:----------------> Slam and charge > Gharn punches the ground and then charges at high speed

    directly at you.

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    > Spinning Fist --> Will shoot out his fist in front, with spinning blades onit.

    > Explosion ------> After taking enough damage, he will sink to his knees,after a short while he will explode and re-form afterwards.

    > Ground Slam ----> He will punch the ground in front of him.

    ----------------Strategy:----------------> After each of his attacks, Gharn will pause for a second, allowing you the> opportunity to get in a few shots. Afterwards dodge away and repeat. After> taking enough damage, he will slump to his knees giving you a free shot at> him for around 10 seconds before exploding and re-forming stay clear when> he does this. Continue to attack him and dodging his attacks, once he has> taken enough damage, a scene will play.

    For victory, players will be awarded a weapon Dark Avenger. The door willnow be unlocked, so head on through. Open the chest in the hallway here for

    some loot/gold and continue through the doorway at the far end.

    Here you will see what looks like a giant hammer to your right. Opposite thisis an open entryway, so head through here and find the chest tucked away inthe corner. Return to the hammer it turns out its really a lever! Push itaround in circles until a scene plays. Huzzah! Youve completed the Cauldron.

    Before leaving, destroy all the crates and other destructible to the right ofthe lever to find another Book of the Dead page. Exit through the dooropposite the one you came in from. Look over the railing to see a Boatmanscoin. Jump over and grab it on the way down. At the ground level, look to theright of the stairs to find a chest. Exit the door here and head out the lefthand door to exit the dungeon.

    Talk to Karn and if you picked up the Shamans Craft side-quest, ask aboutMordant Dew.

    Fast travel back to Tri-Stone and talk to Alya. She will give you your nextobjective and Redemption, a sexy, powerful pistol.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>> Note: at this point you will earn the "Fire of the Mountain" and>> "Looks Familiar" achievements/trophies.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ==============================================================================================================================================================

    Act 1, Part 3 - Tears of the Mountain [ACT1C]

    ===============================================================================

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    >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefathers Vale >>> Shadow Gorge > The Fjord

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    the chest and exit, there is more in here but we are unable to grab it all atthe moment with the limited abilities at our disposal, so make sure to comeback later!

    Return to the broken bridge and get up on top. Look over to the raised ruin tothe north. Behind the chest you can see there is a bomb plant. Use your pistolto shoot it to create a hole in the platform. Jump into the water and swimnorth, under the ruin here to find a hand hold at the back we can use to climbup through the new hole and wall jump back to the platform for the chest. Jumpback down and head on past the main structure (again there is stuff here butwe cant get it just yet!).

    Look at your map and observe the northeastern part of The Fjord. Ride up hereto find a doorway. Inside we will find two chests and if you look in the holein the wall to the right as you enter, you will find a Boatmans Coin. We cantdo anything else here for the moment, but we can come back later for someadditional goodies.

    Follow the objective marker around to the right and through the narrow ravinekeep your eye out on the left for a crystal we can shoot for a Stone of Mysticsand keep riding until you reach The Drenchfort.

    ==============================================================================================================================================================

    Act 1, Part 4 - The Drenchfort [ACT1D]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Drenchfort

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    Drenchfort Eastern Wing-----------------------The next room consists of a waterway on the left hand side and a stairway onthe right. Head up the stairs and into the first side area on the right for achest. When you reach the door at the top of the stairs, turn left and jumpacross the canal for another treasure chest.Jump back.

    Lets check out the room around to the right first. Head in here and you willhave to fight off a group of stingers and prowlers. Once they are all dead anearth crag will appear. These things kind of remind me of the crystal spidersfrom the Iron Canopy in the original Darksiders. They have a fair bit ofarmour and do a charge attack which you can easily side step and will alsojump into the air to try and squish you, also easily avoided. Once it is dead,the gate at the back of the room will open allowing you to loot the chestthere.

    Return to the door at the top of the stairs in the previous room and head onthrough. Make your way along the long hallway killing the prowlers as you go.You will exit into a large room with a statue in the centre, some stairsbehind it, a blue ball sitting up on a ledge on the South side of the room tothe right of a pool of water and a large portcullis to the North. First letshead over to the South and go for a swim, dive under and follow the tunnel tofind a treasure chest with some decent loot and gold in it. Exit the pool via

    the blocks and wall run your way around three walls to reach the platform withthe blue ball. Push it down into the room below.

    Return to the main room and this time mosey on over to the North side andclimb the handholds here for a Boatmans Coin. From here we can see the nextroom has another blue ball in the corner surrounded by yellow crystals. Ignorethose for now and continue along the top of the portcullis and along the ledgehere in the first room to grab the chest containing the Dungeon Map.

    Return to the portcullis and drop down into the northern room. Check the SouthEastern corner of this room to find an alcove containing a bomb plant. Thisbad boy is inert, so grab one and toss it down to the yellow crystals blockingthe blue ball in the corner and shoot it with your pistol to detonate it. Grab

    another bomb plant and drop down into the room, head to where the ball is andturn around you should see another yellow crystal at the Eastern end of theroom on a raised platform. Destroy this with the bomb plant/pistol combo.

    Check out the area beneath the stone arches just to the East of the ball for achest. Return to the ball and roll it over to the portcullis. Go and grabanother bomb and stick it on the ball. Climb up to the raised platform in thecentre of this room. Here you will find a pressure plate that will lower thegate. Stand on the pressure plate and when the gate is down shoot the bomb tosend the ball flying through to the Southern room. Climb over the wall afterit and then roll it on into the empty socket here to gain access to the doorat the top of the stairs.

    Continue through the hallway here and destroy the stingers nest at the end.Keep going through the door, kill the two prowlers here and then throw theswitch (you should have destroyed the crystal using the bomb in the previousroom if not there is another bomb plant hidden in the corner). This willrelease water down that canal we passed not too long ago.

    Jump down into the swift moving water and keep an eye on your map; you shouldsee a treasure chest on the left after not too long. At this point jump to theleft, Death should wall run up to a small ledge with the chest. Continuedownstream until you can go no further and use the handholds to get out.

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    Exit through the door here to see that the main room has now been flooded.However, only one side has been activated looks like we have to head intothe Western side of the dungeon to get some water flowing from there too. Fromthe balcony, drop down into the water. Find the tunnel down here and swim tothe end to find another Boatmans Coin. Surface here and climb the walls. Whenyou reach the highest handhold, wall run around to the left to find a smallroom with a chest, return back to the handhold and then cruise back to theright to climb the wall vine here and exit into the Western wing of thedungeon.

    -----------------------Drenchfort Western Wing-----------------------Move forward until a scene plays. You will now need to fend off a group ofprowlers. Yay! Once you have killed a few of those, a stalker will show up.Once you have offed it, you will be able to access the door. Check out thedebris in the corner to the left of the entrance to find a Boatman's Coin.Continue into the hallway here. You will come to a locked door on the left.We will need to find a skeleton key to get in here. In front of this dooris another lengthy hallway that runs alongside another canal system. Godown the first set of stairs and hop down into the empty canal, hop over thetwo drains here and into the room beyond.

    You will find a hole in the wall, cruise on through and kill the group ofprowlers here. Open the chest for the skeleton key. Backtrack to where youdropped down from the canal and climb the wall using the handholds here. Headback to the locked door and use the skeleton key. Continue through the hallwayhere fighting off the stingers and prowlers as you go.

    Enter the large room at the end. After a short scene, face the entrance andlook to the right of the doorway. Remember those handholds as well be usingthem to solve this room in a bit. In the meantime, lets do a bit of lootingfirst. Head to the North side of the room and enter the hole in the wall inthe most North Western corner for a chest. Exit and look to the left. Using acombination of the handholds and blocks that are conveniently placed here and

    a good bit of old fashioned wallrunning, we should be able to make our wayaround the room to the right and onto the balcony above the entrance. Here wewill find a chest. Drop back down to the entrance to the room.

    From the entrance, climb up the handholds to the right, cruise around thebalcony and grab the bomb plant here. Use this on the yellow crystal below andshoot it to destroy the obstruction. Drop down and on the way down the ramp tothe ball, check out the room on the left for a chest. At the bottom grab theball and hit the trigger button to give it a good shove up the ramp and intothe room. Put the ball into the socket and the wall in front will lower down.Climb back up and grab another bomb, return to stand on the lowered section ofwall and throw the bomb at the blue ball. Shoot it to knock the ball out ofthe socket and ride the platform up to the doorway.

    Enter the door way and traverse the hallway here destroying the stinger nestand pair of prowlers at the far end. When the coast is clear, feel free tohead on through the door. Climb the stairs on the left and shoot the bombwith the crystals to destroy them. Pull the lever nearby to activate thewaterworks. Jump into the canal and follow it down until the water stops.

    Rather than going through to the main room, its going sideways into the roomwe picked up the skeleton key in. Follow the water to the left and rather thandiving straight away, look behind the block on the platform straight ahead for

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    a Book of the Dead Page. Jump into the main pool, dive down and return to theskeleton key room. Thanks to the water level, we should now be able to reachthe handholds to the right of the chest. Follow the handholds to the top andpull the lever here to put the stream on the right course and unlock the doorto the main room. Before doing anything else, do a quick 180 degree turn andlook behind you to see a Boatman's Coin floating above the room that held theskeleton key. Jump and grab that and then make your way back to the newlyopened door for another scene.

    Upon exiting the door, turn left and walk towards the back of the statue untilyou see the handhold below you. Drop down to the platform below this to find aBoatmans Coin. Climb back up to the main floor and head through the dooropposite the statue. Jump into the water here, paddle across and climb up.See the big circular room beyond? That can mean only one thing Its bosstime!

    Upon entering the boss chamber, grab the ball here and use the trigger to sendit hurtling into the green lump in the middle of the room, which just sohappens to be the big baddie!

    ============================Boss: Karkinos

    ============================Moves:----------------> Dash -------> This boss loves to dash, in fact he will do it constantly.

    > Body Drop ---> After taking a bit of damage or you get too close to him hewill jump and land causing a big shockwave.

    > Summon -----> After damaging him, smaller spider like creatures appear todefend him when he falls.

    > Homing Roots> The boss will submerge and send a wave of roots after you,they will follow you everywhere so dodge, dodge, dodge!

    ----------------Strategy:----------------> This boss is fairly easy once you get the hang of it. Keep your distance from> it until it charges. Dodge out of the way and it will hit a wall, stunned.The> impact on the wall will cause an egg to fall down from the roof, get Death to> grab it and launch it into the boss. This will knock him over, exposing his> weak spot the stomach. Kill the enemy that emerges from the egg before> focusing your efforts on the stomach. Once he has taken enough damage, he> will dig into the centre of the arena and fire off waves of homing roots at> you, continue to dodge these until he has had enough of that and returns to

    > the surface. When that happens, just continue the above steps until a scene> plays to signify the end of the fight.

    As a reward you will be granted a new weapon Masher of Karkinos.

    After killing him, the gate behind will open, so cruise on through and pull thelever here. Congratulations, you have completed the Drenchfort! Fast travelback to Tri-Stone and tell Alya the good news.

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>> Note: You will unlock the Tears of the Mountain Achievement/trophy at>> this point.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    You will also recieve a new item the Makers key and a new objective. Whilstyou are here, talk to Alya for a new side-quest - The Hammers Forge and askabout activating the construct and the side-quest Silent Stone will beupdated.

    ==============================================================================================================================================================

    Act 1, Part 5 - To Move a Mountain [ACT1E]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone The Nook

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    second beam, wall run up to a second series of beams above and the last one inthe series is golden and when jumped on will act as a lever. Hanging off thiswill remove the first set of spikes, allowing the ball to drop a little. Afterthat, work your way down to the beams below and the last one in this series isalso a lever, jumping on this will open the second set of spikes and the ballwill roll down onto the room.

    Hit the switch on the right side of the room to bring down the platform. Grabthe ball and move it across and onto this platform whilst it is at groundlevel. Then hit the switch again and jump on to the platform to ride it up.Shoot the crystal in the corner here (Sticks and Stones side-quest). Grab theball and punch it across the room to the elevator on the other side. Dropdown and look just beside the entrance and you will see some blocks you canuse to climb the wall here. Climb up and hit the switch at the top to bringthe lift with the ball up. Grab it and cruise around the balcony to the rightto place it in a socket and open the nearby chest.

    Exit through the now open door, grab the chest here, throw the lever and exitback out into the courtyard. Watch out though as chances are that stingernest has gone and respawned dispatch it again if this is the case. Whilstyou are here, you may also climb up the wall to the left of the stinger nestand collect one of the chests up here. Well be coming back for the onesurrounded by spikes later. Drop down to the courtyard and through theNorthern door.

    Inside fend off the tainted constructs then jump into the water, swim downwardsfollowing the staircase down and into a opening in the sunken building here.Inside you will find a Boatmans Coin. Return to the surface and climb thestairs to the top. Wallrun up the handholds here to get on top of the centralstructure and then drop down to the stairs on the opposite side of the room.Follow the passageway up to an unlocked door. Cruise on through to exit back tooutside.

    Continue northwards, past the multi coloured door (this is the Forge LandsDeath Tomb door and after giving Vulgrim 10 Book of the Dead pages he willgive you the key for it). until you find the Lost Temple.

    ==============================================================================================================================================================

    Act 1, Part 6 - The Lost Temple [ACT1F]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Lost Temple

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    Upon entering the large room, you will be attacked by a new enemy aconstruct sentinel these things fly around and shoot lasers at you andheal/respawn tainted constructs as well. To kill them, you will need to damagesome of the other enemies in the room and then shoot them when the sentinelsshields go down when repairing the baddies. After killing it, if you havepicked up the Shamans Craft side-quest you will have picked up the finalitem Carven Stone. After the coast is clear, a wall section will flip aroundgiving you access to another area. Before heading on though, check out theroom and you will see a skeleton key door ahead and to the left. Also if youface the entrance door, you can destroy the destructibles to the right for aBoatmans Coin.

    Go to the North side of the room and use the newly revealed block and handholdto climb up and over the yellow crystals here. Drop down the other side andfollow the hallway until you reach the room at the end.

    This is a large room with a water hazard in the middle and an inactiveconstruct on the far side that we need to activate. Drop down in the waterhere and swim to the far left hand corner to find a Boatmans Coin, there isalso an underwater tunnel in the South West corner leading to a chest. Returnto the main room, climb back out and use the right hand wall to wall run overto the far side.

    Kill the tainted constructs here and activate the golem. Use its extendy armsto destroy the yellow crystals on the opposite side of the water to reveal aswitch. Use the wall vine to the left here to go back across to the originalside and hit the switch to raise a bridge. As you make your way back across, abunch of constructs will spawn behind you. Rather than fight them, run overand mount the golem and use its attacks to turn them into scrap metal. Oncethey are dead, using the golem backtrack through the hallway destroying allthe crystals and constructs in your path. Between the first and second corner,destroy the yellow crystals and enter the side room on the left for a treasurechest.

    Once you are back in the main room, head straight across to the other side,destroy the yellow crystals to reveal a socket and get your golem to rest

    there. Look across the gap here and shoot the target to secure a rope bridge.Before crossing, drop down the pit. From the bottom, look up and shoot theblue crystal (Sticks and Stones side-quest), check out the side alcove downhere for a chest.

    Climb back up and cross the gap via the rope. On the other side, look to theleft and shoot the bomb plant behind the blue ball. Grab the ball and place itin the socket on the floor to open the gate. Destroy the constructs thatappear, grab a bomb from the newly accessible bomb plant and toss it at theblue ball. Stand behind the lowered gate and shoot the bomb on the ball tode-socket it. The first gate will go up again and the one behind you will godown. Go grab that treasure chest for the skeleton key. Return to the mainarea and open the locked door.

    Inside use the wall vine to climb across to the other side, kill the taintedconstructs that spawn and then throw the switch to open the gate.

    Return to your golem and detach the chain, ride it over and through the newlyopened gate. Destroy all the yellow crystals in the first room and examine theroom on the left for a chest containing the dungeon map. Head around to theopposite side of the room to find a socket. Sit the golem in here and fire therope across the gap, cross here and look behind the target for a chest. Return

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    to the golem and continue to the East. As you do, pop it into the socket hereto lower the gate and continue out into the next large area on foot.

    As you enter a scene will play, and you will be attacked by a group of sixconstruct sentinels. Fortunately they do not all attack at once, although theenemies they summon do get increasingly difficult and at the end you will befacing two construct champions, not a fun prospect. They act essentially asany other heavily armoured boss/enemy you have encountered to date, just dodgeand punish! Dont forget to take down those sentinels as soon as possible, noone wants to kill a champion twice! Once the room is clear, enter the unlockeddoor at the back of the room.

    The door at the far end of the room is locked, so cruise into the door on theleft. Wallrun from wall to wall to reach the far end safely. As soon as youland, look behind and to the right to find a Boatmans Coin. Once you reachthe dead end, look to the left to find a waterfall. In the space here you canwall jump back and forward all the way up to the top. You can wall runaround the corner here to get the chest you can see on the map.

    Continue into the main area and look to the left for a chest and from herelook towards the next door to see another. Look behind the tree at theEastern side of the area for a Boatmans Coin. Enter the unlocked door.Look to the right to find a deactivated golem. Activate it and take it roundthe corner and onto the lift. Return to the entrance and look to the raised

    platform on the left. Climb up here and make your way to the top of the room.

    Here, climb the stairs, and in the large room drop down the cliff to the rightfor a chest and then climb back up. Activate the second golem in the room here,bring it back down the stairs to the previous room and stick it in the socketto the right. This will bring the lift up. Dismount this golem, and go jump onthe other one on the lift. Move this into the next room and place it in thesocket next to where you found the second golem. Go retrieve the golem in theprevious room and drive it through the now open gate, follow the pathway to theend noting the raised gate along the way (we'll come back soon!) and park thegolem in the socket here. Shoot the yellow crystal with the golems attackacross the way to destroy it and then shoot the target opposite to extend therope.

    Grab the first golem and bring it over to the cliff to the right, park it inthe socket here to unlock the door on the other side. Jump over to the woodenbeam and then to the chain, run back across to the golem in the sidepassageway and down the hallway behind it to see the gate halfway along is nowopen. Pick up the Book of the Dead page here. Return across the chain, over tothe next beam and through the open door on the other side of the gap.

    After the short scene, kill the two constructs here and use handholds, beamsand wall runs to make your way across to the next door. As you approach it,you will be attacked by 5-6 prowlers. Kill a few of them and a pair ofstalkers will appear. Once they have been subdued, continue through the door.

    Kill all the golems and stingers at ground level and head up the wall on theleft. At the top, shoot the bomb plant above the ball to send it down to theroom below. Next look up and to the left to see a crystal we can shoot for aStone of Power. Use the beams here to get into the small room opposite theball statue to find another page of the Book of the Dead. Drop down into theroom below and roll the ball into the socket on the floor to unlock the door.

    Cruise on through and you will have to fight a pair of construct champions andan assortment of tainted constructs too. If you have your reaper form ready,this might be a good time to use it! Once all the bad guys are dead the door

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    will open. Check out the boxes on the left side of the room, one set containsa Boatmans Coin when destroyed. Be sure to check all the destructible stuffin here if you are in need of some health potions and then head through thedoor.

    Cruise up the stairs here and get your game face on. Its boss time!

    ============================Boss: Construct Hulk============================Moves:----------------> Ground Slam > He will frequently punch the ground. Who knows why

    > Psycho Smash > After taking damage he will lay into the ground directly infront of him with a series of punches.

    > Summon ------> When this guy goes down, three golems will be summoned todefend him.

    ----------------

    Strategy:----------------> When the boss slams the ground, bomb plants will drop fruit around the> outside of the arena. You will need to quickly grab one of these and toss it> at the construct. When it explodes, the hulk will fall, revealing its weak> spot a floaty octopus thing that is chilling out inside. Unfortunately,> when he goes down, he also summons a group of three constructs to defend> himself so you will need to keep an eye out for them. After he gets back up> again he will do his psycho slam move, smashing the ground in front of him> as he chases you around for a few seconds stay well clear! Make sure you> keep an eye on the boss as when he smashes the ground with a ground pound or> with the psycho slam; he can prematurely explode bombs in the area. So time> your grabs and throws accordingly!

    After he has taken enough damage a scene will play to inform you of yoursuccess. Head up the stairs that are now accessible for 4 treasure chests.When you are done looting, use the masters key on the gatekeeper here tocomplete The Lost Temple.

    >>Stonefather's Vale> Note: At this point you will earn the To Move a Mountain achievement/>> trophy.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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    ==============================================================================================================================================================

    Act 1, Part 7 - The Foundry [ACT1G]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone

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    Cruise over to the far Eastern side and Karn will happily toss you up on topof the gate here. Continue around the top of the wall here and open the cheston the far side. Drop down into the room below and into the pool in thecentre. Under water here you will see an inactive golem. Ignore this for nowand look the right hand corner from where you entered to find a Boatmans Coinand an area where we can surface.

    Wallrun up and grab the nearby ledge so Death climbs out of the water. Youwill see a blue ball here. Again, like the inactive golem ignore this for nowand head out the opening on the opposite side of the room and down into thewater here. Dive here and find the tunnel leading left. Surface in this areaand climb the wall to find a chest. Return to the water and follow thepassage to the end. Climb the wall here and step on the pressure plate tolower the portcullis and open the gate to the main room. Karn will now hold itfor you, so drop down, grab the ball and wheel it into the main room.

    Place it in front of the ramp at the southernmost part of the room and punchit up into the slot on the wall at the top. This will raise the centralplatform and give us our golem. Head in and activate that sucker! As you do abunch of different types of constructs will spawn and attack go nuts withthe golem and it will make short work of them.

    Afterwards, head to the North East corner of the room and have the golem use

    its stretchy arms to destroy the yellow crystal on the ledge above. Wallrunup and grab the chest in here. Now that we have the golem, lets backtrackthrough the tunnel we entered from, destroying crystals as you go. Check outthe alcove behind the first set of crystals on the right for a chest. Continuethrough the passage here until you end up on the room with the skull door.Continue in the golem straight across the room and down the large openhallway. At the end, plant it in the socket and shoot the target on theopposite side of the gap in front of you.

    Climb on the chain and about half way across look to the left to see a wallvine. Climb this bad boy and use the poles at the top to make your way over tothe platform at the north of the room. Enter the door.

    Wallrun across to the handholds on the far side of the room. Look to the left,you need to continue your wall running, however streams of molten rock arepouring past at regular intervals. You need to time your wall run so that youdo not get hit by the falling death fluid or you will get knocked down intothe lava below and have to start again! Once you are safely across headthrough the door.

    Inside you will need to fight off a group of tainted constructs and once theyhave been taken down, a tainted construct champion will appear, so deal withthat as well. Once all hostilities have ceased exit through the opposite doorand open the chest here for a skeleton key. Drop down to the chain below.Continue back past the golem to the main room and open the locked door herewith the skeleton key.

    Open the door and climb the spiral stairway until you reach the top. Enter thedoor here. Approach the cliff and Karn will toss you to the other side. Fightoff the tainted constructs here and drop down to the ledge on the right handside for a chest containing the Dungeon Map (finally!). Climb back up andenter the door here a sight for sore eyes! Its one of those demon chestswe saw quite a bit of in Wars quest during the first Darksiders game Andthat means a new ability. Smash the demon chest until a scene plays and youwill be rewarded with Death grip Deaths equivalent of Links Hookshot.Huzzah!

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>> Note: at this point you will earn the The Spectral Touch Achievement>> /trophy.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Return to the previous room and walk to the edge of the platform. Rather thanusing the death grip ring to swing back over to Karn right away, drop down tothe ledge. Drop again so you are free falling, as you pass the edge, youshould see another death grip ring. Swing over to this and climb up. Followthe passage around and climb the wall at the end to find yourself on a balconyoverlooking the room. Here you will find a Book of the Dead page.Drop back down to the platform below and use the deathgrip ring to swing backto Karn. Backtrack through the door and look past the yellow crystals to theright. Grab the bomb plant from the ceiling with death grip and stick it onthe crystals. After the crystals are destroyed, cruise inside and open thechest. Continue back down the stairs. Return to where you left the golem andaround half way across the chain look to your right. See the chest there?Theres a hook just in front of it. Jump towards it and hit the death gripbutton to reach the platform. Open the chest and then wallrun back to thechain.

    -------------------Heartstone Piece 1-------------------Follow Karn back to the Guardian room and into the passage on the East side ofthe area. In here kill of all the tainted constructs, grab the bomb nearbyusing death grip and toss it at the lever across the room. Cross the bridgewhen it rises. Upon entering the next room, head to the left across the beamsand pull the lever here. On the wall behind this is a raised beam. Wallrun upto it and facing the centre of the room you will see a death grip hook. Swingto this and then again to the wall vine behind it. Work your way across the

    roof and grab the hook at the far end. Pull the lever here and then use thebeams and handholds provided to return to the staring platform. Continueacross the bridge into the next room.

    Throw the lever in here to send the lift down and go through the pair of doorshere to enter a large room. As you enter you will see the Heartstone hangingfrom the ceiling. After a short scene, allow Karn to toss you over to a nearbyplatform. Use the beams and handholds as well as wallruns combined with deathgrip to make your way around to the next, central platform. When you arrive,look back at the death grip hook and use it to find yourself on the platformabove. Grab the chest here.

    Return to the central platform and continue back towards Karn. At the end you

    will step on a pressure plate that will lower the gate in front of you. Whenit is down, use your death grip on Karn and he will toss you over to the nextledge on the opposite side of the room.

    Use death grip to fly over to the handholds and use wall run to get around thecorner. At the first handhold here look up to see another one above. Jump uphere and then climb up the ledge to find a chest. Drop back down and continueto the left. Once you reach the poles, drop down to the platform below andthen drop down once more. Wallrun across the gap here and activate the golem.Ride it into the lava, look just to the left to see a chest on solid ground so

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    head over there and grab it before heading to the right.

    Destroy the yellow crystals blocking the way and continue forward, around thecorner to the right. Continue until you reach solid ground with a socket init. Plant your golem here and shoot the target up the wall with the chain. Atthe top jump across to the hand holds and up to the platform above. Head overto the heartstone and use death grip on it for a scene.

    Karn will now pick it up and you will have to escort him back to the Guardian.Enter the elevator and throw the switch, you will have to defend yourself asthe lift goes up as you will be attacked by a good number of taintedconstructs. At the top, head through the few doors here and out to theguardian room. Wander around until you see a scene.

    -------------------Heartstone Piece 2-------------------Afterwards, head over to where the scaffolding collapsed, use death grip toget across to the platform and enter the pipe here. You will be in a roomdivided by a trench running through the middle. Kill off the stingers thatattack and head through the other pipe to your left here and step on thepressure plate in the room at the end. Karn will enter and open the door to

    the next area for you, so cruise on through.

    In the next room, let Karm throw you to the platform across the water and thencontinue across the water to the far platform using death grip on the hook infront and to the left. Kill the prowlers here. In this room here, pass theinactive golem and pile of debris in the centre of the room and go and destroythe objects in the North Eastern corner for a Boatmans Coin.

    Now go and activate the nearby golem. Roll it over to the south and into theslot in the elevator nearby. Shoot the switch across the other side of theroom. Make your way to the raised block in the centre of the area and climb ontop. Push the lever here to raise the two lifts up to the top of the room, ifyou let this go the platforms will descend, so we need to act quickly. The

    platform with the target on it has some handholds on the wall facing theswitch in the centre, so once you have raised it to the top wait a second ortwo then wall run up and grab the handholds. Climb to the top, jump onto thegolem's chain and about half way across turn left and jump over to the ledgehere with the wall vine behind it.

    Climb the wall vine and use a combination of handholds and wall running toreach the next wall vine to the right. Drop down to the platform below. Pullthe lever here to raise three bridges. Drop down into the water and hop outback at the entrance to the room. Head straight back across the two bridgesthat are now present and reclaim the golem from the lift. Bring it back to themain room and destroy the yellow crystals blocking the other exit. Continuethrough the tunnel into the next room where we will see another Heart of

    Stone.

    This room consists of a central structure housing the heart of Stone flankedby two pools of water. The pool on the left has access to another room aboveand the pool to the right has inactive machinery, a crushing device with arock or two inside nearby and a lever that we cannot activate yet. At the farend of the room is a locked door. Use the golem to kill all the bad guys inhere and from the locked door look to the right to see a raised platform withsome yellow crystals. Destroy these with the extender arms and Karn will tossyou up there. Open the chest here for the skeleton key. Drop down into the

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    nearby pool of water and look for a drain to the left to find a BoatmansCoin, swim across to the opposite side of the room and wall run up to the wallvine.

    Climb to the top of the vine wall and use the handholds to go around to theright, jump and use the death grip hook to access the next wall vine above.Climb up and onto a platform to view a short scene. On the platform to thenorth here follow the ledge around to a chest. Drop down into the pool ofwater below. Swim to the North Eastern area of the map to find a BoatmansCoin. Resurface and look for the death grip ring nearby.

    Jump to the platform here and wall run up and use the death grip to access thehandholds above, follow these around the corner to the right and when youreach the opposite side jump across the gap and use the death grip ring here.Climb up to the ledge above. Kill the prowlers here and then throw the switchto raise the water level in the main room. This will reactivate the machinery.Drop down to the platform below and to the left and use the handhold here toaccess the area above. Kill the prowlers here and loot the chest. Hop downinto the water and use the death grip ring on the south western wall to returnto the balcony overlooking the main room below.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>> Note: At this point we can earn the achievement/trophy 'The Triple Lindy'.

    >> Whilst overlooking the room below, note the three balconies on the>> platform here. We need to jump from all three of these platforms to>> have Death dive down into the pool of water below. So do it once,>> climb up and do it another two times off the other two balconies to>> unlock it.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    when you are ready to continue, drop down into the water and use the stoneblock opposite to climb up to close to the central structure. Cruise on pastthis and check out the lever it will activate the crusher. Bring the golemover and stick it in the crusher, throw the switch and after the short sceneyou will now have a blue ball.

    Wheel that bad boy over to the skull door and use your key to enter. Drag theball inside and kill the Earth Crag that appears and then place the blue ballin the socket on the floor here. This will open a gate at the back of theroom. Wall jump using both walls to climb to the top of the room. Exit to themain area and use the death grip on the heart of stone for a scene.

    Karn will pick it up, so as before you need to simply backtrack to theGuardian room killing all the enemies along the way to proceed. As you enterthe room with the bridges a short scene will play showing the water rising. Itwill also show you a newly reachable handhold allowing access to the platformto the left of the door Karn needs to go through.

    Jump in the water and climb up here. Enter the pipe and follow it back intothe first room in the area that we entered following our last visit to theguardian room. Look in the blocked circular drain to the left for a BoatmansCoin. Make your way over and grab it before using the blocks and handholds onthe far wall to return to the original platform. Head through the Northerntunnel here and activate the pressure plate, allowing Karn to come through.Return back through the pipe and then jump straight into the next pipe to theright. This will return you to the Guardian room for a scene. You will alsonotice that the lava has now cooled down thanks to the water and we can accessthe other side of the area.

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    -------------------Heartstone Piece 3-------------------Make your way to the south of the room and ignore the golem for now. AllowKarn to toss you over the wall. Pull the switch there to lower the gate. Headback outside and activate the golem. Bring him in and destroy the yellowcrystals. Exit into the room at the end.

    Here you will see the final heart of stone at the far end of the room. Plantthe golem in the socket in the centre of the room and use the block on theright hand side of the area to access a platform above. At the top use thedeath grip to leap across to the poles beyond and work your way around thecorner to the left until you are back on solid ground. From here use thedeath grip on the heart of stone for a scene and a boss fight!

    ============================Boss: Corrupted Custodian============================Moves:

    ----------------> Ground Slam ----> The boss like just about every other one so far will slamthe ground if you get too close.

    > Clap of Doom ---> The boss will bring his hands together in front, thiswill do a fair bit of damage to you so avoid wherepossible.

    > Hurricane ------> The boss will spin around with his arms out. This causesa great deal of damage and is not easy to avoid. If yousee it coming back off!

    > Swipe/Slam Combo> The boss will take two swipes at you followed by an

    overhead slam.

    ----------------Strategy:----------------> This guy is not all that hard. He is quite slow at times so you will be able> to dodge most of his attacks and then perform a combo on him whilst he stops> moving for a second. As you have the death grip you can also use it to draw> yourself to the bosses head and hack away a couple of times before dodging> away.The biggest challenge you will face is the hurricane attack as he> will move quite fast and do a fair bit of damage. When you see it coming you> need to get away as fast as possible to minimise the amount of damage taken.

    > Once he has taken a sufficient amount of damage a scene will play.

    Return to the Guardian room. Congratulations you have completed the Foundry!

    ==============================================================================================================================================================

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    Act 1, Part 8 - Heart of the Mountain [ACT1H]

    ===============================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefather's Vale

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    >> Note: At this point you will also earn the Heart of the Mountain and>> Dust to Dust Achievements/Trophies.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ==============================================================================================================================================================

    Act 1, Part 9 - The Tree of Life [ACT1I]

    ===============================================================================

    Following the short scene and With the giant crystal octopus monster now gonefrom our path, we can now venture through the gate going through theVerdant Hollow and following the pathway all the way to the north until youreach the tree of life.

    Approach it to watch a scene to end the first act.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>>Note: at this point you will earn the Tree of life Achievement/Trophy.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    =============================================================================================================================================================================================================================================

    Act 2 - The Kingdom of the Dead [ACT02]

    ==============================================================================================================================================================

    Act 2, Part 1 - The Lord of Bones [ACT2A]

    ===============================================================================

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>>Note: There is a major game-breaking bug that can occur on arriving at the>> Kingdom of the Dead. Once you leave the Tree of Life, you will see an>> NPC named Ostegoth it is possible to talk to him before an introductory>> cinematic plays. DO NOT DO THIS! Let the scene play before talking to>> him. Talking to him before the scene will cause the main quest to>> disappear from your quest log and although you will still be able to>> explore the zone, you will no longer be able to progress with the story

    >> further.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>>Note: The above issue has now been addressed in the patches that have been>> released since launch. Those who play offline will still need to take>> care though as you will not have the patch installed.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tree of Death

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    After a lengthy scene and a chat with a new buddy, you will be given a newobjective tracking down the Lord of Bones and a new side-quest Lost Relics.We will also be in a brand new world The Kingdom of the Dead. The Tree ofDeath here will act as a hub of sorts and as we complete the different worlds,portals will appear here to allow you to travel back and forward between themas indicated by the active portal for the Forge Lands nearby.

    For now though were off to find the Lord of Bones, so follow the path souththrough the Craglands to Leviathans Gorge. When you see the big bridge, turnto the left and follow the cliff to find a Relic of Etu-Goth. Cross thebridge here and after crossing, follow the cliff around to the right untilyou reach the building on the edge with the handhold, run over to the poleand make your way down to the base of the cliff.

    From here make your way to the north east to find yourself beneath the bigbridge. Go to the ledge before the chasm here to see a series of death griprings. Before going and grabbing on those, look down and to the right. Belowthe platform with yellow crystals in front of you, you will see a bomb facingyou. Shoot it to clear the platform. Use the three death grip rings to reachthe pole in the centre, then jump down to the newly cleared platform. Usingthe bomb here, destroy the crystals blocking the death grip rings and thenswing over to the platform here for a chest. There are another two chestshere, but we cannot access them at this time, so backtrack back across the

    chasm, up the cliff and continue onwards towards the ominous looking buildingstraight ahead from the end of the bridge. Go on in.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Breach

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    the hallway beyond the door. As you enter, look to the left for a Boatman'sCoin. Follow the passage here to the end and enter the room. Kill all theskeleton warriors chilling out here and look behind the statue to the left ofthe entrance for a Boatmans Coin. Now look at the statue on the other side ofthe room. See the crystal above it? Look behind the statue for a bomb plant,grab it and toss it up at the crystals to destroy them.

    Use the nearby blocks to climb up to the ledge where the crystals were. Grabthe handhold opposite and head round the corner. Note this handhold. We havetwo options here. First climb up multiple handholds to find yourself on theroof where you will find a chest, then return back down and wall to thehandhold from before and this time drop down to the handhold below and wallrun across the room to the right. At the end, you will need to jump and usethe death grip to reach a platform above the statue here containing a chest.Drop back down to ground level and through the exit door.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Maw > Serpents Peak

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    the very top. Here use the death grip hook to swing across to the swingingspiked platform in front. Wait for it to swing towards the back of the shipand hop across to the small circular platform here. From here jump to anotherswinging platform opposite and ride this to the front. Jump to a third spikyswinging platform here when safe to do so and then use the nearby death griphook to swing across to the next area.

    To the right you will find a chest, return to where you landed and mosey onaround to the left. Use the death grip hook here to swing to the vine, climbup to the handhold above and wall jump over to the pole behind. Use thehandholds to get out and around the corner. Drop down to the beam here anduse the death grip hooks to jump over to another beam. Climb up and cruisearound the handholds until you drop to another beam. Use the death griprings again here. At the end, climb up the handhold and follow it around tothe left. Drop down into the hallway here.

    Continue to the end of the hallway and jump into the hole here. Follow thepassage. At the end use the blocks and death grip rings to climb the wall.From the top, jump across to the platform opposite. Drop down the hole. Gothrough the open door here for a scene.

    >>>>>>>>>>>>>>>>>>>>>>>>>>>> The Eternal Throne

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    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Gilded Arena

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    grab the first animus stone (Assassins Creed anyone?). While your here, lookon one of the hanging cages nearby for a stone we can shoot for a stone ofMystics.

    As you exit the room you will be ambushed by a swarm of scarabs. Destroy themall and the gate will be unsealed and you can backtrack to the main area. Whenyou reach the laser statue again, check out the hallway to its right. Open thedoor at the end and look on the roof in the alcove you your left here for acrystal we can shoot for a Stone of Power, also in the alcove on the left handwall is a Soul Arbiters Scroll we can look at. Once you have those, continueto the end of the hallway for a chest containing the dungeon map. Continue upthe wall in the main room and use the lever at the top of the area for a quickscene. Youll be back on the arena floor! Walk over to the statue head on theNorth side of the arena and use death grip on the ring here for a scene.

    ----------------Animus Stone 2----------------As soon as you regain control after the scene, kill the skeletons that haveappeared and once they are gone, make your way through the door they enteredthe arena from. Climb the stairs here to the main floor and follow the balconyall the way to the right until you reach the debris. From here you can access

    the level above. Just near where you climb up you will see another set ofhandholds on the left hand wall nearby. Climb here and grab the chest. Dropback down and continue. Follow the platform here past the now unlocked doorhere and all the way to the end for a chest. Return to the door and headinside.

    As you enter this room, head through the door the lantern statue is laserbeaming and climb the circular staircase here. Look into the western room tosee an inert bomb plant below. Use death grip to grab one and toss it at theyellow crystals here. Shoot it. Enter the now open hallway and follow it tothe end for a chest. Return and grab another bomb growth and head back to thelaser beam statue. Blow up the yellow crystal here. There is another bombgrowth behind it. Rotate the laser beam statue once to the right to open the

    other door, grab one of the bombs and destroy the crystals across the gap inthe newly opened room.

    Return to the bomb growth and look to the right to see a Boatmans Coin.Wallrun on the right hand wall here to reach the other side of the pit andthen do the same back to grab the coin. Head back across the gap so you areopposite the bomb plant and in the room with another green lantern statue.Rotate this once to the left and cross the bridge that forms for a Book of theDead Page. Return to the statue and rotate it to the left once more to open adoor.

    As you enter turn immediately right to find a chest. Continue to the smallcircular rooms at the end of the hallway. Just before you reach them, look in

    the alcove to the right for a Soul Arbiters Scroll. Head into the smallcircular rooms and grab the lantern in here. fight off the skeletal warriorsthat attack. Once the door opens again, return to the nearest lantern statueroom and enter the door to the right. Place the lantern on the pressure plateand then return to the first lantern statue room via the same way you came(wall running). Use death grip to grab the lantern and return to the originallantern statue room. Drop the lantern and rotate the statue once to the left.Pick the lantern up again and carry it through the door and up the circularstairs. Interact with the statue at the top to give it the lantern. This willraise the bridge and give you access to another room at the far end of the

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    area.

    Drop down as soon as you see the first gap in the stairs and look behind youto find a Relic of Etu-Goth. Continue down the stairs, work your way throughthe room at the bottom (note that if you destroy all of the crates in theroom, three waves of skeletons will spawn. Destroying all of those will causea chest to appear) and exit into the cave beyond. Here you will see thesecond animus stone and a scene will play showing scarabs coming to attack.They will be backed up by some skeletal archers as well. Try to focus on thearchers first before focusing on the scarabs. Once the enemies have beeneliminated, a second wave comprising of essentially the same make up willappear, so take them down too. When the dust settles, head over and grab theanimus stone.

    After you grab it, a scene will show the unlocking of another gate nearby.Head on over and cruise through here. In the room go through the door onthe right and as soon as you enter, look to the left for a chest. From herehead into the side room directly opposite and climb up here. Wallrun to theother platform and destroy the crates and things here. Amongst it all is aBoatmans Coin. Return to the entrance and look straight ahead, run up thewall here and use death grip to reach the top. At the top, turn around and usedeath grip to jump across the gap to the other side for another chest.

    Return across the room and pull the lever to re-enter the arena. Head to the

    left and use the death grip on the statue here for a scene. This will unlockthe door directly above the skull. Cruise into one of the side passages, climbthe stairs and exit onto the balcony. Work your way over to the now unlockeddoor.

    ----------------Animus Stone 3----------------Enter the passage here and a skeleton champion will summon a bunch of skeletalwarriors. Fight them all off and enter the door at the end when everything isdead. As you enter, mosey on into the door to the right, follow the corridor

    around into the room at the far end. Again defeat all of the skeletalchampions and warriors in here. Once you do around 20 skeletons will emergefrom the walls and attack. Kill them all to unlock the doors.

    Enter back into the main room here and look to your right to see a throne. Infront and to the left is a switch and there is a pressure plate on the floor.Stand on the pressure plate to bring the bridge in front of you up. Grab thebomb plant that appears with the death grip and throw it onto the switch. Nowrun and dash into the throne area. When the bomb goes off, the room will spinaround and give you access to the next area.

    Straight ahead you will be able to see the final animus stone. Continueforward for a scene. Now you get to meet the scarab hulk. These guys are big,

    bad and mean. They can use their shell as a shield and, can fly and do anumber of attacks that can put you on your ass extremely quickly. It is amatter of learning its move set and using appropriately timed dodges and hitsto take him down. When he is dead, go grab that animus stone!

    Retrace your steps back to the arena floor and use the death grip to place thethird animus stone. Now get ready for a bit of boss action!

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    ============================Boss: Gnashor============================Phase 1:----------------Gnashor is a sand worm similar to those seen in the original Darksiders. Thefirst phase of this battle is is fairly straight forwards as he will stayunderground and charge at you, which will do a fair amount of damage if ithits. He will also curl up into a ball and roll around on top of the sand athigh speed and again if this hits it can do quite a bit of damage so stickclear! You need to essentially keep away from him until he rears his head upand when that happens, quickly use death grip to yank his head to the ground,stunning him briefly. Run over and hit him a few times. Once you have slammedhim twice he should transition into phase 2 with a scene.

    ----------------Phase 2:----------------After damaging him enough he will submerge and grow arms and legs.

    ----------------Moves:----------------> Whip slam > the body will use the sand worm as a whip. He will swing twice

    and this will do significant damage if it hits you. In additionto the physical damage it can do, this move will also shoot outa wave of energy in front of it. Dodge often!

    > Stomp ----> If you get in close he will try to stomp on you, causing a shockwave.

    > Big swing > In addition to slamming the ground, he will also swing the wormaround in wide circles if you get too close.

    > Emergence > When he reverts back to sand worm form during the fight he willattempt to emerge beneath you, doing damage as he rushes up.

    ----------------Strategy:----------------> In phase two it is very difficult to attack Gnashor directly. Instead what> you should do is wait for him to do the whip slam, dodge both energy waves> and then use your death grip to grab his head, get in close and throw 2-3> slashes at his face. Then drop and roll away immediately as he stomps the> ground. Continue to do this. When he has taken a certain number of hits he> will lean over slightly and his head will turn blue for a short period of> time. Take this opportunity to use your death grip on it and slam him into> the ground. Run over and lay into him at this time. When he recovers he will> retain sandworm form for a little while and attempt to emerge beneath you,

    > you need to constantly be moving and dodging during this timer. Once he has> had enough he will climb back into the body. Repeat the above steps until he> falls.

    -------------------Alternate strategy:-------------------> Rather than using the Deathgrip after he swings his whips twice, you should> go right in front of him and start swinging your secondary weapon, then back

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    > off before he does his stomp. It's far easier to whittle him down this way> while taking far less