Applied Game Thinking

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Professor Kevin Werbach Dept. of Legal Studies & Business Ethics Wharton School, Univ. of Pennsylvania [email protected] Twitter: @kwerb Knowledgestream Lecture April 9, 2013

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Gamification lecture by Kevin Werbach to Digital October Knowledgestream project, Moscow, Russia (April 9, 2013)

Transcript of Applied Game Thinking

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Professor Kevin Werbach Dept. of Legal Studies & Business Ethics

Wharton School, Univ. of Pennsylvania

[email protected]

Twitter: @kwerb

Knowledgestream Lecture April 9, 2013

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https://www.coursera.org/ course/gamification

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Gamification is…

The use of game elements and game design techniques in non-game contexts.

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Levels

Points

Resource Collection

Progression

Quests Avatars

Social Graph

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Levels

Points

Progression

Badges

Social Graph

Quests

Avatars

Rewards

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Everyone’s Gamifying

“Suddenly, gamification is the hot new business concept, with many of the world’s most admired companies signing on.”

– Fortune, Oct. 17, 2011

“Striving to make everyday business tasks more engaging, a growing number of firms... are incorporating elements of videogames into the workplace.” – Wall Street Journal, Oct. 10, 2011

“Many businesses are using these game tricks to try to get people hooked on their products and services—and it is working, thanks to smartphones and the Internet.” – New York Times, Dec. 23, 2012

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Everyone’s Gamifying

•  Microsoft

•  Nike

•  SAP

•  American Express

•  Major League Baseball

•  Salesforce.com

•  AXA Equitable

•  CodeAcademy

•  Deloitte

•  Samsung

•  EMC

•  Mint.com

•  Stack Overflow

•  USA Networks

•  LiveOps

•  Dell

•  Kaiser Permanente

•  Foot Locker

•  Opower

•  eBay

•  Cisco

•  Recyclebank

•  Universal Music

•  Siemens

•  Yelp

•  Nissan

•  Playboy

•  Verizon

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Not Just in Business!

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Beyond PBL Reward Structures

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Beyond PBL Reward Structures

•  Users get tired of gimmicks

•  “Extrinsic” rewards can actually de-motivate

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What makes games

FUN?

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1.7 billion downloads

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Rovio’s 52nd Attempt!

1.7 billion downloads

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Two Sides to Gamification

Business Games

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Game Techniques

1.  Player Journey

2.  Motivation Types

3.  Balance

4.  Social Dynamics

5.  Puzzles

6.  Surprise

7.  Feedback

8.  Playtesting

Dynamics Big-picture

aspects; “grammar”

Mechanics Processes that drive

action forward; “verbs”

Components Specific instantiations of mechanics

and dynamics; “nouns”

Game Elements

(focus of book and course)

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Onboarding

Climbing

Rest

Rest

Boss Fight

Climbing

Climbing

1. The Player Journey

Scaffolding

Level Up

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Traditional Course Design

1   2   3   4   5   6   7  

Units

Midterm Final

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Gamification Course Design

Onboard   Climb   Climb   Climb   Rest   Boss  Fight   Rest  

Quiz  

Quiz  

Final  

Major  Project  

Quiz+  Project  

Quiz+  Project  

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%  of  Registra?on  %  of  Starters  %  of  SubmiCers  %  of  Writers  0%  

10%  

20%  

30%  

40%  

50%  

60%  

70%  

80%  

90%  

100%  

61%

31%

23%  19%  

16%   15%  13%  

11%   13%

52%

38%

32%

26% 25%

22% 18% 21%

74%

61%

50%

48%

42%

35% 40%

84%

70% 80%

%  of  Registra?on  

%  of  Starters  

%  of  SubmiCers  

%  of  Writers  

≈81,600 registered

8,280 received certificate

2x-4x Typical Completion Rate

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2. Motivation Types

Source: Richard Bartle

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3. Balance

(Related to Player Journey) (Related to Types)

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4. Social Dynamics

•  Competition

•  Cooperation

•  Support

•  Showing off

•  Peer pressure

•  Competition

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5. Puzzles

Notice any differences?

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6. Surprise (Contrived Uncertainty)

CAPRI (Balaji Prabhakar)

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7. Feedback

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“We’re running several hundred tests at any given time for every one of our games.”

http://grattisfaction.com/2010/01/ how-zynga-does-customer-development-minimum-viable-product/ Mark Pincus

Founder & CEO, Zynga

8. Test, Test, Test… with Real Humans!

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Two Sides to Gamification

Business Games

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Business Games

Marketing & economics Game design

Incentives Experiences

Satisfying needs Fun

Status Meaning

PBLs Challenges

Rewards Progression

Getting users to do things Making players awesome

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Business Games

Common Ground

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FUN

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Prof. Kevin Werbach

[email protected]

Twitter: @kwerb

thank you!

http://wdp.wharton.upenn.edu/books/for-the-win/