Game Design Document - Startsida - Trafikverket the game is fully loaded the player can choose to;...

26
Design Document Version 1.0 © 2005 Test Driver HB Test Driver Game Design Document Document type: Game Design version 1.0 Document completion date: Royal Leamington Spa, May 8 th 2005 Compiled by: Per von Koch, Peter Zetterberg, Pamela Kessler

Transcript of Game Design Document - Startsida - Trafikverket the game is fully loaded the player can choose to;...

Design Document Version 1.0 © 2005 Test Driver HB

Test Driver Game Design Document

Document type: Game Design version 1.0 Document completion date: Royal Leamington Spa, May 8th 2005 Compiled by: Per von Koch, Peter Zetterberg, Pamela Kessler

Design Document Version 1.0 © 2005 Test Driver HB

Test Driver

Index Index ................................................................................................................................... 2 Introduction......................................................................................................................... 3 Loading Screen When Starting the Game........................................................................... 3 Game structure .................................................................................................................... 3 Main Menu.......................................................................................................................... 4 Game Types ........................................................................................................................ 5 Basic Game Premises.......................................................................................................... 6 Story Mode.......................................................................................................................... 7 OSD..................................................................................................................................... 8 Visual Effects...................................................................................................................... 9 Car Selection....................................................................................................................... 9 Driving Segment ................................................................................................................. 9 Driving Review and Statistical Presentation..................................................................... 10 Game Progression ............................................................................................................. 10 Game Over ........................................................................................................................ 10 Controls............................................................................................................................. 11 Unlocking Bonus Features................................................................................................ 11 Internet Support, Added Values and Future Campaigns .................................................. 11 Mini-games ....................................................................................................................... 12 General Art Treatment ...................................................................................................... 13 Restaurant art style............................................................................................................ 13 Car Selection art style ....................................................................................................... 13 Car’s art style .................................................................................................................... 13 Cars and their Preferences ................................................................................................ 14 Knowledge Test Art Style................................................................................................. 15 OSD (On-Screen-Display) Art Style ................................................................................ 15 Driving Segment art style ................................................................................................. 16 Story Telling ..................................................................................................................... 16 Lead Characters (Main NPC’s)......................................................................................... 16 World Map........................................................................................................................ 17 Level Specification and Missions ..................................................................................... 18 Downloadable Bonus Mission .......................................................................................... 24 The Mobile Phone / Mission Generator............................................................................ 25 Mission Related Messages................................................................................................ 25

Design Document Version 1.0 © 2005 Test Driver HB

Introduction This document is written in English in order to simplify any discussion with potential international customers/partners, in order for them to have a clear understanding of the game. It is highly important to note that English is also the “computer games development” language of the world. This document confirms our hopes that a car driving game is the appropriate medium to inform young people of the hazards of drinking and driving while, at the same time, having fun, playing a great computer game. This document outlines the fundamentals of such a product. We are very pleased to say that we strongly feel that this fine line of education, dealing with a serious issue and entertainment has been balanced and it works.

Loading Screen When Starting the Game The loading screen consists of a black and white photograph of a small suburban street that fades in. As the game is loaded from the hard drive, the screen slowly fades to red and a soundtrack is playing. The track is a mix of people talking about someone in third person that they are clearly, closely tied to, (please refer to Amused to Death by Roger Waters). The voices go on to describe that person’s habits, personalities and making general remarks about them.

Game structure

Design Document Version 1.0 © 2005 Test Driver HB

Main Menu When the game is fully loaded the player can choose to;

• Create Player

The player selects Gender, Age, Name, and Weight, Height and favorite drinks and alcohol. These profiles are saved as player’s name and can be loaded at a later stage during game play.

• Load Player There is an unlimited amount of Players to be loaded. Game Progress and other information are stored in the players’ profile. • Options

The player can change video, audio and control options.

• Quit Game Exit and return to Windows

Design Document Version 1.0 © 2005 Test Driver HB

Game Types After loading an existing Player or creating a new one, there are two different types of playing Test Driver. These two modes are dependant on each other.

• Story Mode The player uses his/her profile to progress in the game. Missions can only be locked up by “Mission Approval,” meaning that he accomplished the required tasks set out by the game.

• Free Mode

By successfully completing missions in Story Mode, the Free Mode unlocks new cars, tracks and general features. This mode should be considered as “have fun driving around”.

• Knowledge Test The player goes straight to the knowledge based questions section. No driving or racing is included. This section is to be the main link to internet based activities. By playing this mode, the player can study and prepare for the questions in Story Mode.

• Back Go back to Main Menu.

Design Document Version 1.0 © 2005 Test Driver HB

Basic Game Premises There are certain rules that apply to the player’s progression in the game. The following factors make up the game.

• The player can drive a car at his/her own desired speed and style. The consequences if the player is driving too fast, too slow or recklessly will be a lower overall rating score and possible mission Failure.

• If the player hurts or damages anything or anyone, self included, while

driving, the mission is an automatic Failure. • If the player chooses to consume alcohol in a mission, his/her overall

rating will automatically be lowered to the level where he/she will be obliged to answer 1-5 knowledge based questions correctly in order to progress to the next mission.

• All information, mission feedback, Knowledge Tests and dialogue between

the player and the game are done through a “virtual journalist”.

Design Document Version 1.0 © 2005 Test Driver HB

Story Mode Story Mode is based around the player starting each mission in a restaurant environment. The player is thought to be a junior photographer, working for the local youth magazine. The overall story arc is about a famous rock/pop band is visiting the city. The main goal is to arrange a photo session with the band and ultimately fly with them to Hollywood where they have their next concert. During the game the player will receive side jobs from the Chief Editor such as go and do an interview with person X or go the office to get a new assignment. The view is 1st person and he/she sits at a dinner table. On the other side of this table is his/her date/friend. There are a number of items (selectables) on the table. These items become accessible as the player progresses. These are:

• Drinks Player’s choice • Car keys. Start Mission • A partially eaten dessert on a plate. Exit Back to Menu

By scanning the mouse pointer over any of the items, a text box appears informing the player about the option. Dragging the pointer over the car keys will inform him/her details about the mission.

• Left-clicking on a beverage increases the consumption of 1 drink. • Right-clicking the beverage decreases the consumption of that drink.

When the player has completed his/her selections in terms of intake, he may start his/her mission by clicking on the car keys on the table.

Design Document Version 1.0 © 2005 Test Driver HB

OSD At all times throughout the game, including the restaurant segment, there are five golden stars, clearly visible in the upper center of the screen. Whenever the player consumes alcohol or drives recklessly, a piece of the star is removed. When all of the stars are gone (outline still visible), the player has failed his/her mission. The Golden Stars represent the foundation for the entire game in regards to traffic behavior. More about the score system under section Driving Review and Statistical Presentation.

Design Document Version 1.0 © 2005 Test Driver HB

Visual Effects The visual effects of consuming alcohol will be evident for the player, such as blurriness, contrasts, tunnel vision. Field of view and mouse control are affected by the level of consumption of the alcoholic beverages on the table.

Car Selection In car selection the view is still in 1st person view. The player can see his/her hand holding a set of car keys with a remote key access.

• By pointing at a car and press left mouse button the player can select (open) his/her car of choice. The typical car response, flashing headlights and de-activating alarm sound, is played to confirm his/her car selection.

• Cars in the car park that are locked for the player will not respond to the

remote key access.

• By pointing at the elevator/exit area, the player can return to the restaurant and reset his/her choices.

Driving Segment After choosing a car, the player is in the driver’s seat in his/her vehicle, outside the restaurant. By looking at the GPS-display/map in the car, the player is informed where to go in the city for the specific mission. Using the keyboard or mouse (optional), he/she is now in control of the car. The following parameters are included in each mission:

• Time of day daylight/twilight/night • Weather clear/rain/snow/fog • Traffic intensity light/medium/heavy

It is not necessary for the player to follow traffic regulations such as speed limits, red lights etc, however, damaging or hurting anything or anyone, at a certain level, during the driving segment will lead to Mission Failure.

Design Document Version 1.0 © 2005 Test Driver HB

Driving Review and Statistical Presentation After a driving segment, regardless of successful completion or failure, the player is presented with a screen showing his/her results. The animated picture of Chief Editor is presented in the left corner of the screen. The player can hear his voice as he reads the below data to the player. These include:

• Average speed with comments. • Average traffic performance with comments. • Level of intoxication and its effect on the above. • Overall rating score based on all of the above.

Player ratings are compared independently by speed, traffic performance and level of intoxication to actual statistics held by the game and presented to show real life numbers and facts of alcohol related traffic accidents & incidents before the player is given his/her overall rating. In this section, the player will understand why he/she lost the amount of Golden Stars that he/she did during the driving segment.

Game Progression The ability to progress through the game is directly related to the Player’s overall rating scores at the end of each driving segment. The player’s overall rating may be low regardless of their level of intoxication if he/she drives recklessly. In the case of a failing rating score (parameters to be determined), the player is presented with a set of 5 knowledge based questions derived from information given in the Statistical Presentation. Regardless of how many Golden Stars the player has after a Driving Segment, he/she will need at least 4 stars to continue to the next Mission. The Player must successfully complete the set of questions to refill the Golden Stars in order to move on to the next Driving Segment, which picks up again in the restaurant environment. At this time, the Player is given a new Mission, with all Selectables reset.

Game Over The game ends if the player has no stars left. Hitting or running over a pedestrian immediately reduces the stars to zero and therefore ends the game.

Design Document Version 1.0 © 2005 Test Driver HB

Controls All keys can be defined in the options menu to suit all players. Arrow Up Accelerate

Every time the player push this button the car accelerates to +10 KMPH.

Arrow Down Decelerate Every time the player pushes this button the car reduces speed with 10 KMPH.

Left Arrow Turn Left Right Arrow Turn Right TAB Toggles map on/off Enter Read SMS / Answer Phone F1-F3 Camera view (F1 = 1st person interior, F2 = 1st person exterior,

F3 = 3rd person exterior) ESC To menu Space Honk the horn Any Key Skip text

Unlocking Bonus Features When the player completes a driving segment or have answered all questions correctly in a knowledge based questionnaire, bonus items are unlocked. These include:

• New tracks (Hollywood including the Sunset Strip) • New car (Car 6) • New questions • New driving segment missions

Internet Support, Added Values and Future Campaigns This subject needs to be discussed in further detail. Addgames did have activities on home pages etc. A quick phone conference would be sufficient for us in order flesh out this chapter of the document.

Design Document Version 1.0 © 2005 Test Driver HB

Mini-games When parking the car at certain locations, the player gets access to mini games. These can be played and the score is saved for each player. These games are very simple 2D games very much like games on a mobile phone. Funky Town: Black Jack Friends Apartment: Pac-Man Car 5: Cannon-Ball game (like Missile Command) Mall of the Universe: Smack a Rodent

Design Document Version 1.0 © 2005 Test Driver HB

General Art Treatment It is important to have the player placed in a world that is a combination of imagination and reality. This is to give him/her a feeling that the game is not real, while the consequences of certain decisions are applicable to real life. The presentation of any art segment in the game has to be interesting and eye catching to compensate for the general gameplay that can be perceived as slow and stale. Presentation treatment needs to be fast and action packed.

Restaurant art style After the Player has created his/her profile and as the main menu is being drawn, several glowing blue lines are shot from every direction of the screen. These lines draw the restaurant/drinking location in a wire-frame layer. Following that, large pieces of the forming room are bombarding the screen and placed in their respective positions (Please refer to Matrix movies for references). The completed scene then shines in bright yellow and white, fading back to normal, leaving the final view of the restaurant.

Car Selection art style When the scene changes from the restaurant to the car selection menu, the blue lines and bricks are disappearing the same way they appeared. The car selection menu appears the same way as the restaurant menu had. This style is repeated when going from the car selection to the actual in-game graphics as the Player begins his/her driving segment.

Car’s art style The game will hold 5 cars in total, ranging from the a simple model to the high end type of car. More cars can be downloaded.

Design Document Version 1.0 © 2005 Test Driver HB

Cars and their Preferences

Car 1. “Grandpa’s car is certainly not the hottest babe magnet. You’re lucky when it starts and luckier if it takes you to your destination. The stained fabric interior goes nicely with the hole in the dashboard where the stereo should be.”

• Entertainment system: No • Airbags: No • GPS System: No • ABS: No

Car 2. “Mom is always comfortable when you are out in your car, their 18th birthday present to you. The coolest feature is the tape deck and the “fun fur” floor mats. You’re brakes might lock up but at least you are surrounded by airbags.”

• Entertainment system: Yes, tape deck • Airbags: Yes • GPS System: No • ABS: No

Car 3. “You hate to admit it, but you love driving your mom’s car. Safe, yet cool and a pretty rocking stereo. Smooth ride but nothing you would want to pick your friends up in.”

• Entertainment system: Yes, single in-dash CD Player

• Airbags: Yes • GPS System: No • ABS: Yes

Car 4. “Hopefully your dad’s car will be yours one day. True luxury and style with raw power. This car is fully loaded with gadgets and features. Too bad dad never lets you drive it.”

• Entertainment system: Yes, 12 disc CD Changer

• Airbags: Yes • GPS System: Yes • ABS: Yes

Design Document Version 1.0 © 2005 Test Driver HB

Car 5. “You are a rock star driving down the road in this machine. With the bass pumping and all your friends onboard, nothing can stop you. You are destined for Hollywood.”

• Entertainment system: Yes, 12 disc CD Changer, DVD player with in-dash screen, Video game system

• Airbags: Yes • GPS System: Yes • ABS: Yes

Car 6. (downloadable in bonus mission) “You’re finally there. A low profile, 2-seater that everyone wants a ride in and more power than most people can handle. This car is barely street legal.”

• Entertainment system: Yes, Satellite Stereo, MP3 player

• Airbags: Yes • GPS System: Yes • ABS: Yes

Knowledge Test Art Style Answer results are shown on a Breathalyzer device, green light for correct answer, red for incorrect answer, with an analog meter going from left to right.

OSD (On-Screen-Display) Art Style Golden Stars

• The 5 stars are located on the center top of the screen at any time of the game.

• The stars are pulsating with a golden glow. • Whenever a star or star piece vanishes, due to reckless driving or intake

of alcohol, there will be an explosion of stardust together with a sound effect of shattering glass. The only trace remaining of the star is its outline.

• When all of the stars have vanished, the white outline of the stars will pulsate with a blur effect.

• When only the white outlines of the 5 stars are left and the Player makes one final mistake, all of the stars’ outlines will explode together with a sound effect just as the example above.

Design Document Version 1.0 © 2005 Test Driver HB

Driving Segment art style The art style and graphical representation of all aspects in the Test Driver World are realistic. The city that player is living in is inhabited by real people. Please refer to the art style and different characters to be included.

• Elderly people • Children • Mothers with strollers • Men • Teenagers • Wild animals

• Dogs and cats

Story Telling Between each mission the player receives information about his/her progress. More importantly he gets to interact with characters in the city. These short story sequences are hand drawn 2D pictures composed as classic Comic Book frames with talking bubbles and style. Each location and mission has its own unique set of graphics.

Lead Characters (Main NPC’s) Rock Star Joe Starr Player’s mother Sandy Player’s grand mother Player’s brother Glenn Player’s boss Mr. Krozek Player’s best friend Alex Girl/boy friend Sam Fashion designer Julio Dorentez

Design Document Version 1.0 © 2005 Test Driver HB

World Map

The world in Test Driver is divided into Districts. There are a total of 16 districts (or blocks) in the game. Very simply put, the city is divided into a 4 * 4 matrix. Some successful missions open new districts. Please refer below to the district’s style and specification. Access between districts is only available vertically and horizontally.

Pressing TAB on the keyboard shows an overview map of the entire city. When equipped with a GPS, a digital top down view of the city is always shown on the screen.

A1. West Village

A2. High Way 1

A3. Suburbia A4. Small de Ville

B1. CPH 99 B2. Biz City B3. Central station

B4. High Way 2

C1 West Harbor C2. Mall of the Universe

C3. Centre Park C4. Big Ed’s Industrial Estate

D1. South Beach D2. Funky Town D3. Luxus Hills D4. Eastfield Airport

Design Document Version 1.0 © 2005 Test Driver HB

Level Specification and Missions Each mission has a short story clarifying the goal and purpose for the player. There is a total of 2 missions is the game. The two missions at the end are bonus missions, only playable if the entire game is completed with a high-score. The rewards from the different missions varies to keep the player’s interest and to ensure longevity of the game.

Mission ID#

Mission Name

Description Location Reward Conditions

M1 A friend in need

You drive your dinner companion from the restaurant to his/her home.

From Restaurant to friends home in A1 (West Village).

. Clear Daytime

M2 Hungry Dragon

You are texted to urgently drive to an apartment and take care of your friend’s award winning aquarium dragon fish as he is away on holiday.

From friends home in A1 (West Village) to another apartment, in A1 (West Village)

Unlock A2 (High Way 1)

Clear Daytime

M3 Dirty Laundry

Your girl/boy friend sends you and SMS and asks you to pick up the clean laundry at the Dry cleaner “Dirty Joe’s” before they close. Jump in the car, drive there and then drive home to deliver them.

From apartment in A1(West Village) to Dry Cleaner in A1 (West Village) to your apartment in A1 (West Village)

Light rain Daytime

M4 Game Break

Pick up a pizza from “Joe Peep’s” and go to your friend’s house to play video games. (insert mini-game i.e.: Pac-man)

From pizza place to friends apartment in A1(West Village).

Unlock A3 (Suburbia).

Rain Daytime

M5 Family Time

Your mom is SMS-ing you to come over and help clean out the garage.

From friends apartment in A1 (West Village) to parent’s home in A3 (Suburbia) via A2 (High Way 1).

Rain Daytime

Design Document Version 1.0 © 2005 Test Driver HB

M6 Car Trouble

Your friend runs out of gas on High Way 1 and needs you to pick up a can of gas and bring it to him.

From parent’s house in A3 (Suburbia) to gas station in A3 (Suburbia), to side of the road where friend is waiting in A2 (High Way 1).

Unlock B3 (Central Station)

Rain Evening

M7 Train Wreck to Biz City

Boss tells you to come to office in Biz City to pick up an assignment. Go to Central Station and make your way to the city on the train.

From A2 (High Way 1) to B3 (Central Station).

Unlocks Car 2. Unlocks B2 (Biz City)

Rain Evening

M8 Get the Job

After your train ride to Biz City, pick up your rental car and drive through the city streets to meet your boss at the Journalist Club.

From car rental in B2 (Biz City) to restaurant in B2 (Biz City).

Unlocks B1 (CPH 99) and C1 (West Harbor)

Rain Evening

M9 Big Break in West Harbor

Boss informs you that Joe Starr and his entourage is docking his yacht in the West Harbor. Get down there ASAP and get as many pictures as possible

From restaurant (Journalist Club) in B2 (Biz City) to C1 (West Harbor) via B1 (CPH 99).

Unlocks C2 (Mall of the Universe)

Clear Evening

M10 Electric Bar Upload

You now need to send the pictures you took to your editor. Go to the Electric Bar at the Mall of the Universe to upload the images.

From C1 (West Harbor) to C2 (Mall of the Universe).

Unlocks C3 (Centre Park)

Clear Night

M11 A granny in need is a granny indeed

Your grandmother has spent the afternoon with her girlfriends in Centre Park. You need to pick her up at the Le Entrance Cafe in the centre of the park. Take her to Small de Ville.

From C2 (Mall of the Universe) to C3 (Centre Park) to A4 (Small de Ville).

Unlocks Car 3

Clear Night

M12 A Hard Days Work

Your working day is done and its time to go home to West Village.

From A4 (Small de Ville) to A1 (West Village).

Unlocks D1

Clear Night

Design Document Version 1.0 © 2005 Test Driver HB

M13 Beach Bonanza

Your friends invite you to a bonfire party on South Beach.

From A1 (West Village) to D1 (South Beach).

Clear Night

M14 Errand Boy

As the party goes on you’re asked to make a food run and to pick up some CD’s at your friend’s office.

From D1 (South Beach) to C2 (Mall of the Universe) to B2 (Biz City) back to D1 (South Beach).

Clear Night

M15 Party Over

The party is over and so is the day. You go back to your apartment.

From D1 (South Beach) to A1 (West Village).

Unlocks B4

Rainy Night

M16 (Day 2)

High Way to Hell

You get an SMS from your boss. He asks you to come to Biz City and the Journalist Club for a new assignment. There was an overnight accident on Highway 2 and you need to get there to find out more. The famous hockey star Patrick Puck is said to be involved.

From A1 (West Village) to B2 (Biz City) to B4 (Highway 2) back to B2 (Biz City).

Rainy morning

M17 Family Lunch

You’re brother is in town visiting your parents. You are invited for lunch.

From B2 (Biz City) to A3 (Suburbia).

Unlocks D2 (Funky Town)

Rainy Morning

M18 Float a Boat

Your brother, the high roller, is thinking of buying a boat. Drive him to West Harbor and then drop him off in Party Town.

From A3 (Suburbia) to C1 (West Harbor) to D2 (Party Town).

Unlock C4 (Big Ed’s Industrial Estate)

Rainy Morning

M19 Dirty Business

You have a new assignment from your boss. Head back to Biz City for more info. Then go to Big Ed’s Industrial Estate to take pictures of the illegal waste disposal and finally, back to

From D2 (Party Town) to B2 (Biz City) to C4 to C2 (Mall of the Universe)

Unlock D4 (Eastfield Airport)

Rainy Midday

Design Document Version 1.0 © 2005 Test Driver HB

the Electric Bar in the Mall of the Universe.

M20 Internet Interruptus

The Internet is down at the Electric Bar and your photos need to get in to the printer in Capital City ASAP. Go to Biz City for shipping instructions and then to Eastfield Airport cargo express counter.

C2 (Mall of the Universe) to B2 (Biz City) to D4 (Eastfield Airport)

Clear Midday

M21 Big Boss Bites

An urgent SMS from your boss instructs you to go back to Biz City for an extra urgent assignment. When you get there he tells you to walk his 3 Doberman Pinschers in Centre Park before it is “too late.”

D4 (Eastfield Airport) to B2 (Biz City) to C3 (Centre Park)

Unlock D3 (Luxus Hills) Unlock Car 4

Clear Midday

M22 He Does it Again

As you are driving back to Biz City with 3 barking dogs in the car, you get another “urgent” SMS from your boss. Take the dogs to his mansion in Luxus Hills. The groomer is waiting there for their appointment.

C3 (Centre Park) to B2 (Biz City) to D3 (Luxus Hills)

Clear Midday

M23 Mom’s on the Phone…

Your mom SMSes and wants you to pick up your brother in Funky Town because he lost all his money and can’t afford the taxi home.

D3 (Luxus Hills) to D2 (Funky Town)

Clear Evening

M24 Choices Arriving at the Funky Town Casino you see your brother at the bar looking desperate, at the same time, you see Joe Starr and his entourage walking out of the lounge and getting into a limo. Follow the limo to its secret location.

D2 (Funky Town) ending in D3 (Luxus Hills) via D1 (South Beach), C1 (West Harbor), C2 (Mall of the Universe), B2 (Biz City), A2 (High Way 1), A3 (Suburbia), B3 (Central Station), B4 (High Way 2), C4 (Big Ed’s Industrial Estate), C3 (Centre Park), D3 (Luxus

Snowy Evening

Design Document Version 1.0 © 2005 Test Driver HB

Hills) Unlocks Car 5

M25 You’re the Starr now

Stopped outside Joe Starr’s house in Luxus Hills, he approaches your car and invites you in. Sitting poolside he says that he is impressed with your driving and asks you to be his personal assistant. Your first assignment is to pick up his band members in various locations around the city.

Drive from D3 (Luxus Hills) to one of the 4 different locations in any order you choose. Drummer is in A4 (Small de Ville). The bass player is B3 (Central Station). Guitarist is in C1 (West Harbor). Keyboard player is in D4 (Eastfield Airport). Complete mission by returning all members to D3 (Luxus Hills).

Snowy Evening

M26 Passion for Fashion

After another poolside meeting with Joe Starr and the band, you are asked to go to Big Ed’s Industrial Estate to meet the costume designer and pick up the costumes for the tour and drop them at their manager’s office in Biz City

From D3 (Luxus Hills) to C4 (Big Ed’s Industrial Estate) to B2 (Biz City).

Snowy Evening

M27 Wet Party

You and your friend are invited to Joe Starr’s tour kick off party on his luxury yacht at the West Harbor.

From B2 (Biz City) to A1 (West Village) to C1 (West Harbor).

Snowy Evening

M28 Being Bored

Joe Starr is bored at the party and wants to leave quickly. He wants you to take him to Party Town

From C1 (West Harbor) to D2 (Funky Town).

Snowy Night

M29 Quick Escape

Joe Starr is being chased by fans and needs to leave. He wants to get rid of the paparazzi and fans, so he suggests that you take a detour to get them of your tail.

From D2 (Funky Town) to C2 (Mall of the Universe) to B2 (Biz City) to B3 (Central Station) to B4 (High Way 2) to C4 (Big Ed’s Industrial Estate) to C3 (Centre Park) and D3 (Luxus Hills).

Snowy Night

Design Document Version 1.0 © 2005 Test Driver HB

M30 (Day 3)

Going to Hollywood

You start in your apartment. Before going to Hollywood with Joe Starr, your mother wants you to come by and have lunch. And your boss wants to meet you at the Journalist Club to wish you good luck. You will need to pick Joe Starr in Luxus Hills and then head for Eastfield Airport.

A1 (West Village) to A3 (Suburbia) to B2 (Biz City) to D3 (Luxus Hills) to D4 (Eastfield Airport).

Snowy Morning

Design Document Version 1.0 © 2005 Test Driver HB

A3 – MULHOLLAND DRIVE

Downloadable Bonus Mission When the player has completed the entire game, a bonus mission becomes available.

Mission ID#

Mission Name

Description Location Reward Conditions

BM Hooray for Hollywood

Starts in first class cabin with flight attendant offering drinks. Arrive at LAX and bonus car is waiting at the curb. Joe Starr needs to be dropped off at his hotel on the Sunset Strip. The backstage passes need to be picked up at the promoter’s house on Mulholland Drive. Pick Joe Starr up back at the hotel on Sunset Strip and take the 101 Freeway to Hollywood Arena for the BIG SHOW!!!

A1 (LAX) to A2 (Sunset Strip). A2 (Sunset Strip) to A3 (Mulholland Drive). A3 (Mulholland Drive) to A2 (Sunset Strip) to A4 (101 Freeway) to A5 (Hollywood Arena).

Sunny Daytime dry conditions turning to dusk and finally night. Traffic conditions vary depending on location.

A1 LAX A2 – SUNSET STRIP

A4 – 101 FREEWAY A5 – HOLLYWOOD ARENA

Design Document Version 1.0 © 2005 Test Driver HB

The Mobile Phone / Mission Generator

Please refer to the left image on how missions are presented on the 1st cell phone in the game. Newer mobile phones are unlocked and give more information and even animated images as the player progresses throughout the game. The phone is accessible at all times during gameplay. Pressing and holding down Enter, the phone appears on the right side of the screen.

Mission Related Messages Where there is not a message, a comic book style cut scene will play the dialogue between the player and the NPC’s (non-playing characters). Mission Message M1 No message M2 Hi [player’s name]. Outta town and forgot 2 feed fish. Can U run by my

place and feed em? Thanx M3 [Player’s name], pick up clothes @ Dirty Joes. Hugs! Sam M4 Just got Doomsday 6. get the pizza and come by pronto M5 Don’t forget…you said that you would clean garage today. See you

soon. Love, Mom M6 !!! Stranded on Hwy 1 near Route 33…need gas. Please come quick. M7 [player’s name], come and get your assignment at the office. Take the

train from Central Station, rental car is waiting there. Krozek M8 Deadline approaching…hurry up. Krozek M9 No message M10 No message M11 Please pick up Nanny at L’Entrance Café in Centre Park and take her

home to Small de Ville. Love, Mom M12 No message M13 Big Blast on S. Beach. C YA there.

Suggestion is to find a mobile phone manufacturer that sponsors the development of Test Driver that allows us to display their line of cool and trendy mobile phones in the game. This lets us arrange online competitions where the players can win mobile phones.

Design Document Version 1.0 © 2005 Test Driver HB

M14 Part 1: No message Part 2: Can ya get the cds from my office? Thanks, Alex

M15 No message M16 Part 1: Meet me at Journalist Club, ASAP. Big news. Krozek

Part 2: No message M17 Lunch is at 1, your brother; Glenn is in town and wants to see you.

Love, Mom M18 No message M19 Part 1: Come to the office for a new assignment. Krozek

Part 2: No message Part 3: No message

M20 Part 1:No message Part 2: No message

M21 Part 1: Need you for a big assignment. Krozek Part 2: No message

M22 Part 1: No message Part 2: Drop Damien, Regan and Chucky at my house in Luxus Hills. Groomer is waiting for them. Krozek

M23 Glenn needs a ride home. He did again… Love, Mom M24 No message M25 No message M26 No message M27 Part 1: Party on my yacht! The more the merrier! JStarr

Part 2: No message M28 No message M29 No message M30 Part 1: Please come for lunch with us before you leave town. Love,

Mom Part 2: Good work! Come by the Journalist Club and see me. Krozek Part 3: Where are you! We need to go. JStarr