Game Thinking Workshop

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GAME THINKING WORKSHOP Ricardo Leon [email protected]

description

Get ready to roll your sleeves to learn and experience the fundamentals of game design. We have heard about the explosive use of game techniques to engage users in new and different ways. However, game design is more than sticking points, leaderboards, and badges on your application to engage your users. In this workshop, you will learn the most important elements of game thinking and mechanics, apply them through creative exercises, and get examples of successful implementations. Be ready to participate and have fun! (modev East 2013. McClean, Virginia)

Transcript of Game Thinking Workshop

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GAME THINKING

WORKSHOP

Ricardo Leon [email protected]

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CHALLENGES SHARE

RAPID PROTOTYPE

CONCEPTS

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GAMES CAN EXTEND FAR BEYOND ENTERTAINMENT

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Temple Run 2  

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TO ENCOURAGE A DESIRE

BEHAVIOR  

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NIKE+ Running  

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TO REACH AN

OBJECTIVE

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WHAT IS A

GAME?

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YES NO

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1

PLAYERS

NOT USERS

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Alfred Morris  

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HUMANS HAVE A NATURAL DESIRE TO

2

PLAY  

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WORDS with Friends  

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HUMANS HAVE A CAPACITY TO

PRETEND  3

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YAHOO! Fantasy Football  

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A GAME HAS THAT DICTATE HOW TO PLAY

RULES  

4

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Twitter  

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A GAME HAS A THAT THE PLAYERS NEEDS TO ACHIEVE

GOAL  

5

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Kickstarter  

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PLAY   PRETEND  

GOALS   RULES  

PLAYER

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YES NO

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PLAY

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fun capture attention &

motivate participation  

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inspires exploration and role play  

provides the excuse to hang around with friends  

purposely play changes how players think, feel, behave, or make a difference in the

real world  

EASY FUN  

PEOPLE FUN  

SERIOUS FUN  

provides the opportunity to challenge, mastery, and feelings of accomplishments  

HARD FUN  

* Nicole Lazzaro, XeoDesign: 4Keys 2Fun  

fun capture attention &

motivate participation  

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PLAYING IS MORE MEANINGUL WHEN YOU HAVE INTERESTING CHOICES

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tinder  

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PLAYERS ARE ALWAYS FREE TO QUIT AND COME BACK

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BBM  

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YOU are a consultant to HOTRIP, an internet travel company

OBJECTIVE HOTRIP wants to reach new markets

AUDIENCE Millennial, 18-34 age group

BEHAVIOR Increase completion rate in Booking Flow

CHARACTERISTICS Social mindful, globally engaged, wired generation, peer-oriented, highest unemployment rate

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ENTER TRIP

CRITERIA  

SELECT TRIP  

PROVIDE INFO  

PAY

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Incorporate ONE fun factor in

the Booking Flow to engage

our audience

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ENTER TRIP

CRITERIA  

SELECT TRIP  

PROVIDE INFO  

PAY

SERIOUS Fun make a difference in the real world

People Fun provides the excuse to hang around with friends

EASY Fun inspires exploration

and role play

HARD Fun provides the opportunity to

challenge, mastery, and feelings of accomplishments

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PRETEND

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Magic Circle*   Real World  

*Johan Huizinga

A physical space for playing

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INSIDE THE MAGIC CIRCLE, REAL WORLD EVENTS HAVE A SPECIAL MEANINGS

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WATCH ESPN  

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facebook  

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THE MAGIC CIRCLE IS A STORY OF DREAMS AND FANTASY

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Turntable  

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PLAYING GAMES CAN BE AN IMMERSIVE EXPERIENCE

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Instagram  

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Incorporate a whimsical

concept in the Booking Flow to

make people wonder

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ENTER TRIP

CRITERIA  

SELECT TRIP  

PROVIDE INFO  

PAY

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GOALS

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THE PLAYER JOURNEY

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ONBOARDING

Get players into the game as quickly and easily as possible  

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Google Drive  

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SCAFFOLDING

Provide training wheels and increase difficulty through progression  

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Duolingo  

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FEEDBACK

Frequent encouragement and visualize performance  

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LinkedIn  

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VARIABLE REWARDS

Stipulate positive feelings by offering unexpected rewards to the user  

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LINE  

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PATCHWAY TO MASTER

Get to the point where player has conquer and achieve a real skill  

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Identify the type of feedback

we can provide to our

customer to encourage them

to complete the Booking Flow

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ENTER TRIP

CRITERIA  

SELECT TRIP  

PROVIDE INFO  

PAY

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Fitocracy  

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RULES

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RULES HAVE TO BE CLEAR TO THE PLAYERS

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Stak Overflow  

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Quora  

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PLAYERS AGREE TO THE RULES, BUT THEY CAN REDEFINE THEM

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twitter hashtag  

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Write 3 simple rules to

describe how to make a

reservation in your

“Whimsical Booking Flow”

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ENTER TRIP

CRITERIA  

SELECT TRIP  

PROVIDE INFO  

PAY

1.  2.  3.  

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Play   Pretend  

Goals   Rules  

PLAYER

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Players   Behaviors   Objective