Fresnel and Reticular Lenses

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    Design Realization

    lecture 27

    John Canny

    12/2/03

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    Last time

    Lenses reviewed: convex spherical lenses.

    Ray diagrams. Real andvirtual images.

    More on lenses. Concave and aspheric lenses.

    Fresnel optics:

    Lenses

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    This time

    More Fresnel optics:

    Lenticular arrays/diffusers

    Prisms

    Diffusers

    Holograms

    Polarization

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    Fresnel lenses

    Remove the thick-ness, but preservepower.

    Some artifacts areintroduced, butareinvisibleforlargeviewing areas(e.g. diplays).

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    Lenticular arrays

    Simplest version: array ofcylindrical lenses.

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    Lenticular arrays

    Lenticular screens are ratedin LPI for linesperinch. Typical rangeis 40-60 LPI, atabout $10 per squarefoot.

    Budget color printers can achieve 4800 dpi.

    At 40 LPI that gives 120 images in approx60r viewing range, or 0.5r perimage.

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    Lenticular stereograms

    By interleaving images from views ofascene spaced by 0.5r, you can achieve agood 3D image.

    At 1m viewing distance, 0.5r translates to1cm spacing between images.

    Eye spacing is about 6 cm.

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    Diffusers

    Diffusers spread collimated (parallel) lightover a specified range ofangles.

    Can control viewing anglefor a display.

    Gives sense of presencein partitionedspaces.

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    Geometric diffusers

    Arrays of tiny lenses (lenticular arrays).

    Can be cylindrical (diffusion in onedirectiononly), usedin rear-projection screens.

    Surfaceetching. Using in shower glass,anti-glare plastic coatings.

    Holographic surfaceetching: providestightly-controlleddiffusion envelope.

    Low-quality surfacefinish(!) on plasticsgives diffusion effect.

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    Lenticular arrays

    Cylindrical arrays

    Diffusion in onedirection only, same as thearrays in lenticular stereograms.

    Usedin rear-projection screens.

    Large angle: 30-90r

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    Lenticular arrays

    Spherical arrays diffusein both directions:

    Large angle: 30-90r

    Homogeneous in all directions.

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    Rough surfaces

    Diffusion depends on the range ofangleson the surface. Surface should beirregularbut not too sharp.

    Arbitrary range ofdiffusion angles. 2-4rtypical for anti-glare plastic coatings.

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    Material diffusers

    Tiny spheres embeddedin clear polymerwith different refractiveindex.

    Can achievewide range ofdiffusion angles.

    Simpler to manufacture than most surfacediffusers.

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    Example: Rear projection screens

    Combination of:

    Rearfresnel lens - concentrates light towardcentral viewers

    Front lenticular scr

    een spr

    eads l

    ighthorizontally

    Diffusing material spreads light vertically(by a smaller angle).

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    Fresnel prisms

    Similaridea to lenses. Remove thethickness of the prism and stagger thesurfacefacets.

    Useful for bending light over a large area,e.g. fordeflecting daylight.

    Also usedforvision correction.

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    An improvisation withFresnel prisms

    Opposing prism arrays create an array ofTIR mirrors:

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    An improvisation withFresnel prisms

    The array creates images ofany point onthe opposite side but only in cross-section. Two crossed arrays createimages

    in 3D.

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    An improvisation withFresnel prisms

    Invertedimages areformedin front of thearray, without thedistortion effects of lenses.

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    An improvisation withFresnel prisms

    Two such pairs invert theimage twice, producing aright-sided, displaced

    image.

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    Holography

    Holograms are based on interference patternscaused by thefine structure of the hologram.

    Production methods are generally complicatedand require:

    A coherent laser light source

    Collimating optics

    Careful film processing

    Lots of trial anderror

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    Holography

    E.g. white-light transmission hologramsetup from www.3dimagery.com

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    Computer-Generated Holography

    Interestingly, there are many softwarepackages that can compute CGH holograms(most standard optical CAD packages can do

    this).

    One of the simplest and most robust types ofhologram is the Fraunhofer hologram. The

    hologram is a kind ofFourier transform of theobject. It can be accelerated using efficientFFT software.

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    Computer-Generated Holography

    Current printers are at 4800 dpi, or about 5microns, and produce binary images.

    Turning a printedimageinto a hologramrequires reduction down to opticalwavelengths (< 1 micron).

    e.g. Photograph with SLR camera with Fujiminicopyfilm. The negativeis the hologram.

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    Computer-Generated Holography

    Some commercial vendors will printholograms from an image sequence (movie orpan-around a fixed object):e.g.

    www.litiholographics.com

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    Polarization

    Remember that light is an electro-magneticwavewith both electric and magneticcomponents normal to its motion.

    Normal light has E (electric) components in alldirections, but it can be polarized undercertain conditions.

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    Polarization by reflection

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    Polarization by reflection

    This reflection profileistypical for othermaterials likewater or

    metals. Reflected glareis

    typically mostlyhorizontally polarized.

    Vertical polarizedsunglasses eliminatemuch ofit.

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    Polarization by absorption

    Dichroicmaterials exhibit different absorptionfor transverse and parallel light polarizations.The (artificial) polaroid material typically

    transmits 80% ofparallel light, but only 1% oftransverse light.

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    Circular Polarization

    Birefringentmaterials exhibit differentrefractiveindices (hencevelocity) for the twolight polarizations.

    Ifa birefringent material is the right thickness,the slowerwave can bedelayedexactly wavelength.

    Sending linearly polarized light into this layer

    leads to elliptic polarization.

    If the polarizer axis is at 45 to the birefrengentaxis, the light will becircularly polarized.

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    Summary

    More Fresnel optics:

    Lenticular arrays/diffusers

    Prisms

    Diffusers Holograms

    Polarization