Fps (First Person Shooter) Engine

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Adrian Smith

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Transcript of Fps (First Person Shooter) Engine

Page 1: Fps (First Person Shooter) Engine

Adrian Smith

Page 2: Fps (First Person Shooter) Engine

The FPS engine is a computer simulation giving the user a simulated perspective from the eye point of the avatar

The first FPS was created in 1973 (Maze War) using a Xerox Alto (1973)

The FPS Engine utilizes 3D environments that are programmed and rendered to look realistic to the user

Id Software’s Doom

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Since its creation the FPS has been used by both civilian leisure and military training

Civilian game makers create games for commercial sale

The military create combat simulations

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Over time programmers added features to enhance the FPS Engine

Programmers would create detailed environments including physics engines and entity AI (Artificial Intelligence)

Direct X upgrades Enhanced Graphics Cards

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Computer companies developed hardware upgrades to meet specifications of the FPS

CD/DVD technology is enhanced to hold more data for games

Computer and video game companies flourished due to FPS gamming

Software companies create gaming programs that make scripting FPS’s smoother

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Direct X 10 is currently used for gamming and some simulations (Halo 3, Gears of War 2, Crysis)

The next step with the FPS• Photorealism with smooth rendering• Large amounts of computer entities and

MMO (Massively Multiplayer Online) capabilities

• Human like AI• Enhanced Sandbox Technology• Total realistic physics