Game in the City 2010

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2001 2011 2007 2008 2009 2010

description

Presentation held as strategic advisor for Two Tribes at Game in the City 2010. 'How small and medium sized video game developers can and need to evolve through industry wide revolutions'

Transcript of Game in the City 2010

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2001

20112007

2008

2009

2010

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Joost RietveldStrategic Advisor for Two Tribes

PhD. in management at London Cass Business School

www.strategyguide.nl | @vgstrategyguide

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Evolution vs. revolution in the digital gaming industry

“How small and medium sized video game developers can and need to evolve through industry wide revolutions?”

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Content of presentation

• Context• Two Tribes retrospective • Lessons learned• Future for Two Tribes?

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Context

A rapidly changing, maturing, but dynamic industry, characterized by

fads, technological changes and consolidation.

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Two Tribes retroperspective

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Two Tribes retroperspective

Institutionalization of the digital gaming industry

How original IP triggered foundation of Two Tribes B.V.

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Two Tribes retroperspective

Digital revolution in gaming..

How the advent of digital distribution channels triggered a conception of

self sustainability

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True indie publishing in digital gaming?

How Two Tribes evolves through Two Tribes publishing

Two Tribes retroperspective

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Lessons learned (the boring stuff)

1. Find balance between exploration – exploitation (March, 1991)

2. Continuously innovate (Carcia & Calantone, 2002)- incrementally to exploit on what you have (BUT DO ADD VALUE!)- really new to explore on novel ideas and opportunities

3. Know your strengths, know your market- to know where you are heading… (Barney, 1991)- adopt a contingency approach (Mintzberg, 1978)

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Future for Two Tribes?

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New IP based on puzzle

genre

Strategic- and marketing

capabilities

Two Tribes Publishing

B.V.

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THANKS!

[email protected]@vgstrategyguide

www.twotribes.com | www.strategyguide.nl

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References

• Barney, J. (1991) Firm resources and sustained competitive advantage, Journal of Management, Vol. 17, no. 1.

• Garcia, R. & Calantone, R. (2001) A critical look at technological innovation typology and innovativeness terminology: a literature review, Journal of Product Innovation Management, Vol. 19, no. 2.

• March, J.G. (1991) Exploration and exploitation in organizational learning, Organizational Science, Vol. 2, no. 1.

• Mintzberg, H. (1978) Paterns in strategy formation, Management Science, Vol. 24, no. 9.